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Soulmask Chieftains' Stories Episode 1: Wak4863

[h3]Hi Chieftains![/h3]

Since the release date of Soulmask, we have met many Chieftains with enthusiasm and charm, their support and love for Soulmask have added a vibrant touch to our community. Their enthusiasm has inspired us to share their stories of encountering Soulmask with everyone.

In the first episode, we have chosen Wak4863, a YouTuber who specializes in the Survival game guides. Meanwhile, his unparalleled love and passion for Soulmask have led the development team to undoubtedly recognize him as Soulmask's most enthusiastic star players..
Hi Wak! you know, we have been looking forward to doing one of these interviews for you! So as per usual, could you perhaps introduce yourself?

I'm Wak4863, I'm a pretty humble guy, I describe myself as "just a guy who plays video games and shares my experience on YouTube and Twitch." It's the community that makes me important, not that other way around. I love helping people find hidden things in games and exploring interesting mechanics and then sharing them in video form on my YouTube channel.



I also stream to Twitch and YouTube, my stream are much more relaxed then my guides are but I still try to answer everyone's question when they ask during my streams.



My favorite games find a balance between reality and fantasy. Real enough that is it believable, but with enough fantasy that I don't feel like I could just do it in real life. I think games that find this balance are the best games and if they also don't teach you a lot it's an added bonus for me because I love to explore and find things myself.

Soulmask definitely finds that balance for me, and I have been enthralled with the game play, the mechanics and the fact that I have a huge world to explore and share with my community.


We remember the theme song video you made for us before the release, ALL OF US watched it, it was awesome! What kind of idea was it that made you want to go ahead and make the song?

[previewyoutube][/previewyoutube]
The song is a passion project, I like keeping my finger on the pulse of what is going on with AI generation tools. I LOVE Soulmask it’s my number 1 game for the coming future. So when I found the AI tool to generate song I decided to make a song about Soulmask. Taking inspiration from the story about the mask and your journey through the game I wrote lyrics and then uploaded them to the AI software and the Soulmask Anthem was born. I like to make guides but I also just like to make entertaining videos from time to time and it was just felt like a perfect match.

Yeah, I've seen that you're really into using AI to do some cool stuff! but as a whole, you're very focused on the guides type of videos, what was the trigger that made you decide that you wanted to go into the guide type of content at the time?
And also, what do you think are the challenges of making guides for survival games?


I think the lack of knowledge about games was what started me on this path. I was searching for information and couldn't find it, so I had to find it myself and with putting all that all that time into figuring it out I thought it would be perfect if I shared that information with others around the world.



Challenges for making guides for most Survival games is time. Understanding systems and testing can be very difficult, especially when you are working with a lot of variable. Finding a way to remove as many variables as possible is one of the major hurdles. Having an admin panel in the game really helps with this.


It seems that, for you, the comments from people in the community are the biggest motivation to make guide videos, how do you think about the gaming community?

Without the community there is no reason for my channel to even exists. This is why I am just a guy playing games and making guides for YouTube. As a guide channel I rely on the community needing to know what I have to show them. So yeah the questions from community are very important to me and my process. I like to say, I don't know what other people know or don't know, so having a window into what they need to know is really beneficial to my process.

Back to Soulmask, I'm curious as to what was the starting point of your meeting with Soulmask? What were your impressions of this game when you first played it?

In November of 2023, I was contacted via email ,In the email there was a trailer for the game. Watching the trailer I saw some really intriguing things that I thought were too good to be true. I responded to the email and was sent a key to check it out. I think I had access to it for 3 days, I didn't fall in love with it the first time I played it. Probably because I didn't make it that far into the game that first time. But I did think it had good mechanics for what I did see, and I wanted to see more.



I have been part of I think 7 tests prior to the Early Access release of Soulmask. I think in the 2nd or 3rd test I really fell in love with the game, I realized that even in an Alpha stage the game was miles ahead of a lot of other survival games that were on the market already. Sure the game needed polish but the core mechanics were there and I felt the progression was properly set up to be challenging and rewarding.



I will say, Being able to have a tribesman for each job is really awesome in my opinion. I have one for fighting humans and creatures and another that I use when I want to do mechanical dungeons. I love chasing huge damage numbers and I love having unique tribesman for the job. Tribesman in Soulmask are a living breathing weapon or tool with stats and personalities of their own.


*Wak's Tribesmen.

I have also found that I am more careful when playing as a tribesman because no matter what there is more risk to playing as one. the risk has caused me to be a better player. more calculated in my approach to fights and challenges. Meticulous about timing blocks or dodges and dissecting each fight move by move.


