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Soulmask News

Unveiling Soulmask: EA Launch Set for June 18th

[previewyoutube][/previewyoutube]
June 18th, Mask on!


It's time, my Chieftains! On behalf of our entire team, I'm thrilled to announce that June 18th will be the day when Soulmask is set to hit the launch button, initiating an unique journey of exploration with all of you!

We've launched a very cool trailer in collaboration with IGN, and we warmly invite everyone to watch it! Looking forward to your feedback!

Every developer, every member of our publishing team has been eagerly counting down to that moment - it marks the first step for Soulmask! Chieftains, get ready to equip your masks and embark on this epic adventure together!

Haven't experienced Soulmask yet? Join our demo! To allow more players to explore the magic of Soulmask in advance, we're extending the demo until May 15th!

*All participants in this demo will be rewarded with an exclusive limited-edition Mask skin titled "New Chieftain", available for immediate use upon the release of the Early Access version!

We want to hear your voice! Throughout the demo, we've received a total of 1,331 game-related feedbacks, such as enhancing sound effects and refining the new player tutorial experience. Our development team appreciates every piece of feedback, and we promise that all of this will be resolved in the Early Access and subsequent versions. Soulmask will be a game co-created with all our Chieftains. Let's get better together!

https://store.steampowered.com/app/2646460/Soulmask/

Join discord: https://discord.com/invite/4G2K7FDbtp

Soulmask May 1st open beta Announcement


[h2]It's time, chieftains![/h2]

Harness the power of the ancient and enigmatic Mask as you build your clan! Soulmask proudly announces the release of time-limited open beta version. It is available to all Steam users. As a gesture of gratitude for your unwavering support, we present a unique offering: all participants in this demo will be rewarded with an exclusive limited-edition Mask skin titled "New Chieftain," available for equipment upon the official release of the Early Access version!


The open beta version of Soulmask will be releasing at:
  • UTC: May 1, 2024, 8:00 AM
  • EST: May 1, 2024, 4:00 AM
  • PCT: May 1, 2024, 1:00 AM
  • CST: May 1, 2024, 4:00 PM
The test will last until May 15, Simply head to the Steam homepage, search for "Soulmask", navigate to our product details page, and click on "Download" to start your adventure!

If you haven't yet delved into the world of Soulmask, we're excited to invite you to experience our open beta. For those who have already joined us during events like the Steam Next Fest, we warmly welcome you back to explore our latest content updates and obtain the exclusive Mask skin "New Chieftain". And don't forget to invite your friends to join in the excitement!

The visual effects, sound effects, performance, and stability of this open beta do not represent the final quality of our game. We are constantly working on further development and enhancements. If you encounter any issues, we encourage you to join our Discord sever to provide feedback. Your support is greatly appreciated.

If you're enjoying our game, we sincerely invite you to add Soulmask to your wishlist. You're also welcome to join our Discord sever to connect with fellow players from around the world, share gaming experiences, and stay updated on the latest game news.

https://store.steampowered.com/app/2646460/Soulmask/

Join discord: https://discord.com/invite/4G2K7FDbtp

Thank you,
Maggie

Soulmask May 1st open beta Q&A

[h2]Hi Chieftains![/h2]

The countdown has officially started for the open beta of Soulmask, set to release on May 1st! Players, get ready to wear your Mask on and embark on this thrilling adventure!
All participants in this demo will be rewarded with an exclusive limited-edition Mask skin titled "New Chieftain," available for equipment upon the official release of the Early Access version!


