Patch 0.13 - Controls and Balance
A little followup on Saturday's big 0.12 patch. Some balance adjustments based on community feedback, finally fixed the Gamepad trigger issues, and a couple other issues.
I'll probably release another update to polish up the Infested Pyromancer and final boss, Polymaw a bit more, and update some sounds, but I am now fully immersed in the meta upgrade systems for patch 0.15.
[h3]Gamepad Control[/h3]
[h3]Balance[/h3]
[h3]Bugs[/h3]
I'll probably release another update to polish up the Infested Pyromancer and final boss, Polymaw a bit more, and update some sounds, but I am now fully immersed in the meta upgrade systems for patch 0.15.
[h3]Gamepad Control[/h3]
- Left and Right Trigger rebinds now available
[h3]Balance[/h3]
- Qrystles (Diamond, armored enemies) can no longer be frozen while invulnerable to damage
- Burden of Many - The mini portals now charge a little faster, and lose charge at half their previous speed
- Sacrifice Vitality - Now reads: "Lose 10/12/14 health. This can not bring you below 1 health."
- Higher threshold for damage before teleporting away
- Fewer mortar attacks before reappearing, and the mortars are a bit faster
- (Base Form) Slightly more health
- (Final Form) Slightly less health
- (Base Form) Slightly fewer spike mortars fired per state activation
- (Base and Final Form) Higher threshold for damage before becoming invulnerable
[h3]Bugs[/h3]
- High Beams Achievement will now properly trigger.
- Polymaw (Final Boss) will always be forced back onto the battlefield at the end of his tornado and spike mortar attacks, even if he wanders off screen like a complete and utter fool
- Fixed a bug with mouse controls that could cause menu selection in the Controls menu to become desynced/misaligned