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Echoes of Elysium News

January 29: Minor Patch Notes

[p][/p][h2]v0.16.10 - Patch Notes
[/h2][h2]Overview[/h2][p]This patch focuses on improving feel, clarity, and overall stability. We’ve added a highly-requested mouse sensitivity setting, tightened up scavenging and hauling behavior, and rolled in a wide range of fixes across controls, collision, UI, and localization. Plus, you’ll see continued performance, stability, and visual polish improvements as we keep refining the Early Access experience.
[/p][h3]New Additions[/h3]
  • [p]Mouse sensitivity settings added (woo!)[/p]
  • [p]Players are now rooted while scavenging to prevent accidental movement[/p]
  • [p]Carrying a haulable now increases stamina drain when jumping, flying, or sprinting[/p]
  • [p]Haulables drop automatically when stamina is fully depleted
    [/p]
[h3]General Fixes:[/h3]
  • [p]Fixed the Inventory Sorting button[/p]
  • [p]Spawn intervals adjusted… Yes this includes those pesky birds and mines[/p]
  • [p]Fixed an issue that could prevent the compass from updating correctly[/p]
  • [p]Adjusted mouse scroll zoom speed for the player camera[/p]
  • [p]Fixed the Requirement for Rivet Fabrication[/p]
  • [p]Removed outdated Copper description referencing Elysian Fields[/p]
  • [p]Added collision to Liftium Ore and Scrap Piles[/p]
  • [p]Increased Plant Fiber drops from bushes & shrubs[/p]
  • [p]Fixed the Fabricator build cost to use the kit[/p]
  • [p]Fixed the outputs on the Aether Loom so it has small output slots as well as large[/p]
  • [p]Reduced weight of Cloth Hull from 10 -> 2[/p]
  • [p]Fixed movement speed issues when blocked by obstacles[/p]
  • [p]Updated Construct Battery (Corvette Crystal) hitbox so it can be struck with swords and wrenches[/p]
  • [p]Improved performance on big islands by more carefully instancing foliage meshes[/p]
  • [p]Reduce flying enemy projectile speed[/p]
  • [p]Fixed player's ability to traverse hills and stairs[/p]
  • [p]Updated error message for station roofs[/p]
  • [p]Adding fuel types to station entries
    [/p]
  • [p]Updated in-game localization, including fixes for Traditional and Simplified Chinese[/p]
  • [p]Remove Input Labels For Incoming Key Bindings[/p]
    • [p]>.>[/p]
    • [p][/p]
  • [p]Various recipe, inventing and crafting cost balances[/p]
  • [p]General LOC optimizations[/p]
  • [p]General performance improvements[/p]
  • [p]General code optimizations[/p]
  • [p]General stability fixes[/p]
  • [p]General visual polish
    [/p]
[h3]Known Issues[/h3]
  • [p]Mender now unlocks but still isn’t mending - we’re… mending… this asap.[/p]
[p]
If this update helped solve something that frustrated you or added something that you were looking for, please consider leaving a review as it greatly helps our small 15 person team as we grow throughout early access.
[/p][p]For a list of known issues following this update that require future code changes and cannot be addressed in a Hotfix, or suggest a new game feature, please visit our dedicated boards:

Feature Request: https://feedback.echoes.games/[/p][p]Bug Report: https://bugs.echoes.games/[/p][p]Discord: https://discord.gg/loricgames[/p]

