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Lost For Swords News

Steam Workshop Support!

[p]Dear players,

We're excited to announce that Lost For Swords now officially supports the Steam Workshop! That means community members can now create, share, and download mods to enhance their experience with the game.
[/p][hr][/hr]
🔧 Trying Out Mods
[p]
If you'd like to explore what the community has created, visit the Steam Workshop page here:
Lost For Swords Workshop

Since mod support is brand new, there aren’t many mods just yet. To kick things off, we’ve created a starter deck mod ourselves! It adds a new starting deck for each of the three heroes. You can check it out and subscribe here:
Official Starter Deck Mod

Once you've subscribed, simply (re)start the game and you should see the mod listed in the bottom-left corner of the main menu, and the starter decks unlocked.
[/p][hr][/hr]
🛠 Creating Your Own Mods
[p]
Interested in making your own mods? We’ve got you covered!
Head over to our GitHub page:
Lost For Swords Example Mod & Documentation

There, you'll find all the tools, examples, and documentation you need to get started.
[/p][hr][/hr][p]We can't wait to see what you create. Happy modding!

— MaxBytes & Astrolabe Games[/p]

Steam Workshop! New Cards and Balance Improvement!

[p]Dear players, [/p][p][/p][p]First and foremost, thank you for your passionate support of Lost for Swords![/p][p]We're thrilled to bring you substantial updates in this patch:[/p][p][/p][h2]Feature Update - Steam Workshop Support![/h2][p][/p][p]Now your will be able to subscribe or upload Mods via Steam Workshop.[/p][p]For more details, please refer to this guide:[/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]New Cards[/h2]
  • [p]Conviction[/p]
  • [p]—Barrel[/p]
[p][/p][h2]Changes and Improvements[/h2]
  • [p]Buffed Infused Sword: gets +1 Use per Spell cast, but less attack[/p]
  • [p]Buffed Heavy Hand: +1 Attack gain[/p]
  • [p]Buffed Stronghold: +1 Attack gain[/p]
  • [p]Buffed Highlander: gains +1 Use instead of +X Attack for each dropped Weapon[/p]
  • [p]Buffed Lesser Heal: is now Quick Cast[/p]
  • [p]Buffed Thinker's Hat: -1 HP loss[/p]
  • [p]Nerfed Steadfast Hammer: has 2 Uses by default, but does not gain Uses anymore[/p]
  • [p]Nerfed Intimidation Ring: removed healing[/p]
  • [p]Reworked Ring of Exuberance: gives +1 Max HP instead[/p]
  • [p]Reworked Sloth and Gluttony[/p]
  • [p]Made Gluttony, Greed and Sloth ethereal (instead of temporary)[/p]
  • [p]Healing now reduces poison[/p]
  • [p]Healing while full HP counts as healing now and activates healing triggers[/p]
  • [p]Reduced bestiary mastery for bosses[/p]
  • [p]Reduced damage reduction of Lead Root from 3 to 2[/p]
  • [p]Roots appear in endless mode[/p]
  • [p]Performance improvements when recalculating paths (begin and end of monster turn), thanks Samplle![/p]
  • [p]Fixed font for floor requirements: better uppercase I character, thanks Oneday![/p]
[p][/p][p]Following through on our commitments, we'll continue actively monitoring community feedback to deliver further content updates. Your voices are vital in shaping Lost for Swords' evolution.[/p][p]Keep sharing your thoughts through our official channels - together, we'll forge the ultimate card adventuring experience! [/p][p][/p][p]— MaxBytes & Astrolabe Games[/p]

Lost for Swords is Now Steam Deck Verified!

Hello Tower Conquers,

We've got some exciting news to share - Lost for Swords is now officially Steam Deck Verified

That means you can now enjoy topping the towers anytime, anywhere, from your comfortable couch, on your busy commute, or tucked in a cozy blanket. Build your deck, flip your cards, and take on the challenge wherever you go.

Thank you for your continued support - now your adventure will never have to pause! The tower awaits!

MaxyBytes and Astrolabe Games

Reworked Boss Fights & Card Buffs

Dear players,

First and foremost, thank you for your passionate support of Lost for Swords! We're thrilled to bring you substantial updates in this patch:

[h3]This update focuses on two key aspects:[/h3]

  1. Optimizing the onboarding experience for new players, ensuring all Tower adventurers can more smoothly explore our content.
  2. Implementing card buffs based on community feedback, opening up fresh deck-building possibilities!

[h3]Here are the details:[/h3]
  • reworked (most) boss fights: reduced boss phases to 1, increased boss HP
  • adjusted difficulty of Gathering Tower: reduced Monsters on first four floors
  • adjusted difficulty of Dark Tower: added Tangle Root and Lead Root, appear in rotation with Void Root
  • adjusted Shield Slam: ignores boss as target if boss is immune
  • added Foresight to Thief starter deck
  • improved room fill animation
  • improved room leave animation
  • added hint for how many monsters are left to defeat on room select screen
  • filled empty spot in peddler room, so you can't get stuck anymore when teleporting
  • reworked basic Rogue tutorial to not include any moving monsters
  • reworked advanced Rogue tutorial to explain moving monsters
  • reworked advanced Mage tutorial to explain moving monsters
  • added popup before entering gathering tower, hinting at advanced tutorial
  • increased reward for completing abstinence quest
  • buffed Steadfast Hammer: gets +1 Use when Armor loses Defense
  • buffed Divine Ring: +1 damage increase
  • buffed Mana Rain: +1 damage per Mana Orb
  • buffed Niv's Presence: +1 damage
  • buffed Potion Of Fire: +1 damage
  • buffed Shrine Of Protection: +3 Defense for Hero
  • buffed Greater Heal: +1 healing per upgrade
  • buffed Bristle Ring: +1 damage
  • buffed Infused Sword: +1 damage increase, +1 damage increase per upgrade
  • buffed Mana Staff: +2 damage, +1 damage increase per upgrade
  • buffed Hungry Sword: +1 attack increase per upgrade, +1 base attack per upgrade
  • buffed Mimic Staff: +1 repeat of effects, +1 repeat per upgrade
  • added option for faster room animations
  • improved text rendering of cards
  • bugfix for monster achievements not unlocking

Following through on our commitments, we'll continue actively monitoring community feedback to deliver further content updates. Your voices are vital in shaping Lost for Swords' evolution.

Keep sharing your thoughts through our official channels - together, we'll forge the ultimate card adventuring experience!

— MaxBytes & Astrolabe Games

Lost For Swords is a unique deck-building dungeon crawler that's different each time

There's a lot of dungeon crawlers and deck-builders but Lost For Swords manages to come off a little more unique thanks to the way it shuffles everything together.

Read the full article here: https://www.gamingonlinux.com/2025/04/lost-for-swords-is-a-unique-deck-building-dungeon-crawler-thats-different-each-time/