1. Pompeii: The Legacy
  2. News

Pompeii: The Legacy News

The Final Weeks of Pompeii in Early Access

🚀 Early Access Exit Announcement
[p]I’m happy to officially announce that Pompeii: The Legacy will leave Early Access on April 6th, when the full 1.0 release launches.[/p][p]Thank you all for your feedback, patience, and support throughout development ❤️ There will be one more major update before release.[/p][previewyoutube][/previewyoutube][hr][/hr]
Update v0.740.0
[p]A new update is now live, bringing fresh details, optimizations, fixes, and quality-of-life improvements across the game.[/p][hr][/hr][h2]🐕 Dogs & Cats[/h2][p]Animals have arrived in Pompeii![/p]
  • [p]Dogs and cats now populate the city[/p]
  • [p]Cats roam near Fishing Hut, Architect Office, Gatherer’s Hut, Clay Pit and Herbalist Garden[/p]
  • [p]Dogs roam near Prefecture, Blacksmith. Tavern, Pig Farm and Forum[/p]
  • [p]Animals wander between their parent building and nearby houses[/p]
[hr][/hr][h2]🏛 Symbols Panel (Family Panel)[/h2][p]New customization options in Govern → Family → Symbols:[/p]
  • [p]Change your Family Flag[/p]
  • [p]Change your Statue[/p]
[hr][/hr][h2]💾 Save Game Improvements[/h2]
  • [p]Load panel now shows whether a save is Campaign or Sandbox[/p]
  • [p]Clearer resource selection on right-side bar & Empire Map[/p]
[hr][/hr][h2]⚙ Fixes & Optimizations[/h2]
  • [p]Fixed CTD when opening Empire Map in later years with many trade ships[/p]
  • [p]Improved rendering with horizontal camera tilt (hidden buildings behind UI are no longer drawn)[/p]
  • [p]Multiple building optimizations[/p]
  • [p]Optimized decorative Cypress, Oleander, and hedges[/p]
  • [p]Volcano crater now emits small smoke[/p]
  • [p]Gatherer’s Hut, Vineyard and Jewelry Store shadow & LOD fixes[/p]
  • [p]Corrected Salt resource visuals - no more brick in Saltworks[/p]
[hr][/hr][h2]🎮 Gameplay Polish[/h2]
  • [p]Additional balancing and refinement[/p]
  • [p]Various text and visual fixes[/p]
[hr][/hr][h2]🔧 Work in Progress[/h2][p]Ongoing development continues on:[/p]
  • [p]Campaign content (not yet fully unlocked)[/p]
  • [p]New events (coming in the next update)[/p]
  • [p]Arch of Triumph completed → Unlocking in the next update after testing[/p]
[hr][/hr][h2]📅 What’s Next[/h2]
  • [p]One more major update before release[/p]
  • [p]Full Release on April 6th[/p]
[hr][/hr][p]Thank you for being part of the journey ❤️[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Pompeii: The Legacy - Marching Toward Release

