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Developer's Update: Soulmask—The Past 30 Days and the Future

[h2]Hello, chieftains:[/h2]

This is Maggie, your community manager. Since the launch of Early Access, our team has been on an incredible journey. We've been working tirelessly to address your feedback and elevate Soulmask to new heights. As we mentioned before EA, every member of our community plays a crucial role in shape this gaming universe.

I have to say, insisting on polishing our game and showcasing the peculiarities of Soulmask are always the belief of us as developers. Meanwhile, we are making all effort to enhance the experience for you, allowing people to explore Soulmask world more freely while sticking to their routines. Achieving both of these goals has never been an easy task, but each of us believes that as a long-term project, Soulmask can only get better and better.

Today, we're excited to share a recap of our progress over the past month and unveil some game-changing updates coming your way next month. Plus, we'll address some ongoing issues.

Ready? Let’s dive in!
[h2]30-Day Review[/h2]

In the past 30 days, we have made nearly 600 modifications based on the feedback from chieftains. This includes enhancements of game experiecne, and adjustments to some game mechanics according to your suggestions while still maintaining the integrity of the world lore! Most importantly, making Soulmask even more "sandbox-like" with more custom options.

Here are the highlights:

[h3]Perfect Remodel for Tribesmen[/h3]
This was your top concern in the first two weeks of EA, and we acted swiftly:

In the latest update of Soulmask, we've added a "Perfect Remodel" feature to the advanced settings for both single-player and private servers. This feature acts like a "tribesmen save file," allowing you to store and update all tribesmen data on the Mysterious Stone Table. When resurrected, your tribesmen will return with their most recently saved data!


We've also introduced an option that allows you to adjust the cap on savable tribesmen, giving you more freedom to preserve your favorite tribesmen.

We hope these enhancements will boost your confidence in sending your best tribesmen on daring adventures. And good news—we're planning to roll out Perfect Remodel on official servers soon!

[h3]Map Teleport Optimization[/h3]
Maggie vividly remembers that in the first week of release, Soulmask was dubbed a "walking simulator" by the community, due to the extensive travel times caused by exploration and death.

We can't rely on campfires that can be extinguished by rain to solve all problems, so we've decided to take action. For instance, we've added new portals in all Pyramid and Holy Ruins areas, increasing the total number of portals in Soulmask to 13.


We've also enhanced the practicality of player-crafted portals. These portals are now unlocked much earlier in the game, and we've added a single-player option that allows you to carry materials through portals. More importantly, your followers will now accompany you for quick travel via portals.

Lastly, we've added many new respawn points in mid-to-high-level areas. These points can be accessed by clearing the Fog of War, making exploration in these advanced areas significantly safer.

[h3]More Customization Options[/h3]
One of the most frequently mentioned issues by players during the first month of EA was the lack of custom features. Addressing this has been one of our main priorities since then. If you're a player who loves personalized gaming experiences, you'll be excited to know that Soulmask now offers even more options in its advanced settings:

  • We have introduced a switch to prevent enemies from respawning in barbarian camps when players are present—useful for PVE servers.
  • We have introduced new options to adjust the crafting limits for bonfires and portals, and increased the limit on official servers to 10. This update offers greater flexibility in selecting your base locations.
  • We now support the adjustment of load coefficient, allowing you to carry more ore.
  • We have introduced an option to enable unlimited building height, allowing you to construct skyscrapers even with thatch. However, be cautious! Re-enabling the height limit will cause these towering structures to collapse!
  • We've introduced an option to adjust the morale cost for tribesmen, so they won’t need sleep if you prefer.

Of course the above isn't not all. For Soulmask, freedom isn't just reflected within the game world; we will continue to enrich the custom options to fulfill everyone's diverse needs. Therefore, we sincerely welcome every chieftain to provide more specific feedback on your needs.

