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Pompeii: The Legacy News

Patch v0.501.6 is live!

Hey everyone!

Today’s update focuses on camera improvements, performance, and a batch of visual and gameplay fixes to make the experience smoother. I’m now shifting back to expanding the campaign, with new side quests and events coming in the next few days.


v0.501.6

  • Increased camera tilt at higher zoom levels (this is the first step, more improvement will come later).
  • Fixed movement controls in free camera mode when remapping WASD keys.
  • Added WSAD map movement on the Empire Map.
  • Reduced memory usage in the later stages of the game by up to 30%.
  • Optimized rendering of large numbers of models.
  • Optimized and compressed around a dozen building textures.
  • Fixed apple trees keeping fruit visible even after leaves fall in autumn.
  • Fixed honey and mead resources now correctly carried and transported.
  • Fixed orchard frustum issue, trees disappearing while still in view.
  • Fixed vineyards vanishing due to frustum culling, adjusted visibility checks for farms.
  • Fixed Insula III missing wall on the lowest LOD.
  • Temporarily disabled the health building radius highlight until the health system rework next week.
  • Adjusted Vegetable Farm entrance offset (affects only newly placed farms).
  • Adjusted entrance offsets for Saltworks, Honey Winery, Tavern, and Cake Shop.
  • Bridges now use longer segments.
  • In Creative Mode, production values now display correctly.
  • Fixed and updated trade data for multiple cities.
  • Added Chersonesus and corrected misplaced city name from Mediolanum to Rupella.
  • Fixed an issue where adding a health-related building sometimes caused an excessive grid highlight.


And mark your calendars, on October 27th, a Jumbo Update is planned, bringing new buildings, more campaign chapters, and additional events that will make Pompeii even more alive and dynamic.

10 Days After Release – Pompeii Keeps Growing

[p]10 days since release – thank you for being here with me![/p][p][/p][p]It’s already been 10 days since Pompeii: The Legacy was released. Thanks to your support and feedback, the game is improving every single day, getting more polished and receiving new features step by step. My goal for Early Access is to make it something that truly grows daily into the final game.[/p][p][/p][p]Today’s update brings a lot of improvements to trade and balancing:[/p][p]v0.501.2[/p]
  • [p]Added trade lines between Pompeii and cities on the Empire map.[/p]
  • [p]Added small ship markers to show their position along trade routes at sea.[/p]
  • [p]Clicking a small ship icon opens its ship panel.[/p]
  • [p]Adjusted what the cities sell and buy, plus trade price balancing.[/p]
  • [p]In Campaign Easy mode, citizens will no longer leave the city.[/p]
  • [p]In Campaign Easy mode, players receive double tax income.[/p]
  • [p]Quarries now produce 15% more stone.[/p]
  • [p]Marble quarries now produce 15% more marble.[/p]
  • [p]About a dozen smaller balancing tweaks.[/p]
  • [p]Additional polish to text across multiple languages.[/p]
  • [p]Added Czech localization.[/p]
[p][/p][previewyoutube][/previewyoutube][p]
What’s next

I’ll continue polishing existing issues, spend a bit more time on trade, and add ships visibly docking in the port when they arrive with cargo. After that, one of the bigger changes will be an update to the camera, allowing it to tilt more strongly for those sweeping city views.[/p][p]Later, there will also be several new buildings, including the Circus!
[/p][p]Thank you once again for being part of this journey, your feedback and support make all the difference![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Patch v0.501.0 is live!

Hello everyone,

Time for a new update! This patch focuses mostly on improving core systems and making trading safer and more reliable. Thank you all for the feedback and saves you’ve been sending, they really help me track down tricky issues. Special thanks to Sparzy for the save that made today’s fix possible!

Patch notes v0.501.0
  • Fixed and optimized resource delivery to and from warehouses. Resources that were often missing in the later stages of the game due to production issues should now work correctly.
  • Added Trade Target Quantity in the stock menu. This allows you to set a threshold, no buying above it, no selling below it. This should make trading far more useful and prevent accidents like selling all your wheat and upsetting the citizens.
  • Balance adjustments for several buildings.


If late-game feels a bit too easy now, don’t worry, another balance pass is on the way, together with events that will introduce new hazards into the game.

What’s next
On Friday, expect visual ships on the empire map, along with several other additions. Over the weekend, an increased camera tilt will be added to give you better cityscape views. And further down the line, more performance improvements are planned to make large cities run smoother.

Thank you again for all the support and feedback!

Patch v0.500.8 is live!

First of all, thank you so much for continuing to support me, your feedback, bug reports, and patience help me keep pushing forward every single day.

Patch notes v0.500.8
  • Road drawing optimization (first step, another pass coming soon)
  • Fixed family bonuses not applying correctly:
  • Julii: +500 denarii every 2 years now works
  • Julii: Insula now gives +1 denarius per week
  • Holconii: Trade ships move 10% faster across all routes
  • Holconii: +5% value when trading food goods
  • Flavii: Temples and shrines cost 10% less to build
  • Fixed ghost ships appearing after deleting a port
  • Bridge deletion now works correctly
  • Architect’s Office no longer works when disabled
  • Prefecture’s Office no longer works when disabled
  • Domus construction effects now apply correctly
  • Removed a few unnecessary log entries that could slow down performance


What’s next
Another patch will be coming tomorrow, bringing more fixes and QoL updates.
And for those who asked about the camera. I’m polishing a new version with more tilt options. I’ve added a screenshot below to show you what I’ve been testing. This should arrive over the weekend (or shortly after), depending on how testing goes.

https://steamcommunity.com/sharedfiles/filedetails/?id=3577523530

Thanks again, Governors of Pompeii, your support really keeps me going! 🏛️🔥

Patch v0.500.6 is live!

[p]Another smaller patch is here with optimizations, balance tweaks, and a few QoL improvements! The next update will be a bit bigger and bring even more QoL upgrades.[/p][p]Patch Notes:[/p]
  • [p]QoL: Building panel hints now show current stock amounts for each resource[/p]
  • [p]QoL: Increased lock icon size for food, lux food, basic goods, and lux goods consuming toggle[/p]
  • [p]QoL: In Building Overview, double-clicking the star now upgrades the building directly — quickly upgrade everything from one place[/p]
  • [p]Fixed City Hall 4 guards clipping into the stairs[/p]
  • [p]Optimization: People in buildings now turn off at max zoom[/p]
  • [p]Optimization: Shadows on people disabled at max zoom[/p]
  • [p]Balance: Adjusted input/output of various buildings, especially in later stages[/p]
  • [p]Balance: Adjusted basic goods consumption in later stages[/p]
  • [p]Fixed minor text issues across several languages[/p]