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Soulmask FAST Q&A 08

[h2]Hi Chieftains:[/h2]

Looks like it’s been a while since our devs had a good chat with you all. But if you’ve been keeping up with our updates, you’ll know we’re always tuned in to what you need.

https://store.steampowered.com/news/app/2646460/view/4585314779400913573

Thanks to all your detailed feedback, we've identified even more ways to make Soulmask better. Today, we’re diving into some of the hot topics raised in the player community. Curious about what's new and what's coming up in Soulmask? This post’s got you covered!

I know you’re not here for small talk, so let’s get right to it:

[h3]1.@BeastMama: Most i've run the lvl 50 Ancient Dungeons, and after around 30 runs i ended up with only 4 legendary items, this is so disappointing.[/h3]

A: The first question comes from our familiar Chieftains——No worries! We’ve tweaked things so you’ll find more legendary gear dropping now... Keep up the carnage!

[h3]2. @aryyn: "I think we should be able to have a better choice when farming mysterious gear. Yes its "mysterious" but Im not seeing myself farming the dungeon over 50 times or something to get a better set than the craftable, which is then not even repairable"[/h3]

A: We hear you loud and clear! Starting with the near future update, some of the higher-ups in the barbarian camp have figured out a few tricks to repair mysterious gear. Maybe you should go and “require” them to share their secrets with you?

[h3]3.@Quarinah/@Amastris:“please add cotton seed to the list of the oil press. i get a tremendous amount of seeds from growing the cotton i need for yarn and all the other cotton items but i can only use the seeds to replant cotton. irl cotton seed oil is used in cooking throughout many asian countries so its not farfetched to use cottonseed oil for the oil press”

@Mecc:"Can we add pineapple to the fruits to make acidic fluid? And it would make sense since guava has a pH level between 3.08–4.38Tomatoes have a pH level between 4.0 and 4.5. And pineapples have one between 3–4 so it would fit into that category. I can use Guava and Tomatoes but not pineapple"
[/h3]

A:We’ve gotta hand it to you, Quarinah, Amastris and Mecc—you gave us a quick lesson in practical science! So, taking your feedback to heart, we’ve made some changes: now you can use cottonseed in the oil press, and pineapple can be used for making acidic fluid now!

[h3]4. @aryyn: "Its so cramped and I only have comfort level 8. I dont want to use only mammoth horns or spam more heads into 1 small place to get comfort 10. It also needs to look good."[/h3]

*“Oh no...”

A: The moment our building system designer saw your post, they knew something had to change—big thanks, aryyn! We’ve now expanded the comfort radius to 30 meters, giving you plenty of space to create a beautiful and comfortable home.

[h3]5. @I__am__who: “In the Work Manage Crafting Tables, in the Work Location list (where you can set the priority of the workbench being used) can you show which workbench the tribesmen is currently using so we can identify how much longer til their off that particular job?”[/h3]

A: Gotcha! We’re on it, adding this feature so you can track each tribesmen’s work log and better manage their tasks.

[h3]6. @D3m0nDreamer: “First person view, even if it is only togglable for building, would be a game changer for many. It is very difficult to center anything without playing guessing games after a few dozen tries on a relocate.“[/h3]

A: A lot of you have been asking for a first-person view, and we're listening. It might take some time, but we’re working on bringing this feature to life as soon as we can. For instance, this will be added to the game as similar as using camera mode.
For the constructions themselves, though, we think a simple first-person view might not fully solve the issue, so we’re exploring better options, such as the unique structure mode...

[h3]7. @Matthew:"I would like to suggest an enhancement to the current NPC production system. It would be incredibly useful if the NPCs with workstations could be programmed to produce items based on the inventory levels in the base. For instance, an NPC could be set to produce ropes only when the total number of ropes in all the chests across the base falls below a specified threshold, such as 100. The NPC would then continue to produce ropes until the inventory is replenished to the desired level.[/h3]

A: Great minds think alike, Matthew! This idea has been on our radar for a while. We’ve always wanted to add a “maintenance work” feature for tribesmen, but it’s a bit tricky to develop. The good news is, we’re planning to roll out this feature in Soulmask soon!

