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  3. Evolution Survival V0.5 "Playtest" Major Update!

Evolution Survival V0.5 "Playtest" Major Update!

[p]This includes Builds 137-163/V0.5A-0.5Z[/p][p]THIS IS THE PLAYTEST UPDATE[/p][p]Added:[/p][p]-AnimalMinds (Modular Animal AI system)[/p][p]-Better "Feel" for hand weapons[/p][p]-Ricochets on larger caliber weapons[/p][p]-Oil systems now save[/p][p]-Crude Oil can be refined into Lubrication Oil[/p][p]-Proper Water Caustics[/p][p]-More Dedicated Server Mod Support[/p][p]-Falling Trees[/p][p]-Animal Corpses[/p][p]-Animal Skin Item[/p][p]-Sidemap_20 Construction has begun (Playable, 0.25[/p][p]-Default Hunger rate 0.2->0.15[/p][p]-Jungle Tree leaves[/p][p]-Several Hud Elements to make the Playtest look better/more user friendly[/p][p]-Changed how the Oil Surveyor operates[/p][p]Continuing:[/p][p]-Larger scale ship testing (Destroyers and Submarines, state on release, if incorporated at all, is still unknown... They are fun though!)[/p][p]-Alien Development[/p][p]Fixes:[/p][p]-Backend performance tuning (3-5% increase in FPS)[/p][p]-Biome glitching were sometimes heat would be applied/taken from all clients[/p][p]Modding Updates/Details:[/p][p]Currently Mods Can:[/p][p]-Create Full scale maps with custom assets[/p][p]-Mods with custom Items and assets[/p][p]-Creature Behaviors[/p][p]What's Left:[/p][p]-A straightforward way to add tools (Guns, Pickaxes, etc.)[/p][p]-Modding of Ships[/p][p]-Modding of Animals other than Behaviors[/p][p]Playtest:[/p][p]-Release Imminent[/p][p]-All players start with a beginners kit, consisting of some basic resources and a stone axe[/p][p]-The Next major playtest update will include skins unlockable only during the playtest, you can earn them right now but they are unequipable[/p][p][/p]