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Your Own Flying Home! New Gameplay Trailer from PC Gaming Show

[p]Add Soulmask Shiftingsands to your wishlist![/p][p][/p][h2]It's Coming, Chieftains![/h2][p][/p][p]Remember yesterday's trailer? That's right—we just debuted brand-new gameplay footage at the PC Gaming Show: Most Wanted![/p][p][/p][p]In case you missed the live stream, check out our global exclusive reveal with PC Gamer below—[/p][p][/p][h3]Enter the Scorching Land, Make a Barge Your Home, Build Your Sky Fortress, and Step into the Realm of the Gods[/h3][previewyoutube][/previewyoutube][p][/p][p]We hope this hefty dose of gameplay gives you a solid vibe for the desert world and anti-gravity ships! Maggie here—I've already set up production lines on our tribe's Shark-Class flying barge, and everything's running smoothly...[/p][p][/p][p]Soon, we'll dive deep into Shifting Sands with a series of dev logs: from anti-gravity tech to the secrets of the gods. Don't miss out![/p][p][/p][p]But for now, add it to your wishlist![/p][p][dynamiclink][/dynamiclink]Shifting Sands launches alongside V1.0 in Spring 2026![/p][p][/p][h2]Join Shifting Sands Playtest![/h2][p][/p][p]And here's the big news:[/p][p][/p][p]The first small-scale closedbeta for Shifting Sands kicks off in mid-December![/p][p][/p][p]Click here to sign up >>>[/p][p][/p][p][/p][p]If Shifting Sands has you hooked, don't skip this chance! Of course, this isn't the final playable version— some bugs exist—but if you're eager to dive into this world, that shouldn't stop you.[/p][p][/p][p]*Note: This is a closed beta test, so we'll need you to sign an Non-Disclosure Agreement (NDA). Thanks for understanding![/p][p][/p][h2]Early Winter Sale![/h2][p][/p][p]Oh, and since the chill hit us early over here, we figured:[/p][p][/p][h3]Let's kick off the Soulmask Winter Sale right now![/h3][p][/p][p]From December 4th, 2025 at 18:00 UTC Time to January 5th, 2026 at 18:00 UTC Time (Pacific Time: December 4th, 2025 at 10:00 AM to January 5th, 2026 at 10:00 AM), enjoy a limited-time offer of 30% OFF on Soulmask![/p][p][dynamiclink][/dynamiclink]It's the discount you know and love, but still irresistible! Time to gear up for the Scorching Land—trust us, you don't want your new recruits showing up as total noobs. Get them jungle-ready in the rainforest now![/p]

Soulmask 2025 Year-End Summary, and...

[p]Add Soulmask Shiftingsands to your wishlist![/p][p][/p][p][/p][h2]Hey, Chieftains![/h2][p][/p][h3]Here we are again, another new year![/h3][p][/p][p]This is the 18th month for Soulmask![/p][p][/p][p]It's been quite a journey since our Early Access launch last May. Let's look back at the extensive series of updates that have truly shaped Soulmask into the game it is today—[/p][p][/p][p][/p][p]You see? Without your feedback and suggestions, we couldn't have pulled off any of this! You're the best designers Soulmask could ask for![/p][p][/p][p]We have to say, we haven't had much time to chat with everyone lately. Actually, we had a thorough chat yesterday about our release date changes.[/p][p][/p][p]But that doesn't mean you'll just be waiting around in the meantime! In fact, we're so eager to share our progress on Soulmask: Shifting Sands—Planning your mobile fortress![/p][previewyoutube][/previewyoutube][p]This is just an appetizer. We'll be revealing much more content at the PC Gaming Show: Most Wanted 2025![/p][p][/p][p][/p][p]Watch the show on December 4 at 12 pm PST, 3 pm EST, and 8 pm GMT! You'll need time to digest it all.[/p][h3][/h3][h3]Enter the stream ahead of time>>>[/h3][p][/p][p]For some time thereafter, we'll be continuously updating with more details on the 1.0 and Shifting Sands DLC.[/p][p][/p][p]Buckle up and get ready to dive——into the evolved world of Soulmask![/p]

