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The Whims of the Gods News

We're not slowing down, we're improving the demo!



Hello city-builders fans!

We've just released an improved demo version based on your previous feedback so far! This update includes the changes detailed below, which we've been gradually implementing. Check out the changelog below and have the most fun with the updated demo of The Whims of the Gods!

Changes & Fixes

  • A patch notes window has been added upon entering the game. If someone has already launched the game before and is returning, a note will appear on startup with information about what has changed since their last visit (if there was a patch).
  • If someone launches the game for the first time, a disclaimer is shown instead, and the patch notes are skipped.
  • The tutorial save system has been changed. If someone tries to load an older save where the tutorial was enabled, it will now be automatically skipped, allowing them to continue the game without the tutorial.
  • In the foraging camp tutorial, all slots except for the prickly pear have been locked.
  • Fixed the behavior of the checkbox for connected buildings on the geothermal plant widget.
  • Changed gatherer behavior - they now choose the nearest available resource among all selected types instead of collecting them sequentially according to the list.
  • A footstep icon is now displayed on the targeted resource, along with an animated footstep if it’s currently being gathered.
  • Disabled tab reset after exiting building placement mode.
  • After placing a building, placement mode continues, allowing the player to place additional buildings of the same type (only works if the player is not currently in a tutorial task involving building placement, and the building is not unique).
  • All exclamation marks in the build menu are disabled while in the building selection tutorial.
  • Disabled the bouncing animation of notification icons above buildings.
  • We added the ability to continue playing after completing the demo tasks
  • Fixed the strange jumping behavior of notification icons when hovering over a building while its name was also displayed.

OK then, but... where is the demo? Well, we hope that you installed it before, but if not, we're curious about your opinion, so play it (or update it!), have fun, and give us some more feedback here .


https://store.steampowered.com/app/2960200/The_Whims_of_the_Gods_Demo/

HUGE Thanks from Crytivo and PJ GAMES! 🎉

[p]

Dear city-builder & co-op games community!

We want to thank you very much for supporting us with your presence during the just-ended Steam Next Fest. For downloading and checking out the The Whims of the Gods demo, being active on Discord, sharing feedback with us, leaving reviews, and comments. Your involvement really matters!

Thanks to your ideas and suggestions, we have implemented one major upgrade to the demo version (you can find the full list of changes here ), as well as implemented a smaller patch that fixes minor things. However, we have no plans to rest on our laurels; this is just the beginning of our joint adventure. The demo will continue to be available and further improved - now and then, we will upload a new build so that you can check the updates and test them again!

[dynamiclink][/dynamiclink]

We appreciate your presence. You're the source of our energy, motivation, and, most importantly, the valuable insights that help us continuously improve The Whims of the Gods.

Thank you! Our Mesoamerican adventure just wouldn’t be the same without you.

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Best,
PJ GAMES Team[/p]

We are not sleeping! We are improving!

[p][/p][p]Dear city-builder & co-op games community![/p][p]We’ve prepared a small update for our game demo! It’s just a minor patch, but it fixes some important issues you’ve reported – thanks a lot for all the feedback![/p][p][/p][p]Changes & Fixes ✅[/p][p][/p]
  • [p]Fixed the progress bar in the research station after loading a save.[/p]
  • [p]The timer in the research station now correctly counts time when discovering new tech.[/p]
  • [p]Fixed an issue where, after opening the settings window multiple times, UI elements started overlapping.[/p]
  • [p]Improved canceling range movement on builds in the shipping version.[/p]
  • [p]Changed the map name shown in Steam Rich Presence from “Test_wojtek_2” to the correct one.[/p]
  • [p]The timer in the totem now correctly counts time during rituals.[/p]
  • [p]Prevented moving people into buildings that already hit their population cap — before, there was no limit, and players could cause overpopulation (e.g., stuffing everyone into one hut). Also fixed ritual breakage caused by overpopulation during the ritual.[/p]
  • [p]You can no longer select an overcrowded hut in the totem — and if a building is overcrowded, the population number will now display in red.[/p]
  • [p]Fixed the priest’s animation and staff position in the totem.[/p]
  • [p]Disabled switching to the test map.[/p]
  • [p]Changed the keys for increasing and decreasing the custom range in buildings.[/p]
  • [p]Fixed occasional floating objects above workers after they were dismissed.[/p]
[p][/p][p]Let us know if you spot anything else! Thanks again for playing the demo and for all the support you've shown us. Oh, and don’t forget to give the updated demo another try![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]---[/p][p]Best,[/p][p]PJ GAMES Team[/p]

Improved demo has just landed!

[p]
Dear city-builder & co-op games community!