v0.16.10 Patch

New Additions
  • Added mouse sensitivity settings
  • Players are now rooted while scavenging
  • Carrying a haulable increases stamina drain when jumping, flying, or sprinting
  • Haulables now drop automatically when stamina is fully depleted
Fixes and Improvements
  • Fixed Inventory Sorting button
  • Adjusted spawn intervals for enemies
  • Fixed an issue that could prevent the compass from updating
  • Added player camera mouse scroll zoom speed
  • Fixed Rivet requirements so they can now be crafted
  • Removed outdated Copper description so the location is correctly referenced
  • Added collision to Liftium Ore and Scrap Piles
  • Increased Plant Fiber drops from bushes and shrubs
  • Fixed Fabricator build cost to correctly use the kit
  • Updated Aether Loom outputs to include both small and large output slots
  • Reduced Cloth Hull weight from 10 to 2
  • Fixed movement speed issues when blocked by obstacles
  • Updated Construct Battery (Corvette Crystal) hitbox to allow sword and wrench hits
  • Improved performance on large islands by optimizing foliage instancing
  • Reduced flying enemy projectile speed so players can react
  • Fixed player traversal on hills and stairs
  • Updated error message for station roofs
  • Added fuel types to GB station entries
Localization and UI
  • Updated in-game localization, including fixes for Traditional and Simplified Chinese
  • Removed input labels for incoming key bindings
Balance and Performance
  • Various recipe, inventing, and crafting cost adjustments
  • Localization optimizations
  • Performance improvements
  • Code optimizations
  • Stability fixes
  • Visual polish
Known Issues
  • Mender unlocks correctly but does not currently repair items

January 28: Minor patch notes

[p]This quick patch focuses on stability, fixes, and smoothing out a few pain points you’ve been running into
[/p][h2]New:
[/h2][p]Hold Spacebar to Craft[/p]
  • [p] You can now hold Spacebar at Stations to continuously craft or invent.
    [/p]
[h2]Fixes:[/h2]
  • [p] Crafting Stations now consistently pull materials from storage.[/p]
  • [p] Adjusted enemy airship spawn time to a minimum of 20 minutes.[/p]
  • [p] Improved Winch reliability when engaging and disengaging.[/p]
  • [p] Fixed an issue where the Winch would occasionally fail to collect resources.[/p]
  • [p] Fixed cases where interactions with items would fail.[/p]
  • [p] Improved client stability and reduced crashes related to airship placement.[/p]
  • [p] Fixed an issue where “Reset to Defaults” did not correctly restore display resolution.[/p]
  • [p] Updated GPortal and Nitrado links to display the correct websites in-game.[/p]
  • [p] General stability improvements and additional safety checks.[/p]
[h2]
Coming Soon[/h2]
  • [p]Mouse and camera settings/sensitivity [/p]
  • [p]Key rebinds[/p]
  • [p]Additional quality of life improvements and bug fixes[/p]
[p][/p][p]This one is all about quick fixes and quality-of-life. There's more to come... very soon!

As always, keep the feedback coming.

Feature Request: https://feedback.echoes.games/
Bug Report: https://bugs.echoes.games/
Discord: https://discord.gg/loricgames[/p]

January 28: Minor patch notes

New:
Hold Spacebar to Craft
  • You can now hold Spacebar at Stations to continuously craft or invent.
Fixes:
  • Crafting Stations now consistently pull materials from storage.
  • Adjusted enemy airship spawn time to a minimum of 20 minutes.
  • Improved Winch reliability when engaging and disengaging.
  • Fixed an issue where the Winch would occasionally fail to collect resources.
  • Fixed cases where interactions with items would fail.
  • Improved client stability and reduced crashes related to airship placement.
  • Fixed an issue where “Reset to Defaults” did not correctly restore display resolution.
  • Updated GPortal and Nitrado links to display the correct websites in-game.
  • General stability improvements and additional safety checks.