Update 0702.1
[p]This update focuses on bug fixes, visual improvements, UI clarity, and additional polish across multiple systems.[/p][p][/p][h3]Important Note[/h3][p]The full release is now less than two months away.
I’m currently heavily focused on major features such as the storyline, combat, and city walls. These systems are still in development and are not yet fully available in this update, they will be introduced closer to release.[/p][p]Another patch is planned in approximately 10 days.[/p][previewyoutube][/previewyoutube][p][/p][hr][/hr][h2]Fixes & Improvements[/h2][h3]Gameplay & Bugs[/h3]
  • [p]Fixed wood gathering cancellation not working properly[/p]
  • [p]Fixed missing flag when starting a second New Game[/p]
  • [p]Corrected Garum Factory entrance point, and added workers & improved effects at Garum Factory[/p]
  • [p]Citizens (workers) properly positioned at Vineyard[/p]
  • [p]Adjusted icon for Vineyard planting (no longer wheat)[/p]
  • [p]Adjusted icon for Vegetable Farm planting (no longer wheat)[/p]
[hr][/hr][h3]Visual & LOD Optimizations[/h3]
  • [p]Improved Forum LODs (columns no longer disappear at distance)[/p]
  • [p]Fixed incorrect LOD on Domus Tier 2 (extra windows issue)[/p]
  • [p]Added additional LODs & optimizations:[/p]
    • [p]Library[/p]
    • [p]Clay Pit[/p]
    • [p]Dishes Factory[/p]
    • [p]Resources carried by citizens[/p]
    • [p]Adjusted render distance logic based on camera zoom[/p]
    • [p]Fixed shadows on:[/p]
      • [p]Vegetable Farms[/p]
      • [p]Cake Shop[/p]
      • [p]Perfume Shop[/p]
[hr][/hr][h3]Trade & World Map[/h3]
  • [p]Added all cities into the game[/p]
  • [p]Added missing trade routes (lines):[/p]
    • [p]Narbo[/p]
    • [p]Aquileia[/p]
    • [p]Cyrene[/p]
    • [p]Byzantium[/p]
    • [p]Rhodos[/p]
    • [p]Paphos[/p]
    • [p]Thessalonica[/p]
    • [p]Ravenna[/p]
    • [p]Athens[/p]
    • [p]Sidon[/p]
    • [p]Chersonesus[/p]
    • [p]Jerusalem[/p]
    • [p]Antioch[/p]
  • [p]Verified trade lists for all cities[/p]
[hr][/hr][h3]UI Improvements[/h3]
  • [p]Added indicators in Building Panel:[/p]
    • [p]When production is paused[/p]
    • [p]When resources are missing[/p]
    • [p]When required fields are missing (farms/vineyards)[/p]
[hr][/hr][h3]Content Additions[/h3]
  • [p]Added border patterns for flags[/p]
  • [p]Added new coats of arms[/p]
  • [p]Added new flag shapes[/p]
  • [p]Added icon for Large Fountain[/p]
  • [p]Added icon for Wall[/p]
  • [p]Added icon for Arch[/p]
  • [p]Added different litter variants[/p]
  • [p]Added bees to Bee Farm, and flies to Garum Factory[/p]
  • [p]Added several ambient & building sounds (More audio updates coming soon)[/p]
[hr][/hr][h2]Work in Progress[/h2][p]Ongoing development continues on:[/p]
  • [p]Storyline progression[/p]
  • [p]Govern panel & law display bonuses[/p]
  • [p]Combat system[/p]
  • [p]City walls[/p]
[p][/p][hr][/hr][p]Thank you for your continued feedback and support, it’s incredibly valuable as we move toward release ❤️[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Patch v0.621.0 is live! - Camera Improvements & Optimizations

[p]Mini Patch – Camera Improvements & Optimizations[/p][p]Hi everyone!
After receiving many questions and requests about the camera, I decided to introduce an increased camera tilt in this mini patch. This is still not the final version of the camera or optimization, and I plan to improve it further for the full release. With this update, I wanted to show that your feedback truly matters to me, and that I’m actively acting on it.[/p][p][/p][p]Patch v0.621.0 notes:[/p]
  • [p]Added “Extended Camera Tilt” option in Video settings. When enabled, the camera can tilt much further. Please note: in very large cities this can currently reduce FPS up to 20%.[/p]
  • [p]Added Red and Yellow Flowering Hedges (names are not yet translated in all languages).[/p]
  • [p]Fixed multiple shadow issues when switching LODs on many buildings.[/p]
  • [p]Numerous optimizations to building, tree, and vegetation models.[/p]
  • [p]Removed several options that were not yet implemented.[/p]
[p]Over the next period, I’ll focus on polishing the game and finishing the story and side quests. These narrative additions will be released publicly with the full release, planned for a little over two months from now. Combat is also in development, but will likewise remain unreleased until full launch.[/p][p]Thank you for your continued patience and support, I truly hope we’ll continue this journey together well beyond full release.[/p]

Patch v0.620.1 is live!

