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Soulmask is Officially Scheduled for 1.0 Launch in Q4 2025!

[h3]Hi Chieftains![/h3][p][/p][p]It's been a while! The question we've been asked the most recently is definitely this one:[/p][p][/p][p]*Link, we hope you don't mind, but you speak for many. BTW, we really love this meme.[/p][p][/p][p]Maggie was taught from a young age that being secretive isn't a good habit! So, Zima and I have decided to share our latest development progress:[/p][p][/p][p]Soulmask is officially scheduled to launch its 1.0 version in the fourth quarter of 2025![/p][p][/p][p]Yes, we have re-confirmed the true release date for 1.0. This decision was made after much consideration, but most importantly, we feel there's still some way to go before we reach the complete Soulmask we envision.[/p][p]And on that note, Maggie wants to take this opportunity to give you all a better understanding of Soulmask 1.0! So Zima has decided to join me here for an in-depth chat about everything that will change in the game for 1.0: starting from its core lore, to give you all an early look at what the official version of Soulmask will become.[/p][p][/p][h3]Developer Interview: Soulmask 1.0[/h3][p]Maggie: I know many Chieftains are most curious about what exactly Soulmask 1.0 will be. Can you tell us about the biggest changes and highlights in terms of content and experience for the 1.0 version?[/p][p][/p][p]Zima: Absolutely. In version 1.0, we will be focusing on several key areas to present a new Soulmask to our players:[/p][p]First, 1.0 needs to be complete enough: This is the absolute foundation. We will be refining many of the unfinished parts of the game from the EA version, ensuring that any issues hindering your gameplay experience are significantly improved. This includes aspects like tribesmen, game interactions, balancing, and more.[/p][p]Second, Soulmask will be a game built with the goal of being the "ultimate management sandbox." Many of our new systems are designed for this purpose. You will see a comprehensive integration of tribe management and survival gameplay, allowing you to build a brand-new tribal kingdom.[/p][p]Finally, new Chieftains will be able to get started faster: We want all new Soulmask players to experience its charm as quickly as possible. To that end, we've designed a new, independent tutorial system. We are also trying something more interesting: in 1.0, there will be a brand-new design, something new to ensure your journey in Soulmask is no longer a lonely one and to help you get familiar with this world.[/p][p][/p][p][/p][p][/p][p]Maggie: What do you think will be the most appealing part of 1.0 for players who haven't tried Soulmask yet? And for veteran Chieftains? How should they re-recognize Soulmask in 1.0?[/p][p][/p][p]Zima: For Chieftains new to Soulmask, you'll have more choices: we have currently divided the game into three major modes. For sandbox beginners, the Management mode - \[Curious survivors] is the most suitable, providing a more comfortable experience even for solo players. For those who love the original experience, we have preserved and even enhanced the Survival Mode, offering a more thrilling survival and combat experience. We believe that with these new modes, both our long-time veteran Chieftains and our new ones will find the game even more enjoyable.[/p][p]And for our loyal veteran Chieftains, I personally recommend starting a new save file to experience the new Management Mode. Additionally, we are adding a new gameplay mode called \[Song of the Brave]—perfect for Chieftains who dislike production and construction and just want to focus on combat.[/p][p][/p][p][/p][p]Maggie: You mentioned before that Soulmask 1.0 will be the "ultimate management survival sandbox." Can you give us a brief description of the kind of fun we can experience in that regard, Zima?[/p][p]Zima: For that, you might want to take a look at my endgame save file! This is the result of hundreds of hours I've spent in the development build. This base is roughly divided into several sections: a workshop, a rest area, a training area, and a defense area. You could say each one is a microcosm of the brand-new version of Soulmask.[/p][p][/p][p][/p][p]Let's start with our core workshop section. Our entire production line, from inventory to the status of each workbench and the assignment of tribesmen, can now be fully managed with one-click operations through a single interface. At the same time, all equipment and items up to the black iron stage can be fully automated.[/p][p][/p][p][/p][p]And for those minerals and resources scattered far across the world, I've designed a fully automatic, series-connected ropeway system with distribution capabilities: from tribesmen's mines all over the world, all minerals are transported along a ropeway that's over ten kilometers long , powered by windmills, and delivered uniformly to my base. Through this distribution system, my tribesmen sort everything. Sorry, I'm a bit of a perfectionist; setting it up was a bit tedious, but it's incredibly satisfying.[/p][p][/p][p][/p][p][/p][p]Next is my training area. Compared to our EA version, our tribesmen can now increase their Proficiency in the base, so you no longer need to control them for training in the dangerous wilderness . But we didn't stop there. In 1.0, you'll also be able to have tribesmen acquire the exceptional skills of their companions through training. I hope this training system will better enable everyone to cultivate their own uniquely powerful tribesmen.[/p][p][/p][p][/p][p][/p][p]The rest area isn't very large. Its purpose is to provide my tribesmen with basic food, sleep, and happiness. Additionally, tribesmen can automatically equip their own gear based on the preset templates I've configured; I no longer need to manage them one by one.[/p][p][/p][p][/p][p]Finally, there's my defense module. This is also your biggest enemy in Management mode: the three major tribes won't just stand by and watch a new power rise. They will periodically dispatch forces to attack your base. I've set up a fortified trap city here with automatic turrets. Most of them can't even get past the first winding corridor, let alone the floor traps that follow. It might sound a bit grim, but I quite enjoy personally watching my tribesmen slaughter enemies from the turrets...[/p][p][/p][p][/p][p][/p][p]These automated and standardized management elements are all things you will be able to experience in 1.0. As a survival and management player who is also a perfectionist, I hope to share a gaming experience that I myself am satisfied with.[/p][p][/p][p]Maggie: Let's talk about something deeper. It's been over a year since Soulmask first entered Early Access. Has the feedback from our Chieftains led to any shifts in our design direction?[/p][p]Zima: In truth, soul, mask, and civilization have always been the themes we wanted to express. Refining tribe and tribesmen management, the expression of the masks, and a deeper narrative for the world are our main priorities now.[/p][p]But we are grateful for all the feedback. The vast number of suggestions we've received since the EA launch has given us a much better understanding of where the Chieftain experience needs improvement. Optimizing that experience is now our most important task, and every feature we develop will serve that goal.[/p][p][/p][p]Maggie: Do you feel there are any core product ideas that were part of your original vision, but that most chieftains might not have felt in the EA stage, which you'd like to emphasize and convey now?[/p][p]Zima: If I had to pick one, it would be the expression of the worldview, which was the most lacking element in the EA version. Due to time and cost constraints, the expression of Soulmask's world was very insufficient in the EA version, so it might have been difficult for players to understand what we were trying to convey.[/p][p]The concept of Soulmask ultimately returns to the theme of Awareness, asking "What do people live for?" This was the inspiration for creating Soulmask. Please believe that this game still has a long road ahead. We hope to continue to perfect its narrative and see the final story through together with all of you.[/p][p][/p][p]Maggie: Lastly, do you have any final words for the players?[/p][p]Zima: The 1.0 version of Soulmask will be a brand-new experience for fans of both survival games and simulation management games. As fans of both genres ourselves, we've poured many of our wildest ideas into it. This world is just beginning. Once again, we hope you will all join us in exploring it.[/p][p]In the future, the designers for several of our key modules will also chat with you one by one about the specific gameplay details, giving you a more three-dimensional understanding of our game's official version. We would be overjoyed if you end up loving it.[/p][p][/p]

