1. Bean Beasts
  2. News
  3. Devlog | Pre-Demo Testing | 10th March 2024

Devlog | Pre-Demo Testing | 10th March 2024

Hello!

It's been a busy week but thanks to all the new support I've felt super motivated to get the demo for Bean Beasts ready ASAP!

ːsteamthumbsupː[h3]What's New?[/h3]
  • "Next Level" added to Win Panel - no need to go back to the main menu each time.
  • UI for inventory/upgrade panel updated to show which currency is used.
  • Some re-balancing for 1-2, 1-3 and 1-4.
  • Game setup difficulty explanations are more specific.
  • Switched Snowy for Dragon in the shop and changed the Gem Cost of unlockables.
  • UI elements now darken rather than go transparent when you cannot afford them.
  • Endless Mode early waves rebalanced.
  • Ability recharge details added to info page.
  • Secondary attack unlocked at Lvl.4 information added to info pages.
  • More optimisation with animators - working through older scripts/systems to improve performance.
  • Info about Towers can now be hidden as an option from the pause menu.
  • Keyboard shortcuts and controls are displayed during pause.

ːsteamthisː[h3]Bug Fixes[/h3]
  • Spike traps' AI improved, will not strike unless there is a target to hit.
  • Fixed a bug causing some enemies to bounce off of holes instead of fall into them.
  • Fixed a couple of typos and description errors.
  • Sometimes enemies would avoid seemingly empty space causing weird pathing patterns.
  • Some enemies were resisting damage types they shouldn't have been.
  • Sometimes bushes instantly regrew on top of floor traps.
  • "New" Indicators on inventory page were sometimes appearing when they shouldn't be.
  • Other minor things.

ːsteamfacepalmː[h3]Known Bugs[/h3]
  • During enemy crowding - enemies sometimes walk in circles or cut corners.
  • Enemies bunch up on one tile instead of spreading at the end of their path.
  • Enemy shield particle effect sometimes is in wrong location.
  • Chicken sometimes doesn't attack enemies close to it.
  • Very occasionally chicken warriors will land on top of a hole or water.
Be sure to let me know if you discover any others!

ːsteamhappyː[h3]Coming Soon / In Progress[/h3]
  • Making trees removable at a cost.
  • Menu & UI improvements: map, level info & info section.
  • Performance improvements (ongoing).
  • Post-level stats: total damage from towers.
  • Screenshot for endless mode to show off score and layout.
  • Enemy info will be locked until you defeat a certain number of them.
  • Language setting implemented.
  • "Tips" messages for either loading screen, pause menu or fail menu.
  • You will be able to pop glowing mushrooms by clicking on them.