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Developer's Updates: Soul Container - The Rise of the Mask

[h3]Hi Chieftains![/h3]

We hope you're enjoying your time playing Soulmask! We are Peter and Maggie, just like you, we too are striving to rebuild our tribe in Soulmask.
[previewyoutube][/previewyoutube]
Have you seen our latest trailer? We must say, after this incredibly impressive showcase, we couldn't resist mentioning in the developer's updates the most crucial aspect of this game - the core that gives it its name: Mask.
Once you wear the Mask, you embark on an extraordinary adventure in Soulmask. Wearing it completely transforms you - your consciousness is uploaded, your soul becomes immortal, and you gain the power to control your tribesmen. Together, you will face challenges across this expansive continent.


At the same time, it is your greatest source of strength and the ultimate goal of your adventure. There are 10 masks awaiting players to acquire, each bestowing unique abilities upon its wearer.



And, in the end, it all boils down to a ultimate question: what is it about the mask that grants such immense power, making you and your controlled tribesmen extraordinary?

I reached out to Drizzt, our head mask craftsman. He is a focused and rational dude, but also quite chatty. He has carefully laid out the "Path of Masks" for us, which I think we should also share with all of you.

Alright, let's dive in!

[h2]1. The Beginning of the Mask[/h2]

After narrowly escaping a deadly sacrificial ritual and acquiring a mysterious mask, players find themselves disembodied. As they enter the game, they are faced with their first crucial decision: choosing one of three initial masks.


In the designer's vision, the three initial masks represent three unique combat styles that are popular among mainstream survival game players. This essentially defines our early gameplay experience:
Civilization is ideal for new players seeking a steady development, this mask is intended for enhanced defense and increased load capacity rather than powerful offensive abilities. Its rapid growth guarantees a comfortable pace for development and survival, making it easier to overcome challenges.
Conquest is perfect for experienced survival game players or war enthusiasts - offering enhanced stealth capabilities, increased combat damage, and even some life-steal effects that make it particularly well-suited for close-quarters combat.
Rich is an irresistible choice for players who enjoy long-range combat, as all of its abilities are designed to enhance the lethality of your arrows. However, please be aware that it does not provide any assistance in dealing with attacks from nearby enemies.

For players who have trouble in making decisions, for example, my dear friend Peter - which is tough for them to choose the initial mask, Drizzt has cleared up any doubts: the remaining two masks can be obtained by defeating the Plunderer Leader in the giant ancient ruins of the Rainforest. This should satisfy all collectors out there!

"However, since these are mass-produced masks from the mysterious civilization, they are designed more to assist new players entering the world.. Don't expect them to be omnipotent, our journey with masks has just begun.

Since these ancient relics have lost their power, unveiling their potential requires your effort. I believe each of you will be amazed by the variety of nodes when first pressing and holding down the "T" key in-game:


What are the functions of skills and how should they be upgraded? When the first time I had the Green Crystal (the most common material for repairing masks) in my hands, I felt just as lost as you might. However, I approached Drizzt with these questions and he kindly shared his design ideas with me:

Since the initial design, there has been a focus on dividing the potentials of masks into two main components: permanent enhancements for controllers and unique abilities that are bestowed to each mask. In the game, this is organized into general nodes located in the top and mid lanes, as well as distinct nodes found in the bottom lane. For the mask nodes on top and mid lanes, once repaired, they affect all masks and controllers while the one on the bottom lane varies for each individual mask.



Drizzt has categorized the general mask nodes into two distinct types: core nodes that require defeating guards from the Pyramid and being restored through data downloads, as well as Exp Booster nodes primarily aimed at accelerating player's growth. Perhaps you’re looking to expedite your logging EXP? Spending some Green Crystals will grant your wish. However, to truly revive your tribesmen, challenging the Saber-toothed Predator is your only option.



But I understand that, everyone does the same when they first played the game: within the first hour of gameplay, you might ignore all this seemingly 'useless' information. When your first step into Soulmask, you will probably only use the "Perception" feature of mask by pressing 'Q' on keyboard.



