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Echoes of Elysium News

Echoes of Elysium Launches January 27

[p]Hi everyone đź’™[/p][p]
We’re excited (and honestly relieved) to finally share this with you:[/p][p][/p][p]Echoes of Elysium will launch into Early Access on January 27, available for $19.99 USD (Plus a 10% discount during launch week!) [/p][p][/p][p]We know delays are never easy, but we want to take a moment to explain why this time mattered - and what it unlocked for the game.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Why the Extra Time Was Worth It[/h2][p]Over the past stretch of development, the team has been deeply focused on improving stability and overall game feel. The additional time wasn’t about polishing for polish’s sake, or adding new content. It was about addressing real issues and making sure that when you jump in, the experience is solid, reliable, and ready to grow alongside the community.[/p][p][/p][p]During this period, we resolved a number of crashes, closed off edge-case bugs, and smoothed out several rough systems that were impacting moment-to-moment play. Much of this work happened behind the scenes, but it meaningfully improved performance, consistency, and reliability across the game. We even ported to an entirely new version of Unity. As a result, the current build is significantly more stable and in a far better position to support ongoing updates and player feedback.[/p][p][/p][h2]Early Access Pricing[/h2][p]Echoes of Elysium launches in Early Access at $19.99, reflecting the game’s current scope and our commitment to building it alongside the community.[/p][p][/p][p]As we reach major milestones and move toward full release, the price will increase so Early Access represents the best value for players who want to be part of the journey early.[/p][p][/p][p]Week 1 only: enjoy a 10% launch discount 🎉[/p][p][/p][p]A small thank-you to the early believers helping shape the game from day one.[/p][p][/p][h2]Building Starts January 27[/h2][p]Early Access is just the beginning of our long Airship journey. From day one, we’ll be listening, iterating, and building Echoes of Elysium alongside the community through Discord feedback, voice chats, streams, and live Q&As with the dev team.[/p][p][/p][p]January 27 is when it all truly begins, and we couldn’t be more excited to take that first step with you.[/p][p][/p][p]Thank you for your patience, your excitement, and your trust.[/p][p][/p][p]We can’t wait to welcome you into the skies.[/p][p]- Team Loric[/p]

Our Growing Community

[p][/p][p]Hi there![/p][p][/p][p]If we haven’t met yet, I’m Michelle and I help manage the community side of Echoes of Elysium. I wanted to take a moment to talk about something that’s becoming one of my favorite parts of this project: our Discord.[/p][h3]
A Community That’s Growing Every Day
[/h3][p]Our Discord community has been steadily growing over the past few months, not just in numbers, but in energy. Every day, new faces join to ask questions, share ideas, give feedback, or simply hang out and chat about survival games, airships, and the worlds we all love. [/p][p][/p][p]What’s been especially cool to see is how welcoming the community is. New members aren't just joining and lurking, they're jumping into conversations, and longtime members are quick to pull them in. It genuinely feels like a place people want to be, not just a server you join and forget about.[/p][h3]
If You Haven’t Joined Yet, This Is Your Sign
[/h3][p]If you’ve been following Echoes of Elysium but haven’t joined the Discord yet, I can honestly say: you’re missing a big part of the experience.[/p][p]
On our Discord, you’ll find: [/p]
  • [p]Development conversations happening in real time[/p]
  • [p]Updates and ideas are shared (and debated!) openly[/p]
  • [p]Feedback that actually reaches our team[/p]
  • [p]Direct interaction with both the devs and players[/p]
  • [p]Exclusive Q&A-style gameplay team streams[/p]
[p]It’s casual, it’s collaborative, and it’s very much shaped by the people in it. Our priority is to maintain an engaging and safe space where gamers can hang out, talk freely about anything and everything, and help shape the future of the game.
[/p][h3]Why Early Access Exists for Echoes of Elysium[/h3][p]Early Access isn’t just a launch strategy for us, it’s a philosophy.[/p][p][/p][p]We’re putting Echoes of Elysium into Early Access because we want to build it with players, not just for them. Survival games thrive when they’re shaped by real player experiences, and we believe the best version of this game comes from listening early, often, and openly.[/p][p][/p][p]That means systems will evolve. Features will change. Some ideas will get better because of community feedback, and some will exist only because players asked for them.[/p][p][/p][h3]Building the Game Together - On Discord[/h3][p]This collaboration doesn’t happen in a vacuum. It happens on Discord, side-by-side with the dev team.
[/p][p]You’ll see developers chatting, joining voice discussions, hosting streams to show progress and features, and answering questions openly where nothing feels “off limits”. It’s not a one-way announcement channel, it’s a shared space where ideas flow both ways between the dev team and players.
[/p][p]As someone who spends a lot of time in the server, I can confidently say: the devs care deeply about what players think, and they’re excited to build this world alongside you.
[/p][h3]A First Look at What We’ve Been Working On[/h3][p]All of this collaboration has a direct impact on the game itself. To give you a glimpse of the updates and previews we share on Discord, here’s a sneak peek at some recent work from our technical artist, Karim.[/p][p]
These improvements focus on significant enhancements to several animation and combat features. Animations have been smoothed out, with physics now integrated across all player outfits, constructs, and flying constructs allowing details like skirts and capes to trail naturally. The result is a more fluid and dynamic movement for both players and enemies.[/p][p][/p][p]We’ve also added new wrench attack animations thanks to an animation import tool. Overall, everything feels smoother, more dynamic, and full of life. [/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]And this is just a peek at what our Discord community gets to see and chat about firsthand from the new animations to behind-the-scenes updates. Want to join? Here’s your chance! [/p][p][/p][h3]Come Be Part of It[/h3][p]If the idea of helping shape a survival RPG from the inside sounds exciting, whether by giving feedback, asking questions, or just being part of the conversation, we’d love for you to join and get to know you better!

