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Soulmask May 1st Open Beta Appreciation and Suggestions Response

[h3]Hi Chieftains![/h3]

This is your friend Maggie! Thank you all for your support of Soulmask over the last two weeks!

During this demo, we had 83,995 chieftains participate in the game, dedicating 908,680 hours to playing Soulmask. Here is the gameplay data that we all contributed to creating:

  • The Saber-toothed Predator has been defeated 20,236 times, and the word has spread among the Bosses in the game: "You are all formidable masked battle maniacs!”
  • 344,364 tribesmen have joined our ranks, ensuring that the flame of our tribe will never die out!
  • 4,164 jaguars have been tamed, establishing us as the undisputed kings of the jungle!


While this demo only offers a sneak peek into the game, it's evident that there has been a significant improvement in the overall gaming experience compared to the Next Fest version. For instance:

1. The tribesmen have become more lively. Our tribesmen now possess diverse talents, emotions, hobbies, and actions. In addition to their work duties, you may find them smoking and drinking, dancing with joy, or even chatting with you. Before they were mere workers; now they feel like a part of your family.

2. Our "home" has become even cozier. We've introduced a bunch of new gadgets, and I'm sure you've all noticed them too! From toilets and double beds to animal tethering posts and archery targets... Oh, and let's not forget about the notice board! Many chiefs were using the notice board to mark their territory in the game. It's so cool!

3. Have your tried the new mastery? From the powerful heavy strike of the Hammer, to the swift slide of the Giant Sword, and expert archery skills... Get ready for some serious carnage!

4. The information is now presented more clearly. Previously, players needed help understanding the functions and rules of items due to unclear information and lack of proper guidance. I found myself in a similar situation, constantly bombarding Peter with questions about the "why" and "how" daily.

Before this demo, we improved the beginner's experience, tutorial guide, and certain interface descriptions to make information clearer overall. As players have pointed out in their discussions:

At first, being a total beginner, I was worried about mastering the complicated mechanics and navigating the vast Soulmask world. However, to my delight, Soulmask offered thorough and carefully crafted tutorial that made me feel as though a seasoned veteran player was gently leading me through each step. ——RukiooQ

5. Stamina will no longer keep you from exploring the Soulmask world! The chief must have been hitting the "Rainforest Gym" hard for months because your physical fitness has been significantly boosted! Your stamina now lasts longer, and you recover more quickly. This upgrade will help everyone climb and sprint with greater ease and endurance.
……
We are continuously working on new content, and this demo was a special gift from our development team. We hope everyone enjoys it!

However, we must admit that we still have many shortcomings. There have been a lot of issues raised in the questionnaires and community feedback. To my surprise, we have compiled a total of 1,376 pieces of feedback. We have cross-checked these issues with the developers one by one, which is why I am only sending this letter of thanks today. Regarding the mentioned experience issues, most of them have already been included in the iteration development schedule, and some features have been implemented during the EA period (there are so many that some contents will continue to be iterated after EA).

I would like to talk with everyone about the main issues and the corresponding iteration plans:

[h3]Q1: The beginner's guide didn't teach me much. - It could have been more newbie-friendly.[/h3]

Having clear guides on how to master the menu, crafting progression, building, follower interactions and assignments, and best tasks during the very early game-play.——Phortelle(Player)

We introduced a practical beginner's guide compared to the previous Next Fest version. However, we recognize the need for further improvement. We are now revamping the entire beginner task process from scratch. We will fine-tune the beginner tasks to sync up with the gaming flow. This way, players can pick up "crucial gameplay skills" and get a handle on "key game goals" through these tasks.

Also, we've found that one of the most frustrating experiences for new players is losing all their gear and progress when they die. To tackle this issue in the EA version of the game, we're introducing 5 new respawn points near Ruins located in the central and western regions of the Rainforest. This change will allow players to respawn quickly at more advanced locations on the map. Moreover, players can reclaim their Death Package immediately upon revival (this feature can be adjusted in single-player, LAN, or private server modes). However, carrying extra campfires in your inventory is still recommended as a safety measure.

[h3]Q2: Why are my tribesmen slacking off? - The workflow of tribesmen tasks is not agile enough.[/h3]

Tribesmen are a vital source of enjoyment for us in games, but as many players have pointed out, the current workflow is not very smooth yet:

Clunky interface, annoyances when crafting. Could be more streamlined. Recruiting NPCs is great but setting them to tasks isn't. A better task overview page with clearer settings so you can simply set minimums/continuous work on a single page would be great.——Tacha(Player)

To address concerns regarding the productivity of tribesmen, we have conducted a comprehensive analysis and implemented measures for continuous improvement in the EA version.

