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Patch 0.21

The first of several smaller polish patches coming over the next couple of weeks. This first patch is just fixing a pile of bugs, lingering and new. The next couple of patches will bring audio, visual, balance, and quality of life changes as I smooth out the rough edges, and prepare for the next chapter of new content in Early Access.

Bug Fixes:
  • When swapping between classes, equipped rings of the previous class will no longer remain on
  • Ring counts will now properly update to the currently selected class when switching classes
  • Ring of Lore should no longer cause problems with rerolls in Arena
  • Upgrade Beacons will no longer have a chance to show duplicate boons if a boon is locked from a previous level up event
  • You can no longer lock a signature boon, buy the other signature boon, then reroll and buy the first locked signature, allowing you to buy both signatures in a single talent tree.
  • The wizard sprite will no longer run in place if you run directly to the portal and select a game mode in the main menu
  • Totem of Haste radius is no longer dimmed by the new radius visual changes in patch 0.20, making it easier to see
  • Sacrifice Space should no longer incorrectly increase Arcane Mine radius effects in addition to the intended Phantom radius
  • Rapid tapping the purchase button in Arena will no longer trigger an "invalid selection" effect or sound, and will no longer have a chance to cause the menu to get stuck open.
  • The invulnerable timer will now appear over the Fire Giant's head instead of stuck on his face
  • You should no longer need to press continue twice at the end of the game to return to the main menu