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Developer's Updates: about "self" - Design of Beginning Characters

[h3]Greetings, Chieftains![/h3]

I'm ZIMA, and today I have something special to share with you in this developer's updates. With the game's release, we realized we haven't yet had a chance to delve into the design philosophy behind Soulmask's starter character—a topic that likely piques the curiosity of anyone new to the game:

[h3]What's the purpose of my avatar, my first character?[/h3]

To address your feedback and explain the core mechanics of Soulmask, we've decided to dedicate this entry to exploring the design rationale behind the starter character—essentially "you" in the game—and our plans for future enhancements.

[h2]1. Reflections on the "Self"[/h2]

Soulmask's concept stems from contemplating the possibility of awareness uploading, naturally leading to our current soul-and-physical-body premise.

In line with this premise, we decided to try something unconventional: a non-fixed protagonist. While this might diminish the starter character's unique emotional status as your "avatar," it allows for more diverse collection experiences and prompts players to ponder—which version is truly "you"?

Let's revisit our original protagonist, the "I": As an ordinary member of a small tribe, "I" wasn't meant to excel in combat or labor like the elite warriors of larger tribes. Had it not been for that fateful incident, you would likely have remained just another barbarian fighting to survive in the rainforest wilds.



But after narrowly escaping sacrifice, fleeing, and then obtaining the mask, "your" Soul and awareness merged with the mysterious Mask, granting true immortality—hence the name Soulmask.

In Soulmask, "an ordinary person gaining power beyond the physical form" is our core theme. Once I can possess any body or even machinery (yes, you'll eventually be able to possess machines!), how will I rise to build my own civilization? With every tribesmen being a potential vessel, is "I" the initial ordinary individual, or the entire tribe itself?

As for the once-ordinary "I's" physical form, does it still hold importance?

[h3]Yes, and no.[/h3]

As the first entity to don the mask, this physical form possesses a unique power. In times when war and death have stripped us of everything, its special bond with the mask acts as the chieftains' 'ultimate safeguard,' allowing for direct resurrection without any loss.



We've shared our initial vision for the "starter character" from a broader worldview perspective. However, we understand the special attachment many players feel towards their first created character. So, let's briefly discuss our plans for future improvements.

[h2]2. Changes to "Self"[/h2]

First of all, we find that the initial design, where the starter character struggles with mental synchronization with the mask leading to its weakening, is too excessive. This makes our starter character appear even weaker than an ordinary barbarian.



Therefore, we're considering adjusting the starter character's physical attributes to match with those of an average tribesman—the typical inhabitant of this world. While the starter character won't possess exceptional strength, they will no longer be weaker than everyone else.

Some chieftains might then ask:

[h3]how can they become stronger?[/h3]

Our dev team is actively discussing various ideas, including unique abilities for the starter character and an entirely new genetic modification system. However, I must cautiously weigh all pros and cons. Implementing a brand-new system would require significant changes to the game's progression mechanics. Therefore, we need more time to fully explore these possibilities.

As an Early Access title, we can still make sweeping improvements. More importantly, we want to co-create the game with you: how would you make "you" feel more present? We eagerly await your insights in the comments—any creative ideas could make Soulmask even more captivating. The mask will unlock our full potential!

I hope this brief overview has provided some insight into Soulmask's core worldview. We'll continue systematically exploring the game's most discussed aspects, so stay tuned for more! Until next time, Chieftains!

Lead Prodicer ZIMA

[previewyoutube][/previewyoutube]

Soulmask Early Access Hotfix 03

[bDear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from June 14, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[h2][Major Balance Adjustments][/h2]

  • Adjusted the difficulty of monsters in the Volcano and Snow Mountain areas, as well as the difficulty of the five major Bosses in the Pyramid on doom difficulty. Improved the overall difficulty progression in the game.
  • Increased the Drop Multiplier for the five major Bosses and elite animals in multiplayer battles.
  • Reduced the aggro transfer from Plunderers and Outcasts towards players.
  • Increased the level bonus for kill EXP, with higher-level creatures and barbarians granting more EXP.
  • Increased starter character's basic Stamina Recovery speed by 100%.
  • Reduced Stamina Recovery wait time from 1s to 0.5s.
  • Increased the output speed of Honey and Bee Wax in Beehives.
  • Beehive output is now influenced by the Automated Production Base's Output Multiplier.