[p]Patch v0.620.1[/p]
  • [p]Marriage-related cities are now unlocked in Sandbox mode[/p]
  • [p]Fixed overly bright textures on several buildings that were glaring in direct sunlight[/p]
  • [p]Optimized around twenty building textures[/p]
  • [p]Additional building optimizations and smoother LOD transitions[/p]
  • [p]Fixed shadow rendering issues on several buildings (Charcoal Burner, Cake Shop, Carpenter’s Workshop, etc.)[/p]
  • [p]Removed the Action button when a trade deal is already established with a city[/p]
  • [p]Minor text fixes across several languages[/p]
[p]I’m already preparing another update planned for the weekend, more polish coming soon.[/p]

Pompeii: The Roman Story Continues

[h3]Salve, citizens of Pompeii — and happy 2026![/h3][p][/p][p]Before anything else, thank you for sticking with me into the new year. Your feedback, patience, and enthusiasm continue to push Pompeii: The Legacy forward every single day.[/p][p]For this update, my original plan was to add a larger chunk of campaign content. However, as a solo developer, I ended up spending more time than expected tracking down smaller bugs and preparing upcoming quest chains properly. The good news is that this groundwork is now done, and the remaining campaign content will arrive closer to the full release.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Below is what’s included in update v0.620.0.[/p][hr][/hr][h2]🏛️ Campaign & Progression[/h2]
  • [p]Added several new campaign quests as a continuation of the main story
    (the remaining 20+ main quests will arrive with the full release)[/p]
  • [p]From year 123 onward, citizens now require two different Luxury Foods[/p]
  • [p]Trade cities now unlock at a faster pace[/p]
  • [p]More cities can now be engaged in trade deals[/p]
[hr][/hr][h2]🛠️ Bug Fixes & Stability[/h2]
  • [p]Fixed a bug where a building could enter a loop and block construction of other buildings[/p]
  • [p]Removed misleading “Unemployed Slave 0/0” display from the Forum
    (the Forum gathers citizens, no one works there)[/p]
  • [p]Fixed cases where warning icons appeared on hospitals and other buildings without an actual issue[/p]
  • [p]Corrected an incorrect “Make Action” label after signing a trade deal[/p]
  • [p]Fixed a red-highlighted worker slot upgrade on the Dishes Factory[/p]
  • [p]Minor text fixes across multiple languages[/p]
  • [p]Removed production bars from Mars and Jupiter Temples[/p]
  • [p]Preparations for a larger optimization pass[/p]
  • [p]Groundwork for an optional extended camera tilt (for higher-end hardware)[/p]
[hr][/hr][h2]⚖️ Balance Changes[/h2][h3]Entertainment & Services upkeep rebalanced:[/h3]
  • [p]Odeum: 40 Denarii[/p]
  • [p]Art School: 20 Denarii[/p]
  • [p]Barracks: 10 Denarii[/p]
  • [p]Street Stage: 4 Denarii[/p]
  • [p]School: 10 Denarii[/p]
  • [p]Necropolis: 5 Denarii + 2 Marble[/p]
  • [p]Complete rebalance of Arena and Circus construction costs[/p]
  • [p]Slightly reduced food consumption on Normal difficulty[/p]
  • [p]Adjusted resource prices across several trade cities[/p]
[hr][/hr][h2]⚙️ Trade Improvements[/h2]
  • [p]Tarraco now buys Lumber[/p]
  • [p]Malaca now buys Fish[/p]
  • [p]Narbo now buys Bread[/p]
  • [p]Additional trade tweaks and balancing across other cities[/p]
[hr][/hr][h2]👁️ Visuals & Audio[/h2]
  • [p]Added cutscene workers to the Herbalist Garden[/p]
  • [p]Plants in the Herbalist Garden now cast shadows[/p]
  • [p]Added sound effects when clearing stone or old building debris[/p]
[hr][/hr][h2]⚙️ What’s Next[/h2]
  • [p]One more polishing update planned by the end of this week[/p]
  • [p]A follow-up update focused on:[/p]
    • [p]Completing all remaining buildings[/p]
    • [p]Adding city walls[/p]
  • [p]Story expansion and combat will arrive in a major update with the full release, planned for late March[/p]
[hr][/hr][p][/p][p]Once again, thank you for being part of this journey![/p][p]
Pompeii is a big game, and building it takes time, but I’m committed to delivering the best version possible.[/p][p][/p][p]Vale, and thank you for staying with me. ❤️[/p][p][/p][p][dynamiclink][/dynamiclink][/p]