Have you ever think about how many times the skill "Perception" has saved your life? I've honestly lost count of how many times it's helped me escape from Jaguars and Giant Alligators. Together with the "Deter" skill for recruiting tribesmen and the "Control" skill for transfering controls between controllers, these three abilities have become the strongest "force" throughout the whole game within the first 10 hours of playing Soulmask — just be sure to gather sufficient Sunstones to keep them charged up.

And thanks to the generous chief designer ZIMA, these skills have been made by default in comparison to the Next Fest demo version, where aims to make the game less challenging for new cheiftains...

One thing is for certain, as our tribe continues to expand, the strength of our masks will soar to new levels. And most importantly, there are new masks on the horizon.


[h2]2. Evolution of the Mask[/h2]

As you gradually strengthen their initial mask and master its abilities, you will encounter the first guard in Rift Valley Holy Ruins - Saber-toothed Predator. Defeating it will unveil the relic from ancient civilization: the prime brand new mask - the Torch of Eternity. A mask that purely designed to save you from the clutches of death. Drizzt desires for this powerful mask to guide players through the treacherous rainforest and safeguard them in this perilous world.

*After venturing out of the rainforest and facing numerous challenges, you will come to truly appreciate it...

According to the designer's vision, it takes around 10 to 20 hours of gameplay for the true power of the mask to gradually manifest itself. The initial mask gradually becomes more specialized as nodes are repaired. Only after defeating the second guardian, Fogfrog, and unlocking the final node can you truly unleash the mask's transformative power - a crucial ability known as Mimicry.



Activate the primal stance of the mask, enabling chieftains to gain powerful ability boosts at the expense of consuming a significant amount of energy in a short time. And if that’s still not enough, perhaps unleashing the ultimate skill of Mimicry will surely satisfy your thirst for power—temporarily endowing you with a power akin to that of "Gods."

Mimicry, one of the mask's most unique abilities, was originally given as a reward for defeating the first guardian in earlier versions (if you've played the Next Fest demo version!) However, Drizzt believed that utilizing Mimicry required players to have a better equipment and a deeper understanding of the game. This was especially true if players did not prioritize fixing specific nodes from the bottom lane during the early stages. Without doing so, they would be unable to effectively utilize it. As a result, producer ZIMA was convinced to put clan data entry into the initial pyramid:After all, no one wants their beloved tribesmen to die permanently, right?

Based on the Mysterious Stone Table stolen from the Holy Ruins, you can also find eight other distinctive masks scattered in ancient corners of the world. Among them, Drizzt's favorite ones are several advanced masks that have further evolved from the three initial ones:



Take the "Shadow Walker", for example. All the assassination techniques you've mastered by conquering the masks can be fully exploited when wearing the Shadow Walker. It allows you to directly utilize optical invisibility, making entering enemy camps as easy as entering your home.



Or the "Wilderness Mark", a mask that renders "Civilization" mundane and unappealing for archery enthusiasts. This long-range specialized mask not only enhances the power and speed of your arrows but also grants them the ability to bounce off surfaces. With its ultimate skill, the tracking arrow, Wilderness Mark can turn an area tens of meters in front of you into a deadly zone where no one can set foot.



The last one is "Ironblood Guardian," which, when combined with a shield and blade, transforms you into an impenetrable fortress. Its ultimate skill allows for quick stamina recovery, ensuring that your shield remains unyielding even in the face of hordes of enemies.



As we enter the Iron Age, unlocking the potential of masks empowers us to endure even more treacherous battles. However, it’s essential to recognize that mastering these masks is far from a simple task. Whether it involves acquiring the Particle Module to unleash Mimicry’s ultimate form, securing the Yellow Crystal necessary for using Mimicry, or collecting various ruins modules for repairing incomplete masks—all these valuable resources must be sourced from perilously dangerous locations like Holy Ruins and Dungeons. But then again, isn't the level of risk always proportionate to the potential reward?



