Devlog | Pre-Demo Testing | 13th June 2024
[h3] This should be the last update before I release the demo to the public! I want to run it through a few testers to check for bugs and then I will release it into the world! ːsteamthumbsupː[/h3]
[h2]ːsteamhappyː What's New...[/h2]
[h2]ːsteamthumbsupː Bug Fixes...[/h2]
[h2]ːsteamthumbsdownː Known Bugs...[/h2]
Cheers!
Anxious Noob.
Josh.
[h2]ːsteamhappyː What's New...[/h2]
- Added a new path 1 upgrade for the flipper: Power Spring.
- Re-balancing of flipper force numbers, scaling to enemy weight and number of enemies on the flipper better.
- Preview button added to the level start screen.
- Info pages updated to be more accurate and concise.
- Endless Mode rebalance, not as hard as before, but harder than the previous update.
- Endless Mode wave targets for gems changed to 10, 20 and 30.
- Damage number size option now defaults to x1, with the option to go +/- 25% and 50%.
- Status icon key now only appears when you click on an unlocked enemy button.
- Steam Cloud backup system implemented.

[h2]ːsteamthumbsupː Bug Fixes...[/h2]
- Fixed a bug causing enemies to spawn outside of the playable area on endless, which was linked to teleporting enemies too.
- Enemy speed increase on endless mode is now capped to x2.5 to prevent pathing breakdown.
- Unclickable map when abilities are cancelled via the pause button.
- Implemented some changes to the Mac build to hopefully solve some display issues.
- Popup help message for when save corruption is detected.
[h2]ːsteamthumbsdownː Known Bugs...[/h2]
- None that I am aware of, please find more!
Cheers!
Anxious Noob.
Josh.