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Spectre Divide | Anti-Cheat: September Update

Hi, it’s Nate, CEO at Mountaintop.

We’re 4 weeks since launch, and it feels like the right time to share another update on our anti-cheat efforts.

[h2]HOW'S IT GOING?[/h2]


Since launch, our anti-cheat priorities have been:
  1. Ensuring competitive integrity on the ladder.
  2. Removing cheaters from the game quickly.

Since our last update on Aug 29, we’ve banned thousands of players from Spectre Divide.


This wouldn’t be possible without your reports in-game and in Discord – thank you.

I also want to give a special shout out to our talented community of anti-cheat detectives, who've helped us identify both cheaters and cheat makers behind the scenes.

Your dedication has dramatically accelerated our anti-cheat efforts and tech.

Finally, a validating moment this week during one of the first major Spectre tournaments out of India: one of the competitors was confirmed cheating and banned mid-match by our detection systems.



This is only the beginning!

[h2]HOW HAVE SYSTEMS IMPROVED SINCE LAUNCH?[/h2]


We’ve been relentlessly shipping improvements at every layer of our anti-cheat stack with each update, including:

  • Client protections (e.g., obfuscation, randomization)
  • Local cheat detection (e.g., detecting cheat software running on the PC)
  • ESP / wall hack protections (e.g., fog of war improvements, map changes)
  • Cheat heuristic detection behaviors (e.g., identifying unusual patterns of action)
  • Permanent bans tied to individual players (e.g., hardware bans)

We can’t share all the details on these systems for obvious reasons, but know we’re constantly advancing the features, quality, and calibration data.


[A visualization of some of the behaviors that we’re analyzing and actioning after every match.]

As a result, we’ve seen a substantial reduction in functional cheats and hacks in the past few weeks. Almost all of the known hacks are either patched or detected.

When a new player comes in, it takes our systems a few matches to evaluate their behavior. This helps us avoid banning legit players.

We don’t always ban cheaters immediately. If we know someone is cheating, we sometimes use them to help calibrate our systems to more quickly identify other cheaters using similar cheats.

Even with these considerations, less than 1% of Ranked matches have had a known cheater.

  • As a point of reference, ~3% of Ranked matches see 1+ cheating report.

[h2]WHAT'S NEXT FOR THE ANTI-CHEAT ROADMAP?[/h2]


In addition to continuing to refine the systems above, one of our top priorities is letting you know when a cheater has been banned.

  • You’re helping report and identify cheaters, but you’re not always seeing the results
  • We're working on a system that notifies you when a player you've reported has been penalized

We’ll also be adding support for canceling a match if a cheater is banned mid-match in order to reduce the impact on your Ranked climb.

Going forward, we’ll be enforcing even faster and stricter consequences for cheating.

If you’re banned, all your accounts and their progress will be permanently lost, even if you’re only cheating on one account or you’ve stopped cheating altogether.

This is a battle that we’ll never stop fighting. To the cheaters out there reading this: play fair, or don’t play at all.

gl hf,

Nate

Spectre Divide Update | October 01 | Patch Notes

[h2]QUALITY OF LIFE[/h2]
  • Performance optimizations to improve framerate stability (Improved performance to Duality & Puck Throw visual effects)
  • Added Copy Match ID option in the Options Menu to help with providing info to the Mountaintop team
  • Improved Surrender messaging when a teammate abandons a match to include penalty details, bonus money info, and how to surrender
  • Reduced the frequency of ‘Play a match as a full team’ daily quest
  • Improvements to underlying anti-cheat infrastructure


[h2]SOCIAL UPDATES[/h2]
  • Removed Crews info from the in-game scoreboard to avoid confusion


[h2]BUG FIXES[/h2]
  • Fixed a bug where you could use Bloom Twin Mend, Ghostlink Partition and Vector Wall pre-round without consuming any charges
  • Fixed a bug where Surrender during Overtime would sometimes award the wrong Ranked point values to winners and losers
  • Fixed a bug where Teams with a Team Rank of World Class 2 or higher could receive negative points for a win
  • Fixed a bug that allowed you to jump-vault over thin walls from a crouching position
  • Fixed a bug where some players were getting kicked from matches with a “Suspicious Network Traffic” error (from Sept. 26 hotfix)
  • While most cases are resolved, we’re still seeing this occasionally occur on live. If you’re disconnected with this error message, please contact Player Support.
  • Improved Bloom’s Twin Mend animation appearing choppy at higher framerates
  • Fixed a bug where enemies defusing the ZEUS while revealed by Ryker Wave Scan could sometimes disappear from view
  • Morrgen Meltdown (E) no longer does damage to teammates
  • This was the intended change from the September 24 patch
  • Fixed a bug where the Ryker Hull Mine voice over line would sometimes play “Detected” instead
  • Fixed a bug where the Whisper option was not available on the End of Match screen
  • Fixed a spot on Skyway B-site where players could shoot through the wall to spawn
  • Fixed a spot on Metro where dropped weapons could clip through the floor if dropped from Nest down to Luggage
  • Fixed spots on Commons and Metro where players could get up on to some window ledges unexpectedly
  • Improved inconsistent shadows on the Prince outfit
  • Fixed various crashes

Spectre Divide Reaver Skin Twitch Drop - Watch on Twitch today.



