The Final Weeks of Pompeii in Early Access
🚀 Early Access Exit Announcement
[p]I’m happy to officially announce that Pompeii: The Legacy will leave Early Access on April 6th, when the full 1.0 release launches.[/p][p]Thank you all for your feedback, patience, and support throughout development ❤️ There will be one more major update before release.[/p][previewyoutube][/previewyoutube][hr][/hr]Update v0.740.0
[p]A new update is now live, bringing fresh details, optimizations, fixes, and quality-of-life improvements across the game.[/p][hr][/hr][h2]🐕 Dogs & Cats[/h2][p]Animals have arrived in Pompeii![/p]- [p]Dogs and cats now populate the city[/p]
- [p]Cats roam near Fishing Hut, Architect Office, Gatherer’s Hut, Clay Pit and Herbalist Garden[/p]
- [p]Dogs roam near Prefecture, Blacksmith. Tavern, Pig Farm and Forum[/p]
- [p]Animals wander between their parent building and nearby houses[/p]
- [p]Change your Family Flag[/p]
- [p]Change your Statue[/p]
- [p]Load panel now shows whether a save is Campaign or Sandbox[/p]
- [p]Clearer resource selection on right-side bar & Empire Map[/p]
- [p]Fixed CTD when opening Empire Map in later years with many trade ships[/p]
- [p]Improved rendering with horizontal camera tilt (hidden buildings behind UI are no longer drawn)[/p]
- [p]Multiple building optimizations[/p]
- [p]Optimized decorative Cypress, Oleander, and hedges[/p]
- [p]Volcano crater now emits small smoke[/p]
- [p]Gatherer’s Hut, Vineyard and Jewelry Store shadow & LOD fixes[/p]
- [p]Corrected Salt resource visuals - no more brick in Saltworks[/p]
- [p]Additional balancing and refinement[/p]
- [p]Various text and visual fixes[/p]
- [p]Campaign content (not yet fully unlocked)[/p]
- [p]New events (coming in the next update)[/p]
- [p]Arch of Triumph completed → Unlocking in the next update after testing[/p]
- [p]One more major update before release[/p]
- [p]Full Release on April 6th[/p]