Echoes of Elysium Enters Early Access

[h2]And This Is Just the Beginning[/h2][p][/p][p]Today, Echoes of Elysium officially launches into Early Access.[/p][p][/p][p]This moment has been a long time coming, and while we are incredibly proud to finally put the game into your hands, we want to be clear about one thing from the start. This is not the finish line. It is the beginning of a joint Early Access journey we are building together with all of you.[/p][p][/p][p]Early Access is about collaboration. It is about listening, iterating, and shaping Echoes of Elysium alongside the community that believed in it early.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Thank You for Helping Us Get Here[/h2][p]We want to take a moment to say thank you.[/p][p][/p][p]To everyone who wishlisted the game, tested early builds, shared feedback, joined our Discord, reported bugs, created content, or simply cheered us on quietly from the sidelines. You played a real role in getting Echoes of Elysium to this point.[/p][p][/p][p]Independent development is never a straight line, especially as a small team of 14 developers. Your patience, encouragement, and honest feedback helped us push through the tough moments and make better decisions for the game.[/p][p][/p][p]We truly would not be here without you.[/p][p][/p][h2]I Want To Help Loric MORE! What Can I do?[/h2][p]We’ve been getting this question more and more from friends, family, and our emerging community. If you’ve already bought the game, here are the best ways you can help our team![/p]
  • [p]Leave a Steam Review after you’ve played for a bit[/p]
  • [p]Gift a friend a copy and play with them![/p]
  • [p]Provide feedback to the team - more on this below![/p]
  • [p]Play the game, share your airships and clips on social media - just have fun![/p][p][/p]
[h2]A Big Last-Minute Change for Stability[/h2][p]Leading up to launch, we made a major technical decision.[/p][p][/p][p]We migrated the entire project from Unity 2021 to Unity 6 weeks before launch.[/p][p][/p][p]This was not a small change, and it was not taken lightly. We made this call because Unity 6 offered meaningful improvements to stability, performance, and long-term support. The result is a more reliable foundation for Echoes of Elysium as we move through Early Access and beyond.[/p][p][/p][p]It was an intense push for the team, but we believe it was the right one for the health of the game and for everyone playing it. [/p][p][/p][p]"As we approached our first launch window, we were battling a class of crashes that were incredibly difficult to track down. These weren't typical Null Reference bugs. They were deep memory corruption issues that often surfaced during Unity's garbage collection. With time running out, we made a risky decision to migrate from Unity 2021 to Unity 6.3, hoping it would give us better insight into what was going wrong. What surprised us most was how quickly the project came back online and how dramatically stability improved.[/p][p]In the final stretch before launch, that decision paid off. Over the past two months we've made major gains in stability, performance, and progression, and I couldn't be more proud of the team's willingness to take risks and grind through incredibly hard problems." [/p][p]- Brian Johnson, CEO[/p][p][/p][h2]How Do You Help Build the Game With Us?[/h2][p]Early Access only works when players are part of the process. Echoes of Elysium is being built in the open, and there are a few key ways you can help shape its future.[/p][p][/p][h3]Join the Discord[/h3][p]Our Discord is the heart of the community and development conversation.[/p][p]The dev team is active and accessible there, whether it is casual chat, focused Q&As, team streams, or feedback discussions. If you want to talk directly with the people building the game, this is the place to be. [/p][p]✨ Join here: discord.gg/loricgames[/p][p][/p][h3]Feature Suggestions, Feedback, and Bug Reports[/h3][p]More importantly, we have dedicated tools set up specifically to collect and track feedback in a meaningful way.[/p][p][/p][p][/p][p]Have an idea or feedback you want to share? [/p][p]Submit it here👉 https://feedback.echoes.games/[/p][p][/p][p][/p][p]Found an issue or something not working as expected? [/p][p]Report and track bugs here👉 https://bugs.echoes.games/[/p][p][/p][p]✨ You can also upvote suggestions and reports from other players to help us understand what matters most to the community and prioritize our work accordingly.