However, it is clear that the mask's growth potential extends well beyond the initial phases. As players grow stronger, the true power of the mask will be revealed in the later stages of the game.

Drizzt has been eagerly looking forward to this, and I have decided to give everyone a sneak peek in advance.


[h2]3. Where does the mask end?[/h2]

I am confident that the power bestowed by the mask mentioned above will allow you to explore the wilderness with ease, effortlessly defeating numerous Wasteland Wolf as if it were a walk in the park. However, trust me when I say that this might not be adequate for what lies ahead. While having stronger tribesmen and more advanced technology will undoubtedly assist you in overcoming future obstacles, your mask requires a whole new level of enhancement compared to before.

From the moment you defeat your first opponent in the Holy Ruins and acquire an additional mask, you will discover that each piece of mask has 6 slots for "multi-functional modules". These slots allow you to equip different magical Red Crystals, which provide various types of enhancements for yourself.



Based on Drizzt's concept, the Red Crystals function as enhancement components that are not lost upon death. They mainly offer players percentage-based boosts, meaning they can amplify all related attributes, even when advancing to the Iron Age or obtaining more advanced gear. These amplifiers are designed to provide substantial numerical enhancements. Additionally, each Red Crystal comes in different rarity and affixes—perhaps it's time to take down some more Slayers?

*Oh, no. You're gonna kill them all again.

As you venture into the most perilous realms—volcano and snow mountain (which we'll delve into later) - you will come across enigmatic masks from ancient civilizations. These masks possess the ability to tame fierce creatures, navigate treacherous landscapes effortlessly, and make your long-range attacks almost undetectable...

*Check out my new pet...

They have transcended the conventional notion of combat. As they ascend towards "godhood," a profound question arises: why did the civilization that forged these masks, once so powerful, vanish without a trace? And you, a soul already bound within a mask. Are you still the same person who first evaded sacrifice , or have you transformed into something entirely different - maybe even all of you players in front of the screen?

These seemingly unanswered questions can only be found through your exploration later on.


[h2]What? More?[/h2]

As the title of the game suggests, masks play a vital role in Soulmask.

However, we are well aware that this is not enough. What you have witnessed thus far is merely the content of the initial Early Access version. The journey into masks knows no bounds. In future updates, additional enigmatic masks can be unearthed in ruins, enabling you to construct a wider variety of core structures, introducing a fresh mask system, and even revealing the ultimate truth... All of these possibilities may be presented to you at a later stage.

In our upcoming update, I want to invite everyone on an adventure to explore every corner of this world and witness its breathtaking natural beauty. You will also be introduced to those life-threatening dangers that can end your journey in a matter of seconds.

Follow us, the most dedicated Maggie & Peter! We'll see you in the upcoming update. If you have any feedback or suggestions for our game, feel free to join our Discord server and share your thoughts.

Join discord: https://discord.com/invite/4G2K7FDbtp

Unveiling Soulmask: EA Launch Set for June 18th

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June 18th, Mask on!


It's time, my Chieftains! On behalf of our entire team, I'm thrilled to announce that June 18th will be the day when Soulmask is set to hit the launch button, initiating an unique journey of exploration with all of you!

We've launched a very cool trailer in collaboration with IGN, and we warmly invite everyone to watch it! Looking forward to your feedback!

Every developer, every member of our publishing team has been eagerly counting down to that moment - it marks the first step for Soulmask! Chieftains, get ready to equip your masks and embark on this epic adventure together!

Haven't experienced Soulmask yet? Join our demo! To allow more players to explore the magic of Soulmask in advance, we're extending the demo until May 15th!

*All participants in this demo will be rewarded with an exclusive limited-edition Mask skin titled "New Chieftain", available for immediate use upon the release of the Early Access version!