On the one hand, the unclear status of the tribesmen makes it challenging to tell whether they have understood our instructions. Based on this, we will add an indication of their work status. After receiving instructions, the tribesmen will provide you with feedback. Even if they cannot complete tasks (such as due to lack of tools or insufficient gatherable resources nearby), they will promptly give us feedback.

On the other hand, we have also noticed that the tribesmen information interface needs improvement. In the upcoming version, we enhance it to provide clear explanations of button functions and interface details. Additionally, we will introduce filtering functions in specific interfaces (such as tribe event categorization filters) to facilitate more accessible access to content related to tribesmen with enhanced clarity.

I used to run after tribesmen, try to keep them in check as well. But now, when I engage with them, they pause and await my instructions.

In addition, the tribesmen have enhanced their combat skills. Previously, they would scatter in fear when faced with danger. Now, arm them for battle!

[h3]Q3: Optimization for the new player’s nightmare: Anaconda and Jaguar[/h3]

We have always strived for realistic and diverse biological features in the game. However, sometimes, being too true to life can also pose challenges. The recently added anaconda has quickly become a new source of fear for players, joining the ranks of the jaguar. After some convincing, Royce has significantly reduced their lethality:
  1. Say goodbye to almost all the jaguars that used to creep along the path from the newbie spawn area to the two tribes. When starting in this game, many of us rush towards Flint Tribe and Claw Tribe, but Jaguars constantly ambush us. But fear not! This scenario will become rare in the new version. Moreover, there are now fewer Jaguars near the Rift Valley. However, plenty of these majestic predators still roam freely on the west side of the Rainforest, so proceed with caution!
  2. Besides jaguars, we've also moved the water-side anacondas. You might be wondering, "Where did all the anacondas go?" Well, they're now lurking in a special respawn zone that I like to call "Snake Island." And here's a little secret: ZIMA has prepared a huge surprise (or scare) for everyone on the island.
  3. Furthermore, we have lowered the difficulty level when facing specific anacondas and jaguars.So, next time you come across them, why not muster up some courage and take them on?

[h3]Q4: Baa! Baaaaa! Who wouldn't want to have a baby alpaca right from the start?
[/h3]

I've heard that the nomads have managed to get their hands on some baby Alpacas (apparently, there are 5 nomad groups in total, all situated at the ruins). If you fancy starting your adventure with a cuddly Alpaca by your side, why not visit them for a friendly "chat"?

Furthermore, riding an alpaca is now "smoother" than ever, providing a more comfortable experience. And guess what? Alpacas can jump, too! Picture the thrill of riding your spirited alpaca as it leaps and darts among stone slabs. Just remember to be careful around cliffs!

[h3]Q5: Finding crafting too complex? - Concerns regarding the usability of the crafting process.[/h3]

UI window to choose how many we would like to craft of and item.. dont just automatically make one or all.——Suggestions by Phoeinxrexx on Discord
UI is still clunky and has issues (queueing things like thick rope is a pain - it produces so quickly you don't have time to hit the + button to produce multiple items before it finishes and the pop-up description half obscures the + button)——ian.silver67(Player)


Yes, I faced some challenges with crafting too! To improve everyone's crafting efficiency moving forward, our lead designer, Royce has implemented the following interface adjustments:

  • The "right-click" functionality has been added to the inventory and crafting grid.
    When using an item, you can open the right-click menu to perform actions such as "use, dismantle, transfer, and discard" with your items.
    When crafting items, you can create 1, 10, or all of them at once. Alternatively, you can manually enter the desired quantity.
  • For locked crafting skills, you can now quickly jump to the learning interface. By double-clicking with the left or right mouse button and selecting "Locate on Tech Tree," you no longer have to switch back and forth between interfaces to find your locked skills.

[h3]Q6: This damn server is making me want to smash my computer! - Server optimization is a top priority and cannot be delayed any further![/h3]

During the Open Beta, several servers experienced multiple crashes. We deeply apologize to all affected players! We have pinpointed some causes and implemented optimizations to ensure a more stable gaming experience for everyone in the EA version. However, I must admit that I am uncertain about potential future issues (which makes me quite anxious), but rest assured, we are committed to ongoing improvements!