[/p][p][/p][p]We greatly appreciate every piece of feedback and every report. While we cannot guarantee that every suggestion will make it into the game, your input directly helps guide updates, improvements, and long-term direction. [/p][p][/p][p]Thanks for helping us build a better Echoes of Elysium together 🙌[/p][p][/p][h2]Our Early Access Roadmap Going Forward[/h2][p]Early Access is about building a strong foundation first, then expanding Echoes of Elysium in meaningful stages. Our roadmap is structured around three major phases throughout 2026, alongside ongoing updates that continue between each milestone.[/p][p][/p][p]Ultimately, this is the true journey your $20 bucks will put you on in addition to what is available today at launch.[/p][previewyoutube][/previewyoutube][p][/p][h3]Coming Soon[/h3][p][/p][p]Our immediate focus after launch is on stability, accessibility, and core quality-of-life improvements. This phase is about making sure the experience feels solid and reliable for everyone jumping in.[/p][p]Planned updates include:[/p]
  • [p]Critical fixes and bug resolution[/p]
  • [p]Expanded localization support[/p]
  • [p]Full controller support[/p]
  • [p]Ship decorations and customization touches[/p]
  • [p]Steam Deck support[/p]
[p]These updates are designed to improve day-to-day play while laying the groundwork for larger content additions.[/p][p][/p][h3]Spring Expansion[/h3][p][/p][p]The Spring Expansion introduces the first major wave of new gameplay content.[/p][p]Players can expect the skies to become far more dangerous and dynamic, with systems that directly impact exploration and combat.[/p][p]Key additions include:[/p]
  • [p]Dynamic storms and wind systems[/p]
  • [p]New enemy types[/p]
  • [p]Airship Tier 3 parts[/p]
  • [p]A new boss[/p]
  • [p]Heron’s Malice[/p]
[p]This expansion pushes airship progression forward and introduces new threats that challenge how you navigate and survive.[/p][p][/p][h3]Summer Expansion[/h3][p][/p][p]The Summer Expansion is our largest planned content update for 2026 and significantly expands the world and progression systems.[/p][p]This phase focuses on exploration depth and player identity.[/p][p]Planned features include:[/p]
  • [p]A brand new biome[/p]
  • [p]Caves and dungeons to explore[/p]
  • [p]A new playable class: the Pilot[/p]
  • [p]Deeper player customization[/p]
  • [p]New enemy tank units[/p]
[p]This expansion is intended to open up new playstyles, environments, and long-term goals within the world of Echoes of Elysium.[/p][p][/p][h3]Ongoing Updates Throughout Early Access[/h3][p][/p][p]Alongside these major milestones, Echoes of Elysium will continue to receive regular updates between expansions.[/p][p]Ongoing improvements include:[/p]
  • [p]New airship pieces added monthly[/p]
  • [p]Airship abilities[/p]
  • [p]New weapons[/p]
  • [p]UI improvements[/p]
  • [p]Control remapping[/p]
  • [p]Terrain and performance optimizations[/p]
[p]As always, priorities may shift based on feedback, performance data, and what the community tells us matters most.[/p][p]Early Access gives us the flexibility to adapt, improve, and grow the game together, and this roadmap represents the direction we are committed to building toward with you.[/p][p][/p][h2]Behold! The Early Access Goat Index[/h2][p][/p][p]We want to be fully transparent about where Echoes of Elysium is today, which is why we openly share how each core system is progressing, in our eyes, as we build toward our full vision. Early Access is for players who enjoy being part of that journey, seeing systems evolve, and helping shape what comes next. If you typically prefer fully-polished, feature-complete experiences, we humbly recommend waiting a bit longer before jumping in.[/p][p][/p][h2]Airship PC Giveaway Entries Closed[/h2][p]Entries for the Airship PC Giveaway are now closed.[/p][p]Thank you to everyone who participated and helped spread the word. We will be announcing draw details and next steps in the coming days, so keep an eye on our official channels.[/p][p] We’ll find the most exciting way we can to announce our winner in the near future![/p][p][/p][h2]Join the Community on Discord![/h2][p]If you want to be part of the conversation, help shape the future of Echoes of Elysium, or just hang out with fellow airship captains, we would love to have you in our Discord.[/p][p]That is where we share updates first, gather feedback, answer questions, and involve the community directly in development decisions.[/p][p]✨Join here: discord.gg/loricgames[/p][p][/p][p]Thank you again for being here at the start of this journey. We cannot wait to see what you build, explore, and discover in the skies.[/p][p]See you in Elysium![/p][p]-Team Loric[/p]