You've just mentioned that the game has characteristics that are far ahead of many other survival games on the market. Which ones do you feel are those?


The automation system is one of the mechanics that was and I think still is miles ahead of other games with automation and other survival games without it, and I know even without being told that there is more coming. The balance is something that I have not seen done so precisely in other survival games, usually I am able to find a way to cheat or cheese something in the game because the devs didn't think the way a player does and when we get ahold of the game we are able to exploit things the devs missed.



That was not the case with Soulmask. I think the idea of having the tribesman being a class and the mask also being a class is really unique and far better then just picking a bunch of stats to dump into your character and that is really just scratching the surface, there is also the red crystals and the mask upgrades that can make your character more powerful. All these things combined show me that the devs had a full vision of the game from start to finish when they started letting us check it out.




I'm curious, what's the craziest challenge you've done with your friends in a survival game? How did you guys overcome that?

Early on when I start playing the game a friend of mine and I ended up dying to a Panther, we didn't have anything special but we didn't want to leave our gear there. We would spawn in and run to our death from the panther over and over again. We were determined to get our loot back. We figured out finally that one person could bait the Panther away while the other one got their loot. We probably died 20 times trying to get beast hide armor and stone tools back. But being resilient is part of what Survival gamers are all about.

I did a solo challenge a week ago when I was livestreaming. The challenge was to fight the Sabertooth with no armor and just stone dual blades, I was not allowed to heal in the fight. I don't remember how many times I died trying to do it but it was a lot. I did finally kill the Sabertooth without armor and with only stone blades. It was a fun challenge to be victorious in.



I also had a challenge to make it through a whole Barracks without alerting more then one person at a time. I did this with a fellow streamer. Figuring out a path to get through the camp silently and unseen was really fun. We were not allow to use the mask that makes you invisible. But after failing at the first camp we tried a second camp and we were able to accomplish our goal.



I've done other fun challenges in other games but these challenges stick out in my mind right now.


EPIC! What would you recommend for our game at this stage? This is really, really important to us.

I think the most important thing right now for Soulmask is making sure that the story about the character is very clear so that people understand what the gameplay is going to be like. I know there is some conversation about this topic happening now, but having the description of the gameplay is extremely important.



Beyond that polish and balance is extremely important now that the game is in public hands, for example the mammoth boss likes to leave it's arena and reset. This can be frustrating for people, fixing things like this are very important for the player base.

Finally additional content and mod support. Mods can be scary to approach because you never know what people will create but hand in hand the mods can keep a game alive long past it's prime. I think the sooner you support modders in their creations the larger the modding community will be and the stronger that relationship with the community and the dev team will be.


One last question: anything to say to new players of Soulmask?

New players should walk into the game with the understanding that they need tribesman to be truly successful. While you can complete the content with your main character I consider that playing the game on Hard mode, which can be a challenge, but if you are struggling you should try a tribesman to even the playing field.


*The home Wak built with his friends.

They should also know that the game has deep roots in reality. For example you can have your tribesman retrieve resources from a box and use them to craft an item on a bench, which in it's own way is crafting from inventory, but it is different from what people think about when they hear that term, craft from inventory. Another example of being rooting in reality would be how fall damage is increased based on how much you are carrying. If you think about the systems in Soulmask and apply real life to them you will be more successful. The fact that these systems are based on reality give the game a very unique outlook on survival systems.

A final note from someone with over 700 hours of playtime in Soulmask, if you give the game a chance, be prepared to drop every other game you have been playing. Soulmask has a way of grabbing your attention and I find myself not wanting to play any other games.


[previewyoutube][/previewyoutube]
[h3]Final words: [/h3]

Wak, as the first star player of Soulmask, means a lot for us. Here are some words from our community staff and developers:

After game EA, everything happened so fast and felt unreal, sometimes I couldn't help but reminisce about the moments when I chatted with Wak day and night about game suggestions and video contents while Soulmask was still unknown. Thank you for your contant support, this has been a marvelous journey. I am excited to witness the next chapter of Soulmask with you in the future. ——Vox

I really hope that I could have a chance to drink with you, Wak! I especially appreciate your efforts in introducing and sharing our game with the public through your own influence when we were still unnoticed. This friendship is priceless. Thank you for all you have done for Soulmask! —— Matthew

In the future, we will introduce more special Soulmask Chieftains like Wak, including our community volunteers, and the special achievement collectors... But we believe that regardless of the titles they have, they all possess a commonality: the boundless love for Soulmask, just like all of you!