Besides the crashes, the server selection interface could be more user-friendly. We have recently improved the server list presentation by introducing a bookmark feature and enhancing sorting rules. These updates aim to help players easily find servers that best suit their needs.

[h3]Q7: Sound effects! Sound effects! Sound effects![/h3]

The sound effects in the game are currently not meeting our standards, which is why we've enlisted the expertise of a seasoned sound engineer to enhance the in-game audio professionally. Some of the planned improvements include:
  1. Environmental Sounds: Adjusting the environmental sounds is crucial. Some sounds, like campfires or rushing river water, maybe overly loud and disruptive. We will adjust their volumes accordingly. Moreover, we will fix any abrupt sound cut-offs, like those in the rain or background music.
  2. Battle Sound Effects: Enhancing the sound effects for each weapon type, including reflecting, executing attacks, defending, and key actions like entering combat, low HP alerts, and falling.
  3. Further additions to the sound effects: From the UI beeps to the creak of opening and closing doors, from the rustle of planting plants to the frenzy of piranhas feeding in the water, even down to the sound of a character stepping into a bathtub or using the toilet.
……
There are still many aspects to work on, and I am confident that there will be significant improvements in sound effects during the EA period.

[h3]Q8: Combat excitement takes too long to start! - We are working on optimizing early-stage combat so players can experience the thrill sooner.
[/h3]

The experience of battling in Soulmask is quite fascinating. With various weapons and combat skills at your disposal, immersing yourself in the gameplay lets you fully appreciate the excitement of combat! Like many players, including myself, we were initially unsure how to reflect and evade enemies' attacks. We often felt that our timing in responding was off. After closely monitoring players' Twitch streams and carefully reviewing feedback on combat experiences, we have already made some adjustments:

  1. Add combat tips to the lower right corner of the main interface so players can quickly grasp various weapon techniques like charged heavy strikes, jump attacks, lock-on, rolling, defense, and other combat skills to enjoy the thrilling battles in Soulmask fully.
  2. Speed up the playback of animations related to overall combat.
  3. Adjust the start and stop speeds to enhance responsiveness during movement.
  4. Rolling now triggers an invincibility effect from the moment it is activated, extending the duration from 0.5 seconds to 0.8 seconds.
  5. Enhance the auxiliary effect judgment for reflect/perfect defense.
  6. The problem with character running and the inability to climb slopes has been optimized. We look forward to everyone experiencing this in the EA version.

We're committed to continually improving the battle experience. Everyone should help us out by spotting any issues in the EA version so we can refine the combat experience together.

I'll wrap up here since we've touched on many topics, and I want to keep this article concise. In addition to the issues discussed, several other elements are currently being optimized! And here's a little teaser: a new CG is in the works, and I can't wait to see it myself!

Let’s meet again in the EA version!

Maggie

Join discord: https://discord.com/invite/4G2K7FDbtp

Announcement of the End of Open Beta

Dear Chieftains,

The May 1st open beta of Soulmask will officially end at:

CST: Wed, May 15, 2024 20:00
EDT: Wed, May 15, 2024 8:00
BST: Wed, May 15, 2024 13:00


Having your company over the past two weeks has been an immense honor!

Please be aware that all game data from this beta will be cleared. This is a temporary farewell, but it is also a preparation for our next, even better encounter. We sincerely thank every chieftain who provided valuable feedback and suggestions during the Open Beta. The developers have been continuously adjusting and optimizing Soulmask, and we look forward to meeting you again in the Early Access phase.

This is just the beginning. Soon, you can enter a completely new continent, recruit tribesmen, develop your own tribe, and explore the secrets behind the mask!

Join discord: https://discord.com/invite/4G2K7FDbtp

Developer's Updates: Soul Container - The Rise of the Mask

[h3]Hi Chieftains![/h3]

We hope you're enjoying your time playing Soulmask! We are Peter and Maggie, just like you, we too are striving to rebuild our tribe in Soulmask.
[previewyoutube][/previewyoutube]
Have you seen our latest trailer? We must say, after this incredibly impressive showcase, we couldn't resist mentioning in the developer's updates the most crucial aspect of this game - the core that gives it its name: Mask.
Once you wear the Mask, you embark on an extraordinary adventure in Soulmask. Wearing it completely transforms you - your consciousness is uploaded, your soul becomes immortal, and you gain the power to control your tribesmen. Together, you will face challenges across this expansive continent.


