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Patch Preview 0.12

The response to patch 0.11 has been wonderful, and I've been happy to hear from so many people that the game is really clicking with them now, and it's highly motivating to get more content into your hands!

Patch 0.12 will be the last patch before the big (really big) Meta Upgrades patch, so I wanted to make sure it had a bunch of new stuff to play with while you wait for that.

The exact details are still in flux as I work through many of these changes, so I'll save the full patch notes for release, but here's roughly what to expect later this week.



Key Features:
  • 2 new tier 1 bosses can show up at the first boss fight on level 3
  • A number of new boons have been added to help round out the Rune type upgrades (with many more to come)
  • The previously teased burdens will be making their way into the game, alongside a couple more
  • A small infusion of new achievements to give you some extra goals to work toward
  • A bunch of requested User Interface updates have been added for combat, shopping, and burden selection


Pictured: UI updates show the current enemy count, a new icon and timer for your innate ability (for those that have trouble seeing the swirling orb), and when auto-aim is active a current targeting mode icon.

That's it for now, but the patch will arrive later this week! If you're enjoying your time in the game, please leave a positive review. Early positive buzz can only help this game grow!