1. Soulmask
  2. News

Soulmask News

Soulmask Game Crash Solutions

[p][/p][p]Recently, we have received feedback from players about game crashes. If you are experiencing a game crash, please try the following methods to resolve the issue:[/p]
  1. [p]Update your graphics card driver to the latest version.[/p]
  2. [p]Update the game to the latest version and verify the integrity of the game files.[/p]
  3. [p]Uninstall the game, try changing the installation disk, and re-download it to prevent crashes caused by disk issues.[/p]
  4. [p]Launch the game in safe mode.[/p]
  5. [p]Try closing unnecessary software (such as Cheat Engine, antivirus software, or programs that may modify memory).[/p]
  6. [p]For NVIDIA users, try disabling DLSS (Deep Learning Super Sampling).[/p]
  7. [p]Attempt to limit the frame rate, lower the resolution, and reduce graphical settings to decrease overall power consumption and prevent restarts caused by power supply issues.[/p]
  8. [p]Delete all local Mod files.[/p]
[p][/p][h3]Notes:[/h3][p]Even high-end gaming PCs may experience crashes due to differences in hardware configurations and software environments. A minor compatibility issue or specific setting could cause instability.[/p][p]If the above solutions do not resolve your issue, we kindly request you to send the following information to our support Email: [/p][p][email protected][/p]
  • [p]Detailed problem description[/p]
  • [p]Game Crash Folder (Crashes) (located in: C:\\Users\\\[YourUsername]\\AppData\\Local\\WS\\Saved\\Crashes)
    (Note: The "AppData" folder may be hidden. How to show hidden files: Open File Explorer from the taskbar. Select View Show, then select Hidden items to view hidden files and folders. For further details, please refer to THIS LINK[/p]
  • [p]Your hardware specifications[/p]
[p]Thank you for your contribution in helping us analyze the crash issue. Our technical team will carefully review every report and strive to resolve the problem as soon as possible. We sincerely appreciate your understanding and support![/p][p][/p][p]If the above methods do not resolve your issue, please contact the game staff for further assistance.[/p][p]Our official Discord channel: [/p][p]https://discord.com/channels/1160486185840418927/1392098221462913057[/p][p][/p]

Soulmask is Joining the Steam Summer Sale in historical low price!

[p][/p][p][/p][h2]The Summer Sale is here, Chieftains![/h2][p][/p][p]In the sweltering heat of summer, what you need is a dive into the ocean depths to find the golden mask of a lost civilization—Soulmask's new free DLC, "Golden Legend," is now available! If you—or your friends—haven't purchased our game, the Summer Sale is the perfect opportunity to get it![/p][p][/p][p]Just like the historic low discount at the start of the month, you can get everything Soulmask has to offer for 30% off![/p][p][dynamiclink][/dynamiclink][/p][p]Now you can also experience our brand-new logistics and transport chain. If you're a fan of production line management, the tribe management experience in Soulmask might give you a completely new perspective on survival games![/p][p][/p][p]See you in the rainforest![/p]

