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Soulmask News

Our Discord EA feedback Server!

[h2]Hi Cheiftain:[/h2]

If you have any complaints about our game or issues that affect your experience, feel free to join our Discord EA Feedback Server and we'll try to resolve any issues you have as soon as possible:



[h3]We still have a lot of shortcomings, but every single one of your issues we will do our best to address![/h3]

Soulmask EA Release!


[h3]It's time! Put your mask on![/h3]

[h2]Today marks the beginning of the EA journey for Soulmask.[/h2]

Upload your consciousness into the mystical mask, survive in the primitive continent full of mysterious worship, and carve out your own path of civilization! The mask is calling for you!

From a single inspiration about civilization and consciousness to now having created an entire world, every member of our team, from development to release, has eagerly awaited this day. Each one of us is ready to present to you this beautiful, primitive world.

We chose to launch Soulmask as early access now because we hope to gradually improve Soulmask based on feedback from the player community. However, this doesn't mean Soulmask is an unfinished product. We've worked tirelessly to bring you a more extensive and enriched experience. The content of the early access version will be a complete game!

Of course, as an early access game, there will still be many shortcomings, but we will listen to every player's feedback, continuously adjust Soulmask together with everyone! If you have any questions about the game, you can join our Discord channel


Or you can check out the FAQ we've prepared for you:

We all believe that Soulmask will bring you a wonderful experience for a long time. It will not disappoint you. May your bonfire never be extinguished, Chieftains!

Qooland Games Team

Soulmask Roadmap

Hi Chieftains!

At the early stages of EA, we have an initial blueprint for the future. Of course, we will make proper adjustments based on your feedback and the actual situation. For now, let's share our current "ambitions" with you:

Soulmask—A letter from our Producer ZIMA

[h3]Hi Chieftains,[/h3]

I'm ZIMA, the chief producer! As you all know, our EA is now in its countdwon stage, if you want to learn more about the EA version, feel free to check out this announcement:

In these final days, my team and I have been working tirelessly on the last optimizations for Soulmask. I'm pleased to announce that we secured the top spot for Most Anticipated Game at Steam Open world survival Crafting Fest. To celebrate this rare achievement, I indulged in an extra glass of whisky. Without the support of our players, this wouldn't have been possible, and it motivates us even more to strive for excellence.


At the last moment, I realized that we have never shared about any details regarding the birth of Soulmask.

Therefore, as we are about to meet everyone at the EA launch, I would like to write a letter to all the Chieftains. In this letter, I hope to describe the journey of Soulmask from a mere concept to the expansive world it has become, and outline its future path.

[h3]The Origin and Future of Soulmask[/h3]

If I were to talk about the inspiration behind Soulmask, I think the initial motivation for creating any game naturally arises from a desire to express oneself. Whenever I find myself in deep thought, often after a few drinks, I can't help but ponder abstract questions: Why do we exist? What is humanity's ultimate destiny? What exactly is consciousness? Will robots eventually replace humans, and if so, will they possess souls?

As these ideas grew stronger, I felt an irresistible urge to create a game that explores the "ultimate question." This is how Soulmask was born—a natural evolution of concepts like savage tribes in the rainforest, colossal pyramids from lost civilizations, and enigmatic masks from mysterious cultures...

The central theme of Soulmask delves into a fascinating aspect of civilization's evolution: "Awareness Uploading." The idea of a "mask" serves as an ideal metaphor for this concept—When you wear a mask, are you still truly yourself? If awareness is uploaded and detached from the physical body, where does one's sense of self reside? Furthermore, what happens when awareness is transferred into a mask? Could someone become just a facade and possibly share control over their body with others through this medium? These intriguing scenarios captivate me because they open up endless possibilities.

Also, in the world of Soulmask, we bring to life various tiers of civilization: From savage tribal societies to lost ancient cultures and mysterious prehistoric civilizations. To avoid spoilers, I won't delve deeper into this topic right now. Instead, I invite all chieftains to explore this realm with curiosity—uncovering connections between these civilizations and their hidden stories. What may seem like disparate cultures could indeed follow a unique pattern... who knows?

