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  3. Patch 0.16

Patch 0.16

Been listening to the feedback, planning a few changes, and fixing reported bugs. Patch 0.15 was a huge undertaking, and changed a lot of underlying systems to make my ability systems more robust. I was bound to miss a few things in testing, so I appreciate all the help (and enthusiasm).

Patch 0.20 is the next big milestone and is quite close to being ready. I originally was going to skip straight to 0.20 and combine 0.15 and 0.20 into one mega patch, but it proved to be too much at once. With it comes new achievements and a new game mode. The new mode will actually make it faster to get Infernicite, which is why I wasn't too aggressive with reducing unlock costs, but I'll keep my eye on things, and continue to listen to feedback, and if the cost still needs to come down, I'm not opposed.

There's a few more reported bugs to fix yet, but I thought I'd get this one out now, before I sleep.

Note: The new mode is actually partially in this build (but not playable), and while I did full playthrough tests of the classic mode to make sure I didn't break anything, let me know if you come across any weird bugs related to round changes, game over, and new games.

[h3]Patch Notes[/h3]

Balance
  • Fireline's recharge time has been reduced by 0.5 seconds
  • Fireline will now collect gems in range during the dash
  • Flamespitter now has 9 (-2) max charges, but creates 1 more bolt per charge, and deals 8 (+2) damage per bolt to the first target hit (Note: the tooltip previously incorrectly indicated it had 12 max charges)


Quality of Life
  • The new shield health counter that shows up with rings that give shields now has a shield icon to make it more obvious what it is. Note: More interesting visuals are coming in a future polish patch, but figured this would be better for now.


Bugs
  • Fixed a bug that was leaving some spaces blank on the Top Boons post-game list
  • Fixed an issue that would prevent innate icons from switching to the correct class when changing classes, until restart
  • Fixed an issue that would prevent the Innate icons from changing to the correct equipped Innate ability
  • Fixed a bug causing Fire Line to incorrectly apply burn too many times
  • Fixed a bug causing Pyro's Theurgic Meter to reset between rounds
  • Fixed a bug that caused the game timer to continue to count while paused
  • The ring highlighter will now properly reapper when switching from the side bar to the ring menu without needing to change ring selection
  • Fixed a bug with pyro's Giant's Heart Theurgic ability that would prevent it from healing after other boons were purchased
  • Fixed a bug with pyro's Giant's Horn Theurgic that would make a debug UI element visible
  • Fixed a bug that would cause the Pyro's Flamespitter staff to be visible during his Theurgic ability animation