💬 Join us on Discord, say hi, and start building with us.[/p][p]https://discord.gg/SrGuzgx46y [/p][p][/p][p]I’ll be there to welcome you.[/p][p]♥️Michelle[/p][p]
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A Little More Time to Make the Game You Deserve

[p]Hey everyone, we’ve got an important update to share.[/p][p]After a lot of deliberation, late nights, and going through all the playtest feedback you’ve sent in these past couple weeks, we’ve made the tough call to delay our launch into January 2026.[/p][p][/p][previewyoutube][/previewyoutube][p]The big takeaway here is simple:[/p][h3]This delay gives us the time we need to ship a better, more polished, more stable version of Echoes of Elysium, the version we all want and deserve.[/h3][p][/p][p]With the extra time, we’re focusing on:[/p]
  • [p]Improving world-generation load times[/p]
  • [p]Fixing tech issues that cause crashes[/p]
  • [p]Tightening a handful of key systems[/p]
  • [p]Smoothing out smaller but meaningful quality-of-life improvements[/p]
[p]These changes collectively make a huge impact. They’re the difference between “good” and “something we’re proud to put in your hands on day one.”[/p][p][/p][p]We’re incredibly proud of what we’ve created so far, and even more excited to keep building on it WITH this community. A massive thank-you to the entire Loric team for the insane amount of hard work, and to all of you: our players, creators, press, and testers. You’ve been a real part of shaping this game.[/p][p][/p][h3]AMA This Thursday @ 1PM ET[/h3][p]We know delays come with questions, so we’ll be hosting an AMA this Thursday at 1pm ET. Come hang out, ask us anything, and we’ll talk openly about the decision, what’s improving, and what’s next.[/p][p]Join our Discord: https://discord.gg/V8BuCxuYuU[/p][p][/p][h3]More Playtests to Come![/h3][p]Keep an eye out in our discord and make sure you’re following our Steam page for more opportunities to jump in and test out Echoes of Elysium ahead of Early Access Launch.[/p][p][/p][h3]Airship Giveaway Extension[/h3][p]And yes,  because of the delay, we’re extending the Airship PC Giveaway, so you’ll all have more time to jump in.
[/p][p]Thank you again for the honesty, patience, and support. As bummed as we are to delay, we know this is the right move for the long-term, and we’re confident it'll be an extra month’s wait.[/p][p]We’ll keep sharing updates as we make progress. In the meantime, the playtest will stay open, keep sending us your thoughts.

đź’™ The Loric Team[/p][p]
P.S. If you missed the video above, make sure to check it out for a fun bonus blooper reel![/p][p]
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Designing the Ultimate Co-Op Airship Survival RPG

[p]In this Dev Vlog, we sit down with Andrea, our game designer, to break down how Echoes of Elysium was built from the ground up as a true co-op survival RPG experience. [/p][p][/p][p]From designing evolving airships, to creating a sky world full of dynamic encounters, to making sure every player’s role feels meaningful in co-op - this video explores the systems, the philosophy, and the stories behind building a survival game where you and your crew write the adventure together. [/p][p][/p][p]If you’re into survival, building / crafting , exploration, or unique co-op gameplay loops, this one’s for you.[/p][p][/p][previewyoutube][/previewyoutube][p] Wishlist Echoes of Elysium on Steam: [/p][p][dynamiclink][/dynamiclink][/p][p]Enter the Custom Airship PC Giveaway:[/p][p]https://www.echoes.games/pc-giveaway#gleam-widget[/p][p][/p][p]
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The Art of Echoes of Elysium

[p]Step behind the scenes with our Art Director, Ilya Nazarov, as he takes you through the visual journey of Echoes of Elysium, from the earliest concept sketches to the breathtaking skies you’ll soon explore.[/p][p][/p][p]In this video, Ilya shares how our small team shaped the world’s look and feel: painterly skies, inspiring airships, and the blend of fantasy and industry that defines Elysium’s floating isles. It’s a glimpse into how art direction guides everything we build, from the stories we tell to the adventures waiting above the clouds.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Every world, even Elysium, begins with an idea, but it’s the artists who bring that idea to life.[/p][p][/p][p]We asked our art team to share what it’s been like building the world of Echoes of Elysium from the ground up, from sketching out early concepts to shaping the skies, ships, and stories that define the game. [/p][p][/p][p]Seeing ideas become something real reminds us why we love building games.[/p][p]
We still have plenty more to share in the weeks ahead, including deeper looks at gameplay, world design, and how Early Access will grow over time.
[/p][p]See you in clouds,

The Loric Games Team[/p][p]
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