At the same time, it is your greatest source of strength and the ultimate goal of your adventure. There are 10 masks awaiting players to acquire, each bestowing unique abilities upon its wearer.



And, in the end, it all boils down to a ultimate question: what is it about the mask that grants such immense power, making you and your controlled tribesmen extraordinary?

I reached out to Drizzt, our head mask craftsman. He is a focused and rational dude, but also quite chatty. He has carefully laid out the "Path of Masks" for us, which I think we should also share with all of you.

Alright, let's dive in!

[h2]1. The Beginning of the Mask[/h2]

After narrowly escaping a deadly sacrificial ritual and acquiring a mysterious mask, players find themselves disembodied. As they enter the game, they are faced with their first crucial decision: choosing one of three initial masks.


In the designer's vision, the three initial masks represent three unique combat styles that are popular among mainstream survival game players. This essentially defines our early gameplay experience:
Civilization is ideal for new players seeking a steady development, this mask is intended for enhanced defense and increased load capacity rather than powerful offensive abilities. Its rapid growth guarantees a comfortable pace for development and survival, making it easier to overcome challenges.
Conquest is perfect for experienced survival game players or war enthusiasts - offering enhanced stealth capabilities, increased combat damage, and even some life-steal effects that make it particularly well-suited for close-quarters combat.
Rich is an irresistible choice for players who enjoy long-range combat, as all of its abilities are designed to enhance the lethality of your arrows. However, please be aware that it does not provide any assistance in dealing with attacks from nearby enemies.

For players who have trouble in making decisions, for example, my dear friend Peter - which is tough for them to choose the initial mask, Drizzt has cleared up any doubts: the remaining two masks can be obtained by defeating the Plunderer Leader in the giant ancient ruins of the Rainforest. This should satisfy all collectors out there!

"However, since these are mass-produced masks from the mysterious civilization, they are designed more to assist new players entering the world.. Don't expect them to be omnipotent, our journey with masks has just begun.

Since these ancient relics have lost their power, unveiling their potential requires your effort. I believe each of you will be amazed by the variety of nodes when first pressing and holding down the "T" key in-game:


What are the functions of skills and how should they be upgraded? When the first time I had the Green Crystal (the most common material for repairing masks) in my hands, I felt just as lost as you might. However, I approached Drizzt with these questions and he kindly shared his design ideas with me:

Since the initial design, there has been a focus on dividing the potentials of masks into two main components: permanent enhancements for controllers and unique abilities that are bestowed to each mask. In the game, this is organized into general nodes located in the top and mid lanes, as well as distinct nodes found in the bottom lane. For the mask nodes on top and mid lanes, once repaired, they affect all masks and controllers while the one on the bottom lane varies for each individual mask.



Drizzt has categorized the general mask nodes into two distinct types: core nodes that require defeating guards from the Pyramid and being restored through data downloads, as well as Exp Booster nodes primarily aimed at accelerating player's growth. Perhaps you’re looking to expedite your logging EXP? Spending some Green Crystals will grant your wish. However, to truly revive your tribesmen, challenging the Saber-toothed Predator is your only option.



But I understand that, everyone does the same when they first played the game: within the first hour of gameplay, you might ignore all this seemingly 'useless' information. When your first step into Soulmask, you will probably only use the "Perception" feature of mask by pressing 'Q' on keyboard.



Have you ever think about how many times the skill "Perception" has saved your life? I've honestly lost count of how many times it's helped me escape from Jaguars and Giant Alligators. Together with the "Deter" skill for recruiting tribesmen and the "Control" skill for transfering controls between controllers, these three abilities have become the strongest "force" throughout the whole game within the first 10 hours of playing Soulmask — just be sure to gather sufficient Sunstones to keep them charged up.

And thanks to the generous chief designer ZIMA, these skills have been made by default in comparison to the Next Fest demo version, where aims to make the game less challenging for new cheiftains...

One thing is for certain, as our tribe continues to expand, the strength of our masks will soar to new levels. And most importantly, there are new masks on the horizon.


[h2]2. Evolution of the Mask[/h2]

As you gradually strengthen their initial mask and master its abilities, you will encounter the first guard in Rift Valley Holy Ruins - Saber-toothed Predator. Defeating it will unveil the relic from ancient civilization: the prime brand new mask - the Torch of Eternity. A mask that purely designed to save you from the clutches of death. Drizzt desires for this powerful mask to guide players through the treacherous rainforest and safeguard them in this perilous world.

