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Who Are You!? News

EPISODE 1 - MARCH 27TH

[p]Hello Humans,[/p][p]The wait is almost over. Episode 1 of Who Are You!? launches on Steam on March 27, 2026.[/p][p]It's time to immerse yourself in a universe where the line between reality and the unknown begins to blur.[/p][p]Thank you for being on this journey with us. We can't wait for you to finally play it. 🛸[/p]

Live Demo: 👽WHO ARE YOU!?👽 - #LAGS2025

[p]Humans, we're LIVE showcasing our NEW DEMO UPDATE released for the Latin American Games Showcase!

Watch us play LIVE, chat with the devs, and don't forget to:[/p][p]✅ Try the demo[/p][p]✅ Wishlist the game[/p][p]✅ Tell us your feedback[/p]

IMPORTANT RELEASE UPDATE

[p]Hello Humans,[/p][p][/p][p]We're moving Episode 1 release to Q1 2026. We know this might be disappointing but you deserve the best experience we can create, and these extra few months will let us deliver the quality you expect from us. But we're not leaving you empty handed! A polished new version of the demo drops in early December, showing our commitment to quality and giving you a taste of what's coming.[/p][p][/p][p]Thank you for being on this journey with us. We can't wait to share what we've been working on.[/p][p][/p][p]Haunting Humans Studio[/p]

Hotfix Released

[p]A quick patch is now available to address a few additional issues from yesterday's update. Make sure to download it for the smoothest experience![/p]

MAJOR UPDATE + DEVLOG👽

[p]Hello Humans![/p][p][/p][p]This is our most major update so far. We moved from Unreal 4 to Unreal 5. This is not only a jump in quality for Who Are You!?, but also a better experience for our players. We've been working for months since we made everything from scratch. We hope our efforts show in the demo and you have a good (or scary?) time playing.[/p][p][/p][p]Anyway, here's the devlog with all the changes made:[/p][p]
[/p]
  • [p]New Map Versions: Brand-new versions of the "Intro" and "Cabin" maps are now live in the demo.[/p]
  • [p]Complete Map Redesign: Both the "Intro" and "Cabin" maps were completely redesigned — from level layout to gameplay flow.[/p]
  • [p]New UI Layout: A brand-new UI layout with smoother interactions and better readability,[/p]
  • [p]Extended Locations: Ray's house and the forest have been expanded with more interactions and locations to investigate.[/p]
  • [p]Enhanced Audio: Updated ambient audio and subtle environmental storytelling elements.[/p]
[p][/p][p][/p]
  • [p]New Object Interactions: Added new ways to interact with the environment.[/p]
  • [p]Full Demo Rework: The demo has been completely reworked from the ground up.[/p]
  • [p]Engine Update: Upgraded to Unreal 5.[/p]
  • [p]Visual Overhaul: Redesigned assets, improved lighting, and overall visual polish.[/p]
  • [p]Custom Framework: Built on proprietary framework and development.[/p]
  • [p]Simplified Inventory System: Streamlined inventory functionality for easier use.[/p]
  • [p]Enhanced Environmental Interactions: More coherent and improved interactions with the environment.[/p]
  • [p]Better Pacing: Enhanced gameplay pacing and level design for a more immersive experience.[/p]
[p][/p][p][/p]
  • [p]Performance Optimization: Reduced draw calls and stuttering by 90% for much smoother gameplay.[/p]
  • [p]Faster Load Times: Cut load times in half thanks to optimized assets.[/p]
  • [p]Technical Polish: Major performance and design improvements.[/p]
[p][/p][p]⚠️ Please note: There's a few small unexpected things that still need a small patch, but we are actively working on solving them. The patch would be available very soon. [/p][p][/p][p]See you soon, Humans.[/p][p][/p][p] [/p][h3]KO-FI[/h3][p] [/p][h3]TWITTER - INSTAGRAM - TIKTOK - YOUTUBE[/h3]