[h3]Difficulty Curve Improvement[/h3]
In our first month, we have been primarily focused on optimizing game difficulty and late-stage statistics. We hope to delve into the intricacies of stat design in future discussions. Our current optimization efforts are concentrated in the following areas:

  • Adjusted the late-game difficulty curve, particularly in the snow mountain and volcano regions
  • Enhanced various difficulty mechanics to improve gameplay balance. Notably, we have removed monsters from dungeon entrances to increase player survival rates during exploration. Additionally, we've reduced the lethality of diseases and plagues, particularly for tribesmen.
  • Increased the output of key materials, including higher multiplier for BOSS and elite monster drops in multiplayer battles. Also, we've boosted the yield of essential items such as rubber and adhesive to support technological development.
  • Shortened the stamina recovery time from 2 seconds to 0.5 seconds and made humanoid enemies use defense more than dodge for ranged attacks.
[h3]Optimization for Tribesmen Followers:[/h3]
Tribesmen are core to Soulmask. Over the past month, we’ve re-evaluated their roles and found many areas for enhancement:

For instance, when acting as followers, their survivability and support to the leader were lacking. To address this, we have improved their combat AI and increased their attack aggressiveness. In assist mode, they can now proactively engage in combats. Additionally, we've enhanced the overall survivability of all tribesmen; after being knocked down, they can quickly enter a feigned death state to recover. During this recovery period, enemies will no longer perceive them as threats—making them more valuable allies in battle.

We have also enhanced their functionality, allowing them to cultivate crops more intelligently. Additionally, we have improved their pathfinding capabilities: when an error occurs in the path, they can make slight adjustments using the mysterious power of the mask.

[h3]More Official Server Support[/h3]
We strive to deliver unique experiences on our official servers. In the first month of Early Access, we introduced cross-server functionality for Asian, North American, and European PvP servers. Players can challenge different worlds through pyramid portals and defend against invaders!

We’ve also launched official servers in South America and Oceania, responding to feedback from Chiefs in those regions. Whether you prefer PVE or PVP, you can now play on a server in your area!We’ve also launched official servers in South America and Oceania, responding to feedback from Chiefs in those regions. Whether you prefer PVE or PVP, you can now play on a server in your area,
[h2]Updates for the Next Month[/h2]
In our first month, we made significant progress, though it often felt like we were correcting mistakes on an imperfect test. But ZIMA is eager to achieve even more. Up next, we'll dive into the exciting new content planned for the coming month. Buckle up; we're venturing into uncharted territory!

[h3]Main Character Enhancement[/h3]
Since our "Design of Beginning Charactersr" post, we've been contemplating the best approach to tackle the main character issue.

The first step, of course, is to strengthen our starter character—they should be as capable as any ordinary tribesman.

In the upcoming major update, the starter character will be reclassified as an outcast with moderate rarity. Similar to other tribesmen, they will acquire unique talents as they level up—special survival skills honed from escaping sacrificial rituals and tribal wars.


We’ve also increased the proficiency cap for the starter character. They may not match the experts in the tribe, but they’re definitely capable.


We remain committed to crafting the "ultimate solution" for our protagonist. Thankfully, we have an enthusiastic community of chiefs who continuously inspire us with your ideas! Your contributions have significantly streamlined this process. Today, we're thrilled to unveil our final design: Data Replication.

[h3]Data Replication[/h3] From the Mysterious Stone Table, the chieftain not only discovered how to enter their tribesmen's DNA information but also uncovered a magical function within it: using this entered genetic data to transform chieftain’s ordinary body—ultimately inheriting all abilities of their tribesmen.


"Data Replication" is an exciting new feature coming in our next major update. By using mask energy and crystals, you can conduct a deep genetic scan of specific tribesmen and modify the starter character’s body with tribesmen’s genetic data. This process transfers their unique talents to the main character, allowing them to harness these abilities. With this feature, the main character can embody the skills of any tribe member, unlocking the mask’s ultimate potential.


Note that due to the uniqueness of genes, this operation is irreversible. The replicated tribesmen cannot be recorded again - Perhaps making them base guards would be a good idea?

[h3]Crafting from inventory[/h3]
The enigmatic mask continues to reveal its mysterious powers. Recently, chiefs discovered that the mask can teleport raw materials needed for production from storage boxes to the workbench through spatial teleportation technology.


In the upcoming month, we will be updating the global resource calling function. This enhancement allows chiefs to utilize materials from any storage box within the campfire's range while crafting. This improvement minimizes the need for constant trips between storage boxes—leave that task to the tribesmen who aren't wearing masks!

