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Global Magnates: Shipping Tycoon News

September 28 Patch Update – Sandbox Crash Fix

[p](ver 1.0.0.724)[/p]
  1. [p]Modified mission display to provide clearer objectives in Campaign Mode, with the option to skip certain missions.[/p]
  2. [p]Added active industry acquisitions to improve parts of the gameplay experience.[/p]
  3. [p]Fixed a crash in Sandbox Mode that could occur during longer play sessions when there are many rival companies.
    (Note: Existing saved games in Sandbox Mode where this bug was previously encountered may still crash for now. Our dev team is working hard on a permanent fix.)[/p]

Future Update Roadmap Announced!

[p]Now that we've christened 🍾🚒 our launch, we wanted to share with you the plans of our future route![/p][p]Expansions, a modding toolkit, multimodal transport, and much more are on the horizon for Global Magnates.[/p][p][/p][p][/p][p][/p][p]Stay tuned, Magnates 🌍[/p]

September 26 Patch Update – Crash Fixes

[p](ver 1.0.0.716)[/p][p]1. Fixed an issue where abnormal memory growth could cause the game to freeze.[/p][p]2. Added new localization languages: Russian, French.[/p][p]3. Corrected localization errors: wrong quest descriptions, non-clickable link texts.[/p][p]4. The new version supports 2.5K and 4K ultrawide resolutions (2560Γ—1600, 5120Γ—2160).[/p]

September 25 Patch Update

  1. [p]Fixed an issue in the Spanish language where tech values were abnormal, causing ship prices and build times to be 0 after research.[/p]
  2. [p]Fixed an issue where canceling a ship in the shipyard could also cancel one already under construction.[/p]
  3. [p]Tech UI: Added hover tooltips to show full description text.[/p]
  4. [p]Fixed an issue where limited-time port mission rewards displayed as 0.[/p]
  5. [p]Minor bug fixes.[/p]

September 24 Patch Update

[p]Fixed some minor issues.[/p]