[h3]8. @Ash: “Spear Overturn, While this spell can be countered by others such as vertical wall, it can be spammed for long period of time. Suggestion Cap how long you can hold Overturn e.g., you can only overturn for 10 sec regardless of whether you have stamina or not ”[/h3]

A: We get tons of feedback on overpowered skills each week, and Spear Overturn is a hot topic. Ash’s opinion reflects the views of many players. Thanks for raising this to us anyway! But instead of just nerfing skills—which wouldn’t be fair to the players who enjoy them—we’re more interested in adding fun counterplays to maintain balance.

To counter Spear Overturn, our lead designer Royce suggests a personal favorite strategy: begin with the hammer skill 'Solar Protection' to get a Superarmor buff. Then, switch to gauntlets and use 'Revolving Kick' to drain your opponent's stamina. This approach is particularly effective against Spear Overturn, which heavily relies on stamina.

Of course, you can try other tactics to drain their stamina, like using throwables. Overall, we aim to balance Soulmask's PvP by adding more counter options rather than just tweaking numbers.

Thanks to all your awesome feedback! If you have more suggestions or ideas, drop them in the comments.

And I know many of you are eagerly awaiting our next big update. The portal to the Killing Zone is about to open… you’ll get to see it soon… Stay tuned!

This is Maggie, looking forward to our next chat!

Soulmask Early Access Regular Update 18

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from August 29, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3][New Features and Adjustments][/h3]

Added an Invincibility Time Multiplier for Rolling.

Coking coal can be added to Steel and Enhanced Bonfires.

Increased Pierce Damage against mechanical units.

Ice blocks can now be added to food or storage boxes for Dishes.

Pineapple can now be used to craft Acidic Fluid.

Cotton seeds can now be used for making oil.

Deep-Scan time has been reduced from 60 minutes to 30 minutes.

The radius for calculating Comfort Level around the player has been increased to 30 meters.

Added RCON commands.

Corrected the gear durability modification formula.

Herbs can now be collected while on mount.

Increased chances of obtaining Legendary gears in dungeons.

Ancient, Archaic, and Mystical items can now be uncrafted and repaired. (uncrafted at the Mystical Stone Table, repaired at the Repair Bench)

Added a new piranha attack animation upon triggering piranha pool damage.

[h3][Bug Fixes and Optimizations][/h3]

Fixed the issue where independent mask nodes malfunctioned under abnormal circumstances.

Fixed image residual issues affecting overhead name tags and remarks.

Fixed an issue where abnormal obstacles blocked passage in certain Ruins dungeons.

Fixed the abnormal positioning issue of Brabarians while mounting Llama in deep water.

Fixed the issue where the Mimicry model will not disappear after the character death.

Fixed the issue where the vision was blocked by the mask when the quality assessment was turned on.

Fixed the issue where the single-blade skill "Slash Down" could hover in the air infinitely when falling.

Fixed the issue where other tribe members could not view backpack items after the mine was occupied.

Optimized the dungeon entrance to solve the problem of heavy fog.

Optimized some animal sound effects.

[h3]PvP Server Season Reset:[/h3]

Servers scheduled for shutdown and data wipe at UTC 2024/10/04 12:00

AS[Group11_1]PvPtest_06P Tribe_UTC12~16
AS[Group11_2]PvPtest_06P Tribe_UTC12~16
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AS[Group11_4]PvPtest_06P Tribe_UTC12~16
AS[Group11_5]PvPtest_06P Tribe_UTC12~16
AS[Group11_6]PvPtest_06P Tribe_UTC12~16

Servers scheduled for shutdown and data wipe at UTC 2024/10/05 00:00

NA[Group12_1]PvPtest_06P Tribe_UTC01~05
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NA[Group12_5]PvPtest_06P Tribe_UTC01~05
NA[Group12_6]PvPtest_06P Tribe_UTC01~05

Servers scheduled for shutdown and data wipe at UTC 2024/10/04 19:00

EU[Group11_1]PvPtest_06P Tribe_UTC19~23
EU[Group11_2]PvPtest_06P Tribe_UTC19~23
EU[Group11_3]PvPtest_06P Tribe_UTC19~23
EU[Group11_4]PvPtest_06P Tribe_UTC19~23
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EU[Group11_6]PvPtest_06P Tribe_UTC19~23

Developer's Update: Developer Kits and Workshop

[h3]Hi Chieftains![/h3]

That's right, we've got some exciting news to share with you again! Recently, Maggie has been hard at work with our talented Mod creators, conducting initial tests on Mods and our developer tools. Now, we believe it's the perfect time to introduce these tools to you guys!