Maggie

Subscribe wak4863 Disord: Wak Nation

Soulmask Early Access Hotfix 07

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from June 25, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3][Game Optimizations][/h3]

Optimized the visual and sound effects of the Claw Tribe Leader·Bloodletter's Ignite Weapon ability.
Optimized the sound effects for certain Dual-blade Mastery.
Enhanced the ambient sounds in the Rainforest and Desert areas.
Added Superarmor and extended Invincibility frames to the Blade Golden Mastery "Low Strike", making it easier to hit smaller targets.
Tribesmen within a 100-meter radius of a Bonfire will not be attacked by the Tribute Capturer NPC.
Improved the lighting effects of Wall Torches and Wall Oil Lamps.
Map now displays icons for free-range animals that are not mounts.
Optimized simultaneous operations of multiple granaries, with tribesmen now coordinating to tend to their respective farmlands.
You can now roast mushrooms and potatoes using recipes directly on your cooking stove.
Optimized the attack pattern of the Armadillo Lizard.

[h3][Gameplay Adjustments][/h3]

Removed the sound coefficient correction from defense mods and deleted Chill-proof and Heat-proof adjustments in damage reduction mods.
Silica Sand can now be produced in a mill.
Fish Soup is now automatically consumable by tribesmen.
Turtle Shell can be used as a substitute for Shell to repair Bronze and Iron costumes.
Optimized combat AI for low-level (below level 40) humanoid enemies, who will now prefer to Block rather than Dodge when attacked from a distance.
Reduced the skill cooldown time for the Great Sword Mastery "Uplift."
Respawn function is disabled while riding.

[h3][Bug Fixes]
[/h3]
Fixed the issue where the "Extreme Cold Aura" effect would remain after the character's death.
Fixed the issue with the Talent entry "Calm and Peaceful" displaying incorrect stack numbers.
Fixed the issue where the Gauntlets Mastery "Slidestep Hook" could cause characters to be thrown too far.
Fixed the issue allowing multiple stacks of the Mastery "Guarding Roar" and "Fearless Roar" to be applied.
Fixed the issue where visual effects caused by the Vajra Ape could persist.
Fixed the issue where rolling under the Blood Sacrifice state was misidentified as a Low Strike.
Fixed the issue where interrupting the recovery of "Retreat Drill" with a jump would also briefly apply Superarmor to other skill hits.
Fixed the issue where hitting an enemy's shield (wooden or steel) when they are not in defense state does not cause damage.
Fixed the sliding issue occurring after a spear execution.
Mining, Logging, and Collecting now produce a certain amount of noise, alerting the enemy.
Fixed a small chance overlap issue between Mimicry models and Masks.
Fixed the issue where certain Mimicry models block the player's view when drawing a bow.
Fixed the issue where Llamas carrying NPCs can be damaged by traps.
Fixed the issue where the Superarmor remains when the "Tactical Guidance" Mimicry of deployed tribesmen is disabled.
Fixed the issue where NPCs carried on the player character's back would behave abnormally if grabbed and dropped by a Vulture.
Fixed the issue where the release of certain skills would cause mining.
Fixed the issue where Parrots and Monkeys placed on shoulders would disappear if the game client was forcibly closed.
Fixed the issue where Half-Height Blackstone Stairs can be constructed in mid-air.
Fixed the issue where the displayed range of Workshop type buildings does not change after modifying their coverage area.
Fixed the issue where tribesmen assigned to maintain bonfires would not actively supply fuel to the Air Heater.
Fixed the issue where all tribesmen might show the "Cannot assign work to the default tribesman" prompt.

Soulmask Ban List Update - June 24th

Dear Chieftains,

Soulmask is very concerned about the fairness of the game and is fully committed to creating a favorable playing environment. Our operations team will review violations and take necessary measures.

If any player is found to have violated the rules, we will take actions such as issuing warnings, imposing speech bans, or even banning accounts.
If you encounter any violations in the game, we strongly recommend that you report the offending player in the game or inform our administrators through the community, so that we can address the violations as soon as possible. We hope you have a pleasant experience in the game!

Recently, a total of 175 players who violated the rules have been banned (including but not limited to behaviors such as cheating, which seriously undermines the fairness of the game, and promoting cheat information in chat channels, etc.). The list includes those who have received either permanent bans or short-term suspension warnings:

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Soulmask Community Highlights 01: The First Lesson of the New Chief

Hi Chieftains!

