Forbidden Fantasy: Status Update, new name and new direction.

I’m OppaiMan, director of Forbidden Fantasy.
I want to share some important changes we’ve made to the project.
In the last few months, we lost focus. We spent almost seven months trying to expand the game in ways that didn’t make sense: RPG, minigames, turn-based battles, collectibles, and even a point and click sandbox.
It looked interesting at first, but it only slowed down what really matters. That time could’ve gone into the story and the scenes players were waiting for.
After a while, we realized it was time to stop.
We went back to what we do best: story, strong visuals, and sex animations with real quality.
The game will now include scenes in a classic visual novel style:

And we’ll keep the cinematic scenes you already know:

This also fixes one of the main things players mentioned in Forbidden Fantasy 1 - the lack of more story.
This new phase also brings a major change. The project will no longer be called Forbidden Fantasy: Bloodlines and will now be Forbidden Fantasy: Temptation. You helped us choose that name through a community poll.
In Forbidden Fantasy: Temptation, the focus is clear.
Sex animations stay at the heart of the experience, the cinematic scenes keep the same high visual quality from Forbidden Fantasy 1, and the classic visual novel style adds more rhythm and time for the story to grow.
For the past two months, production has been consistent again. We’ll keep sharing updates every week.
Thanks to everyone who keeps supporting us.
See you soon,
OppaiMan