Yes, in our upcoming major update at the end of September, Soulmask will officially offer user-generated content creation tool: say hello to the Devkit!

What can you do with the Devkit? What new UGC content can we expect for Soulmask? You'll be able to dive into all of it very soon, but for now, let's give you a sneak peek!

First up, we're super excited to introduce our Devkit: This is our newly developed Soulmask content editor, built entirely from the ground up using Unreal Engine!


So, what's possible with this tool? Let's start with what everyone loves—characters!

NPC Modifications:

You have the freedom to modify nearly every aspect of our existing characters and creatures. This includes swapping out models (just be mindful of the poly count...), tweaking AI behaviors, altering skeletons, and even creating a custom set of animations! It’s all up to you—whether you want to make your tribesmen more dynamic or transform every creature into something entirely different. For example, Our video director Jimmy, who has a phobia of snakes, turned the anaconda into an adorable little boar. It’s a simple, yet effective solution!

[previewyoutube][/previewyoutube]
We’ve also enabled creators to design their own unique tribesman blueprints. You can use our existing skeletons or create new ones to craft your very own monsters or barbarians, complete with custom skills, AI behavior trees, loot drops, and more. Want to bring in a character from another world? Now you can!


Finally, you can place your newly created characters wherever you like in the world. We’ll be rolling out updates for this feature soon. Whether you’re dreaming of building your own dungeon or transforming your tribesmen into something completely unexpected, the choice is yours!

Jimmy looked for many of his favourite...Hmm

Construction Modifications:

Beyond NPC, construction is another area we’re deeply passionate about. You have the freedom to customize every aspect of your building components—their shape, material, and all associated properties: durability, construction requirements, collision settings, anchor points... you name it. This allows you to create your own unique architectural style and aesthetic. Whether it’s baroque, oriental, or something entirely unconventional that might not traditionally suit a rainforest setting, what truly matters is that it’s something you love!


Considering a unique workbench? You can design your own recipes and functional buildings, and even introduce entirely new features if you wish. We provide a wide range of options for functional buildings. How about a vanity table where your tribesmen can change their appearance? Why not!

Item/Gear Modifications:

Want to create your own items? Absolutely! We support custom creations for nearly all item types in Soulmask. You can define their effects using GE, set the animations for item usage, and adjust almost every post-use mechanic you can think of. I know some of you are eager to turn the portal into a usable item...


How about a brand-new weapon or piece of armor? You have complete creative freedom! From designing the recipe and choosing the equipment slot, to customizing character animations and fine-tuning damage parameters, you can create a weapon that’s entirely your own—or even introduce a completely new weapon type! I heard someone’s interested in developing gunpowder weapons...


Or maybe you're thinking of designing a new saddle? The Devkit allows you to fully customize mount saddles, including animations for mounting and dismounting!


Of course, all of these creations can be tied to recipes. You can set up crafting stations, determine the required proficiency levels, and assign quality tiers.



What else is there?

If we were to list every feature of the Devkit, this developer log would turn into a ten-page manual (which, by the way, we do have!). Instead, I want to offer you a glimpse of the endless possibilities this tool provides—from crafting entirely new creatures and levels to designing whole new maps. Our goal is to give creators the freedom to bring any idea to life.

Keep in mind that the current version is still in testing, and we’ll continue to improve it based on feedback from creators like you. If you’re eager to start testing the tools and creating Mods today, we’d love to have you join our dedicated Mod creator Discord channel.

Now, where can you experience all the amazing creations from the community?

That’s right—we’ve partnered with Steam to launch our very own Workshop alongside the Devkit!


Just like other Steam Workshops, we’re committed to making sure you can upload and share all the content you create with fellow Soulmask players. Whether it’s a burly sailor or a metallic giraffe, let your imagination run wild!


[h3]One last thing...[/h3]

Lastly, let’s circle back to the most important question:
What Mods do you want to see on the Steam Workshop?

The comments section is the best place to share your thoughts and ideas! Tell us what Mods you’re most excited to see, and who knows? Maybe our creators will find some inspiration from your suggestions!

