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Eldritch Climb: A Cursed Ascent News

Hotfix Patch - v0.3.6.1

[p]Here's a small patch with a couple bugs we caught a little too late. Happy climbing![/p][p][/p][h2]Bug Fixes[/h2]
  • [p]Level music would not start correctly when restarting a run from pause or game over menus.[/p]
  • [p]Far away enemies that die to other hazards no longer give Eyes or shake the camera.[/p]
  • [p]Flying enemies are no longer launched away after colliding with the player.[/p]
  • [p]Rune display on HUD should now appear correctly when a timed effect is active.[/p]

Patch 0.3.6.0

[p]Hi Climbers! Here's a juicy update with a ton of changes and fixes as we get closer to our first content update very soon.

The biggest change you will notice is that the game should look sharper now, we worked closely with our art director to improve contrast and legibility of all levels. Everything should be clearer and brighter. [/p][p][/p][h3]BALANCE & GAMEPLAY CHANGES[/h3]
  • [p]Improved visuals and legibility[/p]
  • [p]Retry button added on Game Over[/p]
  • [p]New climber animations[/p]
  • [p]Speedrun timer added on options menu[/p]
  • [p]Lootable corpses have a new look![/p]
  • [p]Items can now be bought during runs[/p]
[h3]BUG FIXES[/h3]
  • [p]Goat enemy didn't always charged when seeing the player[/p]
  • [p]Golem boss invulnerability duration was fixed[/p]
  • [p]Parallax backgrounds no longer snap weirdly when climbing[/p]
  • [p]Fixed sorting problems on levels[/p]
  • [p]Many chunks with navigation problems were fixed[/p]
[p]That's all for now thanks for playing and remember you can send us feedback directly from the game by pressing F11.[/p]

Eldritch Climb joins the Winter Sale

[p]Temperature is coming down at the Mountain… Like our prices! The Holiday’s Spirits got a hold of us, so we thought, why not spread the joy of gaming by offering an astounding 15% percent off our game? [/p][p][/p][p]If you have the demo and were waiting for your opportunity to try our roguelike climbing adventure, this is your chance! Same applies if this is your first time stumbling upon our game! [/p][p][/p][p]Come, come, the Eldritch Horrors await with an amazing discount![/p]

Patch 0.3.5.2

[p]Hello there climbers! Thanks to all your feedback and suggestions to keep improving our game! Here's what changed in this version. Most changes were made to improve the Temple level as well as the Temple's boss which was pretty unfair if you didn't make it with a ranged item.[/p][p] [/p][h3]BALANCE & GAMEPLAY CHANGES[/h3]
  • [p]Changed the second boss' behavior so that the spikes on its hands hide during some animations to make it easier to approach it.[/p]
  • [p]Enemies can now randomly change to a higher Eye Phase to give you a taste of higher difficulties and keep you on your toes.[/p]
  • [p]We made explicit the rarity of the items by changing the color of its glow when you find them.[/p]
  • [p]Adjusted drop rates for each rarity as well as the cost of renting items from Eliza on the Base.[/p]
  • [p]Adjusted Drone enemy speed and frequency of attacks in every phase.[/p]
  • [p]Adjusted Crying Soul enemy to make it able to fly since phase 1.[/p]
  • [p]Improved font legibility on Codex,[/p][p][/p]
[h3]BUG FIXES[/h3]
  • [p]Fixed bug where Danforth could get stuck holding something when defeating the Mountain's Boss.[/p]
  • [p]Fixed bug where Crying Souls could sometimes appear between walls.[/p]
  • [p]Fixed some level chunks where two enemies would appear on top each other.[/p]
  • [p]Fixed level chunks where some contraptions in level 2 would not activate correctly.[/p]
  • [p]Fixed walls on temple, this could cause some levels to be impossible to progress through without mobility items.[/p]
[p]That's all for now thanks for playing and remember you can send us feedback directly from the game by pressing F11.[/p]

Version 0.3.5.1 Patch Notes

Here's what changed on this version
[h2]Bugfixes[/h2]
  • [p]Fixed bug where Mr. Hood would open a debug menu at the Base (oops)[/p]
  • [p]Fixed bug where Remi woudn't trigger a dialogue at the Base[/p]
  • [p]Fixed bug where Mr. Hood would sometimes not accept the item you had equipped to unlock the Temple shortcut.[/p]
[h2]QoL[/h2]
  • [p]Added a tutorial popup to clarify how the shortcut system works.[/p]
  • [p]Reduced time required to look up or down.[/p]
  • [p]Updated some dialogues in tutorial.[/p]
[h2]Balancing[/h2]
  • [p]Adjusted Golem boss fight to make it a little less punishing.[/p]
[p][/p]