[h2][Gameplay and Function Adjustments][/h2]

  • Mounts come in different qualities, featuring different speeds.
  • In Solo/Private Server Mode, Jaguar/Snow Leopard Cubs support quality coefficient adjustment.
  • The Mimicry ability of the initial Civilization/Conquest/Rich masks is changed to become usable after the node is repaired.
  • The adjustment of HP, ATK, and DEF coefficients of creatures in Solo/Private Server mode will be released.
  • The requirement for Iron Wire in the Craftsman's Bench upgrade is removed.
  • Sharp Fangs can be used to replace Horns in repairing Bronze Shoes.
  • Removed the setting that the character will die instantly instead of entering the near-death status upon taking deadly damage in the head.
  • Invaders of the player's base will no longer use Grease Tanks.
  • Adjusted the refresh rule of the Holy Relic Chest. It will now refresh normally even if there are offline players in the room.
  • The hatred passing distance of Plunderers in Rainforest Ruins is reduced.
  • In multi-player battles, increase the drop multiplier for the five bosses and elite animals.
  • Added corresponding specimens for Pyramid Boss at different difficulty levels.


[h2][Experience Optimization][/h2]

  • Keep Advancing function (the = key by default) will now turn into Dash automatically
  • Rainy weather can now wash off feces and the ignition effect.
  • Optimized the combat AI of deployed tribesmen. When the Master attacks a target, the deployed tribesmen in Assist mode will also attack the target instead of just standing around. Reduced the probability of pacing during combat, making deployed tribesmen more proactive in attacking.
  • Added a new button in the character interface to close the character preview and increase performance
  • Added battle background music for Snow Mountain Plunderer Leader.
  • Fixed the issue where attempting to perform a jump slash attack could trigger a basic attack instead.
  • Increased the windup time and shortened the hitstop time for the Anaconda's Wrap skill.
  • Increased the cooldown time (CD) for Anaconda's Wrap skill to 8 seconds
  • Enhanced the sound effect for successfully reflecting attacks.
  • Added a recovery action that can interrupt rolling.
  • Reduced the attack frequency of feline creatures when performing follow-up attacks from behind, and these attacks now include an effect that dismounts targets
  • Added a button to revert the queue to the planned queue in the loop queue settings interface.
  • Adjusted the disease mechanic to ensure that characters cannot contract the same illness more than once.
  • Increased the collection output of monkeys.
  • Six types of storage boxes now support stacking and no longer occupy individual slots in the player's inventory.
  • Dropped items now merge only into the previous owner's drop bag.
  • Optimized crowding issues among tribesmen. Added a prompt when navigation to the workbench is obstructed.
  • Optimized the spawn positions and disengagement distances for large camp Ruins Bosses.
  • Random invasion monsters no longer spawn near Constructions.
  • Fishing trap adjustments have been made to construction space, capture efficiency, and the number of catches to encourage proper use and prevent the impact on the game environment and server performance due to the excessive use of traps.


[h2][Mask Adjustments: Tactical Guidance][/h2]

  • Reconnaissance now increases deployed tribesmen’s HP by an additional 100%.
  • Full-out Attack now increases deployed tribesmen's ATK by an additional 50%.
  • Positional Defense now increases deployed tribesmen's DEF by an additional 50%.
  • Emergency Mobilization now triggers at 5% damage taken instead of 10%, and the recovery effect has been adjusted to restore 50% of the damage taken, rather than 5% of Max HP.


[h2][Mask Adjustments: Natural Enlightenment][/h2]

  • Nature's Blessing now increases Resilience by 10 instead of 5.
  • Increased the duration of animals summoned by Nature's Heart from 300 seconds to 600 seconds.
  • Expanded the types of animals summonable by Nature's Heart to include animals in the Ruins.


[h2][Regarding Bugs][/h2]

  • Fix the issue where the Boss has a chance to disappear in Solo/Friends mode.
  • Optimized the drop logic for Death Packages to ensure they appear at the player's feet after resurrection, preventing them from falling through the ground.
  • Fixed the issue where players could get stuck in walls when teleporting out of the Dungeon.
  • Fixed the issue where the C key could still trigger Mimicry after the Mimicry key was changed.
  • Fixed the issue where the initial character could still be remodeled when there were no parts on the Mysterious Stone Table.
  • Fixed the display anomaly of feather ornaments in certain cases
  • Fixed the issue where the Mysterious Stone Table could be moved during remodeling.
  • Fixed the formula error for the Medium Costumes and Gloves of the Flint Tribe.
  • Fixed the issue where the Arrow Trap's knockback effect would only push the target backwards.
  • Fixed the issue where Peg Board deals no damage if placed on walls
  • Fixed the crafting speed anomaly of the Workbench due to the stacking power of the Power Windmill.
  • Fixed the issue that the talent effect “Mind-Heart Unison” can be triggered by deterred barbarians
  • Fixed the issue that no barbarians in the game own the title “Archery Master”
  • Changed the wrong translation “Likes braised meat” to “Likes sauced meat”
  • Fixed the incorrect configuration of the Vulture’s skill damage type.
  • Fixed the incorrect gear qualities and stats in Set Crafting.
  • Fixed the issue with the Construction Hammer's Durability not affected by the Durability Cost Multiplier.
  • Fixed the issue with the workbench destruction sound effect not playing correctly.
  • Fixed the issue with Crossbow Tower attacking deterred barbarians carried by Llama.
  • Fixed the issue where Spears are prematurely launched when squatting down.