We've just released an improved demo based on your feedback so far! This update includes the changes detailed below, which we've been gradually implementing. Check out the changelog below and have the most fun with the updated demo of The Whims of the Gods! [/p][p][/p][p]Changes & Fixes ✅[/p][p][/p]
  • [p] Added a confirmation window when exiting to the menu or quitting the game, asking if the player wants to save the game. It also shows the time of the last save.[/p]
  • [p] Fixed a visual bug where game speed was accelerated, but the button still showed the normal speed state.[/p]
  • [p] In the demo version, the stockpile is now editable by the second player by default.[/p]
  • [p] The "Allow edit by second player" button for buildings now correctly changes to the selected state and lights up — previously, it wasn’t visibly selected.[/p]
  • [p] The pause icon in the building’s bottom toolbar is now centered properly.[/p]
  • [p] Fixed a hover tooltip with the resource name staying visible after selecting it from the factory swap panel.[/p]
  • [p] Adjusted click-through behavior on worker and animal widgets.[/p]
  • [p] Fixed a stuck worker in the drying house — previously, if they were returning with resources and the required resource changed, they dropped the box and went idle.[/p]
  • [p] Boxes that spawn on top of buildings are now automatically teleported to the spawn point. Previously, only buildings spawning on boxes handled this properly.[/p]
  • [p] Fixed villagers not being reassigned to houses after a ritual, in cases where a farm existed.[/p]
  • [p] Disabled the pink player icon in ritual outcome if playing in single-player mode.[/p]
  • [p] Fixed the woodcutter freezing if the building was paused during tree cutting.[/p]
  • [p] Fixed capacity handling in the furnace — now it's possible to take away excess (> capacity) resources needed elsewhere.[/p]
  • [p] Fixed swap panel in the furnace — previously, it was possible to deselect all resources and have an empty list.[/p]
  • [p] Fixed bug where, after every burning cycle, the receiver was being reconnected to the furnace.[/p]
  • [p] Fixed issue preventing the energy panel from being reconnected to the receiver.[/p]
  • [p] Corrected map name and difficulty level display in save files.
    [/p]
[p]Known Issues (we’re working on it!): 🛠️[/p][p] [/p]
  • [p] If the shrine cutscene plays during the tutorial, the tutorial can't be continued.[/p]
  • [p] When changing production in the butcher's, animals can spawn inside the building.[/p]
  • [p] Changing the range of a collector’s building cannot be cancelled using right-click (workaround: always change range directly, cancellation doesn’t work).[/p]
  • [p] Villagers may get stuck delivering resources to a construction site if the save was made while they were picking something up (e.g., from a Foraging Camp).
    [/p]
[p]
Don't forget to update your demo version!

[dynamiclink][/dynamiclink]

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Best,
PJ GAMES Team[/p]

Demo for The Whims of the Gods is now live on Steam!




We’re happy to announce that the demo for The Whims of the Gods is now live on Steam! To celebrate this special moment, we’re also thrilled to unveil our brand-new official trailer. It captures the spirit, tension, and beauty of shaping a civilization under divine watch - building, surviving, and facing the unpredictable whims of ancient gods. Check out the newest trailer! In this free demo, you’ll begin your journey in a world where a new civilization takes root. Whether playing solo or with a friend in online co-op, your mission is to lead your people, manage their needs, and navigate the blessings and burdens from the gods above.

Here’s what you can expect to experience:
  • Construct and expand your city with a variety of early-game buildings
  • Set up food chains, gather resources, and meet your people's evolving demands
  • Make meaningful tech decisions that shape your civilization's direction
  • Explore a handcrafted map shrouded in fog
  • Invoke the gods for blessings or risk provoking their wrath
  • Survive core challenges like hunger, happiness, and housing stability
  • Play alone or in online two-player co-op





To make the most of this demo phase, we’ve set up a dedicated feedback channel right here on Steam. If you run into issues, have suggestions, or just want to share your thoughts, we’d love to hear from you. Your feedback is crucial as we shape the path forward!

Drop your feedback here and let us know what you think! If you enjoy your time with the demo, we’d be incredibly grateful if you left a quick review. It helps spread the word and gives the game more visibility - it really does make a difference

[dynamiclink][/dynamiclink]

Thanks again for being here at the beginning of this journey. We can’t wait to hear how your civilization fares under the watchful eyes of the gods. But... we’ve also got some exciting news! We have officially partnered with Crytivo, a publisher known for supporting player-focused games and vibrant communities.




Crytivo is a company that has gained recognition in the market, combining experimentation with different genres and the search for new and exceptional experiences. They’re also loved for their open communication with players and regular game updates. Gamers across the world, and dedicated gaming communities, already know Crytivo for backing some truly beloved projects. Now, we’re proud to be joining forces with them!

We hope you will enjoy the demo! Make sure to follow us here on Steam or Discord to stay up to date with the game news! Also, make sure to wishlist the main game if you like it!

Best,
PJ GAMES Team

[dynamiclink][/dynamiclink]