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Fool's End News

1 year of Fool's End

Today marks the one year anniversary since Fool's End released on Steam.

Thanks to everyone who has played and supported the game over the last year. It blows my mind that people from over 50 different countries have bought and played the game!

If you haven't checked out the game in a while I've added a lot since launch. The main highlights include the Daily Challenge mode to compete against other player's high scores every day, and a Level Editor to make your own levels.

Thanks for supporting indie games,
ːMCCHELMETː

Hotfix: 1.52

-Fixed a rare issue causing the game to crash sometimes when Steam user details couldn't be retrieved for leaderboard integration.

Minor Patch Notes: 1.51

Fixed issues with the Daily Challenge leaderboards not sharing scores. Caused by an update in the GameMaker Steamworks SDK plugin changing how leaderboard functions work. Have downgraded the plugin version to fix.

Major Update: Level Editor

Fool's End LEVEL EDITOR is out now!

Use the full Fool's End kit set and mechanic pieces to make and play your own levels.

Key tools (Left Click / R2/ RT to use)
  • Pencil / Create: Use this to place tiles, enemies, and other mechanics throughout the levels.
  • Eraser: Destroys the selected tile. Can be used at any point by right clicking (or L2/LT).
  • Damager: Damages the tile as if the player had lightly mined it.




The level editor is fully compatible with Gamepads, Steam Deck and Keyboard/mouse setups.

Check out a full video tutorial of how to use the Level Editor:

[previewyoutube][/previewyoutube]



At the moment you are able to share levels on Steam but not quite download and play other people's levels. That is the next step.

Nominate us for a Steam Award?

I wanted to make a game where players can destroy everything, run away from their problems and spend a few hours embracing the chaos of a connected world. Turns out, it fits perfectly at home on the Steam Deck.

I hope you're enjoying it! ːMCCHELMETː