Playtest Update Post Pixel Pitch
Hello!
Below are the latest updates to the playtest file. If you'd like to join the playtest, be sure to join the Discord :) There you can see how the playtest process works in #announcements.
Invite to Discord: Anxious Noob's Server on Discord!
[h3][ ! ] Warning for Existing Testers [ ! ][/h3]
If you have save data that precedes this patch it may bug out - please reset via settings if this happens... This is due to some workarounds I had to do to create a special Pixel Pitch build.
Below are the latest updates to the playtest file. If you'd like to join the playtest, be sure to join the Discord :) There you can see how the playtest process works in #announcements.
Invite to Discord: Anxious Noob's Server on Discord!
[h3][ ! ] Warning for Existing Testers [ ! ][/h3]
If you have save data that precedes this patch it may bug out - please reset via settings if this happens... This is due to some workarounds I had to do to create a special Pixel Pitch build.
What's New?
No longer a Pixel Pitch build! - Doesn't load into 1-5 with everything unlocked by default. The game loads into the skippable intro/tutorial as before.
Enemy AI Improvements! - Enemies spread when densely packed (this is new behaviour, could cause bugs).
- Enemies can target multiple tiles around Rider/Mount (wall exploit fix).
Optimisation: Animation Update! - I've created a custom animation script to reduce the number of Unity Animators running in each scene, improving performance.
Endless Mode - Cash Reduction Multipliers Reduced! - More cash for higher scores!
Known Bugs...
- Enemies bunch up on one tile instead of spreading at the end of their path.
- Enemy shield particle effect sometimes in wrong location (somewhere random on map).
- Chicken sometimes doesn't attack enemies close to it.
- "New" indicators for inventory displaying when they shouldn't sometimes.
Coming Soon / In Progress...
- Ability to go straight to next level without going back through the main menu.
- Menu & UI Improvements: Map, Level Info & Info Section.
- Performance Improvements: Enemy AI / System Improvement.
- Making Trees Removable at a cost.
- Post-level Stats: Total Damage from Towers.
- Enemy info will be locked until you defeat a certain number of them.
- Language Setting Implemented.