To help chieftains speed up to know the upcoming open beta, we've compiled answers to some frequently asked questions:
Q: When will the open beta be available for playing?
A: The release time of this demo play is as follows, according to the time zone:

  • UTC: May 1, 2024, 8:00 AM
  • EST: May 1, 2024, 4:00 AM
  • PCT: May 1, 2024, 1:00 AM
  • CST: May 1, 2024, 4:00 PM


Q: What game modes can players enjoy during this demo?
A: During this open beta, the official server will be open for three exciting modes: official PVE servers, solo/friends mode

Q: What playable content will be available during this demo?
A: The following is the content available for experience in this demo:

  • Available Level: Lv.1 to Lv.30
  • Available Sets: Linen Set, Beast Hide Set, Bronze Set
  • Available Mount: Jaguar, Alpaca
  • Available Barbarian Froces: Claw Tribe, Flint Tribe
  • Available Pyramid Guardian: Saber-toothed Predator


Q: What are the improvements compared to the Steam Next Fest demo version?
A: Here are the detailed improvements compared to the Steam Next Fest demo version:

  • Optimized weapon draw: the weapon draw notice has been sped up. The draw process can no longer be interrupted by Hitstun, and Hitstun duration of less than 1 second will no longer affect weapon drawing.
  • Optimized stamina recovery: stamina recovery time has been reduced from 2 seconds to 1 second.
  • Optimized the basic attack feedback for Great Sword, Dual-blade, and Hammer to ensure smoother action sequences.
  • Optimized bandage applying, now it can be interrupted manually.
  • Optimized climbing stamina cost, now reduced by half.
  • Optimized storage box stacking, now boxes can be stacked horizontally
  • Optimized visual performance of existing constructions
  • "Life Perception" has been changed to an innate skill (press Q in the game).
  • Optimized key feature: controlling tribesmen feature is now available in the early stages of the game.
  • Optimized Battle AI for Barbarian Tribe NPC.
  • Added language support: German, French, Portuguese.


Q: What new content has been added compared to the Steam Next Fest demo version?
A: We have added quite a bit more content, including:

  • Added a built-in game tutorial that can be accessed by pressing [N] during gameplay.
  • Added Anaconda, a large and deadly creature that roams the rainforest.
  • Added unique skill for Barbarian Tribe Leader.
  • Added new furniture.
  • Added 10 tribesmen talents and dance moves.
  • Added support for Steam Deck.
  • Added support for controller.


Q: What are the system requirements for this demo?
A: Here are the minimum and recommended requirements for this open beta, and you can also check these info anytime on the "System Requirements" page of the store.



Q: In which regions is the demo server available?
A: We plan to open the official servers in three regions for this demo: Asia, America, and Europe.

Q: How to obtain the special Mask?
A: To obtain the exclusive special Mask, you must first participate in this May 1st demo (including previous players!) and then claim the reward through the following methods:

1.Once you enter the game, head to the announcement page and click on "Claim your limited-edition Mask appearance". Enter your SteamID and you will be eligible to receive the special mask


*Enter your SteamID at the in-game event page

2.Click on this survey link, fill in your SteamID, and you will also be eligible to receive the special mask.

[h3]How to get your SteamID:[/h3]
1. Open your Steam Community Profile 2. Click Edit Profile 3. Copy your SteamID
  • If you've never set a custom Steam Community URL for your account, your SteamID will will be shown in the URL under the CUSTOM URL box in the format 76561198#########
  • If you have set a custom URL for your account, you can delete the text in the CUSTOM URL box to see your SteamID in the URL listed below.


[h3]How to obtain the Mask skin in the Early Access version:[/h3]

Following the Early Access version release, reaching level 15 with any character using the same Steam account to unlock the Mask Decor Table. Equip the Mask skin in the Special Mask section.

1. Reach Lv. 15 to unlock Mask Decor Table, craft it and place it 2. Enter Mask Decoration page 3. Scroll down to the bottom and equip the Mask skin in the Special Mask section
Join discord: https://discord.com/invite/4G2K7FDbtp

Developer Update: Conversation with the Chief Designer

[h2]Hi, Chieftain![/h2]

This is Maggie & Peter! In case some of you forget, we want to remind you once again: our Open Beta is nearing its release date on May 1st, and it's completely free!

As for our friends who've been following Soulmask since Next Fest, we really appreciate your support. We also want to point out the differences between the Next Fest version and the one launching on May 1st, which you’ll be able to play for free. Recently, Peter had the chance to invite our chief designer, Royce, to a Japanese barbecue. Royce graciously agreed to an interview. He's going to talk about the major upgrades in the new Soulmask version and share some behind-the-scenes challenges and insights from its development.