[h3]The Follower Squad[/h3] A single follower is no longer sufficient for the increasingly intense battles. Our tribesmen have been trained in team combat tactics using the mask's data.


In this month's late update, we're introducing an adjustable coefficient for the "number of followers" in single-player mode and private servers. This new feature will allow you to send multiple tribesmen into battle. This is just the beginning for the tribesmen squad; we have plans to further expand its tactical potential in future updates. Stay tuned!
[h2]More?[/h2]
We have an array of exciting changes lined up for our major July update. While we can't detail everything due to the length constraints of this post, I can assure you that July will be a transformative month for Soulmask.

And this is just the beginning. We know there are still many issues with Soulmask that need to be addressed, such as the cheating problem that everyone is complaining about—we will share our progress on ensuring fair play later on—or the longstanding issues like interface usability and sound effects.

We are aware of these issues and are working diligently to resolve them. We will share our progress with you as soon as possible. A glorious civilization isn't built in a day, but that day is not too far off.
You’ll soon be able to experience all of this and more. Stay tuned for updates from Soulmask. I'm Maggie, and we'll see you in the next developer’s log!

Soulmask Ban List Update - July 12th

Dear Chieftain:

Soulmask is very concerned about the fairness of the game and is fully committed to creating a favorable playing environment. Our operations team will review violations and take necessary measures.If any player is found to have violated the rules, we will take actions such as issuing warnings, imposing speech bans, or even banning accounts.

If you encounter any violations in the game, we strongly recommend that you report the offending player in the game or inform our administrators through the community, so that we can address the violations as soon as possible. We hope you have a pleasant experience in the game!

Recently, a total of 158 players who violated the rules have been banned (including but not limited to behaviors such as cheating, which seriously undermines the fairness of the game, and promoting cheat information in chat channels, etc.). The list includes those who have received either permanent bans or short-term suspension warnings:

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Soulmask Early Access Regular Update 11

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from July 11, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3][Gameplay and Function Adjustments][/h3]

Fresh Meats changed to recovering Satiety instantly from recovering Satiety over several seconds

The tribesmen cap that can be recorded in Solo and Private Server has been raised to 10

Optimized the action of using bandages. Can use bandages while squatting, and using bandages while falling down doesn't slow you down

Ironblood Guard - Sequence Protection's Crit Resist has changed from 8% to 20%

Ironblood Guard - Muscle Revival new effect: Charges the healing energy every 180 seconds in duration. Once entering the Near-death status, releases energy immediately to heal injuries

Nature Enlightenment can summon animals with ≤Awareness Level +10 instead of ≤Awareness Level
Optimized the clipping-check rule in placing Brewing Stand

In PVP Mode, you can plunder supplies from all kinds of tables directly after 20% of their durability is destroyed. We've added a reminder when it could be plundered

Audio-related Optimizations: Optimized the decay of the wave sound over distance to make it smoother. Added the sound effect for the Blizzard weather. Reduced the volume of the "Icy Cold" and "Extreme Cold" sound effects

Can put cups and bowls into Ice Cellar

"Decor Table" has been renamed "Mask Decor Table". The corresponding name at technology nodes has also been changed to avoid confusion

Mask module placement adjustments in dungeons: Lv.40 dungeons yield Nature Enlightenment's modules, and Lv.50 dungeons yield Ironblood Guard's modules

[h3][Bug Fixes][/h3]

Fixed the issue that Anti-Radiation Tower didn't work in some cases

Rectified the Satiety Bonus of Refined Ostrich Feed

Fixed the issue of gauntlet's mastery skill - Monkey Fist: After the skill was interrupted by rolling, could still stack the Crit Buff by using other skills to attack

Fixed the issue that when the barrack's Alarm was triggered, the alarm's sound effect was still on even after it was demolished

Fixed the issue that the caretaker tribesman for Bonfire couldn't auto-repair Groundspike, Peg Board, and other traps

Fixed the issue that the caretaker tribesman for Bonfire couldn't auto-repair Wooden Man

Fixed the issue that couldn't get the Sweet Home and Comfort buffs while under the stair

Fixed the issue that the dismissed tribesmen could still be deterred

Fixed the issue that the sound effect was still on after the execution action was interrupted

Fixed the issue that "Wasteland Wolf" of the Desert could be spawned in the Random Invasion event of Snow Mountain

