The biggest changes in this update are to the Daily Challenge mode. Some other little but long-requested features are packed in here too.
Daily Challenge Algorithm Update:--Fatsploders added to daily rotation.
--Firesnakes added to daily rotation.
--Patrol towers added to daily rotation.
--Fireball shooters positioning reworked.
Stat changes:-Dirt and other gravity affected tiles now fall more slowly (gravity turned down from 0.6 to 0.2 for those tiles)
-Player gravity remains.
Fixes:-Jumping after hanging is now much smoother (this was a common complaint, and took quite a while to resolve).
Fixes in progress:
-Beer collectibles sometimes do not save properly. I'm hoping this patch resolves it but it is hard to test on my end so will need to see results since patch pushed.
Coming soon:-Level editor.

--It's nearly complete, just polishing off some UI features and making sure all tiles/enemies work together in the editor as intended.
--Steam Workshop integration for publishing levels is the last step.