We want to hear your voice! Throughout the demo, we've received a total of 1,331 game-related feedbacks, such as enhancing sound effects and refining the new player tutorial experience. Our development team appreciates every piece of feedback, and we promise that all of this will be resolved in the Early Access and subsequent versions. Soulmask will be a game co-created with all our Chieftains. Let's get better together!

https://store.steampowered.com/app/2646460/Soulmask/

Join discord: https://discord.com/invite/4G2K7FDbtp

Soulmask May 1st open beta Announcement


[h2]It's time, chieftains![/h2]

Harness the power of the ancient and enigmatic Mask as you build your clan! Soulmask proudly announces the release of time-limited open beta version. It is available to all Steam users. As a gesture of gratitude for your unwavering support, we present a unique offering: all participants in this demo will be rewarded with an exclusive limited-edition Mask skin titled "New Chieftain," available for equipment upon the official release of the Early Access version!


The open beta version of Soulmask will be releasing at:
  • UTC: May 1, 2024, 8:00 AM
  • EST: May 1, 2024, 4:00 AM
  • PCT: May 1, 2024, 1:00 AM
  • CST: May 1, 2024, 4:00 PM
The test will last until May 15, Simply head to the Steam homepage, search for "Soulmask", navigate to our product details page, and click on "Download" to start your adventure!

If you haven't yet delved into the world of Soulmask, we're excited to invite you to experience our open beta. For those who have already joined us during events like the Steam Next Fest, we warmly welcome you back to explore our latest content updates and obtain the exclusive Mask skin "New Chieftain". And don't forget to invite your friends to join in the excitement!

The visual effects, sound effects, performance, and stability of this open beta do not represent the final quality of our game. We are constantly working on further development and enhancements. If you encounter any issues, we encourage you to join our Discord sever to provide feedback. Your support is greatly appreciated.

If you're enjoying our game, we sincerely invite you to add Soulmask to your wishlist. You're also welcome to join our Discord sever to connect with fellow players from around the world, share gaming experiences, and stay updated on the latest game news.

https://store.steampowered.com/app/2646460/Soulmask/

Join discord: https://discord.com/invite/4G2K7FDbtp

Thank you,
Maggie

Soulmask May 1st open beta Q&A

[h2]Hi Chieftains![/h2]

The countdown has officially started for the open beta of Soulmask, set to release on May 1st! Players, get ready to wear your Mask on and embark on this thrilling adventure!
All participants in this demo will be rewarded with an exclusive limited-edition Mask skin titled "New Chieftain," available for equipment upon the official release of the Early Access version!


To help chieftains speed up to know the upcoming open beta, we've compiled answers to some frequently asked questions:
Q: When will the open beta be available for playing?
A: The release time of this demo play is as follows, according to the time zone:

  • UTC: May 1, 2024, 8:00 AM
  • EST: May 1, 2024, 4:00 AM
  • PCT: May 1, 2024, 1:00 AM
  • CST: May 1, 2024, 4:00 PM


Q: What game modes can players enjoy during this demo?
A: During this open beta, the official server will be open for three exciting modes: official PVE servers, solo/friends mode

Q: What playable content will be available during this demo?
A: The following is the content available for experience in this demo:

  • Available Level: Lv.1 to Lv.30
  • Available Sets: Linen Set, Beast Hide Set, Bronze Set
  • Available Mount: Jaguar, Alpaca
  • Available Barbarian Froces: Claw Tribe, Flint Tribe
  • Available Pyramid Guardian: Saber-toothed Predator


Q: What are the improvements compared to the Steam Next Fest demo version?
A: Here are the detailed improvements compared to the Steam Next Fest demo version:

  • Optimized weapon draw: the weapon draw notice has been sped up. The draw process can no longer be interrupted by Hitstun, and Hitstun duration of less than 1 second will no longer affect weapon drawing.
  • Optimized stamina recovery: stamina recovery time has been reduced from 2 seconds to 1 second.
  • Optimized the basic attack feedback for Great Sword, Dual-blade, and Hammer to ensure smoother action sequences.
  • Optimized bandage applying, now it can be interrupted manually.
  • Optimized climbing stamina cost, now reduced by half.
  • Optimized storage box stacking, now boxes can be stacked horizontally
  • Optimized visual performance of existing constructions
  • "Life Perception" has been changed to an innate skill (press Q in the game).
  • Optimized key feature: controlling tribesmen feature is now available in the early stages of the game.
  • Optimized Battle AI for Barbarian Tribe NPC.
  • Added language support: German, French, Portuguese.