Fixed the issue that the scanning laser of Central Core couldn't attack ultra-close targets

Fixed the abnormal electrical skill effect of mechanical beings. Now you can't use metal shields to block the electrical damage of mechanical beings anymore (not for wooden shields and bone shields)

Fixed the issue that Central Core Boss had a chance to get players stuck (knocks players inside its body airborne when releasing skills)

Fixed the issue that when the language was set as German/Portuguese, couldn't set the Craft Quantity properly when it was over 999

Fixed the anomaly of the Panther/Snow Leopard summoned by Nature Enlightenment

Community Event Highlights: Scenic-Snapshot

[h2]Hello, chieftains![/h2]

We recently hosted a small screenshot party on our Discord channel, inviting everyone to share the most breathtaking views they've discovered in Soulmask. Curious to learn more about this event? Join our Discord channel for all the details

We've received submissions from nearly 170 players, and WOW, the entries are incredible! Maggie couldn't wait to share these amazing moments with you:

[h3]Winners:[/h3]

Let's start with the top three favorites among players!

3rd Place: "Candlelight Dinner" by Pharodex ($10 Steam Gift Card)

A tranquil jungle night, surrounded by fireflies, enjoying a romantic candlelit dinner. A serene glimpse into Soulmask's quieter, more beautiful side.

2nd Place: "Finding Bathing Beauty" by Thaliyah ($15 Steam Gift Card)

After battling for survival, what could be more refreshing than taking a leap of faith off a majestic waterfall into crystal-clear waters below to take a bath? It's an unparalleled experience, only in Soulmask!

1st Place: "The Soulmask Evolution" by DaryRakiro ($20 Steam Gift Card)

Our grand champion! From beasts to barbarians, and ultimately to a chieftain leading a leap in civilization. Outstanding work, DaryRakiro! You've captured the essence of "Soulmask" in a single image: the evolution of civilization.

[h3]Honorable Mentions:[/h3]

Beyond the top three, there are many imaginative and stunning images from other players that deserve recognition!

Archangel showcases lakes, dense forests, volcanoes, and vast clouds — enticing chieftains to explore.

austin397 found the perfect spot to witness the sunrise: amidst majestic stone forest.

AZAAD's chieftain ventures into the morning mist, bathed in sunlight, embarking on a quest for adventure.

Azuran_. invites you to snap a picture with your cherished companion!

cookie (=^•ェ•^=) proudly presents a magnificent fortress crafted by their own hands.

DelloZero captures a moment of leisurely home bathing.

Fasi portrays a lone cowboy venturing into an unknown deep valley...

pitersis demonstrates the powerful unity of the strongest chieftain team against their foes!

Stormy uncovers ancient ruins shrouded in mystery within a mountain cave, evoking the aesthetics of Soulmask.

Threap uses a panoramic lens to reveal a sprawling tribal stronghold nestled among mountains.

Wait, did you miss this event?

No worries! We're constantly planning new community events. Keep an eye on our Steam announcements to stay in the loop!

Got ideas for future community events? Share your thoughts in Our Survey!

That's all for now, chiefs! This is Maggie signing off. See you at our next event!

Community Manager Maggie

Join discord: https://discord.com/invite/4G2K7FDbtp

Soulmask Early Access Regular Update 10

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from July 4, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3][Gameplay and Function Updates][/h3]

  • Added Advanced Sticky Explosive Can
  • Added new sitting postures in chairs
  • Added New Meat Chunk and Refined Meat Chunk for carnivore animals to eat
  • In PVE Mode, the burning bonfire can prevent constructions from being attacked by wild animals
  • Added ice probe to the Minerals Probe at mask nodes
  • The ice cubes in the bag can slow down the spoilage of food
  • Added the Weapon Intro interface to showcase the basic skill of weapons. (like Light Strike, Leap Slash, etc.)
  • Upgraded anti-cheat system: Enhanced the detection of cheat codes (For fair competition, please allow the installation of GameSecurityService when you first enter the official server)
  • GM Command for increasing other players' Mask EXP: AddMaskExpToTarget


[h3][Experience Optimizations][/h3]

