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Upcoming Plans

Greetings, Royals!

The playtest for Kingsgrave is over, and we’re ready to announce some changes based on your feedback.



Firstly, we want to thank you for the support, activity, and patience you showed during the playtest, as well as the ideas you shared with us. We have carefully reviewed everything and made a plan for the upcoming changes to the next build. Here are some of the them we’ve been starting to implement into Kingsgrave:
  • Repositioning puzzle elements. All crucial riddles essential for the main storyline will now be placed in the surrounding territories and won’t be scattered across the entire map.
  • Making complex riddles optional, eliminating frustration and allowing a smoother progression through the plot.
  • Introducing more dialogues for NPCs (similar to the Cartographer) who will impart pieces of the story, immersing the player in the world’s lore.
  • Providing more detailed descriptions for weaponry and buildings so that players can make informed decisions on resource spending and understand the bonuses they will receive.
  • Highlighting interaction objects and collectibles will be available as a basic skill.
  • Rebalancing the amount of resources at the beginning of the game to prevent player frustration if they miss some.
  • Adding a visual effect to the location torch when the area is cleared.
  • Implementing a visual transformation of lands cleared from darkness.
  • Increasing the hitboxes for the weapon.
  • Widening the bridges to prevent characters from getting stuck.
  • Reworking sound and visual effects for a more immersive experience.
  • Changing the position of some puzzles.
  • Refining the main menu and death/pause windows.
  • Enhancing the options menu and other UI elements.

You will soon be able to try out all these changes and more in the demo, which will be a part of the Steam Next Fest next month. Thank you for your participation and support!

https://store.steampowered.com/app/2644360/Kingsgrave