Devlog | Pre-Demo Testing | 10th March 2024
Hello!
It's been a busy week but thanks to all the new support I've felt super motivated to get the demo for Bean Beasts ready ASAP!
ːsteamthumbsupː[h3]What's New?[/h3]
ːsteamthisː[h3]Bug Fixes[/h3]
ːsteamfacepalmː[h3]Known Bugs[/h3]
ːsteamhappyː[h3]Coming Soon / In Progress[/h3]
It's been a busy week but thanks to all the new support I've felt super motivated to get the demo for Bean Beasts ready ASAP!
ːsteamthumbsupː[h3]What's New?[/h3]
- "Next Level" added to Win Panel - no need to go back to the main menu each time.
- UI for inventory/upgrade panel updated to show which currency is used.
- Some re-balancing for 1-2, 1-3 and 1-4.
- Game setup difficulty explanations are more specific.
- Switched Snowy for Dragon in the shop and changed the Gem Cost of unlockables.
- UI elements now darken rather than go transparent when you cannot afford them.
- Endless Mode early waves rebalanced.
- Ability recharge details added to info page.
- Secondary attack unlocked at Lvl.4 information added to info pages.
- More optimisation with animators - working through older scripts/systems to improve performance.
- Info about Towers can now be hidden as an option from the pause menu.
- Keyboard shortcuts and controls are displayed during pause.
ːsteamthisː[h3]Bug Fixes[/h3]
- Spike traps' AI improved, will not strike unless there is a target to hit.
- Fixed a bug causing some enemies to bounce off of holes instead of fall into them.
- Fixed a couple of typos and description errors.
- Sometimes enemies would avoid seemingly empty space causing weird pathing patterns.
- Some enemies were resisting damage types they shouldn't have been.
- Sometimes bushes instantly regrew on top of floor traps.
- "New" Indicators on inventory page were sometimes appearing when they shouldn't be.
- Other minor things.
ːsteamfacepalmː[h3]Known Bugs[/h3]
- During enemy crowding - enemies sometimes walk in circles or cut corners.
- Enemies bunch up on one tile instead of spreading at the end of their path.
- Enemy shield particle effect sometimes is in wrong location.
- Chicken sometimes doesn't attack enemies close to it.
- Very occasionally chicken warriors will land on top of a hole or water.
ːsteamhappyː[h3]Coming Soon / In Progress[/h3]
- Making trees removable at a cost.
- Menu & UI improvements: map, level info & info section.
- Performance improvements (ongoing).
- Post-level stats: total damage from towers.
- Screenshot for endless mode to show off score and layout.
- Enemy info will be locked until you defeat a certain number of them.
- Language setting implemented.
- "Tips" messages for either loading screen, pause menu or fail menu.
- You will be able to pop glowing mushrooms by clicking on them.