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Boons & Burdens News

Hotfix 0.30c

  • Fixed a bug with the Electromancer's Overcharge innate that could cause your staff to get stuck in a perpetual reload state when pressed at the right (wrong?) time
  • Fixed a bug that would cause the boon lock icon to appear in the burden menu

Hotfix 0.30b

  • Removed a debug event that was causing the Zap to It and Lightning Lord achievements to reset.

Hotfix 0.30a

  • Fixed an issue that would only allow players to navigate to the new character with keyboard or gamepad and not the mouse


I'm also aware of the bug that makes the boon lock icon show up in the burden menu (it doesn't affect anything). I'll push out a fix for that tomorrow.

The Electromancer Update

Stick a fork in it, because the Electromancer update is done! Or maybe don't because you might get electrocuted. I'm not here to science though, so let's talk about the game!

This is a big update, because it touches basically every other part of the game with a variety of content, assets, and a new status effect. But what's important to know is that it's only part of the picture. There are a ton of additional upgrades planned, and changes to older upgrades that will further integrate the new character and open even more synergy opportunities. I'll be adding those as soon as possible, but there's still plenty to do now, and some really fun playstyles to try out (IMO, but I'm biased).

And before I jump in and list everything out, if you've been having significant frame drops even in the main menu, today's update might help with that.

[h3]What's New: The Short Version[/h3]
  • The Electromancer class
  • 4 base items
  • 4 unlockable items
  • 4 achievements to unlock said items
  • 14 new boons across 2 talent trees unique to the Electromancer
  • A new "Static" status effect, applied by Electric upgrades (more to come!)
  • 400000 bug fixes (might be exaggerating)


[h3]What's New: The Long Version[/h3]

The Electromancer
  • A rapid-fire, rapid movement style hero all about spamming abilities on as many targets as possible. This is a hero that actually get stronger the more enemies there are (to a point). But utilizing their active abilities as efficiently as possible will determine if you live or die in the late game.


Electromancer Talent Trees
  • Surging Sphere: A collectible item that empowers you in a variety of ways, including dealing aoe damage to nearby enemies.
  • Jitterbug: A new summon directly tied to the Static status effect. Follows your targeter to stay close to their prey.


Achievements
  • Zap to It: Reactivate your Lightspeed innate ability and return to your original position 50 times in a single game.
  • Jump Start: Trigger the static detonation effect 4 times within the first 1 minute of combat in either game mode.
  • Lightning Lord: Trigger 60 lightning strikes with the Thunderbird's Talon in a single game.
  • Veni Vidi Vici Volti: Achieve victory in either mode with the Electromancer.


Bug Fixes
  • Fixed a bug that could cause the scrolling camera to significantly reduce the framerate on certain monitors and hardware configurations
  • Fixed an issue that would cause certain effects to teleport to weird places, such as back to the player (Snow Cone)
  • Theurgic ability activation should properly stop time during animation if triggered right after a level up in Arena
  • Fixed an issue that could cause the first button press in the boon shop to be ignored
  • Burden of Constraint will now properly deal damage if selected before level 4 (oddly specific, I know)
  • Fixed an issue where cancelling out of the game mode menu and then reopening it could require an extra directional button press to change the mode setting
  • Cursed boons should no longer have the possibility to show up in the shop if already purchased
  • Phantoms should always have an AOE indicator no matter what causes them to spawn
  • Charging Totem's innate reduction should no longer cause the Pyro's Fire Line innate to break
  • Pyro's Fire Line dash should be more consistent in the distance it travels
  • The Arena timers should no longer fall out of sync with one another, leading to strange countdowns and incorrect game times post-game. Note: This didn't have any affect on gameplay, it just looked wrong.
  • Certain stat modifying abilities are now more optimized under the hood

Patch 0.30 Release News

Preamble:

Just wanted to let everyone know the third class is well on its way, but it's taking a little longer to finish than anticipated. Some of the ideas I've had planned since pre-release just didn't align with the game as it is today, in balance and concept, and I had to iterate a bit more to make sure the new class is as fun as it is unique.

I had hoped to still make the deadline, but I'm going to take the extra time to address some additional bugs, and make sure this release is as polished as I can get it (before thousands of you break it immediately).

I'll be switching to a more regular update cadence, with smaller patches, so content drops are a bit more regular going forward. May is going to be all about getting new boons into your hands. I have a pile of talent trees and cursed boons to add, and I'm going to try to push out a patch every 7-10 days, even if its only one new talent tree at a time, so there's always something new on the horizon.


Important stuff:
  • The new release date is expected to be Sunday May 5th, with a potential May 6th release at the latest.
  • I've also fixed an issue in the upcoming patch that could see the framerate drop by half on certain configurations. For those of you that had frame drops even in the main menu, this might help. It did on my windows tablet pc (was dropping from 120 to 70fps, now holding at 115-120fps always)
  • The patch will include: The Electromancer, 8 equippable items, 14 new boons in 2 talent trees, 4 achievements, and a pile of bug fixes from previous reports (thanks!).