News & Dev Log - June 22st
What's New for Bean Beasts?
[p][/p][h3]Tiny Teams[/h3]- [p]I'm very excited to share that Bean Beasts will be included in this year's Tiny Teams festival - an event celebrating small development teams.[/p]
- [p]New Music for world 2, 3 and 4 (remixes for the 2nd half of each world).[/p]
- [p]Added "+3 Beans" and "+All Beans" buttons to the upgrade panel.[/p]
- [p]Entrance smoke and path indicators now flash red when an offensive enemy will appear.[/p]
- [p]Finalising and testing translations.[/p]
- [p]A couple of music tracks need finishing.[/p]
- [p]Final playtesting. [/p]
- [p]Bean Beasts now blink on the loading screen.[/p]
- [p]Some enemies in world 4 are slightly more valuable.[/p]
- [p]Enemy value reduction for Beast Mode is -10% instead of -20% for World 4 only.[/p]
- [p]2-9 Targets for challenges reduced to 30 (flipper) and 100 (burn) from 50/150.[/p]
- [p]4-2 Challenge amended to "hit enemies will all elements/status" rather than a single enemy.[/p]
- [p]Added more players to the Play Testers credits.[/p]
- [p]Swapped levels 1-6 and 1-7 so you unlock flipper before the map which requires flippers (1-8).[/p]
- [p]Fixed an issue causing the game to not start with the correct language.[/p]
- [p]EnemyInfo achievement no longer counts World 2 Boss. [/p]
- [p]Overlapping spider bug on 3-9 has been fixed.[/p]
- [p]Fixed a graphical issue with Henge.[/p]
- [p]Henge no longer flashes when flying enemies pass over it.[/p]
- [p]Improved magic blade animation.[/p]
- [p]Frog can now target/fire when in the well on 5-1.[/p]
- [p]4-8 Fixed incorrect gem being removed when challenge is failed.[/p]
- [p]Enemies no longer slip past chicks/bone warriors.[/p]
- [p]4-9 / 3-1 challenges renamed to "Do not use Abilities".[/p]
- [p]Fixed the "boxes spawning with 0HP" bug.[/p]
- [p]Large enemies no longer getting stuck when hit with Crab's ability.[/p]
- [p]Centred the Beast Coin on the "Beast Mode Unlocked" Notification.[/p]
- [p]Tutorial now correctly swaps Rider for "Bow" when replayed.[/p]
- [p]Fixed some mis-aligned text with the Spanish translation.[/p]
- [p]Corrected Stumpy's recovery animation (stopped the jerky foot steps).[/p]
- [p]You can no longer click on a tree just after it's destroyed (and lose the icon - gamepad only).[/p]
- [p]Fixed a bug meaning the gamepad icon could disappear if sticks were held down while map re-loads.[/p]
- [p]Fixed wave counting issue for 3-4, wave 3.[/p]
- [p]DTMG now saves the high score after each wave and when quitting.[/p]
- [p]Top-Left tile is now clickable for DTMG.[/p]
- [p]Fixed issue with cannon bullets not spawning correctly on sliding walls.[/p]
- [p]Fixed red indicator problems for lots of levels (thanks to @iggi for logging them).[/p]
- [p]Mud Pits and Henge now correctly flash when disabled.[/p]
- [p]Fixed the Ballista sliding on rock issue.[/p]
- [p]Fixed the translation bugs for the Generator info page.[/p]
- [p]Fixed the issue with lightning misfiring against small fast enemies.[/p]
- [p]Volcanos now damage correctly when a map is reloaded.[/p]
- [p]Fixed the problem causing enemies to snap into nearby water tiles instead of the lava.[/p]
- [p]Resetting via the settings menu now correctly wipes DTMG and tutorial progress.[/p]
- [p]Bean Beast secondary reset no longer happens on a new wave for Boss or Endless maps.[/p]
- [p]Beast Mech no longer makes a noise when a map reloaded.[/p]