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Pompeii: The Legacy News

Patch v0.510.4 is live - 22 Updates in 37 Days!

[p]Hey everyone![/p][p][/p][p]This marks the 22nd update since release; all within just 37 days![/p][p]We’re steadily moving toward the first milestone, which should arrive around update #28.[/p][p]Thank you all so much for staying with me and supporting Pompeii: The Legacy through this journey. [/p][p][/p][h3]Patch Notes v0.510.4[/h3]
  • [p]Fixed: Tree removal no longer deletes aqueducts[/p]
  • [p]Fixed: Tree removal no longer deletes bridges[/p]
  • [p]Domus II now correctly shows its upgraded name[/p]
  • [p]Insula II & III upgrades now properly shows +2 residents [/p]
  • [p]Fixed: Arena, Circus, Theatre, Academy, Library, and Basilica all showed "School" text on the research page[/p]
  • [p]Fixed: Orchard model placement offset[/p]
  • [p]Fixed: Items on the Stock page showing "facilities" incorrectly[/p]
  • [p]Fixed: Before building a Port, some resources incorrectly displayed available trade routes, now they only appear once the port is constructed.[/p]
  • [p]Fixed: Animals going crazy and spinning around one point[/p]
  • [p]Reduced animal counts in large cities to prevent overcrowding[/p]
  • [p]Optimized textures for about ten buildings, faster loading and lower GPU memory usage[/p]
  • [p]Fixed: Occasional flickering waterfall animation[/p]
[p][/p][h3]Coming Next[/h3][p]The next big step is moving already built structures, planned for the Sunday update![/p][p]Along with that, there’ll be a few smaller fixes and adjustments.[/p][p][/p][p]Thank you again for all your feedback and support, you make Pompeii: The Legacy what it is! ❤️[/p]

Patch v0.510.2 is live!

[h2]Patch v0.510.2 – Aqueducts Polish & Next Steps
[/h2][p]Hi everyone![/p][p][/p][p]This patch focuses mainly on further polishing the aqueduct system.
They should now work more reliably and show fewer visual glitches overall.
There’s still a visual issue in edge cases where multiple aqueduct lines run close parallel to each other, I’ll fix that in one of the next updates.[/p][p]Over the next two days, I’ll be focusing on improving the trade system and balancing trade values.
After that, I’ll finally move on to adding one of the most requested features, moving already built structures.[/p][p][/p][p]Once again, a huge thank you to everyone for your support, positivity, and feedback.
Your reviews and comments really mean a lot and keep me motivated to keep improving Pompeii: The Legacy![/p]

One Month After Release – The First Major Update

[h2]Pompeii: The Legacy – Major Update v0.510.0[/h2][p]As Pompeii: The Legacy continues to grow, we’re now getting closer to reaching the first of four milestones planned for the Early Access journey.
I’d like to thank everyone who has supported the game so far, your feedback, reports, and kind words have been an incredible help in shaping its progress.[/p][p]Since release, I’ve been updating the game very frequently, and it’s been wonderful to see how positively players have responded to that.[/p][p]Over the past month since release, Pompeii: The Legacy has grown a lot, with new features like Events, Ship Trade Paths, Steam Achievements, and Steam Trading Cards added to the game. Now players can enjoy more depth, interaction, and even earn rewards while building their legacy![/p][p][/p][hr][/hr][h3]⚙️ Main Features – v0.510.0[/h3][p]New Buildings Added to the Game[/p]
  • [p]Pozzolan Mine[/p]
  • [p]Academy[/p]
  • [p]Basilica[/p]
  • [p]Jewelry Shop[/p]
  • [p]Circus[/p]
[p][/p][p]Gameplay & Building Improvements[/p]
  • [p]Unique icon for paused buildings (click to resume activity)[/p]
  • [p]Added sorting filter to the Buildings panel (via dropdown menu)[/p]
  • [p]Class icons and text hints now visible next to professions[/p]
  • [p]Ability to sell ships (added below the Unassign option)[/p]
  • [p]Correct worker classes now appear in buildings such as Theatre, Villa, Arena, etc.[/p]
  • [p]Adjusted worker costs and upkeep for several structures (Fighters Ring, etc.)[/p]
  • [p]Senator’s Villa now provides both money and Governing Points[/p]
  • [p]Increased construction time for large, late-game buildings[/p]
  • [p]New Warehouse Upgrade (increases storage capacity by 30%)[/p]
  • [p]Tax Office now generates 1.2 Denarii per house per month (up to 80 houses nearby)[/p]
  • [p]Animal farms now include ambient sounds[/p]
  • [p]Fixed incorrect panels for several buildings (Library, Art School, etc.)[/p]
  • [p]Butcher Shop upgrade[/p]
  • [p]Fixed bug when returning from “New Game” menu without starting a new session[/p]
  • [p]Fixed crash issue on the Empire Map when too many cities were opened[/p]
  • [p]Numerous text and localization fixes[/p]
[p]Optimization & Polish[/p]
  • [p]Optimized human models (reduced memory usage, faster loading)[/p]
  • [p]Optimized textures for multiple buildings for smoother performance[/p]
[hr][/hr][h3]Coming Next[/h3][p]Due to time spent fixing a tricky crash bug, not everything planned made it into this update.
In the following days, I’ll focus on completing:[/p]
  • [p]Building Movement[/p]
  • [p]Aqueduct Polish[/p]
  • [p]Manual Work Assignment[/p]
[p][/p][hr][/hr][h3]Stay Tuned![/h3][p]Before the end of the day, there’s still a surprise coming, so keep an eye on the game’s page and announcements!
Thank you all again for your incredible support, every bit of feedback helps me make Pompeii: The Legacy even better.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Patch v0.503.8 is live!

[h2]🛠 Patch v0.503.8 - Sandbox CTD Fix[/h2][p][/p][p]After the last update, some players were still experiencing crashes in Sandbox mode (CTD).
Thanks to your help and the save files you sent me, this issue should now be fully resolved.[/p][p][/p][p]Your feedback and reports really make a difference, thank you all for helping me keep improving Pompeii: The Legacy![/p]

Patch v0.503.6 is live!

[h3]Patchlog v0.503.6[/h3][p][/p][p]First of all, a huge thank you to everyone who sent me their save files and reports, that helped a lot![/p][p][/p][p]The Sandbox mode issue has been identified and fixed. The game was getting stuck at a specific point, causing repeated crashes when it tried to progress further. This has now been resolved, and the mode should run smoothly again.[/p][p][/p][p]Thanks again for your patience and support, every bit of feedback really helps make Pompeii: The Legacy better with each update![/p]