Soulmask Early Access Regular Update 51

[h3]Dear Chieftains,[/h3][p][/p][p] To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from June 26, at 7:00 AM UTC, with an expected downtime 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support. [/p][p][/p][p]The update details are as follows:[/p][p][/p]
  • [p]Fixed an issue where Portal preferences would disappear after saving and reloading in single-player mode.[/p]
  • [p]Added a building detection limitation when opening the mount's inventory.[/p]
  • [p]In PvP, players cannot use portals while the deployed companions are engaged in an interaction.[/p]
  • [p]Fixed an issue causing bow mastery skills to deal excessive damage if used after a standard charged shot.[/p]
  • [p]Fixed an issue where combining Single Blade Dash Slash with Overload, Roll, etc., could cause the character to be flung an abnormal distance.[/p]
  • [p]Fixed Longbow's Golden skill to properly bypass Shield DMG Immunity and drain Stamina from defending targets. Targets now enter a "Guard Break" hitstun when Stamina is depleted.[/p]
  • [p]Improved controls to allow entering the Bow charging state by holding the key during certain actions.[/p]
  • [p]Fixed an issue where, after running out of arrows and then acquiring more, the Bow Mastery skill could not be used until after a normal attack with the bow.[/p]
  • [p]Fixed an issue causing the Dual-Blade Mastery "Sideway Slashes" to grant permanent invincibility.[/p]
  • [p]Fixed an issue with clipping through terrain when using the Power Ropeway.[/p]
  • [p]Power Ropeway connections are not allowed to pass through other players' bonfire range.[/p]
  • [p]Great Sword Mastery 2 - Strike Slash has been adjusted to: Knocks down the enemy by slashing their legs and retreats a small distance. Press the basic attack button again at this time to perform a powerful leaping slash, dealing critical damage and putting the target into a Coma.[/p]
  • [p]Great Sword Mastery - Assault has been adjusted to: Quickly charges at the target for a surprise attack. Every third use of the skill unleashes a rapid thrust combo. Landing three consecutive hits on the same target will shatter most of their Superarmor.[/p]
  • [p]Great Sword Mastery - Butcher has been adjusted to: A series of heavy slashes, like butchering animals. Each hit briefly reduces the target's DEF by 20% (stacks up to 3 times). Landing 4 consecutive hits will put the target into a brief coma. Gains a temporary 20% ATK boost (stacks up to 4 times) if attacked while using this skill.[/p]
  • [p]Great Sword Mastery - Salted Fish Stab has been adjusted to: Thrusts forward with all might, dealing a great amount of damage and putting the enemy into "Disarray" for 10 seconds. While affected, the target has a 50% chance to miss their mark with every strike. (Does not affect bosses)[/p]
  • [p]Great Sword Mastery - Counter Lifesteal has been adjusted to: Grants status: While active, performing basic attacks with a great sword gains Superarmor; when attacked, automatically counterattacks the attacker and converts 30% of the damage deal into healing (this lifesteal effect will increase to 60% if the target is NPC); when attacking with a great sword, converts 10% of damage dealt into healing.[/p]
  • [p]Single Blade Mastery - Turn Slash has been adjusted to: Concentrates strength on the right arm before unleashing a fatal slash that deals a great amount of damage to the enemy. If used by a player, the target is also prevented from locking onto other players for 10 seconds. Afterwards, the unit and any allies within 5 meters become untargetable and elusive to all ranged weapons for 10 seconds.[/p]
  • [p]Gauntlets Mastery - Revolving Kick and 2-Strike Kick now have a "fast approach" effect when used within 10 meters of the target.[/p]
  • [p]Gauntlets Mastery - Slip Punch has been adjusted to: Effect lasts 50 seconds: While active, normal attacks turn into special punching attacks after dodging. With each dodge in a different direction, followed by a punch, the unit gains a stack of fast stamina recovery. Dodging repeatedly in the same direction removes the recovery effect. Using a Forward Punch within 5 seconds of a Rear Punch ignores the target's DEF. Using a Rear Punch within 5 seconds of a Forward Punch breaks most of the target's Superarmor. Using a Left Punch within 5 seconds of a Right Punch (or vice-versa) grants 5 seconds of Superarmor and a 10-second Resilience Down buff that drains an extra 10 Resilience from the target per hit. Agile footwork is the key to a relentless assault. (CD: 60s) (Note: All directional Punches now have a "fast approach" effect when used within 20 meters of the target.)[/p]
  • [p]Gauntlets Mastery - Defend has been adjusted to: Takes up a defensive stance to fend off enemy attacks. This can be executed without ending the defensive state. Blocking an enemy attack drains the attacker's Resilience and boosts the user's damage for the next 5 attacks, during which basic attacks become Ultra Quintuple Fist and ignore the target's DEF. If the user blocks a projectile like an Arrow or Throwing Axe, they will catch and hurl it back at the attacker (the unit is immune to any damage during the throw-back), dealing damage and knocking them down.[/p]
  • [p]Added a new Gauntlets Mastery skill - Earth-quaking Strike: Leaps into the air and slams down with thunderous force, knocking enemies airborne. Enemies who fail to block this attack will be unable to recover HP. (Does not affect Bosses)[/p]
  • [p]Hammer Mastery - Lament of Earth-splitting has been adjusted to: While active, Crit DMG +20%. Using a normal hammer skill will inflict additional earth-splitting damage to the target and knock them down.[/p]
  • [p]Shield Mastery - Get Poised Before Strike has been adjusted. The bonus ATK now lasts for a set duration after dealing damage, instead of being cleared on the next hit.[/p]
  • [p]Spear Mastery - Spear Leap Stab has been adjusted to: Leaps forward and delivers a fatal airborne strike, dealing massive damage and inflicting a 5-second debuff on the enemy, causing them to take 1% of their Max HP as extra damage (up to 200) and lose 10 Resilience each time they are hit.[/p]
  • [p]Spear Mastery - Overturn now deflects all arrows and thrown weapons that are coming from the front, sending them back to the attacker and dealing damage.[/p]
  • [p]Added a new Spear Mastery skill - Terrorizing Lunge: Leaps forth, striking the enemy with a spear, dealing damage and stunning them. Gains 100% additional Crit Rate for the next 2 seconds.[/p]