Thank you very much for your support and understanding. More optimizations and updates are on the way.

Join discord

Soulmask Ban List Update - June 12th

Dear Chieftain,

Soulmask is very concerned about the fairness of the game and is fully committed to creating a favorable playing environment. Our operations team will review violations and take necessary measures.

If any player is found to have violated the rules, we will take actions such as issuing warnings, imposing speech bans, or even banning accounts.
If you encounter any violations in the game, we strongly recommend that you report the offending player in the game or inform our administrators through the community, so that we can address the violations as soon as possible. We hope you have a pleasant experience in the game!

Below is a list of players who have been banned permanently or for a short period of time:

[hr][/hr]

Violation Reason: Promoting cheat information in the chat channel:

76561198*****1289
76561199*****8747
76561199*****6938

Violation Reason: Engaging in cheating or other actions that severely undermine the fairness of the game:

76561199*****5098
76561199*****1151
76561199*****2960
76561199*****2960
76561199*****3118
76561199*****3118
76561198*****2164
76561199*****8749
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76561199*****3488
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76561198*****2051
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76561198*****6849
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76561198*****6484
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76561198*****1545
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76561198*****2926
76561198*****0619
76561198*****9390
76561198*****9255
76561198*****3659
76561198*****9383
76561198*****9050
76561199*****5202
76561199*****4391
76561199*****4772
76561199*****0200
76561199*****4697
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76561199*****1539
76561199*****2257
76561199*****7273
76561199*****5541
76561198*****8528
76561198*****7495
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76561198*****5175
76561198*****8061
76561198*****7401
76561198*****8960
76561198*****0119
76561198*****9680
76561198*****4748
76561198*****9464
76561199*****7872
76561199*****9737
76561198*****7007
76561199*****4321
76561198*****5677
76561199*****9438
76561199*****3756
76561198*****1289
76561199*****6131
76561198*****4193
76561198*****6269
76561198*****4090
76561198*****1289
76561198*****2806
76561198*****8214
76561198*****9032
76561198*****0086
76561198*****8960
76561198*****8269
76561198*****9680
76561198*****6410
76561199*****6768
76561199*****1792
76561199*****6938
76561199*****4180
76561199*****9737
76561199*****6091
76561198*****6484
76561198*****2519
76561199*****0200
76561198*****0699
76561198*****1044
76561198*****1088
76561199*****2864
76561198*****6410
76561198*****5795
76561199*****4180
76561198*****8638
76561198*****3839
76561198*****2806
76561199*****3488
76561199*****1792
76561198*****9032
76561198*****7742
76561198*****1235
76561198*****8214
76561198*****5118
76561198*****5676
76561198*****8477
76561198*****8012
76561199*****0656
76561199*****4539
76561198*****1088
76561198*****2806
76561198*****7742
76561198*****7243
76561198*****7627
76561198*****2236
76561198*****6893
76561198*****4435
76561198*****1063
76561198*****8477
76561198*****4866
76561198*****9863
76561198*****0309
76561199*****0479
76561198*****8012
76561199*****6768
76561199*****0656
76561199*****4539
76561198*****2806
76561198*****7243
76561198*****5118
76561198*****5676
76561198*****7627
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76561198*****0309
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76561199*****0656
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76561199*****3025
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76561199*****0656
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76561199*****5988
76561198*****8713
76561198*****0575
76561199*****1792
76561199*****3025
76561199*****4923
76561198*****8638
76561198*****8477
76561198*****7243
76561198*****2625
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76561199*****2718
76561198*****2806
76561198*****9863
76561199*****6226
76561199*****6171
76561198*****5816
76561199*****4321
76561199*****4256
76561198*****9148
76561199*****4256
76561198*****6218
76561198*****6908
76561199*****9049
76561198*****3180
76561198*****0629
76561199*****6800

Soulmask FAST Q&A 03

[h3]Hello, Chieftains![/h3]

Welcome to the third fast Q&A session of the week! If you want to review the first two episodes, you can click here:
FAST Q&A 01 FAST Q&A 02
I must say, from the feedback in the last two sessions, ZIMA has realized that we need to accelerate our update pace.

You may have already seen the latest patch we just released! We've added some highly requested features and fixes, including the Perfect Revival for tribesmen.

Of course, we still have a lot of your feedback on our calendar, and in this session, we aim to address some of your most pressing questions!