This is Maggie, it’s been a while! Over the past few weeks since Soulmask's release, we've been keeping an eye on the active community players in Soulmask - a group of the most passionate and lovable chieftains! Their creativity and enthusiasm have ensured that within just three weeks of early access, Soulmask has produced exceptionally high-quality community content.

The vibrancy of the community is the lifeblood of us, and that's why we are eager to showcase these outstanding creations to more players. Thus, the Soulmask Community Highlights were born: By regularly curating and featuring selected community videos, we hope these creators can not only bring more enjoyment but also encourage more chieftains to be a part of it!

For our first highlight, we'll focus on recommending excellent community tutorials! Are you still struggling in the rainforest? Check this out!

[h3]1. The Ultimate Soulmask Guide By wak4863[/h3]

The first video was created by wak4863, a Soulmask enthusiast who is also a guide creator and volunteer on YouTube. His meticulously created guides will provide you with all the essential tips and tricks for Soulmask!

[previewyoutube][/previewyoutube]

[h3]2. How to Upgrade Quickly and Effectively By Invin[/h3]

The second video is made by Invin, who has dissected the different Soulmask EXP components for new chieftains. He has also covered the most important part: How to upgrade the character and your tribesmen quickly and effectively!

[previewyoutube][/previewyoutube]

[h3]3. The Quickest and Simplest Way to Get the Jaguar Mount by KiahOnFire.[/h3]

The third video is created by KahOnFire, a lovely streamer who has made many contributions since our testing phase! Are you envious of others having a Jaguar mount? By following this video, you can also get it easily:

[previewyoutube][/previewyoutube]

[h3]4. Where to Find Sulfur, Phosphorous, Iron, and Coal? By CobraSniper1331[/h3]

From one of our best partnering creators, CobraSniper! This video will focus on one thing: how to obtain all the most important materials after leaving the rainforest!

[previewyoutube][/previewyoutube]

[h3]5. The Crazy Talents in Soulmask by FireSpark81[/h3]

Created by the outstanding survival game creator, FireSpark81. If you're still unsure which tribesman would make the best employee, this talent recommendation might help:

[previewyoutube][/previewyoutube]

[h3]6. How to Revive Your Tribesmen by wak4863[/h3]

Also from our trusted creator wak4863! The death of tribesmen is the most painful experience for the new players: How do you revive them? Follow this guide!

[previewyoutube][/previewyoutube]

[h3]7. Best Base Locations in the Early Game By CobraSniper1331[/h3]

Also from our partnering creator CobraSniper1331, the location of your first base in Soulmask determines the difficulty of your gameplay in the long term. Perhaps his analysis can provide you with some helpful tips:

[previewyoutube][/previewyoutube]

Also, We have great Soulmask creators from other regions:

[h3]8. 灵魂面甲保姆级新手提示合集! By Kim和Nana的游戏世界[/h3]

From a Chinese couple who focus on sandbox survival games! Providing the most COMPLETE beginner's guide for all Chinese Soulmask players:

[previewyoutube][/previewyoutube]

[h3]9. CONSEJOS para INICIAR BIEN tu PARTIDA By SilverxCloud[/h3]

SilverxCloud is the YouTuber and guide creator for the Latin region of Soulmask, and has provided a very comprehensive guide to Soulmask's Latin gameplay, including most of the above!

[previewyoutube][/previewyoutube]

[h3]10.ラフトがこんなに便利に?知ってると何倍も効率化するTIPS3選 By ほんだぽくてのクラフトサバイバルゲーム攻略[/h3]

A highly knowledgeable Japanese Soulmask YouTuber who produces in-depth guides to Soulmask Japaneses in all directions - still worried about the production efficiency? Just read this:

[previewyoutube][/previewyoutube]

[h2]Will there be more?[/h2]

Of course! We will seek out and share more interesting Soulmask content for all players from any possible angle. That said, there are so many excellent content materials about Soulmask! If you know of any other outstanding creators that are not yet mentioned, feel free to recommend them in the comments!

And if you have anything you wish to share, drop maggie a message on our Discord channel. There's a chance your amazing content will be featured in our highlights! Until next time!

Soulmask FAST Q&A 05

[h3]Hello, chieftains![/h3]

We've got a ton of questions to answer this week! When I put out the call for questions on Discord, you all came out in full force (not that we're surprised).



Zima and Royce were overwhelmed by your enthusiasm...
(Check out this cute fanart by @Lanre Valari on Discord!)


Without further ado, let's dive into this week's Q&A!