Soulmask Early Access Regular Update 56

[h3]Dear Chieftains,[/h3][p][/p][p]To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from August 21, at 7:00 AM UTC, with an expected downtime 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support. [/p][p][/p][p]Fixed an issue preventing Golden Legend DLC content from unlocking during online play after activation.[/p][p][/p][p]Fixed an issue where using campfire on the elephant deck saddle to revive allowed players to pass through walls.[/p][p][/p][p]Fixed an issue with incorrect positioning of the inverted sloping wall.[/p][p][/p][p]Fixed an issue where the inverted sloping wall could not be placed overlapping.[/p][p][/p][p]The system now displays a reason for why a mask cannot be unlocked.[/p][p][/p][p]Fixed an issue where recruited barbarian invaders lacked Mastery skills.[/p][p][/p][p]Fixed an issue causing Execute to be misaligned at times.[/p][p][/p][p]Tribesman recruitment cap for tribes increased to 1000 (single-player and multiplayer modes). Please adjust the NPC recruitment limit appropriately based on the server's available memory to avoid overload and lag.[/p][p][/p][p]Updated Item descriptions for Mysterious Tisane and Mysterious Bodyshaping Pill.[/p][p][/p][p]Improved construction efficiency of tribesmen when performing repairs, upgrades, and material procurement.[/p][p][/p]