Q: What new content has been added compared to the Steam Next Fest demo version?
A: We have added quite a bit more content, including:

  • Added a built-in game tutorial that can be accessed by pressing [N] during gameplay.
  • Added Anaconda, a large and deadly creature that roams the rainforest.
  • Added unique skill for Barbarian Tribe Leader.
  • Added new furniture.
  • Added 10 tribesmen talents and dance moves.
  • Added support for Steam Deck.
  • Added support for controller.


Q: What are the system requirements for this demo?
A: Here are the minimum and recommended requirements for this open beta, and you can also check these info anytime on the "System Requirements" page of the store.



Q: In which regions is the demo server available?
A: We plan to open the official servers in three regions for this demo: Asia, America, and Europe.

Q: How to obtain the special Mask?
A: To obtain the exclusive special Mask, you must first participate in this May 1st demo (including previous players!) and then claim the reward through the following methods:

1.Once you enter the game, head to the announcement page and click on "Claim your limited-edition Mask appearance". Enter your SteamID and you will be eligible to receive the special mask


*Enter your SteamID at the in-game event page

2.Click on this survey link, fill in your SteamID, and you will also be eligible to receive the special mask.

[h3]How to get your SteamID:[/h3]
1. Open your Steam Community Profile 2. Click Edit Profile 3. Copy your SteamID
  • If you've never set a custom Steam Community URL for your account, your SteamID will will be shown in the URL under the CUSTOM URL box in the format 76561198#########
  • If you have set a custom URL for your account, you can delete the text in the CUSTOM URL box to see your SteamID in the URL listed below.


[h3]How to obtain the Mask skin in the Early Access version:[/h3]

Following the Early Access version release, reaching level 15 with any character using the same Steam account to unlock the Mask Decor Table. Equip the Mask skin in the Special Mask section.

1. Reach Lv. 15 to unlock Mask Decor Table, craft it and place it 2. Enter Mask Decoration page 3. Scroll down to the bottom and equip the Mask skin in the Special Mask section
Join discord: https://discord.com/invite/4G2K7FDbtp

Developer Update: Conversation with the Chief Designer

[h2]Hi, Chieftain![/h2]

This is Maggie & Peter! In case some of you forget, we want to remind you once again: our Open Beta is nearing its release date on May 1st, and it's completely free!

As for our friends who've been following Soulmask since Next Fest, we really appreciate your support. We also want to point out the differences between the Next Fest version and the one launching on May 1st, which you’ll be able to play for free. Recently, Peter had the chance to invite our chief designer, Royce, to a Japanese barbecue. Royce graciously agreed to an interview. He's going to talk about the major upgrades in the new Soulmask version and share some behind-the-scenes challenges and insights from its development.

Also, we randomly selected some specific questions from Discord and other communities. Now, Royce will have to answer them directly - as he can no longer run away from some of them!

So are you ready? Let's straight to the points!
[h2]1.Regarding to Open Beta[/h2]

[h3]Hi, Royce, could you please briefly introduce yourself at the first beginning?[/h3]

Hello everyone, I'm Royce, the lead designer of Soulmask. I'm primarily responsible for the overall game design decisions and quality control of Soulmask. At the same time, just like you, I'm also a gaming enthusiast, and action games featuring rougelike are my personal favorite

[h3]We want to know what interesting features will be available in this Open Beta. Could you provide us with some details?[/h3]

In May Open Beta, compared to Next Fest, we'll be unlocking a portion of the Mangrove area. Additionally, we've added a new fierce and unruly tyrant creature to the rainforest- Anaconda. Be careful, or it will swallow you into its stomach!



Meanwhile, we optimize the weapon-attacking animations to make them look more fluent and natural. We also added mastery to each weapon to ensure players can select much more combat strategies.