Let's talk about this: The release date for 1.0 and Egypt DLC

[p]Add Soulmask Shiftingsands to your wishlist![/p][p][/p][p][/p][p]Hey guys, it's been a while. I'm ZIMA, the lead producer of Soulmask.[/p][p][/p][p]We've seen some rumors floating around in our community about the release timeline, and I'm truly sorry it's taken this long to address them.[/p][p]We're in the final sprint of development, and to ensure Soulmask delivers its best experience for all of you,[/p][p][/p][p]we have, after careful consideration, decided to adjust the release date for Soulmask 1.0 and the ancient Egypt DLC "Shifting Sands" to Spring 2026.[/p][p][/p][p]We're sorry! On behalf of the entire dev team, I extend our sincerest apologies to everyone who's been waiting eagerly.[/p][p][/p][p]I know you're all wondering what led to this second delay. To cut to the chase: it mainly stems from optimistic estimates of our development progress.[/p][p][/p][p]In fact, we originally planned for a 1.0 launch as early as May-June, and we'd even rolled out a few versions of our promo plans.[/p][p][/p][p]But Soulmask is our studio's first game and our debut single-player sandbox project. For 1.0 and "Shifting Sands," we have so many ideas we want to implement, but every new feature brings a bunch of issues.[/p][p][/p][p]Regarding this delay specifically, here's a quick rundown based on recent feedback from our online 1.0 and offline DLC demo tests, which highlighted several key problems we'll report to you:[/p][p][/p][h3]Balance Issues[/h3][p]This is the biggest hurdle. With the addition of new tribal mechanics in 1.0 and three major modes (check out our interview for details on these new features【link】), a ton of previously unseen balance problems have surfaced:[/p]
  • [p]For example, the new barbarian invasions are a hit with many players for their challenging raids, but how do we fine-tune difficulty across official servers, single-player, and private servers? How do we adapt it to players' available time? We've realized our old systems just don't cut it here.[/p][p][/p]
  • [p]Plus, we've revamped the starting masks and added plenty of new talents, but in closed testing, their values were clearly imbalanced: Do the old talents still hold up? Can the starting mask carry you through the whole game? Figuring out these adjustments requires round after round of extensive testing.[/p][p][/p]
[p]This includes nitty-gritty details like the traveling merchant system and tribesmen training system, which all fall short of our quality standards for 1.0—there's no shortcut but to fix them properly.[/p][p][/p][h3]New Features[/h3][p]This ties into the "Shifting Sands" DLC content. We're eager to deliver this DLC in top shape, and feedback from the WePlay demo confirmed that sandbox fans really dig a home base that can soar through the skies and delve underground.[/p][p][/p][p]we discovered a rather serious issue: We may have placed too much pressure on players.[/p][p][/p][p]Especially for newcomers unfamiliar with the base Soulmask experience—their gameplay experience still fell short of the standard we originally aimed to deliver.[/p][p][/p][p]We need a smoother, more engaging tutorial and early-game flow to let everyone jump right into the fun. That means major revisions to the opening experience.[/p][p][/p][h3]World Interconnectivity[/h3][p]Yes, this is one of our ambitious goals: fully linking the rainforest world with the desert world! We've planned this for ages and invested heavily in creating a massive world portal at sea.[/p][p][/p][p]However, in practice, switching between worlds poses huge performance challenges, and we're working flat out to optimize it .[/p][p] [/p][p]So, could we launch without these fixes? Sure, technically.[/p][p][/p][p]But that's not the game we want to serve up to you. We aim for Soulmask to feel like a labor of love, something crafted with genuine care.[/p][p][/p][p]I checked our update logs yesterday—since Early Access, we've pushed out 59 version updates in a year and a half. Honestly, for a buy-to-play game, factoring in this latest delay, pretending there's no real-world pressure would be a lie.[/p][p][/p][p]Not to mention the workload of dual-tracking 1.0 and DLC development—we do need the sales boost from this new content to keep the team going.[/p][p][/p][p]Of course, we knew these pressures came with making a single-player Steam game. That's why we can't settle for releasing a half-baked product at the critical "1.0" milestone, and the same goes for "Shifting Sands"—this DLC packs innovative concepts we've long wanted to explore, and we hope it blows your expectations away.[/p][p][/p][p]Above all, we don't want to let down the players who love this game. At the WePlay event, we met die-hard fans who traveled 10 hours by train, just to try the DLC, and a 4,000-hour veteran who drove from another city, just to share their thoughts to us.[/p][p][/p][p]Some raved about the new flight masks, others were pumped for the evolved boss battles, and a few got lost for half an hour building barges. Talking to them showed me how deeply Soulmask is cherished by so many.[/p][p][/p][p]That includes all of you—our 750,000+ players worldwide. You're the "original investors" who've been with us from the start, and this is our first collaborative project together. Delivering better content is the ultimate respect we can show you and ourselves.[/p][p][/p][p]Once again, our deepest apologies. Please give us a bit more time.[/p]

Recap: Shifting Sands DLC at WePlay 2025!

[p]Add Soulmask Shiftingsands to your wishlist![/p][p][/p][h2]Greetings, Chieftains:[/h2][p][/p][p]On November 22-23, we held an exclusive offline demo for Soulmask: Shifting Sands at the WePlay x ZF2025 Exhibition in Shanghai![/p][p][/p][p]We apologize for not being able to notify everyone in advance, and we want to extend our sincerest apologies and thanks to all of you who always support Soulmask but couldn't make it at that time to Shanghai![/p][p][/p][p]Regardless, it was a wonderful time, and we are grateful to all the new and veteran Chieftains who came to try out the demo![/p][p][/p][p]We could see your excitement and approval for the new content, especially about the flying barge that can become your home - and more importantly, we received your invaluable feedback. This will help us forge an even cozier and more engaging moving fortress.[/p][p][/p][p]We also want to thank all the Chieftains supporting Soulmask online, from every corner of the world! We firmly believe that every voice from every community is vital to us.[/p][p][/p][p]Following this offline demo, our entire team has entered the final development sprint for the 1.0 version and the DLC to ensure the final quality meets everyone's expectations.[/p][p][/p][p]We will bring you more information next week. Thank you for your understanding and patience, Chieftains. Let's look forward to the brand-new Soulmask together![/p]

Soulmask Early Access Regular Update 59

[h3]Dear Chieftains,[/h3][p][/p][p]To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from November 6th, at 7:00 AM UTC, with an expected downtime 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support. [/p][p][/p][p]\[Issue Fixed and Adjustment][/p]
  • [p]Fixed cross-server tribe building ownership issue.[/p][p][/p]
  • [p]Fixed the power ropeway placement issue near the northern iron ore vein in the northern Wasteland.[/p][p][/p]
  • [p]Adjusted "Desperate Response" and "Crisis Resolution" talents. They will no longer trigger if incoming damage exceeds Max HP.[/p][p][/p]
  • [p]Fixed an issue preventing Fever from increasing for chance-based Invasions.[/p][p][/p]
  • [p]In PVP Mode: Bow damage against player-controlled characters is reduced by 20%~25% (depending on bow material tier).[/p][p][/p]
  • [p]Fixed a status bug that occurred when leaving a guild while mounted.[/p]