Demo Trial Server Closed & PVE Character Transfer

[p][/p][p]Dear Chieftains,[/p][p][/p][p]To all the newly appointed Chieftains still exploring the rainforest—we hope you've been enjoying your adventures! A warm welcome to you, and rest assured, the tribes of Soulmask continue to send forth their finest "talent" to aid you. But as eaglets must spread their wings and warriors must journey onward, the time has come to soar into wider skies![/p][p][/p][p]Important Notice:
The Soulmask demo trial officially concluded on August 8th. All new Chieftains, please proceed to the corresponding Early Access version, leave the rainforest behind, and embark on a grand new journey! (For those who still want to explore the Soulmask world — 30% OFF discount of Soulmask will last until August 14th 17:00 UTC Time, don't miss the chance!) More mysterious tribes and uncharted ecosystems await you![/p][p][/p][p]After the demo period ends, the PvE demo server will be converted into a permanent official server, and your characters can be carried over to the full version—the same goes for solo play mode! As long as you use the save transfer method detailed below, your progress will be 100% preserved, so you won't have to start building your tribe from scratch![/p][p][/p][p]*For the PvP demo server, to ensure fair play, demo characters will not be saved.
[/p][p]The corresponding official servers sheet shown as follow:[/p][p][/p]
[p]Demo Server[/p]
[p]Official Server[/p]
[p]Open Time(UTC time)[/p]
[p]\[AS]\[PvE_01]Soulmask Demo_Exp 3x[/p]
[p]\[AS]\[1106]PvE 10P-Person-Tribe_Exp-3x[/p]
[p]August 8th 12:00[/p]
[p]\[AS]\[PvE_02]Soulmask Demo_Exp 3x[/p]
[p]\[AS]\[1107]PvE_10P-Person-Tribe_Exp-3x[/p]
[p]August 8th 12:00[/p]
[p]\[NA]\[PvE_01]Soulmask Demo_Exp 3x[/p]
[p]\[NA]\[2057]PvE_10P-Person-Tribe_Exp-3x[/p]
[p]August 9th 00:00[/p]
[p]\[NA]\[PvE_02]Soulmask Demo_Exp 3x[/p]
[p]\[NA]\[2058]PvE_10P-Person-Tribe_Exp-3x[/p]
[p]August 9th 00:00[/p]
[p]\[EU]\[PvE_01]Soulmask Demo_Exp 3x[/p]
[p]\[EU]\[3072]PvE_10P-Person-Tribe_Exp-3x[/p]
[p]August 8th 19:00[/p]
[p]\[EU]\[PvE_02]Soulmask Demo_Exp 3x[/p]
[p]\[EU]\[3073]PvE_10P-Person-Tribe_Exp-3x[/p]
[p]August 8th 19:00[/p]
[p][/p][p]For those who missed this trial, don’t worry—the Soulmask demo will return at the right time in the near future![/p][p][/p][p]Thank you for your support and passion. The exploration never ends, and the bonfire never dies![/p][p][/p][hr][/hr][p][/p][p]Appendix: solo play Mode Character Transfer Method:[/p][p][/p][p]*For players enjoying the solo play mode, after the demo ends, you can continue your adventure in the full version by moving the Soulmask Demo save file (located at C:\\Users\\YourUsername\\AppData\\Local\\WS\\YourSteamID\\2654630\\AutoGames)[/p][p][/p][p]*and pasting it into the save location for the full version of Soulmask after purchase: C:\\Users\\YourUsername\\AppData\\Local\\WS\\YourSteamID\\2646460\\AutoGames).[/p][p][/p][p]*Note: The AppData folder may be hidden. How to view hidden folders:[/p][p]● Open File Explorer from the taskbar.[/p][p]● Select View > Show[/p][p]● Select Hidden items to view hidden files and folders.[/p][p]If you would like more detailed information, please visit Here.[/p][p][/p][p][/p][p][/p][p][/p]

Soulmask Early Access Regular Update 55

[h3]Dear Chieftains,[/h3][p][/p][p]To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from August 7, at 7:00 AM UTC, with an expected downtime 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support. [/p][p][/p][p]Optimized animal interaction distance.[/p][p][/p][p]Fixed an issue where ropeway could be built on treetops.[/p][p][/p][p]Fixed an issue where ropeway supports were incorrectly destroyed if built beyond the height limit.[/p][p][/p][p]Fixed the issue causing fogfrogs to move erratically after being hit by Terrorizing Lunge.[/p][p][/p][p]Building restrictions have been adjusted for the areas above the Northern Wasteland Ancient Ruins Dungeon and the Giant Crater Holy Ruins.[/p][p][/p][p]Fixed material classification error of construction hammer at the Uncrafting Table.[/p][p][/p][p]Fixed an issue where characters would get stuck in an abnormal slow-motion state.[/p][p][/p][p]Fixed the issue of missing recipes in the crafting table list.[/p][p][/p][p]Fixed an issue where Quality Assessment could not be used under abnormal status.[/p]

Soulmask Heads to ChinaJoy with a Historic Low Price!

[h3]Hey, Chieftains![/h3][p][/p][p]We're thrilled to announce that Soulmask will be at ChinaJoy 2025! Come join us and bring your mask![/p][p][/p][p][/p][p][/p][p]And we believe an event this grand deserves a warm welcome for new players! To celebrate, Soulmask will launch its biggest sale ever, in sync with the start of ChinaJoy. Enjoy a historic 30% off discount from July 31st, 5:00 PM to August 14th, 5:00 PM (UTC)![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Lastly, if you're unable to make it to ChinaJoy to try the game in person, don't worry! The limited-time online demo for Soulmask is still live! Until 12:00 PM on August 8th, you can still experience our first jungle map for free. And don't forget, your save data can be carried over to the full game![/p][p][/p][p]See you at ChinaJoy[/p]