Also, we randomly selected some specific questions from Discord and other communities. Now, Royce will have to answer them directly - as he can no longer run away from some of them!

So are you ready? Let's straight to the points!
[h2]1.Regarding to Open Beta[/h2]

[h3]Hi, Royce, could you please briefly introduce yourself at the first beginning?[/h3]

Hello everyone, I'm Royce, the lead designer of Soulmask. I'm primarily responsible for the overall game design decisions and quality control of Soulmask. At the same time, just like you, I'm also a gaming enthusiast, and action games featuring rougelike are my personal favorite

[h3]We want to know what interesting features will be available in this Open Beta. Could you provide us with some details?[/h3]

In May Open Beta, compared to Next Fest, we'll be unlocking a portion of the Mangrove area. Additionally, we've added a new fierce and unruly tyrant creature to the rainforest- Anaconda. Be careful, or it will swallow you into its stomach!



Meanwhile, we optimize the weapon-attacking animations to make them look more fluent and natural. We also added mastery to each weapon to ensure players can select much more combat strategies.



Of course, besides the official PVE server, single-player and LAN server modes are still available for everyone to choose from. Playing solo? No problem! However, it becomes even more enjoyable when you play with friends. That's exactly what I plan to do on May 1st.

[h3]For the players who have experienced Soulmask in Next Fest, do you think what part should be payed most attention to in this Open Beta? [/h3]

Oh, comparing with Next Fest, a lot of improvements we have made. You can review the last couples of developer's updates that we've posted on steam community, and almost 80% features that we have mentioned before have been implemented in this Open Beta. However, if you let me pick a keypoint among them, that would be our clan system - players can transfer the barbarians to one of their clan members by detering them and taking them to the bonfire - in this aspect, I think it's the most distinction of Soulmsk compared to other survival game, which can unleash players from collecting and making basic and duplicated materials.



Also, a lot of improvements have been made on operation as well compared with Next Fest, such as the simpler clan state list, where can help players to control their tribesmen to work more easily; Meanwhile, the behaviors of tribesmen have become more lively. For now, they can make some complains to the food state, dancing while they're in idle, etc. We really hope that these improvements can make players feel like their tribesmen are the real persons instead of the working mechines.



[h3]I know that there're plenty of cool suggestions given by our players in Next Fest, any are worth mentioning?
[/h3]

I have to say, as for us, the experiences based on players' feedbacks in Next Fext seemed not that friendly to players, in which the most impressive one is, some operations under the perspectives of developers, like defense and squat, players probably cannot handle it.

In fact, the core design of Soulmask is more focusing on the old style sandbox survival game: no more nonsense, intensive survival stress, and enough challenges. While the players' feedbacks from Next Fest also made us realize deeply that, players with different game experiences will also hope to experience the journey in Soulmask, that let us decided that we should do better jobs for the tutorial of Soulmask. At the same time, upgrade the layout of UI to enhance the usability, all of these will come out on May 1st.

Meanwhile, according to the comments from players in Next Fest, we think that the most attracting part of Soulmask haven't been shown fully at the initial stage of game, therefore, we adjusted the flow of it and try to speed up the pace of the game.

Of course, including this Beta, we'll continue to make sliver adjustments according to the player's feedback. So, welcome to provide any feedback!

[h3]Just let us upgrade the question to the relatively perfessional part: from the perspective of the developers, what questions you've solved from Next Fest to now?[/h3]

Got it. In fact, except the feedback optimizations and bugs fixed we have mentioned before, we have devoted so many works for the post-game contents: especially the map elements for the Volcano and Snow Mountain, we must make sure that these contents won't disappoint everyone. You'll enjoy these in the EA version.


Another more important question: the lagging - this is a tough quesiton, the reson is so easy: compared to other similar games, Soulmask demands more precise attack detection and a large value of movement requirements, causing a excessively high server computational demands, which in some kind of level that indirectly leading to an unfriendly experience for players in Next Fest.