  • The duration of the animals summoned by Nature Enlightenment has been increased to 30 minutes from 10 minutes
  • Optimized the effect of Nature Enlightenment - Nature's Heart: The summoned animals heal for 1% of Max HP per second additionally
  • The animals summoned by Nature Enlightenment can now enter the combat mdoe more rapidly upon spotting enemies.
  • The follow distance of flying units summoned by Nature Enlightenment is more reasonable now
  • The animals summoned by Nature Enlightenment now can go through large portals while following
  • Added anomaly protection to tribesmen. Players can now control the tribesmen to prevent them from continuously lying on the groud
  • Logic optimization for picking up animals and placing them on shoulders
  • Adjusted default facing of the placed wooden man
  • Reduced food consumption speed of the Piranha Pool
  • Optimized collision of the portal
  • During the Single Sacrificial Ritual in Barbarian Barrack, the tribesmen of the same player can only be captured once by the Tribute Capturer NPC
  • Optimized tips of Barbarian Barrack on the map. Added a time reminder for monster spawning.
  • Honey can be used from Shortcut now
  • The Stone Brick needed for building Piranha Pool changed to Stones or Flints
  • Greatly increased the EXP from finishing the Tablet exploration. The tablet in areas of a higher level yields more EXP
  • The changed game coefficient that is different from the default value is marked in red


[h3][Upcoming AU&SA Official servers][/h3]

Official PvP and PvE servers for Australia and South America are coming soon. The first official servers in Australia will be available to players on July 5, 2024, at 08:00 UTC. The first official servers in South America will be available to players on July 5, 2024, at 23:00 UTC. For detailed server launch plans, please refer to the online document

The list of servers with the cross-server feature enabled is as follows:

AS[Group09_1]PvPtest_06P Tribe_UTC12~16
AS[Group09_2]PvPtest_06P Tribe_UTC12~16
AS[Group09_3]PvPtest_06P Tribe_UTC12~16
AS[Group09_4]PvPtest_06P Tribe_UTC12~16
AS[Group09_5]PvPtest_06P Tribe_UTC12~16
AS[Group09_6]PvPtest_06P Tribe_UTC12~16
AS[Group09_7]PvPtest_06P Tribe_UTC12~16
AS[Group09_8]PvPtest_06P Tribe_UTC12~16
NA[Group10_1]PvPtest_03P Tribe_UTC01~05
NA[Group10_2]PvPtest_03P Tribe_UTC01~05
NA[Group10_3]PvPtest_03P Tribe_UTC01~05
NA[Group10_4]PvPtest_03P Tribe_UTC01~05
NA[Group10_5]PvPtest_03P Tribe_UTC01~05
NA[Group10_6]PvPtest_03P Tribe_UTC01~05
NA[Group10_7]PvPtest_03P Tribe_UTC01~05
NA[Group10_8]PvPtest_03P Tribe_UTC01~05
EU[Group09_1]PvPtest_03P Tribe_UTC19~23
EU[Group09_2]PvPtest_03P Tribe_UTC19~23
EU[Group09_3]PvPtest_03P Tribe_UTC19~23
EU[Group09_4]PvPtest_03P Tribe_UTC19~23
EU[Group09_5]PvPtest_03P Tribe_UTC19~23
EU[Group09_6]PvPtest_03P Tribe_UTC19~23
EU[Group09_7]PvPtest_03P Tribe_UTC19~23
EU[Group09_8]PvPtest_03P Tribe_UTC19~23

[h3][Bug Fixes][/h3]

Fixed the issue where the animals summoned by Nature Enlightenment could use some skills to catch the master
Fixed the issue where gate frame items couldn't be switched to Wall Beacon
Fixed the issue where some special buttons can close interfaces like Clan, [J] Tribe, [K] Hunting, [L] Travel, etc.
Fixed the crashing issue when fighting with Vajra Ape in a game or a private server on some computers with the 12th Gen Core CPU
Fixed the issue where the execution would stop playing if the attacker was affected by an Superarmor talent while in execution
Fixed the issue where some items not released were displayed in the categorized list
Fixed the display anomaly of tribesmen's above-head panel after hiding the UI by pressing +
Fixed the issue where when players hide the UI via '+' button while mounted and then dismount, couldn't press + again to restore the UI display
Fixed the issue where Archery Target wouldn't decay