1. Lost For Swords
  2. News

Lost For Swords News

Workshop Support, QoL Improvements - Lost for Swords Will See Long-Term Updates

Dear players,

It’s been just over a week since the launch of Lost for Swords, and we’re incredibly grateful for the outpouring of support from players around the world. At the same time, we’ve been listening closely to all the feedback from the community—we want to assure you that we've heard you, and that Lost for Swords will continue to evolve.

[h3]After much discussion, we’re excited to share that Lost for Swords will continue to receive long-term updates — with a roadmap to be revealed in the coming weeks.[/h3]

The planned upcoming updates will address almost all aspects of the game, including (but not limited to):

Workshop Support – Create, share, and explore community-made content
Difficulty Curve Adjustments – Smoother progression across all towers and floors
Quality-of-Life Improvements – UI, navigation, and overall experience enhancements
Gameplay Refinement – Sharper mechanics, tighter balance, and better synergy
And of course… more content! – Yes, the stuff you’ve all been asking for

We're still fine-tuning the roadmap because, as you know, Lost for Swords is a strategic game that thrives on calculation, precision, balance, and thoughtful design. We want to ensure that every major addition is meaningful and enjoyable for all players.

In the meantime, if you have more suggestions or ideas, we’d love to hear them through any of our community channels.

Thank you once again for your passion and support—we couldn’t do this without you.

— MaxBytes & Astrolabe Games

Cloud Save Now Fixed and Fully Operational!

Dear Players,

[h3]We're happy to report that the cloud save feature should now be fully operational![/h3]

First, a heartfelt thank-you to everyone. Lost for Swords only just launched, and we've already received incredible support and passionate feedback across multiple platforms — from Steam reviews to Heybox comments to Discussion Board posts, Some of you even left positive reviews despite experiencing cloud sync issues - and for that, we’re truly grateful for your patience.

We apologize for the earlier malfunction. As soon as we received your reports, we began working on a fix. Some of the potential solutions carried a risk of impacting existing save data, so it took us a little extra time to ensure everything was resolved safely and stably. Fortunately, things are now back on track, and you can safely switch devices with peace of mind.

Looking ahead, we’ll be monitoring all core features more closely to prevent similar issues. If you encounter any problems or have questions, feel free to reach out to us directly via the Discord server or simply leave a post in the official Discussion Board.

We’re also actively collecting feedback and are committed to continually improving the game. With your help, we’re confident Lost for Swords will only get better from here.

Thank you once again for your patience and support.

MaxBytes & Astrolabe Games

April 17, 2025

Lost For Swords is now released!

Dear Players,

Greetings! Happy to announce that Lost for Swords officially launches on Steam today! Thank you for your incredible support along the way!

If you’re a fan of deckbuilder and some good roguelike dungeon-crawling action, we are sure Lost for Swords is the GAME for you! But before you begin your journey to conquer towers, our Tower Quartermaster has a few PSA to share:

[h3]Core Experience[/h3]

At the heart of Lost for Swords is a fusion of deckbuilding and a procedurally-generated dungeon crawling experience. The layout of each dungeon floor is directly shaped by the cards in your deck!

The game features three playable characters and six unique towers (including a hidden one!). Each character has access to over 100 exclusive cards, and we’ve also added difficulty options and starter deck options to support deep customization and high replayability.

[h3]Community-designed Levels[/h3]

Do you know that Lost for Swords supports community-designed levels?

Through the "Hero Academy" feature (unlocked after clearing the second tower), players can create and upload their own custom dungeons. If you can beat your own level, then it is good for sharing! — think Mario Maker's custom level system! With your creativity, the tower can keep expanding endlessly, and we can’t wait to see what you build!

[h3]Bug Reports and Feedback[/h3]

We’ve worked hard to deliver a polished and complete experience at launch. That said, with so many cards and creative mechanics in play, a few bugs or inconsistencies may have slipped through. If you encounter anything unusual, please let us know via Discord or the Official Steam Discussion Board, we’d love your feedback and will roll out patches quickly! We promise that we are always actively listening.

Thank you again for your support, and we hope you enjoy our game!

MaxBytes and Astrolabe Games
April 16, 2025

Lost For Swords Set to Launch on Steam April 15

Adventurers assemble!

The wait is almost over - Lost for Swords charges into Steam on April 15, 2025! Dive into our free demo live right now and start crafting your blade-strategy legacy.

[previewyoutube][/previewyoutube]

[h3]Compare to the Demo:[/h3]
  • New Hero: Mage
  • All-New Levels: Including four new regular towers and one additional hidden tower
  • New Cards: Each class can unlock over a hundred cards
  • Custom Levels: You can create levels using an editor in "Hero Academy" and upload. Support for experiencing other players' created levels online.
  • Various Usability Updates: Including optional unlocking options, save file copying, complete card collection, and more.

Wishlist now to be the first to draw your blade when the gates swing open!

https://store.steampowered.com/app/2638050/_Lost_For_Swords/

All Cards Are Beautiful

Hi there!

New update for the Lost For Swords demo, with loooots of new stuff!



Here are the details:
  • mod support! See https://github.com/max-bytes/lfs-example-mod for more info
  • new language: Brazilian Portuguese!
  • changed music in Paltry Tower
  • nerfed battle mage robe: gets less armor per upgrade, but upgraded Mana Orbs instead
  • reworked Brewmaster's Tunic to push barrels after creation and made it a Rogue only card
  • reworked Wings Of Hypnos: increases all timers now instead of applying sleep
  • reworked Boots: gain more copies with each upgrade
  • reworked Helmet: buffs bottom armor when Monster attacks
  • reworked Reconsider: equips Arcana and redraws
  • reworked Cap Of Healing: renamed to Robin's Cap and also draws Bow
  • reworked Amenhotep's Staff, Wand Of Mammon and Lucky Ring: create Spiked Emerald now
  • reworked Ring Of Exuberance: grants twice as much attack increase
  • removed Lucky Charm from Rogue (Mage only)
  • removed Arbitrage from Rogue (Mage only)
  • removed Greater Heal from Rogue and Mage (Knight only)
  • removed Incinerate from Rogue (Knight and Mage only)
  • removed Extortion Amulet from Rogue and Mage (Knight only)
  • reduced required mastery for some card types in arsenal
  • reduced price increases of vendors in endless mode
  • small balance changes to various cards
  • allow copy/pasting progress to clipboard for transfering between devices
  • allow unlocking of Rogue and Mage in Paltry Tower
  • add reset button for bans in arsenal
  • completed quests count towards score
  • bugfix for Thoth's Pendant: didn't heal when no monsters were present (thanks Quebaixo)
  • bugfix for Spreading Plague: does not apply to Hero (and props) anymore (thanks DuzaRed and Qwerty)
  • bugfix for Soaring Shields + Knight's Heirloom interaction


New Cards:
  • Centurion's Helmet
  • Arming Sword
  • Dagger Artisan
  • Spiked Emerald
  • Robe Of Riches
  • Emerald Bolt
  • Piezo Ring
  • Master Shuriken
  • Nobunaga's Locket


Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)