Lastly, as a seasoned veteran in the gaming industry, I am eager to develop a game that offer extensive freedom and enduring gameplay. My years of gaming experience have shown me that sandbox games are my true calling. Moreover, my vision includes crafting a multiplayer adventure game where players can join forces with friends and potentially accommodate an even larger player base (I know it's hard to achieve, but we're still striving for it). We have also incorporated the popular simulation element, including tribesmen recruitment and diverse traits for these characters, to enrich the game's longevity and depth.

Hence, that's how Soulmask came into being. I take pride in the universe we've crafted, yet there's still much work to perfect it.

[hr][/hr]

In Soulmask, your adventure extends far beyond a single world. As you progress deeper into the game, you'll uncover entirely new regions on this planet—each with its own distinct physical environments and cultural themes. And who knows? One day, you might even journey beyond this planet to reveal what lies behind the mask. Rest assured, every world we create adheres to a consistent and coherent set of rules. Our aim is to enrich every facet of these worlds, making your experience more vibrant and immersive than ever before.


[h3]About EA Version[/h3]

As for the reason for choosing EA mode, we have a very straightforward decision: We believe that player engagement is crucial for enhancing our game. By introducing it to a broader audience early on, we can gather diverse and invaluable feedback. Our goal is to collaborate closely with players to develop, refine, and shape this gaming universe together. There's no better way to achieve this than by releasing Soulmask into Early Access on Steam.

Throughout our development journey, from initial small-scale testing to extensive large-scale demo, we've conducted multiple playtests. During this process, we noticed an overwhelming enthusiasm for Soulmask. Players are eagerly anticipating the chance to dive into the game as soon as possible. In light of this excitement, we believe it's a fantastic opportunity to meet their expectations and deliver the experience at just the right moment.

As for how long the experience for EA will persist? All I can tell is, we are working tirelessly to accelerate development, striving to quickly incorporate exciting suggestions from both our team and players to make Soulmask even more captivating. However, we need to monitor the EA phase before finalizing an exact release date.

Perhaps many Chieftains are so curious about the differences between EA version and the full version, I would say, for delivering both quality and quantity in our Early Access release, we are dedicating all our efforts to perfecting Soulmask – an experience designed for everyone to enjoy. This EA version will provide a rich and immersive gaming experience! As we move towards the full release, we'll actively incorporate your feedback and roll out various free updates, including new mask skins and construction components. The launch of our EA version is just the beginning for Soulmask, and we hope you'll love it as much as we do.

As for the notable features in the EA version, firstly, it's about recruiting your own tribesmen to establish a tribe, engage in farming and animal husbandry activities to keep the tribe functioning steadily in this perilous world. Secondly, quickly acquiring and upgrading various powerful masks plays a crucial role in your survival.

[h3]Regarding Recent Updates[/h3]

In fact, after the Next Fest and the Open Beta, our primary focus continues to be on developing rich game content to ensure that the Early Access version offers a substantial and engaging experience. We deeply value the extensive feedback from our players, particularly regarding significant improvements in the new player tutorial. Through multiple rounds of small-scale testing, we aim to identify further opportunities for optimization and address any existing bugs or performance issues. Additionally, we've conducted several rounds of small-scale PvP testing with the goal of refining specific PvP rules and enhancing the overall appeal of PvP gameplay..

If you have experienced the pervious test versions, you must notice our overall upgrading toturial guidance as we immediately started remaking it as soon as we received your feedback.

We've made several mask functions available in the early stages of the game, including the deter, recruit, and revival functions. Through multiple rounds of testing and playthroughs, we've continuously listened to player feedback and made adjustments accordingly. We're thrilled to see that players can now quickly recruit their own tribesemen, form tribes, and experience the core essence and most captivating aspects of Soulmask.

[h3]Regarding DLC[/h3]

I understand you definitely want to know the post-launched contents after EA, especially DLC, regarding this aspect, to be honest I don't want to spoil any surprises. I can share that we're currently focused on improving our existing content and actively responding to player feedback. In the near future, we plan to release a free DLC for everyone, which will include new construction components, mask skins, and more exciting features.

