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Evolution Survival News

Update V0.4 "Modding and Enviornment"

[p]This Includes V0.36-V0.4 Builds 86-128[/p][p]Added:[/p][p]-Titles and NameTags in-game, by completing certain tasks you can unlock a title that will display under your name. NameTags appear within 5 meters of another player[/p][p]-New Grass[/p][p]-New Cloud System[/p][p]-Sidemap_19 (First Properly sized map (This will be the official 'Small' Map)[/p][p]-New Cliff Rocks[/p][p]-Backend Animal Manager (Increases performance)[/p][p]-Crafting can now pull from multiple item stacks... yes very overdue[/p][p]-First fully functional aliens test[/p][p]-Dedicated Server Support[/p][p]-Increased the amount of available performance options[/p][p]-Full Mod Support and Tool Kit (The Tool Kit is an external application)[/p][p]Modding Details:[/p][p]-The kit allows you to create any map or mod you want, the limitations have yet to be found.[/p][p]-A Full video tutorial series will be released on the Modding Kit when it is officially released to the public.[/p][p]-The Release will most likely be a month or two before the full game release to allow modders the time to make mods for the release of the game.[/p][p]-Update V0.5 Will go over more details[/p][p]Changed:[/p][p]-Completely redid Biome system, biomes now only tick when being used, they now instantaneously update when entering a new biome [/p][p](prevents biome randomly dropping to the outside temperature when going between indoor rooms, this previously could cause false damage)[/p][p]-Revamped Woodland forest generation, these forests now have proper canopies and undergrowth[/p][p]-Upgraded Tech Tree systems[/p][p]-Walk speed Lowered (600 -> 450)[/p][p]-Sprinting speed Lowered (1200 -> 900)[/p][p]-Sidemap_19 Carries with it the new lighting and post process[/p][p]Through the advent of larger worlds some items need rebalancing because you can now gather them easier[/p][p]-Cooked Meat, Hunger Satisfaction 40->20, Hp Recovery 17->8[/p][p]-Purified Water, Thirst Satisfaction 40->7,[/p][p]-Processed Fruit, Hunger Satisfaction 10->4, Hp Recovery 5->1.2[/p][p]-Fruit, Hunger Satisfaction 15->2, Hp Recovery 5->1, Thirst Satisfaction 7->3[/p][p]Fixes:[/p][p]-Animals acting strange (Not eating or fighting) on large maps (Instanced Foliage maps)[/p][p]-LargeMap Animals extremely optimized[/p][p]-Animal performance increased ~75%[/p][p]-Total Game performance increase ~25%[/p][p]-Animal Tames sometimes not saving whether or not they are large enough to be ridden[/p][p]Future:[/p][p]-The Playtest will be soon (1-2 months)[/p]

Workshop Released! FULL MOD SUPPORT INCOMING!

[p]In preparation to the Evolution Survival play test I have been working on a full mod kit for the game

This mod kit will not be available until the full release of the game, however, I have used it to make some test mods that will be tested during the play test

If this interests you I may release the mod kit early to give modders a chance to make mods for day one release.

Let me know!

This is going to be awesome,[/p][p]-Drierwhisper729
[/p]

Evolution Survival PLAYTEST!

[p]That's Right!

If you go to the store page RIGHT NOW you can sign up for future access to the game's playtest
This will be leagues better than the demo and offer a more complete game for a limited time.

[/p]

Where We're Headed!

[p]We've got some exciting new stuff coming like finally finishing the end game and bio domes as well as armors being added.

Unfortunately just because of how things played out I won't be able to finish the game in July of 2025, so it has been delayed to July of 2026 which gives me a great amount of time to make this game the best it can possibly be.

Continuing with new things we just implemented a new weather and cloud system. [/p][p][/p][p]As well as a new look for our grass[/p][p][/p][p]And we have some planned UI revisions coming too.

The End game:

After your star has died, resources will become scarce, which is the main idea. Players will constantly struggle to keep the lights and heat on. However, we don't want the game to just end as you run out of resources, this means we've had to come up with a new solution. The inter-galactic market, every rotation it sells a certain amount of items for a certain price, depending on the percentage bought the price may increase or decrease. What is the currency? Wood gathered from trees in your bio dome. The main catch is this market is not unique to just your player or group, all players on your server share the same market, so one person buying stone will affect the stone price and supply of ALL other players. This will make for a very interesting dynamic as richer groups buy up all the supplies and drive up the price for the poorer groups. Potentially causing server wide war.

Keep your eyes peeled for the next update were we talk about beings from other worlds.[/p]

Major Update V0.35 "Large Worlds"

Major Update (Includes V0.35A - *V0.35J*)

-Added:
-Sidemap_16 (Open world map)
-Group System
-Icon for MMF Launcher (Missile Minefield)
-Icon for MMF-1A
-Evolution Survival Encyclopedia (Available in the pause menu)
-Fertilizer
-Icon For CrudeOilBarrel
-Model For CrudeOilBarrel
-Industrial Workbench
-Oil Power Generator
-Rocket Launch Site
-Rocket
-Satellites
-Animals that are being ridden can deal damage (Yes I know long overdue)
-An Ammo selector that you can bring up by pressing 'R' while holding a weapon
-Text Chat
-Sidemap_16 Has The new foliage system discussed previously
-Tamed Animals Now Save
-All players in the world now save. (Previusly anyone who connected didn't save)
-Flying animals (Functional works, no visible wing models yet)


Changed:
-Made star lifespan longer on the Central Island Map (Sidemap_5)
-Revamped Crop Plots, you now need to take care of your plants
-Animals No longer use food once tamed (For Testing)

Testing:
-Different method to how the parent planet appears in the night sky
-Animals No longer use food once tamed (For Testing)
-Anti-Infantry Mortar with Volumetric Explosion
-Armor Penetration simulations
-Larger Ships: Trawlers, Destroyers, Armed tugs, etc.
-Ship Upgrades
-Submarines

Group System Details:
-Can invite and kick players if you are promoted to a leader.
-Leader can promote other players to co-leader and demote them (More ranks might come soon)
-Radars with IFF can distinguish between group targets and enemy group targets (All other groups are treated as an enemy as there is no ally function yet)

Fixed:
-Major Performance Issues
-Raft Saving 10-20 times for each raft (this caused 20 rafts to spawn when loading back in)