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Soulmask News

A letter from the development team



Esteemed players, greetings to all

We proudly present ourselves as the Soulmask development team, and recently, Soulmask has launched its demo at the Steam Next Fest, officially introducing our game to everyone. This also signifies that the release of Soulmask Early Access is drawing nearer, and we are filled with immense excitement as we intensify our efforts in crafting the EA version.

As a passionate team deeply rooted in the world of gaming, we aim not only to create enjoyable gaming experiences but also to produce works with a meaningful and soulful essence Although our team may not be large in scale, most of us possess over a decade of game development experience, and our design team has a wealth of diverse gaming backgrounds.

With utmost confidence, we believe we can deliver an exceptional creation in the form of Soulmask and present this intriguing world of the unknown to you as soon as possible.

Sandbox games possess an unparalleled charm that captivates, allowing individuals to immerse themselves in the freedom of exploration, creation, and the ability to shape their world. After years of game development, we have come to appreciate the allure of sandbox games, thus deciding to focus on creating open-world sandbox survival games. Soulmask, as our debut title, will be built upon a rigorous world-building foundation.

Allow us to briefly introduce a few key features of Soulmask.

Welcome to this authentic world.


In Soulmask, we strive to construct a coherent world governed by its own set of logical and realistic rules. For instance, there are vast environmental differences between regions, an immersive weather system with dynamic weather transitions, and the extensive influence of factors such as temperature, wind, and rainfall. These elements exert a profound influence over the game, whether it be the visual and auditory perception of living beings or the distinct traits and behaviors of the creatures that inhabit this vast land, and each barbarian inhabiting this land possessing their unique personality, hobbies, and innate talents, among other aspects.



Acquire unique masks, embark on consciousness transfer, and ascend the soul.


Since obtaining the first mask, you are no longer the same. Your consciousness has been transferred, your soul has become eternal. You will merge with the mask, traversing this vast world brimming with untamed wilderness, exploring ancient ruins, gathering materials of ancient technology to constantly repair the nodes of the mask, and acquiring new abilities and knowledge.

Particularly, after obtaining a mask, you can utilize its abilities to synchronize cognition, recruit tribesmen, and transfer the mask to different individuals. By synchronizing with different tribesmen, you can engage in production and combat, gaining completely distinct gameplay experiences (switching between controlling different characters). Furthermore, in this world, Soulmask offers more than a single mask. You will come across numerous astounding ancient masks within a plethora of underground ruins, each possessing its unique characteristics and abilities. Discover them, restore them, and adorn them according to your preferences, achieving a "thousand-faced" persona."





Recruit barbarians, and build your tribe.


In this world, several powerful barbarians are savage and brutal in the early stages of civilization. We can recruit the best among them by using our masks, making them our tribesmen. Occasionally, some exiles have experienced similar difficulties as us and willingly join our ranks. Through continuous recruitment, training, learning, and improvement, our tribe constantly grows and develops.

Our tribe members have diverse personalities and interests, possessing various top-tier talents and abilities. They are skilled in different weapons and excel in various production crafts. Together, we will strive to increase our production, enhance our strength, and explore this world, seeking the secrets behind the masks.



Equip yourself with suitable weapons and face real battles.


Our battles are highly realistic: launching attacks consumes stamina, which may expose vulnerabilities. Seize the opportunity during the enemy's attacks to strike them hard. The game offers 8 types of weapons, each with different action modules and completely different attack rhythms. It is crucial to choose the appropriate weapon based on different scenarios. Additionally, during battles, you can also perform deflection at the moment the enemy attacks, briefly subduing them and gaining an opportunity to strike.

Furthermore, the game also includes damage type classification, enemy weak point systems, and damage calculation for specific body parts. By observing the enemy's weak points, luring their attacks, gathering information, selecting the right weapons, honing your combat skills, and adapting to unforeseen circumstances, victory can be achieved.





The above content only scratches the surface of Soulmask. Moving forward, we will maintain a certain frequency in announcing the development progress and engage in deep discussions with players about our new ideas and game concepts.

We acknowledge that our game, like any other masterpiece, is not without flaws. We humbly express our gratitude for your invaluable feedback and unwavering support. Your opinions will be collected through various channels, and we welcome you to contact us in any way possible. While continuing with our original development plans and striving to complete the main game content as soon as possible, we will also focus on addressing the feedback and concerns raised by players, especially regarding game guidance and usability.

“After 40 hours, my bonfire still blazes - akin to a graceful dance in the game”. Amyrlin's heartfelt comment from the Steam community has reinforced our resolve to create a world brimming with enchantment and mystery.

Lastly, as a response to everyone's enthusiasm for the game's trial version, thanks to the intensified efforts of our development team, we have decided to open the private game mode and the LAN server mode of the game on February 5th, providing everyone with a better trial experience.

Once again, we express our gratitude for your love and support, and let us witness the growth and development of Soulmask together!

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Demo Feedback Collection

Greeting players
It's been one day since our demo released. How do you feel about our game? please tell us by completing the following questionnaire. Your thought may affect the content of upcoming version! https://wja.mobijoygames.com/vm/Q15eIaE.aspx

Soulmask Creative Event

<Rewards>
* Participate to get a mount - Rare Black Panther (limited to use during this Next Fest)
* and 5 participants will be randomly selected to receive a Soulmask Steam Key on the day of EA.

<How to participate>
Publish Soulmask-related original videos or livestream. (Requirements: video duration > 1m, live broadcast time > 0.5h)
Video publishing or livestreaming platforms include but are not limited to Youtbue, Twitch, Twitter, Facebook, Tiktok, etc.
Send the video/livestream link to ⁠our discord channel, stream-share.
Direct message mods to confirm the time of receiving the mount reward (Time period for receiving rewards: 0:00 to 12:00(GMT), we apologize if there's delays in awarding due to large number of applicants)
We will direct message the winners through discord within 10 days after the event ends

STEAM NEXT FEST journalist trial is now open

Greeting players,
The journalist trial for "Soulmask" has been opened on January 25th, 12:00 [GMT], as part of the Steam Next Fest. During the journalist trial, players can also experience the game by searching for the game title "Soulmask" on Steam Page→accessing the product details page→and clicking on [demo trial] to download and play the game.

For those who haven't had a chance to experience "Soulmask" before, we welcome your participation in this trial. If you have already participated in previous closed tests, we do not recommend joining this trial as there is no new content available, and you may have a repetitive experience. However, we sincerely hope and appreciate it if you recommend our game to your friends for them to try.

*The following is an explanation of this journalist trial version
The visual effects, sound effects, performance, and stability of this trial version are not the final quality. We are still working hard to develop and improve. If you encounter any problems, please feel free to provide feedback in the [official Discord community]. Thank you for your support.

This demo provides language support in English, Spanish, Simplified Chinese, Traditional Chinese, Russian, Japanese, and Korean. More languages such as German, French, and Portuguese are being prepared.

The duration of this demo is 40 hours, and the maximum level of awareness that can be experienced is level 30. In order to enhance the demo experience, we have adjusted the resource acquisition and growth rates. The demo will be removed on February 12th.

If you enjoy our game, we sincerely invite you to add "Soulmask" [to your wishlist] and recommend it to your friends. You are also welcome to [join the Discord community] to exchange gaming experiences with friends from all over the world and get the latest updates on the game.