Of course, I understand what you're eager to hear: Yes, we have already started working on a major DLC. What I can reveal at this point is that it will be extensive in scope. The rest remains a secret for now—stay tuned for some exciting surprises!

We've also heard your requests for mod support. It's on our agenda, and as a team with extensive experience in mod development, we'll share more details when the time is right.

[h3]About Gratitude[/h3]

Last but not least, I want to say thank you to all of you who has ever made contributions for Soulmask:
[h2]—— Thank you——[/h2]

Soulmask Final FAQ For EA

[h2]Are you ready? Chieftains![/h2]

The EA Phase is coming! To help you quickly familiarize with this new world, we'll post some of the most frequently asked questions and brief answers here. Without further ado, let's get started!

[h3]1. What kind of game is Soulmask?
[/h3]
Soulmask is a survival sandbox game that aims to deliver a "Real Experience." As the "last person" of a tribe empowered by mysterious masks, you'll eke out a living on this ancient land of mysterious cults and blaze your own trail to civilization. Explore, build, and recruit tribesmen to develop your clan from scratch.

Since it's an EA version, the current visuals, sound effects, performance, and other aspects are not definitive. We're doing our best to make this game better with your help!

[h3]2. What time will the Soulmask Early Access be released exactly?
[/h3]

[h3]Our EA version will be released at the following points globally: May 31st, 2024, 07:00 UTC
[/h3]

Due to reasons concerning review and release, the product's release time on the page may be adjusted slightly. Please stay tuned for community messages.
[h3]
3. Is there a console version of Soulmask? Or it's only available in Steam.
[/h3]

We will only launch it on Steam, but we are also preparing to launch it on other platforms. To learn more about our further plans, please check our posts in the community.

[h3]4. What are the system requirements?[/h3]

The EA's Minimum and Recommended requirements are as follows. You can also check the [System Requirements] on the store page at any time:



[h3]5. Will the game support DLSS/FSR?[/h3]

Yes! We will support NVIDIA DLSS/AMD FSR

If the above function doesn't take effect, please update your graphics driver to the latest version, restart your computer, and try again.

Besides, there is a chance that you may encounter flashing and overexposure using DLSS in the EA version. FSR would be a better choice.

[h3]6. Will it support PC game consoles/Steamdeck?[/h3]

In fact, Soulmask now has a controller/SteamDeck scheme, but after some testing, it has not met the expected experience.

Therefore, to ensure a good experience for all controller players, we will not publicly announce support for controllers and Steamdeck during the Early Access, but you can still use this unfinished feature. We are fully committed to optimizing it. In the near future, we will comprehensively enhance support for game controllers and Steamdeck!

[h3]7. In the EA, will there be Official PVP Servers?[/h3]

Short answer: Yes. The PVP mode is still in EA's early gameplay test phase, and you may find some flaws, like the lag problem when the server is filled with players (it often happens when the online players are over 30). We'll constantly optimize the related content to provide a better experience.

[h3]8. What game modes will it provide?[/h3]

The EA will release 4 modes: Solo Mode, LAN Online Mode for up to 8 players, PVE/PVP Official Server Mode and Private Servers

[h3]9. What are the rule details for the official server?
[/h3]
In light of users' demands, we'll optimize the official server categorization based on the former test. The details are as follows:

Note:Server Capacity, Building Damage Time, and other rules may be adjusted according to the actual server pressure and user feedback in the early EA. We'll post notices timely.

If you want to know the specific information about our first round servers, please click here.

For the first play, you might want to try Solo/Multiplayer Mode or rent an exclusive server to get a smoother experience. In the meantime, we'll keep optimizing the related content and make the official server better!


[h3]10. What areas will the official server cover?
[/h3]
The official servers for this EA include America Server, Europe Server and Asia Server.

[h3]11.I want to set up a dedicated server myself. How should I do it?
[/h3]
The private server providers GPORTAL and CLAWCLOUD now support one-click rental and configuration. The server rental links are as follows:

CLAWCLOUD GPORTAL

If you have your own server, check out this comprehensive tutorial we prepared for you. Click to learn more: Tutorial Link

[h3]12. My game crashed/got stuck!
[/h3]
Sorry for the frustrating game experience. Soulmask still has some unresolved compatibility issues during the EA phase. You can try verifying the game's integrity or restarting your computer. If the problem persists, you can visit our Official Discord to contact our staff. We'll solve it as soon as possible.

