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Patch 0.13 - Controls and Balance

A little followup on Saturday's big 0.12 patch. Some balance adjustments based on community feedback, finally fixed the Gamepad trigger issues, and a couple other issues.

I'll probably release another update to polish up the Infested Pyromancer and final boss, Polymaw a bit more, and update some sounds, but I am now fully immersed in the meta upgrade systems for patch 0.15.

[h3]Gamepad Control[/h3]
  • Left and Right Trigger rebinds now available


[h3]Balance[/h3]
  • Qrystles (Diamond, armored enemies) can no longer be frozen while invulnerable to damage
  • Burden of Many - The mini portals now charge a little faster, and lose charge at half their previous speed
  • Sacrifice Vitality - Now reads: "Lose 10/12/14 health. This can not bring you below 1 health."
Infested Pyromancer Boss Updates
  • Higher threshold for damage before teleporting away
  • Fewer mortar attacks before reappearing, and the mortars are a bit faster
Polymaw (Final Boss) Updates
  • (Base Form) Slightly more health
  • (Final Form) Slightly less health
  • (Base Form) Slightly fewer spike mortars fired per state activation
  • (Base and Final Form) Higher threshold for damage before becoming invulnerable


[h3]Bugs[/h3]
  • High Beams Achievement will now properly trigger.
  • Polymaw (Final Boss) will always be forced back onto the battlefield at the end of his tornado and spike mortar attacks, even if he wanders off screen like a complete and utter fool
  • Fixed a bug with mouse controls that could cause menu selection in the Controls menu to become desynced/misaligned