[h2]1.Bugs Reported:[/h2]

[h3]Q:My game suddenly crashed![/h3]

We sincerely apologize for this extremely unfortunate issue. We are diligently trying to resolve all crashing problems affecting our players. Please make sure you have submitted your crash log so that our team can analyze it and develop appropriate solutions.

In the meantime, verifying the integrity of your Steam client files, updating to the latest graphics driver, and confirming your Steam account is logged in correctly could potentially help.

[h3]Q:My Death Package dropped beneath the ground![/h3]

Previously, there was a chance that your Death Package could drop beneath the ground after death. However, this issue has been resolved in today's update.

[h3]Q:Why does my camera shake?[/h3]

Copy that. We've received reports of this bug that strains everyone's eyes. Rest assured, we're actively investigating the issue and will resolve it as soon as possible.

[h3]Q:My UI is extremely laggy![/h3]

To resolve this, please open "Game Settings," select "Language & Other," then scroll down to "Background Animation in the Game Interface" and set it to "Always Off."

[h3]Q:My little monkey is about to die due to starving...[/h3]

Currently, our little monkeys only eat food provided in the Feed Trough. In the upcoming update, they will find food sources on their own and won't consume your food and water resources.

[h3]Q:After respawn, I can't find the Portal in my Death Package![/h3]

Those sneaky portals kept mysteriously hopping out of chieftains' backpacks on their own, but we have implemented a fix to stop their mischievous behavior.

[h3]Q:My character disappeared after being defeated by the Anaconda![/h3]

The Anaconda is not only terrifying, but its special damage ability is currently causing issues. We are working diligently to resolve this and minimize the occurrence of these problems.

Exercise caution and avoid provoking them needlessly. If possible, defeat them from a safe distance during combat.

[h3]Q:My tribesmen are all gathered together on strike?[/h3]

Recently, the tribesmen's behaviors aren't abnormal, as if they're worshiping some mysterious entity other than the masks. We will correct their conduct within this week so they can resume working properly!

Of course, their refusal to work might also due to more immediate reasons. Make sure to monitor their moods and offer a diverse diet by providing at least two types of food from the following categories: staples, vegetables, and meat.

[h2]2. Suggestions from Chieftains:[/h2]

[h3]Q:Why can't the initial character be enhanced? [/h3]

As a sacrifice who escaped the tribal ritual, the initial character was simply lucky enough to obtain the mask. After uploading their awarenesses, they transcended them original self. The mask bestowed its powers upon the character.

This is why the initial character in Soulmask is unimportant, serving more as an "ultimate safeguard" when you're stripped of everything.initial physical form remains the ideal vessel for fusing with the mask, granting the ability that can be revived at any time and instantly be summoned at bonfires and resurrection devices.

However, we are considering enhancing some of the initial character's abilities to make this "ultimate safeguard" more appealing. This is still working in progress. Additionally, with the upcoming release of thePerfect Revival feature for tribesmen, you can now cultivate them for even the most perilous adventures without fear of losing them permanently!

[h3]Q:I find those flying monsters, such as the Horned Eagle, are too powerful![/h3]

These winged foes can be quite vexing, but they are manageable once you understand their attack patterns. They typically dive for a single strike before quickly retreating. Here are some tips:

  • Attack with ranged weapons (Bow, Throwing Axe) as they leave.
  • Launch a remote attack as they approach, then immediately roll to safety.
  • Use the Spear's inherent skill, "Ultimate Throw," to knock them down directly from the air!
  • With the Hammer's inherent skill, you can face their attacks head-on and counterattack, provided you can endure the impact.


We'll also optimize the game by adding map markers for elite Horned Eagles. Don't be intimidated—stay sharp, Chieftains, and you'll defeat them!

[h3]Q:I hope we can customize the load multiplier.[/h3]

We do have plans to support this. However, due to the current complexity of our load coefficients, we need to optimize the UI first before adding more customization options.

[h3]Q:Some cheaters took out our entire team![/h3]

Soulmask guards the fairness of our official servers fiercely. Our approach to any actions that undermine this fairness is clear-cut:

[h2]Zero Tolerance![/h2]

Our anti-cheat team actively bans detected cheaters on a daily basis. Rest assured, we will progressively increase the severity of these bans to ensure fair gameplay for all.

[h3]Q:As a private server admin, I need more support![/h3]

We also deeply value your advise as the Private server admins . We've gathered extensive feedback from you, and moving forward, we will place even greater emphasis on listening to your input while continuously optimizing the tools for private servers. You can aslo join our Private server Discord channel for more support

Above concludes our three fast FAQ sessions for this week. After the second update, we will continue to gather your questions regularly and make this a recurring Q&A series. If you have any questions in the meantime, please feel free to leave them in the comments section. See you next week!

Community Manager Peter
Lead Producer ZIMA


Join discord: https://discord.com/invite/4G2K7FDbtp