[h3]13. What is the reason behind the high lag in the official server?
[/h3]
The official online mode is still imperfect in the EA phase. When the server is swarmed with players, it activates many units on the map. Due to the precise action checks, combat may stutter or get stuck. We'll continue to optimize the related content to provide a smoother experience! If you encounter this issue, we suggest trying our Solo Mode, Multiplayer Mode, or Private Server first.

[h3]14. Don't know what to do when I first enter the game...[/h3]

Don't worry, Soulmask has prepared a comprehensive tutorial to see you through the toughest early stage!

Or you can check out our Steam Guides for more guidance and strategies.

[h3]15. How can I seek out a specific material/animal?[/h3]

In cooperation with the Wiki platform and FANDOM, we've prepared an exclusive Wiki for chieftains. This will release after EA launches!

You may refer to it for any in-game information. Since the Wiki is an open and ongoing project, your corrections and contributions are always welcome!

[h3]16. The crafting feels very grueling. How can I make it easier?[/h3]

And that's where one of the main Soulmask features comes in: Tribesmen! By intimidating the wild barbarians, you can absorb them into your tribe. They can then help you with Gathering, Crafting, and other quests, even forming an entire automatic production line.

Don't know where to start? These tribesmen's strategies will definitely be of help!

[h3]17. What about the PVP Gameplay?[/h3]

The PVP Mode revolves around freedom. You choose whatever game style you like, and there are no fixed PVP battles. Besides survival and combat, you may need to communicate, negotiate, and even build tribes or wage war with other players. We believe this will diversify the gameplay and give it more freedom, and we hope that players can fight fair and talk freely!

For new players, this mode can be exceedingly competitive, as they have to deal with threats from both nature and other players. This means that your Home, Resources, and Tribesmen are subject to attacks from other players. So new players are better off starting with Solo/Multiplayer Mode.

[h3]18. Does the PVP have Season Reset, Cross-Server, and other features? [/h3]

PVP Season Reset is a common feature in many games, as it can enliven the game and make it more challenging. In Soulmask, the PVP Season will be reset after it ends, which means that the game data will be reset to give everyone the same start in the new season. The rules are as follows:

  • [PVP Season Span] The PVP Season will last about 120 days, and then it will be reset, and a new season will start. We'll still be testing the PVP mode during EA and may adjust the Reset Time accordingly. The adjustment notice will be released at least one month in advance. After confirmation, we'll change the [To be Announced] status to a specific date.
  • [PVP Cross-server Group] 21 days into the season, players of a server can teleport to another server in the same cross-server group. Please note that each independent server's Online Players Cap still stands.
  • [No season plans for the PVE Server for now] However, we may still make evaluations and adjustments during the EA Phase, and if there are any changes, we'll announce them at least 3 months in advance.

[h3]19. What about your future update plans?[/h3]

At the early stages of EA, we have an initial blueprint for the future. Of course, we will make proper adjustments based on your feedback and the actual situation. For now, let's share our current "ambitions" with you:


[h3]20. How can I obtain the special mask (a reward for participating the previous tests) in the EA version?[/h3]

Play Soulmask with the same Steam account used in the test, and raise the character to Lv.15 in any mode to unlock the Mask Decor Table. You can then equip mask appearances in the Special Mask section.

①: Raise the character to Lv.15 to unlock the Mask Decor Table. Craft and place Mask Decor Table



②: Open the Mask Decoration interface



③: Scroll down to the bottom and find Special Mask to equip mask appearances


[h3]21. I joined the test before, but why I can't get the special mask?[/h3]

We noticed that some players entered the wrong Steam ID when claiming [New Mask Appearances], so their accounts can't activate them normally. Please go to our
Official Discord at and in the [#New Mask Appearance] Reissue Channel, enter your Steam ID and the tested character name. After verification, we'll reissue the [New Mask Appearance] for you in the next version.