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Spectre Divide News

Server Shutdown Notice & Achievement Updates

Spectre Divide servers will shut down on April 17th, 2025, at 12:00PM PT. After this time, players will no longer be able to login and play Spectre Divide.

As of 11AM PT today, April 15th, we are trying a workaround to help players obtain the 'Threes Company' achievement. To do this, we manually place every player into the same Crew (split between PC and Console) so that every match moving forward should potentially trigger this achievement. In doing this, it may introduce some visual artifacts when looking at Crew related functionality in-game, and thus, we are disabling the Crew tab to help avoid those issues as much as possible.

On behalf of the skeleton crew here at Mountaintop Studios, it has been an honor and a pleasure to support Spectre Divide as long as possible so that you, the player, can enjoy these fleeting moments before they are gone.

Until we meet again, Spectres’. So long and thanks for all the fish.

Upcoming Maintenance (3/27)

Server maintenance is happening on March 27th. Servers will be down March 27th from 9:00AM PT to 10:00AM PT. There is no patch or change log as this is routine server maintenance.

Achievement Unlocks

Due to the time-gated nature of both 'First Star' and 'Moving Up!' achievements, we have initiated a workaround that grants all players these two items upon login. These messages may not indicate the true nature of your crew progress and are simply there to trigger the appropriate achievements.

Spectre Divide shutting down six months after launch reminds us how hard it is to make a live-service game


Crikey, it's still looking rough out there in the industry at the moment, isn't it folks? Yesterday unfortunately brought the news that another online game is shutting down, with the studio alongside it. In this version of the story that we've heard all too often recently, it's Spectre Divide, a tactical free-to-play first-person shooter whose whole gimmick is that you control your own character and a clone, allowing you to switch between them on the fly.


It was certainly a fresh take on the genre, but our former reviews editor Ed did wonder if that was enough to set it apart from Valorant or Counter Strike. As evidenced by developer Mountaintop Studios' imminent closure only six months after the game launched, it was not.


Read more

Letter To Spectre Fans

Dear Spectre Fans,

It’s been two weeks since we launched Spectre Divide Season 1: Flashpoint. We’re incredibly grateful for the positivity and support that you’ve shown over that short time.

Unfortunately, the Season 1 launch hasn’t achieved the level of success we needed to sustain the game and keep Mountaintop afloat.

We were optimistic about the first week. We’ve had ~400,000 players play, with a peak concurrent player count of ~10,000 across all platforms. But as time has gone on, we haven’t seen enough active players and incoming revenue to cover the day-to-day costs of Spectre and the studio.

Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we're out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week.

We expect to take Spectre offline within the next 30 days, but we plan on disabling new purchases and refunding money spent since Season 1 launch via the platforms. We’ll be following up with more information on this soon.

We pursued every avenue to keep going, including finding a publisher, additional investment, and/or an acquisition. In the end, we weren’t able to make it work. The industry is in a tough spot right now.

This is a painful update to share. We love Spectre, and we’re incredibly proud of what we built with this community.

From the entire team at Mountaintop, I want to thank the Spectre community for all your support these past few years. We’ve loved every minute, and we’re sincerely going to miss you. Special thanks to our incredible investors too, without which Spectre wouldn’t have been possible.

This has always been a passion project for us, born out of love for this genre. An indie team of insanely talented individuals who came together from around the world to build a game we believed in.

We wanted to deliver something innovative and original in a crowded genre that would bring friends together around unforgettable moments. We shook up the format, created a fresh art style and universe, and partnered with some of our heroes. All of us knew from the beginning that the odds were against us, but that's what we signed up for. It was never a surefire bet. We did it anyway.

We had a few tough stumbles out of the gate when we launched in Sept. But this team rallied and poured everything into tackling your critical feedback for Season 1. We made major changes and improvements to virtually every area of the game and brought the game to consoles. Even though it wasn’t enough to achieve financial success, this team fought tooth and nail and went down swinging.

Game development is full of twists, turns, and surprises, and the industry has changed dramatically since we started the project in 2020. Even though we missed the mark this time, we wouldn’t trade the journey for anything.

That’s all from us. See you out there.

– Nate & the Mountaintop team