[h3]‒ So how can we solve this problem?
[/h3]

At the beginning of Next Fest, we tried to reduce the density of map creatures, but obviously no players will fond of an empty forest, so we did not make a compromise at the end;

And then we optimized the monster/boss AIs: when the server is suffering stressfully, they won't attack their enemies in such a precise way, this will reduce the lethality and accuracy of them to ensure parts of fluency - of course, these mechanics haven't been added into the single player mode and LAN mode, so all of you can experience the most original combat challenges.

At last, we also added the European server in order to solve the lagging possibility caused by the restrictions from regions.

Oh yeah, something that needs to be clarified is that the above may not be the final solution; we will continue to find a better way to solve this problem in the future, even after the EA.

[h3]So is there any experience issue that persisted 'till now?[/h3]

As for me, the experience with a controller isn't so good——we brought a bunch of controllers to do some research. Still, it didn't reach a comfortable solution due to the time limit, which made me feel harmful to these controllers...Anyway, we will prioritize this issue after EA.

[h3]So during development of Soulmaks, any important challenges that we finally solved?
[/h3]

I have to say that, that is the unique combat part is different from other similar games. In fact, this is one of our prime goals at the blueprint period of Soulmask, but thank god we finally made it. Compared to other games, we are so proud of the more precise detection and cooler mastery.



For sure this causes some new issues to our official servers lol, but we won't regret to do so.



[h2]2.Community AMA[/h2]

[h3]The next part, let us talk about the issues asked from our community players.
At first, the question from @Ult: how about our anti-cheating mechanics, what system we're using? Any measures will be taken to the cheaters?
[/h3]

his is a serious issue, I want to give an overall answer first: We always take the strictest attitudes against cheaters from Soulmask.

Our anti-cheating system can be divided into two parts, we will access VAC after EA, which is the basic anti-cheating system; and then, we will have people to take care of the cheat detecting system, every strange behaviors in official server will be reported, be judged, and be banned by administrators.

Additionally, we have report system, if you find out any cheating behaviors alike, you can report it directly, we will investigate and then ban the account if it's deemed to be true.
We have a zero-tolerance policy towards cheating behaviors, we will regularly panish the verified cheaters with permanent bans from accessing official servers.


[h3]
@BEASTMAMA is wondering that is it intended for the Ice to be only available end game? The reason why I ask this is related to the building Aspect of the game. I have to say that after entering the rainforest, there will be a big problem for farming and temperature control when breeding - so hot in it! Is there any way to solve this to be able to craft ice with water and salt of sorts?
And the second question is, is there going to be mating of mounts in game?
[/h3]

Yes, this related to the Snow Mountain part of post game, and you know, it's not easy for the human beings to gain ice stably at any time in history - but we appreciate the method you provided, Beastmama, this sounds reasonable, and we will consider to add some extra ways for players to attain a small quantity of ice in the early or middle stage in the future.

As for now, the fact is that our temperature is related to the area around, because the south hill is near volcano, the entire heat will be higher, may be you can try to foster your career at northwest?

About the mating for mounts, for now we would more like the mount is a feature for you guys to explore the world and take adventure, collecting them and have some fun. I don't have too much idea about it temporarily, but as we all say, everything is possible in the future!

[h3]@Sergiomarch are interested in the balance regarding PVP: any jobs we did to avoid players from cross-server attacking abruptly at 4 a.m.? Or to prevent the material spots from being occupied by guilds directly once online?[/h3]

Of course, we have; a strike window setting is added to the PVP mode server to ensure players won't be damaged by enemies within a specific time and don't worry - this window won't be put at 4 a.m. again.

As for the material spots issue, in addition to continuously adjusting the restricted area around the key locations, we also have administrators on the official server who can constantly monitor and manage the closure of material spots. All in all, we strive to ensure the balance of PVP, so please don't worry.