The next Twitch Drops are available to claim now!

Watch Spectre Divide on Twitch for 6 hours during Sept. 25–Oct. 7 to unlock the Troublemaker Reaver skin.

[h2]Tune in today twitch.tv/directory/category/spectre-divide starting at 9 AM PT.[/h2]

Spectre Divide Update | September 24 | Patch Notes

This patch includes a significant change to Sponsor abilities allowing you to use them more quickly. Getting your flash, drone, or smoke should feel much snappier so you can get back to shooting faster.
Also, Mill, Skyway, and Metro should now sound a little more lively. Drop in, have a listen, and tell us what you think.

[h2]SPONSOR UPDATES[/h2]
We wanted to enhance the responsiveness of equipping and using Sponsor utility, so now all thrown projectile Sponsor abilities are changing to improve their “snappiness.” These changes should let you use abilities earlier, without needing to time your button press exactly when the activation window opens. Combined with sped up animations, deploying utility should now feel much smoother.

  • Equip animations for all thrown abilities can now be canceled 0.2s earlier by activating the ability (beginning the throw)
  • Throw animations have been sped up by 20%

The full list is below:

  • Ghostlink: Deadzone
  • Pinnacle: Splinter Grenade, Flash Grenade
  • Bloom: Swarm Grenade
  • Umbra: Recon Wing
  • Vector: Nano Sphere
  • Morrgen: Smoke Shift, Meltdown
  • Ryker: Wave Scan, Hull Mine
  • Muu: Patches, Dazzler, Hyper Dome
In addition to the thrown projectile changes, these Sponsors are getting some additional updates.

BLOOM TECHNOLOGIES
Twin Mend (E)
Holding Primary or Alt Fire once the activation window is open will execute the ability if you have a valid target


VECTOR DYNAMICS
Vector Wall (E)
Holding Primary or Alt Fire once the activation window is open will execute the ability

GHOSTLINK COLLECTIVE
Partition (Q)
Holding Primary or Alt Fire once the activation window is open will execute the ability if you have a valid target

PINNACLE INTERNATIONAL
Splinter Grenade (Q)
Disabled friendly-fire damage

MORRGEN UNITED
Meltdown (E)
Disabled friendly-fire damage

[h2]MAP UPDATES[/h2]
Mill, Skyway, Metro
Improved ambient audio

[h2]QUALITY OF LIFE[/h2]
  • Improved the performance of weapon muzzle flashes
  • Improved the performance of the Cyberlord weapon set VFX
  • Improved first-person equip animations to make them a little smoother
  • Added hype music to the Victory Scene at match end
  • Added hype music to Flawless Round
  • BUG FIXES
  • Fixed an issue that could cause client performance to drop unexpectedly when using equipment right at elimination or round end
  • Fixed a bug that made teammate legs look like they were sometimes jittering when strafing back and forth
  • Fixed a bug with Umbra’s Glare Burst would sometimes fly away, then briefly reappear at its original location
  • Fixed a bug that prevented sound effect from playing when a new Endorsement level is unlocked
  • Minor improvements to translations
  • Fixed the Helion melee popping into view when equipping while using Adrenalink
  • Fixed an issue where BattlEye would fail to load files when launching the game, causing in-game audio issues
  • Fixed an issue that could cause client performance to drop unexpectedly when using equipment right at elimination or round end


September 19 Hotfixes
  • Fixed an issue where Ultra Wide Mode was broken when aiming down sights with sniper rifles (this removed stretched resolution)
  • Fixed a bug where the visual effects for Duality would persist on teammates
  • Fixed a bug that prevented preview videos from playing in the Store
  • Fixed a few rare crashes

Spectre Divide Community Invitational - Watch on Twitch today.

The FIRST EVER Spectre Divide Community Invitational BEGINS!




Tune in to watch shroud + TenZOfficial + just9n as they face off against elite community players in the 1st ever Spectre Divide Community Invitational—live TODAY, 11AM PT on http://twitch.tv/spectredivide

🤝 4 Teams, Double Elim Bracket

🤑 $5k+ Prizepool

🎙️ Casters @InVerumGaming + @cammmyd

📣 Hosted by @itsBrodrian

[h3]You don't want to miss out! Tune in today to http://twitch.tv/spectredivide, starting at 11 AM PT. [/h3]