[h3]Q: Can we get a new system for enhancing our main characters? Something like sacrificing/enhancing masks, adjusting stats, etc. That would solve a lot of our problems![/h3]

Ever since our last dev log about the initial character, your feedback has been pouring in – and we're truly grateful for all the amazing ideas!

We have been really inspired by your creativity. However, as we mentioned in our previous updates, implementing these suggestions requires developing an entirely new system. We need to carefully integrate everyone's feedback and design it thoughtfully. Our goal is to deliver a system that meets your expectations once it's complete.

[h3]Q: I really don't want to run your random dungeons. A bunch of bugs, and the monsters that spawn randomly turn out it's always wasting my time...[/h3]

Improving the random dungeons' reward-to-effort ratio is one of our top priorities in the short term. Bug fixes are also a big focus – here are some of the dungeon issues we addressed in this week's update:

  • Reduced the number of monsters near dungeon portals to make it safer to enter/exit
  • Fixed one-way doors and teleport locations to prevent players from getting stuck
  • Optimized level layouts to reduce repetition while exploring

These improvements were introduced in Thursday’s update. Random dungeons are a key part of our game, and if you had any less-than-ideal experiences with them in the past, now is an excellent time to give them another try!

[h3]Q: Can we fight while riding mounts? Or could mounts potentially fight alongside us?[/h3]

We understand that players are eager to have animals assist in battles. However, domestically raised animals tend not to be very aggressive. From a design perspective, adding mounts to the combat system means carefully balancing their survivability vs. damage output – and to be honest, nobody wants to see their loyal mount go down.

We've considered the idea of combat for mounts, and while it's an exciting concept, it would require extensive reworking of many combat actions. Therefore, we won't be able to implement it in the short term.

Currently, our primary focus is on the tribesmen and followers. Mounts will continue to serve as reliable transportation companions, allowing us to dedicate more attention to ensuring their survivability.

[h3]Q: Could we get more custom options for solo mode/private servers, like campfire/portal limits?[/h3]

Good suggestion! We will certainly consider it for future updates. The goal is to give you more freedom to adjust coefficients without compromising the core experience. This may take some time, but we are committed to providing greater flexibility.

[h3]Q: Is there any way to change a tribe member's appearance?[/h3]

Maybe we didn't clarify, but the basic body shape and appearance of tribesmen are inherent attributes, just like their abilities... Appearance is part of their strength, chieftains!

However, we will continue to add more custom options like hairstyles and tattoos...

[h3]Q: Why can't we reset followers' stats?[/h3]

There might be some confusion regarding item descriptions. There are two types of reset tisanes in the game. The Mysterious Tisane is specifically for resetting the stats of your initial character. For tribesmen, you will need to use the Mysterious Bodyshaping Pill to reset their stats.

[h3]Q: Your bears are just insta-killing me with no mercy![/h3]

The lethality of our adorable black bear was indeed too high. We've adjusted its instant kill mechanism and optimized its AI. While it remains a formidable challenge, you won't feel as desperate when facing it now.

[h3]Q: The efficiency of the granary is dropping, and the tribesmen there aren't working at all?[/h3]

This is a confirmed bug where granaries too close together can severely tank tribesmen productivity. We've issued a temporary fix in this Thursday's patch, but expect a proper overhaul of how multiple granaries interact in the near future. Stay tuned!

[h3]Q: Any chance of an official weekend PVP server? It would be great for those who are busy with work during workdays.[/h3]

While we currently have no plans to change the existing rules on our official servers, this indeed on our schedule - we would like to try more variations for official server rules. The possibilities are endless!
For now, quite a few community servers seem to be hosting weekend PVP events, so that could tide you over in the meantime.

[h3]Q: Can our tribesmen hunt automatically?[/h3]

From a production standpoint, tribesmen are better at breeding and slaughtering. The risks associated with hunting are huge; I don't think you want to experience the feeling when your tribesmen are at risk under the stare of a horned eagle...

That said, you're more than capable of taking down high-level monsters, as for the the basic animal resources? Breading can fulfill your requirements! If you have a big appetite for the elevated resources of monsters, equip your weapon, my fellows!

[h3]Q: PLEASE make the jaguar look better![/h3]

What, you got something against our cute kitties??


I know, there are still plenty of improvements to make. But as long as we're not completely buried under an avalanche of feedback, you can count on us to keep chipping away at issues big and small. The next community Q&A isn't too far off, so stay tuned!

Community Manager Peter
Lead Producer ZIMA


Join discord: https://discord.com/invite/4G2K7FDbtp

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