[h3]@Ezio Auditore notice that there're iracoterios in game, so if any gameplay about cavalry in the future?[/h3]

Soulmask want to pay more attention on the things that other games don't have, therefore, if we finally deside to create the cavalry system, that would be different: sush as elephant cavalry, leopard cavalry, isn't that more exited?

To the iracoterios, they're more likely to be the special species, just let them settle down here casually in the grassland~

[h3]@Iris want to know if there's any feature for players to customize the appearance of tribesmen? Because I have controled a legendary tribesman but he turned out to be a small fatty man, that hurts my feeling.[/h3]

No, we don't have such idea to open this feature, there's one thing we want to say is that, appearance is also a part of the power, not just a bunch of data!




[h2]3.Ending word[/h2]

[h3]At the end, any words you want to speak to every player?[/h3]

Recently, we've been working overtime on optimizing and fixing bugs for the game. However, we have to admit that many issues are still needed to be solved. Whether you have experienced Soulmask or not, we hope you will fall in love with this game through Open Beta. And yet the game's optimization is far from over; even after EA, it's still a long journey of updates. Stay tuned; you'll all see it.

Join discord: https://discord.gg/playsoulmask

Developer update: Exploring the Lost Civilization

Hi Chieftains!

It's your community managers, Maggie & Peter, and we are back again! Not sure if you are ready to enter the world of Soulmask later - if you're not sure about how to build your home, you can check it out here:

https://steamcommunity.com/games/2646460/announcements/detail/4176600429544594338?snr=2___

As our game approaches its release date, it's time to talk about the deep stuff: what happens in this world?

I don't think when Chieftains explore the world of Soulmask, they simply see these ruins and remains as "places to kill monsters and loot." What happened in these ruins?

ZIMA, our chief producer, is a total mystic. Maggie has reached out to him, but he was unwilling to reveal all the details about Soulmask! However, our developers hope that Chieftains can enjoy their time exploring, digging, and piecing together the fragments of the story on their own. Fortunately, thanks to a weekend barbecue, Maggie finally got a tiny hint from ZIMA's mouth...

What's more, this time, the developer's updates will focus more on telling stories from the perspective of our adorable Chieftains. We would be more delighted to hear from you that the Soulmask game allows you to explore and develop your thoughts about this world. Remaining mysterious isn't always a bad thing, right?

So are you ready? Unveiling the mysterious face of this world.

[h2]A Barbaric World[/h2]

We are about to feast, using your food and flesh!
——by a invading Barbarian


From the moment you, Chieftains, receive the masks and step into the world of Soulmask, the first thing that catches your eye is primeval and savagery.

Dangerous beasts, bloodthirsty barbarians, and mysterious ruins... There may have been glorious civilizations here once, but time has eroded them.

And among them, if we were to mention any remnants of "civilization," it would be the exiled outcasts struggling to survive. Apart from them, there are only three major tribes: Fang, Claw, and Flint. But remember, they hate mask users like you. Bloodshed and human sacrifices are their specialties. You and your subordinates could be captured by their patrols at any moment and used as offerings to worship everything they hold dear...

*Maggie's Top 1 Least Desirable Event: Tribesmen being captured for sacrifice

As the three major tribes, Fang excels in brewing poisons and prefers using the power of nature to harm or heal others. The Claw tribe is bloodthirsty by nature but possesses remarkable talent in combat, making them natural-born warriors. The Flint tribe is the most civilized, with great achievements in agriculture and technology, preferring to use sophisticated tools to protect themselves. They seem to rely on the legacy of ancient civilizations to grow rapidly, but they still maintain their primal and savage nature.

[previewyoutube][/previewyoutube]

The three major tribes are constantly at war and claim control over most of the world's territories. For example, when it comes to mapping information and reconnaissance camps on the waterfront, Chieftains need to rely on their scouts for intelligence:



Highly fortified barracks with distinct production and combat roles are home to strong leaders and priests. They provide valuable materials, tools for summoning guardians, and even skilled craftsman. But beware, extinguishing the beacon can lead to being surrounded by reinforcements.