*After venturing out of the rainforest and facing numerous challenges, you will come to truly appreciate it...

According to the designer's vision, it takes around 10 to 20 hours of gameplay for the true power of the mask to gradually manifest itself. The initial mask gradually becomes more specialized as nodes are repaired. Only after defeating the second guardian, Fogfrog, and unlocking the final node can you truly unleash the mask's transformative power - a crucial ability known as Mimicry.



Activate the primal stance of the mask, enabling chieftains to gain powerful ability boosts at the expense of consuming a significant amount of energy in a short time. And if that’s still not enough, perhaps unleashing the ultimate skill of Mimicry will surely satisfy your thirst for power—temporarily endowing you with a power akin to that of "Gods."

Mimicry, one of the mask's most unique abilities, was originally given as a reward for defeating the first guardian in earlier versions (if you've played the Next Fest demo version!) However, Drizzt believed that utilizing Mimicry required players to have a better equipment and a deeper understanding of the game. This was especially true if players did not prioritize fixing specific nodes from the bottom lane during the early stages. Without doing so, they would be unable to effectively utilize it. As a result, producer ZIMA was convinced to put clan data entry into the initial pyramid:After all, no one wants their beloved tribesmen to die permanently, right?

Based on the Mysterious Stone Table stolen from the Holy Ruins, you can also find eight other distinctive masks scattered in ancient corners of the world. Among them, Drizzt's favorite ones are several advanced masks that have further evolved from the three initial ones:



Take the "Shadow Walker", for example. All the assassination techniques you've mastered by conquering the masks can be fully exploited when wearing the Shadow Walker. It allows you to directly utilize optical invisibility, making entering enemy camps as easy as entering your home.



Or the "Wilderness Mark", a mask that renders "Civilization" mundane and unappealing for archery enthusiasts. This long-range specialized mask not only enhances the power and speed of your arrows but also grants them the ability to bounce off surfaces. With its ultimate skill, the tracking arrow, Wilderness Mark can turn an area tens of meters in front of you into a deadly zone where no one can set foot.



The last one is "Ironblood Guardian," which, when combined with a shield and blade, transforms you into an impenetrable fortress. Its ultimate skill allows for quick stamina recovery, ensuring that your shield remains unyielding even in the face of hordes of enemies.



As we enter the Iron Age, unlocking the potential of masks empowers us to endure even more treacherous battles. However, it’s essential to recognize that mastering these masks is far from a simple task. Whether it involves acquiring the Particle Module to unleash Mimicry’s ultimate form, securing the Yellow Crystal necessary for using Mimicry, or collecting various ruins modules for repairing incomplete masks—all these valuable resources must be sourced from perilously dangerous locations like Holy Ruins and Dungeons. But then again, isn't the level of risk always proportionate to the potential reward?



However, it is clear that the mask's growth potential extends well beyond the initial phases. As players grow stronger, the true power of the mask will be revealed in the later stages of the game.

Drizzt has been eagerly looking forward to this, and I have decided to give everyone a sneak peek in advance.


[h2]3. Where does the mask end?[/h2]

I am confident that the power bestowed by the mask mentioned above will allow you to explore the wilderness with ease, effortlessly defeating numerous Wasteland Wolf as if it were a walk in the park. However, trust me when I say that this might not be adequate for what lies ahead. While having stronger tribesmen and more advanced technology will undoubtedly assist you in overcoming future obstacles, your mask requires a whole new level of enhancement compared to before.

From the moment you defeat your first opponent in the Holy Ruins and acquire an additional mask, you will discover that each piece of mask has 6 slots for "multi-functional modules". These slots allow you to equip different magical Red Crystals, which provide various types of enhancements for yourself.



Based on Drizzt's concept, the Red Crystals function as enhancement components that are not lost upon death. They mainly offer players percentage-based boosts, meaning they can amplify all related attributes, even when advancing to the Iron Age or obtaining more advanced gear. These amplifiers are designed to provide substantial numerical enhancements. Additionally, each Red Crystal comes in different rarity and affixes—perhaps it's time to take down some more Slayers?

*Oh, no. You're gonna kill them all again.

As you venture into the most perilous realms—volcano and snow mountain (which we'll delve into later) - you will come across enigmatic masks from ancient civilizations. These masks possess the ability to tame fierce creatures, navigate treacherous landscapes effortlessly, and make your long-range attacks almost undetectable...

