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Patch 0.80

Well, here we are. The last major patch before the gargantuan 1.0 update (more on that in another post very soon). This patch does for Arena what a recent patch did for Delve, adding more content, variety, balance, and polish to the mode.

I've also managed to fix just about every reported bug I can find at this point, with another long list of updates at the bottom of these notes. This includes a couple changes that will further improve late game stability and performance. Oh, and after a couple of changes, we're now Steam Deck Verified!

Things are going to be pretty quiet for a little while, as I work on the 1.0 update and everything that will add to the game. If you want to spoil what's coming, you can opt into the steam beta with the password: catmanapplebro. I'll be updating that branch in the coming weeks, likely a couple of times at least, before the full release, but the main branch will not see any updates until that patch is complete.

[h3]Patch 0.80 Notes[/h3]

Arena Difficulty 2 has been added
  • Includes more difficult versions of Arena combat events
  • Includes new combat events that only appear on Arena Difficulty 2
  • Includes 2 new enemy types that only appear in Arena Difficulty 2
  • Includes new enemy types from Delve difficulties 2 and 3
  • Has increased enemy scaling


Ring Updates for Arena: Because the game modes have significant differences, some rings require distinct powers between the modes. Previously, only a small handful of rings had their abilities adapted for Arena.These updates complete the necessary Arena-based ring updates (and do not apply to Delve).
  • Ring of Choice: The mastered Ring of Choice now grants 2 extra boon choices (+1) on the first roll each time you earn an upgrade.
  • Ring of Rerolls: Now grants an extra free reroll every 3rd time you earn an upgrade. When mastered, grants an extra reroll every time you earn an upgrade.
  • Ring of Blood Money: After earning an upgrade, drains 4 health and spawns 30 gems, if you're above 80 health. The mastered version spawns 50 gems, and only drains 3 health.
  • Ring of Support: Now spawns a chest every 15 damage you take without limit to the number of chests. The mastered ring spawns a chest every 10 damage.
  • Ring of Divine Inspiration: The mastered version of this ring spawns 7 theurgic gems when an upgrade beacon activates.
  • Ring of Self-serving: This ring now heals you for 5 upon leveling up, if you're below 80 health. This effect can trigger 4 times per game. The mastered version restores +2 health, and can trigger 5 times per game.
  • Ring of Bargains: Now spawns 1 extra upgrade beacon after 5 minutes once no other beacons are on the battlefield. The mastered version repeats this after 10 minutes.


QoL
  • In the Ring menu, the button for ring text that previously said "Classic" now says "Delve"
  • The Thunderbird's Feather theurgic text now shows the correct damage


Balance
  • The first upgrade beacon in Arena now appears after 1.5 minutes (down from 2.5 minutes), and subsequent beacons spawn 2 minutes after the last was activated (down from 2.5 minutes).
  • Parting Gift Boon: No longer triggers during boss fights.
  • Mini Slimes that spawn from larger slimes no longer drop gems


Bug Fixes
  • Memory Leaks that could cause late game instability have been identified and fixed
  • When attempting to surrender from the first burden menu in Delve, the correct menu and function will now be available
  • Pyromancer's Giant's Heart will no longer be able to count other runes toward healing in rare circumstances
  • The Pyromancer's "Heat Wave" boon will no longer interfere with other upgrades, causing weird outcomes and interactions (including with theurgic abilities, such as Giant's Heart)
  • The Ring of Lore should always offer a cursed boon in Arena now.
  • Should no longer be possible to open the pause menu while the game continues on when using mouse and keyboard
  • Fixed a bug that could allow a user to pause during a tutorial tip popup, causing the tooltip to become stuck on the screen
  • The Pyromancer's equips now properly receive the burn tag and can benefit from burn upgrade modifiers
  • Sacrifice Destinations should no longer add extra destinations after it resolves
  • The inventory should now show the correct text at all times when viewing rings
  • Ring of Delayed Gratification will no longer heal during pause or in a menu
  • Ring of Cataclysms should now adapt its range to the current portal radius when dealing damage
  • Ring of Blood Money will no longer apply before the first round
  • Ring of Blood Money now correctly states that it costs 4 health instead of 5
  • Ring of Self Serving will no longer heal twice when selecting that option in the Burden menu with mouse controls
  • Ring of Shining will now properly scale with beam-type modifiers
  • Ring of Delayed Graitification should now always trigger the correct number of times
  • Ring of Support properly resets its damage count after spawning a chest
  • Fixed a bug that would prevent synergy tags from updating when using mouse controls in specific instances