Patch 0.15
Patch 0.15 ended up being too large for just one patch, so more content is on the way in the not too distant future, but I wanted to get this update out before March was over. I'll be waiting to see about balance and bugs in the new difficulty mode before adding the achievements for that, but they are coming. You can also expect that a lot of the new ring and equipment abilities will be getting updated sounds and visuals in subsequent patches.
As things progress, I'm getting a pretty good idea of what my content roadmap will look like all the way to 1.0, and how long that will take. When I first release a game in Early Access, I have a base idea of what i'll do to complete the game regardless of sales, and that's why I start small and try not to over promise. I can then look at sales and reception and let that determine which of my "dream features" or "bonus content" to add into my development roadmap.
There is a lot I'd love to do with Boons & Burdens, but its success will determine just how many of my dream features I can add. It's doing pretty well right now, so the future is pretty bright, but how bright is yet to be seen.
As always, if you're enjoying the game, and want to see it grow into something even greater, please leave a positive review. It's a big help!
[h3]For the more immediate future, here's a bit of what you can expect in upcoming patches, in roughly this order:[/h3]
Oh, and a "Confirm Surrender" pop-up will be coming in the next patch too.
[h3]Key Features of patch 0.15[/h3]
Rings
Alternate Equipment
Difficulty Level 2: Hard Mode
Balance
QoL
Bugs
As things progress, I'm getting a pretty good idea of what my content roadmap will look like all the way to 1.0, and how long that will take. When I first release a game in Early Access, I have a base idea of what i'll do to complete the game regardless of sales, and that's why I start small and try not to over promise. I can then look at sales and reception and let that determine which of my "dream features" or "bonus content" to add into my development roadmap.
There is a lot I'd love to do with Boons & Burdens, but its success will determine just how many of my dream features I can add. It's doing pretty well right now, so the future is pretty bright, but how bright is yet to be seen.
As always, if you're enjoying the game, and want to see it grow into something even greater, please leave a positive review. It's a big help!
[h3]For the more immediate future, here's a bit of what you can expect in upcoming patches, in roughly this order:[/h3]
- Potion powerups
- A new game mode, and new achievements
- A large polish patch: updated visual and sound effects, optimization, balance changes
- A new playable class: With alternate equipment, unique boons, achievements, etc.
- New boons, burdens
- Difficulty 3
Oh, and a "Confirm Surrender" pop-up will be coming in the next patch too.
[h3]Key Features of patch 0.15[/h3]
- 30 unlockable rings that can be equipped and upgraded
- Alternate unlockable equipment for both classes
- Hard Difficulty (level 2) with 4 new enemy types
Rings
- 30 rings divided into 5 categories
- 5 rings can be equipped total
- 2 rings can be equipped max from any category
- Rings earn experience while equipped and can be upgraded once when their experience bar is full

Alternate Equipment
- Each class has 4 new items that can be unlocked and equipped
- These function more like sidegrades than upgrades, allowing you to customize your playstyle a bit
- Not designed to be major alterations to the class's core playstyle so as not to encroach on future class archetypes.
- Unlocked with achievements, not infernicite

Difficulty Level 2: Hard Mode
- Unlocked when you achieve victory the first time
- More enemies, faster spawns
- Bosses have more difficult attack patterns
- 4 new enemy types only found in Hard difficulty
- 1 new medium enemy
- 1 new hard enemy
- 2 elite enemies: These are like boss rejects. Powerful for basic enemy types, but much weaker than their boss counterparts.
- More punishing if you ignore the threat clock and take too long
Balance
- The Pyro now gains invulnerability for the full duration of his Fire Giant's Horn Theurgic ability.
- The Cryomancer's base Theurgic freezes enemies for 1 more second. Note: The text previously said it froze enemies for 6 seconds, but was only freezing enemies for 4 seconds. It now freezes enemies for 5 seconds.
- The spinning enemies around the Qrystle Queen boss had their health reduced by 15
- Steadyshot Cursed Boon: This is now a 25% damage increase for staff bolts instead of a flat 5 damage.
- Psychic Splitter: Now has a brief recharge period of 1.5 seconds, bolts created by it now do damage based on a % of the bolt that hit it
- Shadow Chant: Now also instantly resets any recharge time left when empowering the next trigger
- Psyche Up: New effect: Psychic splitter now only changes directions when you recharge your staff. Still grants +2 staff charges.
- Sacrifice Lethality: Now reduces damage by 2/3/4 down from 4/6/8
QoL
- Adjusted a number of texts in the equipment menu to accurately reflect current stats
- Any time you're invulnerable a small timer will appear above your head. Note: This will eventually be updated to be more accurate (only shows whole seconds), and will be coupled with additional effects, but works well enough for now.
Bugs
- Fixed a bug that was causing achievements not to save locally. Note: This was not affecting steam achievement unlocks