Soulmask Early Access Regular Update 50

[h3]Dear Chieftains,[/h3][p][/p][p] To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from June 19, at 7:00 AM UTC, with an expected downtime 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support. [/p][p][/p][p]The update details are as follows:[/p][p][/p][p]Players constructing buildings within range of their bonfire are not affected by the construction range restriction of other players.[/p][p]Fixed an issue where the Horned Eagle taken from a Horned Eagle Aviary keeps flying without landing.[/p][p]Blast Furnaces cannot be constructed in close proximity to other players' buildings.[/p][p]Added two new Energy-gathering Crystals with increased capacity.[/p][p]Fixed an issue with the Golden Legend Mask's "Reincarnation" effect when on a mount.[/p][p]Power Ropeway structures no longer limit nearby players' construction.[/p][p]Reduced the influence radius of other players' constructions when building workshops.[/p][p]Fixed a connection issue with Holiday Firecrackers and Holiday Fireworks.[/p][p]Increased the delay for item dispatch at Power Ropeway supply stations.[/p][p]Fixed an issue where active Ropeways would startle nearby Horned Eagles, causing them to stop laying eggs.[/p][p]Fixed an issue in the Ice Cellar where quantities of storable non-food items (e.g., Stasis Dissipation Soup) were incorrectly counted in the inventory maintenance queue.[/p][p]The Construction Hammer can now pre-build a Treehouse Foundation.[/p][p]Fixed a potential glitch with the Golden Legend Mask's "Spirit Sight" effect.[/p][p]Fixed an audio playback issue at the Power Ropeway.[/p][p]Fixed a bug where skins like Rising Moon would lose effect while aiming.[/p][p]Tribesmen will now collect items from the Pipe Gatherer while sorting inventory.[/p][p]Corrected a text error in the Uncrafting Table UI.[/p][p]Added a general talent: \[Pain Reversal].[/p][p]Optimized talents: \[Fatal], \[Avoid Vitals], \[Overwhelming Force], and \[Endurance][/p][p]Added new titles: \[Hardbone] and \[Blood Drinker].[/p][p]Added new exclusive talents: \[Bone-gnawing Wound](Hunter),\[Onslaught](Warrior),\[Rock-like Resolve](Guard),\[Refined Tool](Craftsman),\[Blood Staunching](Fang),\[Tactical Dodge](Flint)[/p][p]Tribesmen with \[The Flammable] or \[The Unburned] titles will now also have their body ignited when igniting a weapon, with the duration extended to 60.[/p][p]Fixed an issue that allowed wooden windows to be upgraded into bifold windows.[/p]

Soulmask Early Access Regular Update 49

[h3]Dear Chieftains,[/h3][p][/p][p] To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from June 12, at 7:00 AM UTC, with an expected downtime 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support. [/p][p][/p][p]The update details are as follows:[/p][p][/p][p]After losing the target during Quality Assessment, the interface will now close after a short delay.[/p][p][/p][p]Building upgrade tasks now allow tribesmen to interchangeably upgrade Blackstone and Nightstone structures.[/p][p][/p][p]Adjusted shortcut bar to correct size.[/p][p][/p][p]Optimized the quality descriptions in the Auto Uncraft and Repair interfaces to avoid misunderstandings.[/p][p][/p][p]Fixed character name logging error when retrieving items from a chest while mounted.[/p][p][/p][p]Fixed an issue where tribesmen would mistakenly install blades on the bottom of the windmill.[/p][p][/p][p]Fixed an issue where arrow traps would not decay over time.[/p][p][/p][p]Fixed spawn location errors for barbarian invaders in Rift Valley mines.[/p][p][/p][p]Added keybinding options for the Domestication interface in game settings.[/p][p][/p][p]Fixed incorrect icons for bronze and steel roadblocks.[/p][p][/p][p]Fixed an issue where tribesmen might store items in distant storage boxes when managing a crafting table.[/p][p][/p][p]Fixed an issue where durability cost modifiers did not affect mining tools at Power Mine.[/p][p][/p][p]Optimized the collision of the horned eagle aviary model, where entry and exit are now only possible through the door.[/p][p][/p][p]Fixed incorrect weapon defense animations after riding the ropeway.[/p][p][/p][p]Fixed an issue where tribesmen were unable to upgrade the quadrilateral pointed roof, half-height quadrilateral pointed roof, and spiral staircase.[/p][p][/p][p]The Power Ropeway Supply Station now displays the inventory quantity of the target station.[/p][p][/p][p]Fixed the issue enabling construction placement while mounted.[/p][p][/p][p]Fixed a visibility issue where the Golden Legend Mimicry model, Rising Moon, and other skins would obstruct the view when drawing a great bow.[/p]