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Patch 0.70

Patch 0.70 touches on a lot of issues and features I've wanted to get to, but haven't yet been able to prioritize. And thanks to some incredibly detailed bug reporting on the Discord (here: https://discord.gg/YbdSHs58m9) I've been able to squash dozens of bugs that I either hadn't been able to track down, didn't know existed, or were recently introduced when I made other systems changes in other patches.

Patch 0.80 will bring a number of updates to the Arena mode, and certain rings in arena. But these patch notes are long already, so I'll detail all of that when it actually matters. Onto the notes!

[h3]Full Patch Notes:[/h3]

New Boss
  • Infested Cryomancer: A more dangerous variant of the Infested Pyromancer now shows up in their place in Delve 2.


Quality of Life Updates
  • Options and Controls now save locally and not in the cloud. This is for smoother transitions between multiple machines (such as Desktop and Steam Deck). Allowing each to maintain its own local resolution and control config. Your options and controls will be reset 1 final (hopefully) time.
  • Support and detection of multiple controllers. You can now switch between connected gamepads during gameplay.
  • Added an AZERTY layout option for movement controls (QZSD)
  • You can now view your inventory at the end of the game
  • The game should no longer immediately skip the post-game screen if you are holding the button to confirm when it pops up
  • Made it possible to reactivate the Electromancer's Theurgic with the attack toggle button
  • Auto-Aim will now attempt to focus the guards surrounding the Qrystle Queen boss before the boss, when targeting highest threat enemies
  • Crystal Construct's targeting function should run faster on slower computers


Balance
  • Bosses
    - Infested Pyromancer: Now only shows up on Delve difficulty 0/1
    - Infested Cryomancer: New boss shows up on Delve Difficulty 2
    - Qrystle Queen: Now only shows up on Delve Difficulty 3
  • Frost Bomb
    - Cold Open: Now triggers only 1 frost bomb when you recharge your staff even if your frost bombs have gained bonus targets. Text has been updated to match.
  • Innatrix
    - Swirling Salvo: Trigger your staff attack in 2 random directions when you activate your innate ability. No longer a signature boon.
    - Sacrosanct: When you activate your innate ability, gain +1 second of invulnerability. 6 second recharge.
    - Deja Yu: Now a signature Boon
  • Surging Sphere
    - Zap Dash: Every 6th sphere you collect, become invulnerable and move 50% faster for the duration.
  • Hibernation Curse
    - +2% freeze chance (5% > 7%)
  • Snow Pack Charm
    - Freeze duration is now 1 second, down from 2


Text Updates
  • Tome of Snow Cone now correctly states that it deals 15 damage to enemies
  • Jolting Javeline Staff now states the recharge time and number of charges
  • Scattershock Staff now states the recharge time and number of charges
  • Scattershock Staff now states the recharge time
  • Tag Toteam now states that it has a 25% chance to trigger
  • When playing in arena, the text indicating future boon cost increases no longer shows up as it does not apply in arena
  • The text for Deja Yu now stats "triggered when you activate your innate" instead of "when you use your innate" because there are some effects that trigger when your innate ends that are not copied by Deja Yu.
  • The text for Combusting Rune now says "when your innate ability ends" instead of "when your innate ability finishes" to be consistent with the Recursion Boon in the same talent tree
  • Fixed a typo in the Farlight boon description
  • Sacrifice Proficiency now correctly states that it also affects rings
  • The Electromancer's equipment texts have been updated in the inventory to match the changes made in recent balance updates
  • The Burden of Hunger now correctly states that Hunger Damage is not blocked by invulnerability.

Bug Fixes
  • Ring of Rerolls will no longer increase the reroll cost on your free reroll
  • Fixed the scaling data for Burden of Ruins. Crystals will be easier to destroy at lower levels, and the correct number of required crystals will spawn at all levels.
  • Fixed a misalignment of options and cursor when using mouse controls in the vfx options menu over the color settings
  • The Targeting curse will now properly apply the bonus rune targets and reduce beam targets
  • Thunderbird's Feather will no longer affect Will-o-Wisps
  • Ring of Shoving should now pull the correct stats when knocking enemies back
  • Fixed an issue with the Energy Rations boon in the Long Shock tree that would cause your staff recharge to become stuck if it triggered on your last staff charge
  • North Pole now correctly deals the stated 25 damage, up from 15.
  • Fixed a bug with the Hail Storm boon in the Frost Bomb tree that could prevent it from triggering if another bolt type attack wasn't happening at the same time
  • Fixed a bug that was causing Tag Toteam to trigger 100% of the time instead of 10%, but then raised the chance to 25%.
  • Crystal Construct beams now correctly deal 25 damage, up from 20
  • Fixed a bug that would prevent text descriptions from updating in real time when changing Control options
  • Fixed a bug that would allow the Snypyr (armored totem style enemies) to slide around from knockback and collisions when they should remain in place.
  • Fixed a bug that would prevent further uses of the Overcharge innate ability if you equipped the Overcharger boon from the Recharge talent tree
  • Fixed a bug with Beserking Curse that could cause move speed conflicts with other boons
  • Fixed a bug that could cause the Electromancer's Lightspeed innate to move inconsistent distances
  • Power up meters in arena will now properly align with the bottom of the UI elements in the top left when entering/exiting the shop
  • Fixed a bug that prevented Ring of Ramping from counting affected Fire Line targets
  • Fixed a bug that caused Ring of Ramping to overcount affected targets of Snow Cone
  • Fixed a bug that was preventing Shatterglass curse from increasing incoming player damage
  • Fixed a bug that would prevent some curses from applying their modifiers to abilities that were previously equipped (they would still apply their effects to abilities equipped after)
    - Affected: Rayfocus, Light Bend, Coldlight Curse, Firelight Curse, Shocklight Curse, Spreadlight Curse, Winter's Curse, Chilling Curse, Blazing Curse, Runeburn Curse, Focus Pyre, Long Fuse, Short Circuit, Targeting, Runefocus, Phantomshock, Beastmaster, Hasty Summoning, Broadbrief Curse
  • Fixed a bug that would cause the title to be printed twice instead of the boon description, if the first boon you selected in a talent tree was the center one
  • The talent tree in your inventory will now correctly reset when selecting equipped items (as they do not have talents)
  • Tome of Snow Cone's freeze duration is now correctly lasting the full 2.5 seconds
  • Hibernation Curse will no longer run multiple times when each enemy spawns
  • Effects that could modify your health at the exact end of a level will now update your health bar immediately
  • Fixed a bug that allowed enemy bolts to bypass invulnerability effects
  • Light Flurry boon's freeze chance is now correctly triggering with a 35%
  • Cryomancer's Theurgic abilities are now properly receiving the freeze tag, allowing them to benefit from freeze ability modifiers
  • Fixed a bug with the Infested Pyromancer that would prevent their swipe attack from creating bullets if they were near the boundaries of the battlefield