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Global Magnates: Shipping Tycoon News

November 12 Patch Update

[p]Fixed some minor issues.[/p]

Aquila Interactive - Moderator Program, Apply Now!

[p]Do you, yes YOU 🫵 have what it takes to be a moderator?[/p][p][/p][p]As a moderator, you’ll play a vital role in shaping a welcoming, positive, and engaging environment for our players. You’ll help bridge the gap between the community and proudly represent Aquila’s values to a global audience.[/p][p][/p][p]We’re looking for trusted community members who will volunteer to help maintain our channels. We hope that’s you![/p][p][/p][p]Apply now: [/p][p]https://aquila.now/modapplication[/p][p][/p][p][/p][p]There is no time limit to apply, but we'll start picking moderators in the coming weeks.[/p]

October 11 Patch Update

[p]v1.0.0.730[/p][p]- Fixed an issue where excessive in-game years could cause save files to overload and freeze when loading.[/p][p]- Performance optimization: limited the number of in-game messages — up to 100 in total, with a maximum retention period of 3 in-game years.[/p][p][/p]

October 9 Patch Update

[p]v1.0.0.726[/p][p]Fixed two achievements that couldn't be completed: Centennial Company, Industrial Magnate[/p]

September 29 Patch Update – Experience Optimizations

[p]v1.0.0.725[/p]
  1. [p]Fixed an issue where ship names still displayed as the base version after researching upgraded ships.[/p]
  2. [p]Fixed an issue where the purchase button could not be clicked after triggering an industry auction.[/p]
  3. [p]Fixed an issue where setting the allocation to export warehouses to 0 in industry cargo distribution would stop production.[/p]
  4. [p]Fixed an issue where industry warehouse values could become negative.[/p]
  5. [p]Fixed an issue where events to purchase tech points could still trigger after all technologies had been researched.[/p]
  6. [p]Optimized extra memory overhead.[/p]