*Check out my new pet...

They have transcended the conventional notion of combat. As they ascend towards "godhood," a profound question arises: why did the civilization that forged these masks, once so powerful, vanish without a trace? And you, a soul already bound within a mask. Are you still the same person who first evaded sacrifice , or have you transformed into something entirely different - maybe even all of you players in front of the screen?

These seemingly unanswered questions can only be found through your exploration later on.


[h2]What? More?[/h2]

As the title of the game suggests, masks play a vital role in Soulmask.

However, we are well aware that this is not enough. What you have witnessed thus far is merely the content of the initial Early Access version. The journey into masks knows no bounds. In future updates, additional enigmatic masks can be unearthed in ruins, enabling you to construct a wider variety of core structures, introducing a fresh mask system, and even revealing the ultimate truth... All of these possibilities may be presented to you at a later stage.

In our upcoming update, I want to invite everyone on an adventure to explore every corner of this world and witness its breathtaking natural beauty. You will also be introduced to those life-threatening dangers that can end your journey in a matter of seconds.

Follow us, the most dedicated Maggie & Peter! We'll see you in the upcoming update. If you have any feedback or suggestions for our game, feel free to join our Discord server and share your thoughts.

Join discord: https://discord.com/invite/4G2K7FDbtp

Unveiling Soulmask: EA Launch Set for June 18th

[previewyoutube][/previewyoutube]
June 18th, Mask on!


It's time, my Chieftains! On behalf of our entire team, I'm thrilled to announce that June 18th will be the day when Soulmask is set to hit the launch button, initiating an unique journey of exploration with all of you!

We've launched a very cool trailer in collaboration with IGN, and we warmly invite everyone to watch it! Looking forward to your feedback!

Every developer, every member of our publishing team has been eagerly counting down to that moment - it marks the first step for Soulmask! Chieftains, get ready to equip your masks and embark on this epic adventure together!

Haven't experienced Soulmask yet? Join our demo! To allow more players to explore the magic of Soulmask in advance, we're extending the demo until May 15th!

*All participants in this demo will be rewarded with an exclusive limited-edition Mask skin titled "New Chieftain", available for immediate use upon the release of the Early Access version!

We want to hear your voice! Throughout the demo, we've received a total of 1,331 game-related feedbacks, such as enhancing sound effects and refining the new player tutorial experience. Our development team appreciates every piece of feedback, and we promise that all of this will be resolved in the Early Access and subsequent versions. Soulmask will be a game co-created with all our Chieftains. Let's get better together!

https://store.steampowered.com/app/2646460/Soulmask/

Join discord: https://discord.com/invite/4G2K7FDbtp

Soulmask May 1st open beta Announcement


[h2]It's time, chieftains![/h2]

Harness the power of the ancient and enigmatic Mask as you build your clan! Soulmask proudly announces the release of time-limited open beta version. It is available to all Steam users. As a gesture of gratitude for your unwavering support, we present a unique offering: all participants in this demo will be rewarded with an exclusive limited-edition Mask skin titled "New Chieftain," available for equipment upon the official release of the Early Access version!


The open beta version of Soulmask will be releasing at:
  • UTC: May 1, 2024, 8:00 AM
  • EST: May 1, 2024, 4:00 AM
  • PCT: May 1, 2024, 1:00 AM
  • CST: May 1, 2024, 4:00 PM
The test will last until May 15, Simply head to the Steam homepage, search for "Soulmask", navigate to our product details page, and click on "Download" to start your adventure!

If you haven't yet delved into the world of Soulmask, we're excited to invite you to experience our open beta. For those who have already joined us during events like the Steam Next Fest, we warmly welcome you back to explore our latest content updates and obtain the exclusive Mask skin "New Chieftain". And don't forget to invite your friends to join in the excitement!

The visual effects, sound effects, performance, and stability of this open beta do not represent the final quality of our game. We are constantly working on further development and enhancements. If you encounter any issues, we encourage you to join our Discord sever to provide feedback. Your support is greatly appreciated.

If you're enjoying our game, we sincerely invite you to add Soulmask to your wishlist. You're also welcome to join our Discord sever to connect with fellow players from around the world, share gaming experiences, and stay updated on the latest game news.

https://store.steampowered.com/app/2646460/Soulmask/

Join discord: https://discord.com/invite/4G2K7FDbtp

Thank you,
Maggie