And remember, the Workshop is just the beginning of what's coming in our big September update. We've got mysterious ancient battlefields with hidden treasures, cool new tech from upgraded masks... but we'll spill the beans on all that good stuff real soon.

This is Maggie signing off. Remember to share your feedback and ideas. Soulmask needs you to become even better! See you next time!

Soulmask Early Access Regular Update 17

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from August 22, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3][New Features and Adjustments][/h3]

Players will no longer dash forward with the Gauntlets Skill - Rapid Monkey Scratch if the target is significantly taller than the player.

A new setting has been added to adjust mount follow distance.

A new setting has been added to configure mount usage permissions.

The duration of the Blade Skill - Low Strike has been reduced to 15 seconds.

Players can now rename their furniture.

New working sound effects have been added for the dye vat.

[h3][Bug Fixes and Optimizations][/h3]

Fixed an issue where tribesmen would enter combat while in the outhouse and get stuck inside.

Optimized the excessive volume drop that occurred after opening a fullscreen interface.

Fixed an issue preventing chests from being moved onto Foundation Flooring.

Improved the sound effects for connecting to the Windmill and Power Extension Shaft.

Optimized the construction effects for the Fishing Trap, Small Trap, and Medium Trap.

Improved the food consumption priority for domesticated animals.

Fixed an issue where the explosion damage from Eclipse could penetrate walls and deal damage.

Fixed an issue where the rain barrel prevented tribesmen from retrieving water containers from chests when empty.

Fixed an issue where there was no light effect after activating the lighting module while mounted.

Fixed the global broadcast issue with the collecting tool prompt.

Fixed the issue that prevented the Pipe Gatherer from producing serum with low yield multipliers.

Fixed an issue where tribesmen hibernating due to tasks would lose Satiety and Hydration after a server restart.

Fixed a display issue where buff duration continued to decrease after pausing the game in single-player mode.

[h3]Cross-server mode are now unlocked for the following servers:[/h3]

AS[Group14_1]PvPtest_06P Tribe_UTC12~16
AS[Group14_2]PvPtest_06P Tribe_UTC12~16
AS[Group14_3]PvPtest_06P Tribe_UTC12~16
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AS[Group14_5]PvPtest_06P Tribe_UTC12~16
NA[Group15_1]PvPtest_03P Tribe_UTC01~05
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NA[Group15_3]PvPtest_03P Tribe_UTC01~05
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EU[Group14_2]PvPtest_03P Tribe_UTC19~23
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[h3]PvP Server Season Reset:[/h3]

Servers scheduled for shutdown and data wipe at UTC 2024/9/27 12:00

AS[Group10_6]PvPtest_06P Tribe_UTC12~16
AS[Group10_5]PvPtest_06P Tribe_UTC12~16
AS[Group10_4]PvPtest_06P Tribe_UTC12~16
AS[Group10_3]PvPtest_06P Tribe_UTC12~16
AS[Group10_2]PvPtest_06P Tribe_UTC12~16
AS[Group10_1]PvPtest_06P Tribe_UTC12~16

Servers scheduled for shutdown and data wipe at UTC 2024/9/28 00:00

NA[Group11_6]PvPtest_03P Tribe_UTC01~05
NA[Group11_5]PvPtest_03P Tribe_UTC01~05
NA[Group11_4]PvPtest_03P Tribe_UTC01~05
NA[Group11_3]PvPtest_03P Tribe_UTC01~05
NA[Group11_2]PvPtest_03P Tribe_UTC01~05
NA[Group11_1]PvPtest_03P Tribe_UTC01~05

Servers scheduled for shutdown and data wipe at UTC 2024/9/27 19:00

EU[Group10_6]PvPtest_03P Tribe_UTC19~23
EU[Group10_5]PvPtest_03P Tribe_UTC19~23
EU[Group10_4]PvPtest_03P Tribe_UTC19~23
EU[Group10_3]PvPtest_03P Tribe_UTC19~23
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Soulmask Roadmap Update: 2024-2025

[h2]Hi Chieftains![/h2]

I’m sure you’re curious about the future updates for Soulmask—Now it's here! We're excited to share our Roadmap with you: more gameplay, more content, and even new map updates!



Of course, this is far from all that's to come, so if you have more new ideas, please give us yours in the comments!

Join discord: https://discord.com/invite/4G2K7FDbtp