Even their largest stronghold, the massive ancient stone structure at the heart of the tribe, would make anyone feel suffocated. Recklessly attacking them is definitely not a good idea, as their Tribal Priest awaits deep within, awaiting living sacrifices...



And when you finally defeat the tribal leader of the fortress and gaze up at the majestic stone tower, it's hard to imagine that this is just the tip of the iceberg of an ancient civilization that is so awe-inspiring—what exactly happened to them?

[h2]Lost Kingdom[/h2]

In this most magnificent temple, we await your return. Praise be to you, our god…
——Excerpt from the inscription on the ancient ruin tablet


I believe that any chieftain would find it difficult to ignore the comprehensive impact brought by the ancient civilization of Soulmask— your first encounter with the mysterious lost empire begins when you obtain the first green crystal from the tiny ruins infested with wild beasts.



As we explore further, you'll discover ancient ruins of colossal structures, whether on the surface or underground. Unlike the crumbling remnants, these majestic and intricate townships allow you to experience the immense splendor of the ancient empire firsthand.





Amongst the ruins, you will encounter a new enemy: the Plunderer. Their leaders possess mask powers like you, but they are not as noble. Lurking in the depths, they seek to greedily obtain even a small amount of the mysterious power possessed by the chieftains.



Of course, defeating these shameless bandits brings us rich rewards. In addition to acquiring high-quality sunstones, crystals, and rare minerals they have stored, we can also obtain the highest-grade armor mod within the ruins.

However, there is also an item that might draw your attention: Within any accessible ancient ruin, there are ancient ruin tablets that have transcended time, seemingly inscribed with traces of the glorious ancient civilization.

*"It is here, silently watching everything."

From the fragments of the inscriptions on the stone tablet, we can see their extreme reverence for the gods.

We found traces of the gods and discovered countless artifacts… Perhaps this is a blessing from the gods. Behold its magnificence!
We offer you all that we have… We built this eternal temple in anticipation of your arrival.
Take it, take it all, and become a god… Look down upon all living things…


But beyond that, everything remains a mystery: Who are its enemies? What caused its destruction? Most importantly, what exactly is this "god" they worship?
[h2]”GOD“?[/h2]

Light… Blue and red light as far as the eye can see. Death…
——Excerpt from the inscription on the ancient ruin tablet


As the chieftains progress through the game, they may have discovered some clues.

For instance, deep within certain dungeons, using your mask abilities will teleport you to an underground city with a completely different architectural style from the ancient civilization, filled with metal and pipes. Here, triangular constructs stand silently, awaiting the chieftains to arrive and unleash their fangs...





For instance, the guardians of the pyramids, these giant beasts transcend the natural laws of evolution, as if divine beings have descended. The ancient civilization worshipped them as messengers of the gods. In the inscriptions of the ancient civilization, they are depicted as powerful and immortal...

As the central metallic chamber of the ancient civilization remains, referred to as the "Holy Ruins" in the inscriptions. In reality, it is indeed guarded by something fearsome: colossal metallic killers whose attacks seem to originate from another world.





No one knows what these seemingly otherworldly creations are, but it is confirmed that they are closely related to our source of power—the masks. New mask abilities can be obtained in the gigantic pyramid, upgrade Modules in the underground city, and the Holy Ruins is the only way to obtain an entirely new mask.



From the first green crystal to controlling the first tribesmen, the leap in technology, to various scans, enhancements, mimicry... all the superhuman abilities the masks bring to the chieftains point towards one ultimate question: where do they come from? The destroyed ancient civilization and their worshiped "gods." What is the relationship between them?

What is this "god"?
[h2]Finally[/h2]

As mentioned, Maggie still hopes everyone can pexplore Soulmask to find the answers. There are many secrets in this world, and regardless of the ultimate mystery, I still hope the chieftains unveil it!

It's still us, Maggie & Peter, and we'll see you next week! If you have anything related to the game you'd like to discuss, feel free to leave a comment in the section below or join our official Discord to have an in-depth conversation.

Join discord: https://discord.com/invite/4G2K7FDbtp