Of course, besides the official PVE server, single-player and LAN server modes are still available for everyone to choose from. Playing solo? No problem! However, it becomes even more enjoyable when you play with friends. That's exactly what I plan to do on May 1st.

[h3]For the players who have experienced Soulmask in Next Fest, do you think what part should be payed most attention to in this Open Beta? [/h3]

Oh, comparing with Next Fest, a lot of improvements we have made. You can review the last couples of developer's updates that we've posted on steam community, and almost 80% features that we have mentioned before have been implemented in this Open Beta. However, if you let me pick a keypoint among them, that would be our clan system - players can transfer the barbarians to one of their clan members by detering them and taking them to the bonfire - in this aspect, I think it's the most distinction of Soulmsk compared to other survival game, which can unleash players from collecting and making basic and duplicated materials.



Also, a lot of improvements have been made on operation as well compared with Next Fest, such as the simpler clan state list, where can help players to control their tribesmen to work more easily; Meanwhile, the behaviors of tribesmen have become more lively. For now, they can make some complains to the food state, dancing while they're in idle, etc. We really hope that these improvements can make players feel like their tribesmen are the real persons instead of the working mechines.



[h3]I know that there're plenty of cool suggestions given by our players in Next Fest, any are worth mentioning?
[/h3]

I have to say, as for us, the experiences based on players' feedbacks in Next Fext seemed not that friendly to players, in which the most impressive one is, some operations under the perspectives of developers, like defense and squat, players probably cannot handle it.

In fact, the core design of Soulmask is more focusing on the old style sandbox survival game: no more nonsense, intensive survival stress, and enough challenges. While the players' feedbacks from Next Fest also made us realize deeply that, players with different game experiences will also hope to experience the journey in Soulmask, that let us decided that we should do better jobs for the tutorial of Soulmask. At the same time, upgrade the layout of UI to enhance the usability, all of these will come out on May 1st.

Meanwhile, according to the comments from players in Next Fest, we think that the most attracting part of Soulmask haven't been shown fully at the initial stage of game, therefore, we adjusted the flow of it and try to speed up the pace of the game.

Of course, including this Beta, we'll continue to make sliver adjustments according to the player's feedback. So, welcome to provide any feedback!

[h3]Just let us upgrade the question to the relatively perfessional part: from the perspective of the developers, what questions you've solved from Next Fest to now?[/h3]

Got it. In fact, except the feedback optimizations and bugs fixed we have mentioned before, we have devoted so many works for the post-game contents: especially the map elements for the Volcano and Snow Mountain, we must make sure that these contents won't disappoint everyone. You'll enjoy these in the EA version.


Another more important question: the lagging - this is a tough quesiton, the reson is so easy: compared to other similar games, Soulmask demands more precise attack detection and a large value of movement requirements, causing a excessively high server computational demands, which in some kind of level that indirectly leading to an unfriendly experience for players in Next Fest.

[h3]‒ So how can we solve this problem?
[/h3]

At the beginning of Next Fest, we tried to reduce the density of map creatures, but obviously no players will fond of an empty forest, so we did not make a compromise at the end;

And then we optimized the monster/boss AIs: when the server is suffering stressfully, they won't attack their enemies in such a precise way, this will reduce the lethality and accuracy of them to ensure parts of fluency - of course, these mechanics haven't been added into the single player mode and LAN mode, so all of you can experience the most original combat challenges.

At last, we also added the European server in order to solve the lagging possibility caused by the restrictions from regions.

Oh yeah, something that needs to be clarified is that the above may not be the final solution; we will continue to find a better way to solve this problem in the future, even after the EA.

[h3]So is there any experience issue that persisted 'till now?[/h3]

As for me, the experience with a controller isn't so good——we brought a bunch of controllers to do some research. Still, it didn't reach a comfortable solution due to the time limit, which made me feel harmful to these controllers...Anyway, we will prioritize this issue after EA.

