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Umbral News

Version 1.1.2

[h3]What's changed in this version?[/h3][p][/p]
  • [p]We've changed the introductory video that appears immediately after opening the game, showing the studio logo, Unreal Engine, and the title.[/p]
  • [p]We've removed the static image from the game menu and replaced it with a game-specific animation to create greater immersion.[/p]
  • [p]We've fixed several lighting issues on objects in all scenarios.[/p]
  • [p]We've fixed several errors related to the localization ID of text.[/p]
  • [p]We've fixed some other general bugs that were causing the game to crash unexpectedly on some machines.[/p]

Some changes v.1.1

First of all, if you have already played Umbral, even if only the beginning, do not load any saved game. Just start a "New Game" and play from there if you want to check the changes. Do this to avoid bugs, as I am having difficulty updating the "Saves" so that there are no bugs in previous versions.

If you have never played, just download the updated version and start a "New Game" normally.

There were some changes in all chapters:

In Chapter 1:

- A leaflet was added with some information about suicide in the year 2017 (the year in which the game takes place) and reinforcing information about seeking help.
- Most decoration items can now be held and have a simple description.
- Added a "Trigger" warning and also an option to skip the suicide scene, going directly to chapter 2.
- Bug fixes.

In Chapter 2:

- The "time" of some events has been improved a bit.
- Bug fixes.

In Chapter 3:

- An extra part of the map has been added that will open after the first part of the dialogue with the "Entity". This way the player can walk around while the rest of the dialogue takes place and also get a better sense of the "greatness" of this character.
- Bug fixes.

In Chapter 4:

- A giant skull has been added at the end of the map to reference an important character in the next chapter.
- Bug fixes.

In Chapter 5:

- Two more giant skulls have been added that contribute to the symbolism of the "Being of Many Names".
- A warning leaflet has been added to the gate of the "Being of Many Names".
- Another gate has been added that opens after the dialogue with the "Being of Many Names".
- Bug fixes.

In Chapter 6:

- Some decorative items have been added.
- Bug fixes.

In Chapter 7:

- An extra part of the map has been added, where Mateus travels through a small area that would be a kind of "limit" or "frontier" between the physical world and the Umbral before opening the "Cutscene" that already existed.
- Bug fixes.

Known "Crash" problem:

- On a small percentage of machines (approximately less than 10%) a "Crash" may be occurring when opening the game for the first time, but this does not usually occur more than 1 or 2 times. Just try opening the game a few more times. Please do not request a refund for "Crash" before trying this.

- On some machines with RX580 video cards there is a crash at the beginning of chapter 6. I still haven't been able to find the reason for this problem on these cards.

If you want to talk to me directly, find me on Instagram: @walterjunior.dev or send an email to [email protected]

Version 1.0.3

Update:

- All in-game music has been replaced.
- The fonts for menu texts and subtitles have been standardized.
- Added descriptions of how to use keys and items.
- Improved the "time" in which some events occur.
- Reduced the "buzzing" audio from 5 to 3 seconds.
- Added a laughing sound when the jailer chases the player in Chapter 2.
- Fixed some minor bugs.

For any bug reports or suggestions, use the discussion field on the game's Steam page. Or contact me directly through social media. @walterjuniordev on Instagram and Twitter.

Hotfix - v1.0.1

- Removed a problematic Save Game ("Open Gate") that was preventing progression from Chapter 5 onwards. However, this Save will still be visible in installations that have already reached this point. If you have any problems in this chapter, delete this Save and reload from the beginning of this chapter or from the end of Chapter 4, then you will no longer have problems progressing.

- Fixed an issue with the floor of a house in Chapter 5, where one of the "Umbrals" is. The player would end up getting stuck on the floor.

- More torches and barriers were added to Chapter 5 so that the path is better visible.

- A description was added to the "Room Key" explaining that to use it, simply go to the door and click the right mouse button and then the left mouse button to open it. (The mechanics are the same for all key items.)

If you find any more bugs, please let me know.

Umbral is available now!

https://store.steampowered.com/app/2639950/Umbral/

The wait is finally over! Umbral is now available!

It is with great pride that I bring my second game to Steam. A game in which I have evolved a lot as a developer in all aspects and will continue to evolve, because I know that development does not end at launch!

Buy Umbral now or add it to your wishlist for a future purchase!

If you have any questions, suggestions or bugs, you can use the Steam forum or contact me directly through my social networks and email!

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