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息风谷战略 News

《息风谷战略》Demo即将下架

[p]Dear Heroes,[/p][p]The current Demo version is now significantly outdated (still the V0.9 update from July last year) and can no longer serve as a quality reference for the full game. The team is fully focused on developing the official release and cannot spare resources to maintain the Demo.[/p][p]Therefore, after discussion, we have decided to delist the Demo tomorrow, January 14th, at 2:00 PM Beijing Time.[/p][p]Please note: save progress from the Demo will not carry over to the full game. However, the initial Achievement Points you have earned will be retained. Since the game supports cloud saves and the Demo shares the same save file as the official version, players who have already accumulated some Achievement Points do not need to take any action and can simply wait for the full release.[/p][p]Other players still have time to play the Demo and earn Achievement Points before it is delisted.[/p][p]Finally, thank you all for your understanding and support. We look forward to seeing you in the full game![/p][p]— The Windstop Strategy Team[/p]

It's coming! Our game Windstop Strategy will be released on January 15th!

[p]Dear heroes who have been accompanying the game throughout its development, after a long wait, our game Windstop Strategy is finally ready to meet everyone![/p][p]"Strategic Windswept Valley" is officially set to launch on January 15, 2026. [/p][p]Below are some of the features included in the official version:[/p]
  • [p]All 12 factions in Windstop Valley will be open.[/p]
  • [p]6 new romanceable characters added on top of the Demo version.[/p]
  • [p]All companion’s inner demon challenges are fully implemented.[/p]
  • [p]All Night Raven boss battles are fully implemented.[/p]
  • [p]Over 50 in-game story CG artworks and 20+ new battle scenes.[/p]
  • [p]More than 40 legendary equipment pieces and over 90 spells to choose from.[/p]
  • [p]Numerous new dungeons + a revamp of the old Demo dungeons.[/p]
  • [p]Over 30 new starting achievements, starting spells, and starting talent options.[/p]
  • [p]System revamps and optimizations.[/p]
[p]After the game’s release, we will continue to polish the game’s quality based on community feedback. Additionally, the highly anticipated mod support through the Steam Workshop and more exciting new content are on the way![/p][p]Finally, once again, thank you all for your patience and support. We can’t wait to see you on January 15th![/p][p][/p][p][/p]

July 30th Hotfix

[h2]Fixes[/h2]
  • [p]Fixed the issue where the functional description text for attributes like Poisoning Bonus, Bleeding Bonus, Burning Bonus, etc., was incorrectly referenced. [/p]
  • [p]Fixed the issue where the Money Ghost Sect scheme appeared prematurely without Previous Events.[/p]
  • [p]Fixed the issue where the \[Serpent's Wound] debuff applied by \[Viper Bow] was incorrectly assigned as a buff. [/p]
  • [p]Corrected typos in the old man entrusting the protagonist storyline during \[Championing the Weak] in Birds Valley. [/p]
  • [p]Fixed the issue where \[Old Song]'s model incorrectly referenced a later-game character model. [/p]
  • [p]Fixed the issue where some character portraits were disordered in the dialogue review. [/p]
  • [p]Fixed the issue where Ximen Xiang's \[Strangely Colored Dish] displayed the \[Gauze] icon, and adjusted the attributes it provides. [/p]
  • [p]Fixed the issue where the mission progress for the Dragon Bay Crossing instance was not increasing. [/p]
  • [p]Fixed the issue where the progress for the Boar Stronghold instance was not increasing. [/p]
  • [p]Fixed the issue where the \[Demon Subduing and Devil Vanquishing] passive of Demon-Subduing Kasaya Palm was not triggering. [/p]
  • [p]Fixed the issue where non-player faction battles displayed the player's formation interface. [/p]
  • [p]Fixed the issue where passive skills, follow-up attacks, and counterattacks could not be triggered under the \[Silence] state. [/p]
  • [p]Fixed the issue where the effects of the Eight Mystic Locks were not activating. [/p]
[h2]Adjustments[/h2]
  • [p]Optimized and adjusted the trait descriptions for Ximen Xiang and Zhu Huanner to avoid ambiguity. [/p]
  • [p]Simplified the reinforcement mechanism for allied factions: Now, when an ally has characters available, they will be directly provided, bypassing the cumbersome probability calculation checks. [/p]
  • [p]When challenging the Whale BOSS in Boar Stronghold, \[Tang Caidie] will now provide reinforcement. [/p]
  • [p]Restored some special tactical functional affixes for Qi Liuge and Ximen Xiang (requires a new save file to take effect). [/p]
  • [p]Optimized the target selection algorithm for Luzhui's Inner Force skill: When the number of debuffs on potential targets is equal, it will now prioritize targets with a higher total number of debuff stacks. [/p]
  • [p]Implemented some hidden equipment rewards in Boar Stronghold. [/p]
  • [p]Adjusted the storyline and hidden rewards for the Dragon Bay Crossing instance, enriched some plot details, and implemented the related storylines and gameplay for the \[Gambling Den], \[Bun Shop], \[Fortune Teller], \[Goods Stall], etc. [/p]

July 25th Hotfix

[p][/p]
  • [p]Fixed : the issue where parts of the \[Birds Valley] faction story sequence were out of order. [/p][p][/p]
  • [p]Fixed : an issue with Tang Caidie's \[Rain Falls in Spring Breeze] passive incorrectly referencing the deprecated Inner Force mechanism. [/p][p][/p]
  • [p]Fixed : Reworked Demon-Subduing Kasaya Palm's \[Demon-Subduing Internal Injury], it no longer references the deprecated Inner Force mechanism. [/p][p][/p]
  • [p]Fixed: an issue where the Money Ghost Sect scheme would not appear after unlocking the \[Extortion and Robbery] function in \[Dolphin Bay]. [/p][p][/p]
  • [p]Fixed: an issue where mandatory characters would be added repeatedly when using the Quick Setup option. [/p][p][/p]
  • [p]Fixed: an issue where the Archer talent \[Armor-Piercing Arrow] displayed program code. [/p][p][/p]
  • [p]Fixed: an issue where the Momentum buff from \[Flood Dragon Spear] displayed program code. [/p][p][/p]
  • [p]Fixed: an issue where skills with many visual effects could cause the battle to freeze under certain extreme conditions. [/p][p][/p]
  • [p]Fixed: an issue where Tang Caidie's Awakening Talent could revive enemies. [/p][p][/p]
  • [p]Fixed: an issue where the critical hit cooldown reduction effect of Drunken Butterfly Dance's level 8 passive \[Shadow Among Flowers] was not activating. [/p][p][/p]
  • [p]Fixed: an issue where the protagonist still referred to themselves as \[Situ Laiye] instead of the custom name when recruiting Zhu Huanner. [/p][p][/p]
  • [p]Adjustment: Modified some action names used by the \[Boar Faction] AI during its turn, removing some uncomfortable, explicit wording. [/p]
[p][/p]

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