[h3]So during development of Soulmaks, any important challenges that we finally solved?
[/h3]

I have to say that, that is the unique combat part is different from other similar games. In fact, this is one of our prime goals at the blueprint period of Soulmask, but thank god we finally made it. Compared to other games, we are so proud of the more precise detection and cooler mastery.



For sure this causes some new issues to our official servers lol, but we won't regret to do so.



[h2]2.Community AMA[/h2]

[h3]The next part, let us talk about the issues asked from our community players.
At first, the question from @Ult: how about our anti-cheating mechanics, what system we're using? Any measures will be taken to the cheaters?
[/h3]

his is a serious issue, I want to give an overall answer first: We always take the strictest attitudes against cheaters from Soulmask.

Our anti-cheating system can be divided into two parts, we will access VAC after EA, which is the basic anti-cheating system; and then, we will have people to take care of the cheat detecting system, every strange behaviors in official server will be reported, be judged, and be banned by administrators.

Additionally, we have report system, if you find out any cheating behaviors alike, you can report it directly, we will investigate and then ban the account if it's deemed to be true.
We have a zero-tolerance policy towards cheating behaviors, we will regularly panish the verified cheaters with permanent bans from accessing official servers.


[h3]
@BEASTMAMA is wondering that is it intended for the Ice to be only available end game? The reason why I ask this is related to the building Aspect of the game. I have to say that after entering the rainforest, there will be a big problem for farming and temperature control when breeding - so hot in it! Is there any way to solve this to be able to craft ice with water and salt of sorts?
And the second question is, is there going to be mating of mounts in game?
[/h3]

Yes, this related to the Snow Mountain part of post game, and you know, it's not easy for the human beings to gain ice stably at any time in history - but we appreciate the method you provided, Beastmama, this sounds reasonable, and we will consider to add some extra ways for players to attain a small quantity of ice in the early or middle stage in the future.

As for now, the fact is that our temperature is related to the area around, because the south hill is near volcano, the entire heat will be higher, may be you can try to foster your career at northwest?

About the mating for mounts, for now we would more like the mount is a feature for you guys to explore the world and take adventure, collecting them and have some fun. I don't have too much idea about it temporarily, but as we all say, everything is possible in the future!

[h3]@Sergiomarch are interested in the balance regarding PVP: any jobs we did to avoid players from cross-server attacking abruptly at 4 a.m.? Or to prevent the material spots from being occupied by guilds directly once online?[/h3]

Of course, we have; a strike window setting is added to the PVP mode server to ensure players won't be damaged by enemies within a specific time and don't worry - this window won't be put at 4 a.m. again.

As for the material spots issue, in addition to continuously adjusting the restricted area around the key locations, we also have administrators on the official server who can constantly monitor and manage the closure of material spots. All in all, we strive to ensure the balance of PVP, so please don't worry.

[h3]@Ezio Auditore notice that there're iracoterios in game, so if any gameplay about cavalry in the future?[/h3]

Soulmask want to pay more attention on the things that other games don't have, therefore, if we finally deside to create the cavalry system, that would be different: sush as elephant cavalry, leopard cavalry, isn't that more exited?

To the iracoterios, they're more likely to be the special species, just let them settle down here casually in the grassland~

[h3]@Iris want to know if there's any feature for players to customize the appearance of tribesmen? Because I have controled a legendary tribesman but he turned out to be a small fatty man, that hurts my feeling.[/h3]

No, we don't have such idea to open this feature, there's one thing we want to say is that, appearance is also a part of the power, not just a bunch of data!




[h2]3.Ending word[/h2]

[h3]At the end, any words you want to speak to every player?[/h3]

Recently, we've been working overtime on optimizing and fixing bugs for the game. However, we have to admit that many issues are still needed to be solved. Whether you have experienced Soulmask or not, we hope you will fall in love with this game through Open Beta. And yet the game's optimization is far from over; even after EA, it's still a long journey of updates. Stay tuned; you'll all see it.

Join discord: https://discord.gg/playsoulmask