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Soulmask 1.0 Roadmap & The First DLC Official Reveal

[h2]Get ready, Chieftains—[/h2]

The secrets hidden within the Mask are about to unfold. In 2025, you will finally uncover the ultimate truth behind the Mask and the mysterious civilization. Step by step, the Mask will guide you down the Path of Evolution, lifting the veil on the mysteries behind it all.


On this journey, the Mask will gradually empower you to become a true chieftain and build your very own “Mask Civilization.”
The vision for Soulmask 1.0 is to evolve into a one-of-a-kind survival-management sandbox. This magical creation will reveal a whole new world to you through three aspects:

The Mask: This mysterious artifact from an unknown civilization is more than just a vessel for your soul—it holds unimaginable power. As you delve deeper into the world, the Mask will unveil even more incredible abilities… and may even awaken an ancient consciousness that has slumbered for eons.

The Tribe: With the Mask’s help, your ability to manage and grow your tribe will become stronger than ever. The automation technologies from the Mask can also extend your clan’s influence far and wide. But don’t forget your ultimate goal—to build a civilization of your own!

Civilization: The Mask’s influence stretches far beyond a single ancient culture. In the future, you’ll uncover multiple ruins from distant past civilizations, even civilizations shaped by completely different cultures…
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*New DLC teaser from INDIE Live Premiere

Of course, the 1.0 version of Soulmask will include much more—including features you’ve been waiting for. We’ll release developer insights across multiple modules to provide in-depth, one-on-one explanations so you can explore our most important version from every angle.
The Mask’s evolution never stops. Soon, you’ll experience the first of many transformations: In Q2 2025, we will be dropping a major update and a free DLC.

Free DLC – The Mysteries of the Ancient Oriental: Chieftains are sensing a mysterious power stirring from beneath the sea. What long-forgotten force is calling to you from the ruins buried in sand and seawater for thousands of years?
Major Update – Automated Clan: Tired of building every structure brick by brick? Frustrated with moving the endless resources across camps? This brand-new function, unearthed by the Mask, might just be the answer you’ve been looking for—solving these problems at the root.

These exciting new features are coming soon—and they’re only the beginning of even more changes to come in Soulmask!

What part of the roadmap are you most excited about? Let us know in the comments—we’ll respond to as many of your questions as possible!

Soulmask Early Access Regular Update 43

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from April 10, at 7:00 AM UTC, with an expected downtime 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3]【Adjustments and Bug Fixes】[/h3]

Added a device-based ban feature on the official servers.
Restored running animations for female characters.
Fixed an issue where blueprints would disappear from the crafting list when using filters.
Optimized the timing of triggering global events.
Optimized talent [Calm and Peaceful]: Removes 1 stack per attack instead of all stacks when attacked.
Optimized talent [Determined]: Triggers 1 stack every 6s instead of 12s.
Optimized talent [Raging Inferno]: Triggers when attacking while ignited instead of heartbeat. The duration extended from 6s to 10s.
Optimized title effect [The Unburned]: Changed from being immune to Burn/Ignition to being affected by Burn/Ignition but takes no effect from them.
Adjusted the acquisition level for the talent [Rapid Growth], and it will no longer appear after Lv.40.
Added new talent: [Drunken Senses].
Fixed a bug where players could enter underground using the ladder card.
Fixed a bug in the single-player mode where there were display issues in the Uncrafting Table and Mysterious Stone Table in the Uncraft interface.
Improved Saber-toothed Predator Boss AI
Improved Tempest Griffin Boss Skill and AI
Fixed an issue where remodeled tribesmen members previously recorded but not directly controlled by the player has a max load error.
Changed the item type of Flammable Alcohol to Weapon.
Improved shooting crosshair to make charge level and hits clearer.
Fixed a bug where longbows and great bows had slower drawing animations (before charging) under certain conditions.
Fixed a bug where talent [Rapid Fire] and Wilderness Mask did not correctly charge the bow. They now stack with a multiplied effect when both are active.

Soulmask Early Access Regular Update 42

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from March 27, at 7:00 AM UTC, with an expected downtime 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h3]【Adjustments and Bug Fixes】[/h3]

Fixed the issue that "The Chosen" could lead to drop anomaly.
Optimized unnatural leg bending on slopes and other terrains.
Optimized the hand deformation of some execution actions.
Optimized erratic leg movements when withdrawing/drawing Dual-blade and Hammer.
Optimized unnatural knee performance while squatting.
Optimized hand deformation when drawing Spear.
Optimized unnatural left leg lift when jumping in a defensive stance.
Optimized unnatural feet performance in a defensive stance with Gauntlets.
Optimized the action to make landing from heights look smoother.
Raised the building region quantity cap.
Fixed the inaccurate barbarian invasion spawn points to prevent obstruction.
All Bow Masteries (excluding Eclipse) are compatible with the effect of Wilderness Mark - Firepower Guidance now.
Added Move Items assignment to tribesmen's work.
Fixed the issue that camp maintenance tribesmen might not refuel lighting equipment.
Added 30-second Invulnerability after cross-server teleport.
Talent "Poisoned Body" can also be triggered now when a long-range attack lands.

Grab Soulmask at a Historical Low Price & Build Your Own Tribe & Civilization!

[h2]Attention, Chieftains![/h2]



During the City Builder & Colony Sim Fest from 3/24 to 3/31, Soulmask will be available at the deepest discount of 25% OFF in this construction carnival!

https://store.steampowered.com/app/2646460/Soulmask/

Get mysterious masks, gather your tribesmen, collect resources, and distribute building tasks to establish your clan. As your production lines and territories are taking shape, you're closer and closer to Soulmask's ultimate goal: Restore civilization and conquer this savage world!



Moreover, if you're a big fan of barbarian building and surviving in an unforgiving world, Maggie strongly recommends you check out our last post—Believe me, Soulmask will dazzle you with a fresh new look soon enough, as we'll reveal the unprecedented changes to you in April.

https://store.steampowered.com/news/app/2646460/view/516330360271799042?l=schinese

Soulmask Community Manager
Maggie

Soulmask Early Access Regular Update 41

Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from March 20, at 7:00 AM UTC, with an expected downtime 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The effect of the title "The Chosen" is now changed to increase the chance of dropping rare items by 20%.

Adjusted construction restrictions near the boundaries of certain areas in the Northern Wasteland.

Increased the recovery time for Blade Mastery - Dash Slash. When in a movement-impaired state such as Slow, the charge distance is reduced.

Wilderness Mark - Firepower Guidance can now stack with the Triple Shot effect of Bow Mastery - Divine Power Possession, with the damage ratio being slightly reduced.

Wilderness Mark - Firepower Guidance can now stack with the coma effect from the Great Bow of the Bow Mastery - Divine Power Possession.

Reduced the cooldown for Gauntlet Mastery - Revolving Kick.

Players are now able to lock on enemies when releasing Dual-blade Mastery - Flurry.

Optimized the effect of the talent [Bloodbath Recovery].

Slaughtering bison now yields Premium materials; elite bison are now classified as Rare.

Fixed the issue where, under certain latency conditions, tribesmen and animals would not automatically recover HP, and where the max load value was incorrect.

Fixed the issue where wild barbarians would dance abnormally.

Added a toggle for battle threat effect notifications.

Fixed the issue where the lighting module would remain after teleporting to another server.

Tribesmen will now prioritize collecting resources closer to the target point.

Fixed Gesture - Breakdancing.

Fixed the issue where the cursor focus could be lost while playing animations.

Added premium hardwood, premium hardwood handle, premium hardwood plank, and nut conversions to the converter.