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Pixel Piracy News

Developer Message #4

Hey Guys!

I have some news for everyone.

[h2]First, to recap what has happened so far.[/h2]

Starting this year, I have begun working on Pixel Piracy at around 20-30% workload capacity by improving Pixel Piracy and adding some new content; this commitment was until 1.6.2023.

Then last week, I said that I would be working on Pixel Piracy at around the same capacity until 31.12.2023, and this is what I am doing now, and my goal is to release a significant feature soon, which will transition Pixel Piracy to the 1.3.0 Version; this feature will drop after the Summer holidays (month or two).

People wanted something big now VS Friday Updates so that I will cater to that request for 1.3.0. The reason i set dates in the first place is not to set false expectations; I created a roadmap rev1 previously, but it did not work because of the human limits of me just beginning one dev. I'm sure that in 2024 if the community wants me to work on the PP, i will find time.

PP as a game can be expanded infinitely, so in a sense; it doesn't matter how long i will work on the game; it will never be ready. It's a good thing because I can theoretically work on this as long as there are players.

I also did one supporter DLC called Shrimp Legacy and Coffee thing for people who wanted to support me; I thought it was an excellent middle ground, but beyond that, I don't see doing Pixel Piracy DLCs; it's more valuable to work on the base game and just bring value there for you the player. Friday Updates works just fine for me.

[h2]Current Situation...[/h2]

I have determined that the best way for Pixel Piracy and me as a dev to succeed is to focus on my two games (PP & IAH) marketing aspect. I haven't talked with the community about my main project IAH, but today i am changing that.

My main project is IAH: INTERNET WAR, which is Roguelite RTS set in the Internet Setting that focuses on tactical battles, trying to add more life to the RTS genre; I do that game at around 70-80% capacity, and I intend to use the functionality of that game to help Pixel Piracy find more players.

IAH: INTERNET WAR will appear on a few Festivals this year on Steam, and people will try IAH Demo. The catch is when someone plays IAH Full Version or Demo; they will be exposed to Pixel Piracy.




My call to action to the community is that if you want to help Pixel Piracy and support me, I humbly ask you to just wishlist IAH: INTERNET WAR; it's that simple; you click the wishlist button. Wishlists will elevate IAH higher, and more people will try it, and in turn, more people will see Pixel Piracy. And if you like the concept, follow the game on Steam so you don't miss news developments on that project.


https://store.steampowered.com/app/304770/IAH_INTERNET_WAR/

Those that own Pixel Piracy and want to try IAH Demo later this year will also have exclusive access to the Pixel Piracy Cannon Bot.



Thanks for considering my request, and stay tuned for the 1.3.0 version.

[h3]Don't want to read?[/h3]

TDLR: Work on Pixel Piracy continues until 31.12.2023, and there will be a big 1.3.0 update after Summer Holidays; There is also a call to action to Wishlist IAH as it will help Pixel Piracy.


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Vitali Kirpu Productions (Steam Developer Profile) is a one-person indie game development shop. I am currently working on Pixel Piracy and IAH: INTERNET WAR.

2023 VITALI KIRPU PRODUCTIONS. All rights reserved.
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1.2.31 Patchnotes

Hey!

Got a new update available for you all. This one is small; it's Summer, after all. I don't know how big updates I will be doing this Summer, but they will be coming, i am not stressing about it, and you should not either; it's not a big deal for me.

  • During the Night, Bats will now fly instead of Seagulls.
  • Suicide Island (Hell) difficulty adjusted.
  • Added Save Indicator, when sailing somewhere or arriving, a Symbol at the Bottom Right Corner will now appear, indicating that the game is saving.
  • Fixed Bug: If your crew died and your ship arrived at the destination, the game would save, resulting in kaput mode.


I hope you guys have a good Summer. See you next Friday with more updates.

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Vitali Kirpu Productions (Steam Developer Profile) is a one-person indie game development shop. I am currently working on Pixel Piracy and IAH: INTERNET WAR.

2023 VITALI KIRPU PRODUCTIONS. All rights reserved.
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1.2.30 Patchnotes

Hey!

I just updated the game with the new version.


  • New QoL Feature: Added Icon above Interactable Items that you can click. The pirate will now move there and Interact with the Item. Planning to explore the opportunity if can depreciate the bottom Action Bar altogether and replace it with intelligent icons bound to the game view.
  • Cleaned Top Right Corner area for new Feature that will come soon.
  • Fixed a Small Bug where Monsters would appear way too much in ship encounters.
  • Ship Tiles are now also pointing to the localization file; only the English file is translated; other translations will show the name and no description; you can check the English translation file to see how it works.
  • Store NPC's overhead labels are now more clear.



I did some store page work, but no new trailer yet. I also finally started working on a new big Feature. I believe everyone will like it and what it will bring. This will be tied to the weekly content updates, akin to Shonen Jump. I have many ideas about what to do, and i had a roadmap and stuff with big plans, but for the time being, i believe this new feature I am making will be far more beneficial to the game.

I have also been talking a lot about my timeline for Pixel Piracy. Initially, I planned to work on Pixel Piracy until Summer, but after working on the game now, I decided to continue working on Pixel Piracy further for the time being.

Pixel Piracy is now in a much better state, and I look forward to improving it further; if you like my work, consider writing a review.

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Vitali Kirpu Productions (Steam Developer Profile) is a one-person indie game development shop. I am currently working on Pixel Piracy and IAH: INTERNET WAR.

2023 VITALI KIRPU PRODUCTIONS. All rights reserved.
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1.2.29 Patchnotes

Hey Piracyfam!

This week, the game needed some balance improvements.

Will need to go with the flow for the time being and do what feels suitable for the general health of the game.

  • Islands with difficulty Levels 1 and 2 will now Spawn only 1 Debtor.
  • Starting Island no longer has a Docking Fee.
  • The monster appearance chance on islands below difficulty 3 is now 0% and 5% with the monster modifier.
  • Pirate Camp was difficulty readjusted.
  • Translation Label PAY FEE, LOADING, TAVERN, and a few others are now Pointing To the Localization System.
  • Shop Signs are now Pointing to the Translation File.
  • Fixed a Bug where the Level Bar would Overflow.
  • Your Captain no longer idle talks. (BLIMEY,BLIMEY,BLIMEY,BLIMEY,BLIMEY,BLIMEY,BLIMEY,BLIMEY,)
  • Female Pirate Captain can now adopt baby pirates at a 50% discount.


Some more localization system work is still needed, but the biggest thing that I want to do right now is actually outside of the game and update the storefront page and screenshots and put a proper trailer; the current one is just horrible.

Thanks, guys; see you next week!

Note: Pixel Piracy is updated every Friday.

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Vitali Kirpu Productions (Steam Developer Profile) is a one-person indie game development shop. I am currently working on Pixel Piracy and IAH: INTERNET WAR.

2023 VITALI KIRPU PRODUCTIONS. All rights reserved.
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1.2.28 Patchnotes [Hotfix]

Hey!

Last week i was on holiday, so I could not update the game, but now that I am back and checking a backlog of reported new stuff, there is a bug that must be fixed ASAP.

So I fixed the pressing issue and pushed the fix, it's now on Steam!

  • Fixed Issue where on Ship Encounters, the last corpse could sometimes be killed over and over again.
  • Added Check so that dead enemies cannot be attacked.


Thanks again for sticking along!