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ICBM: Escalation News

Update v1.0.3

The update 1.0.3 is now available. Here below you can find the full changelog:

We are actively working on improving the AI, with some changes already included in this patch and more coming in the next one.

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  • Fixed Tutorial 11
  • Fixed ABMs losing the track of ICBMs
  • Changed handling of the AutoEngage option
  • Changed handling of the Air Patrol option
  • Naval Monitoring station cannot follow units anymore
  • Fixed the problem with the game not starting on the main monitor in 2+ monitor configuration
  • Fixed Multiplayer sync / MP Save crash when some player had more than 255 units in production queue
  • Fixed technologies and units localization for Blitz
  • Fixed the points distribution when loading the "Default" distribution in the game with lowered points
  • Fixed the problem that allowed to place more armies into army base than possible when shift+clicking
  • Fixed the problem with the units placed at the same position when auto-deploying (and probably for the AI units as well)
  • Added the setting to show the faction name for the unit under cursor
  • Added the setting to show the ranges for all selected units
  • Added the advanced settings menu in the config screen
  • The initially disabled technologies cannot be unbanned anymore
  • In the spectator mode it is now possible to enter the diplomacy menu and see the detailed faction info
  • Shift + click on togglable weapon now disables/enables it not only for all existing units of this type, but also sets default for the new units
  • In Mission #5 chemical weapon is now switched off by default for all US Army divisions
  • AWACS, Bombers and Spy Planes during Peace Time or Ceasefire automatically cancel orders and return to the airbase after entering other faction's airspace
  • Changed Mission #10 to ensure only the original US territories counted when calculating losses
  • Changed the invasion handling by the AI
  • Adjusted some tutorials slightly to reduce confusion
  • Fixed a bug with 2nd Generation Fighters not having access to AGMs
  • Updated nuclear war behavior for enemy factions in the campaign
  • Reduced the auto-engage radius for spec-ops helis, to prevent dangerous attacks
  • Updated artwork for several technologies and weapons
  • Added new player portraits
  • Added localization for locations in Chinese
  • Added missing localization for bio/chemical weapon status effects
  • Extended the default peace treaty and ceasefire times
  • Increased Chinese naval spawns in Mission 9
  • Added checks in Mission 10 to see if there are enough survivors left to complete the objectives
  • Fixed some weapons showing up as bannable
[/expand]

We’re committed to continuing to improve ICBM: Escalation with your feedback and support. Thank you for being part of this journey and for helping us make the game even better with every update.

Stay tuned for more updates, and don’t hesitate to share your thoughts, ideas, or any issues you encounter, join our Discord to connect with the community and to report any bugs you find.

If you need technical assistance, our support team is also available at [email protected]

Update v.1.0.2

Hi everyone,

Thank you for your incredible support and enthusiasm for ICBM: Escalation. We're thrilled to see so many of you diving into the game, exploring its new mechanics, and reshaping the fate of nations.

Your passion and feedback have been instrumental in helping us improve and refine the experience, and we couldn’t be more grateful for this amazing community.

Today, we released update 1.0.2, focusing on addressing the issues you reported. The changelog below includes the patch notes for both updates 1.0.1 and 1.0.2

Changelog:
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Workshop is now available.
  • Workshop is now available to everyone. We look forward to seeing the mods.


Multiplayer
  • A new feature for ICBM: Escalation, that we implemented during the beta.... you can now save multiplayer games, including autosaves, allowing you to continue your sessions another day, especially useful for Conquest mode.


Fixes
  • Fixed an issue with audio devices. Now the game does not quit when no sound device is found, instead it continues running without sound
  • Fixed a desync issue after loading in some scenarios
  • Fixed total score transitioning on retry and continue
  • Fixed a potential crash when starting/loading a game right after finishing the previous one
  • Fixed a crash when reconnecting with war planner active
  • Fixed a crash in war planner in MP on client
  • Legacy DirectX support is now installed with the game, this will help with some installation issues reported.
  • Fixed issue with mod_tool running without radar_stub.png
  • Fixed issue with the AI invading and not declaring war
  • Fixed an issue with Mission 9 and 10 when triggering a nuclear war
  • Fixed an issue with Mission 10 causing the coastal batteries technology to disappear
  • Fixed localization for city and region names in French, Spanish, Italian and German
  • Fixed localization for Mission 9 and 10 in Chinese
  • Fixed issue in Mission #10 with player units moved by the friendly AI
  • Fixed a crash when explodes a slow nuke launched by the already destroyed unit
  • Fixed the bug with game modes not switching in single player
  • Fixed a common random crash in campaign
  • Fixed alliance color drawing in ScoreBoard
  • Fixed Mission #5 wrong winning conditions
  • Fixed the problem with specific MP room name causing crash for everyone searching for MP game
  • Fixed incorrect sound for some explosions
  • Fixed a bug where trying to use the 'Tune Regions' feature would cause a crash for French users
  • Fixed the localization for map descriptions
  • Fixed the problem with searching for MP lobbies if there are more than 50 lobbies
  • Fixed the significant FPS drop issue on some systems
  • Fixed warhead production efficiency in Blitz mode
  • Fixed occupation-based score reset on disconnect
  • Fixed the Equalize Population option


Additions, Tweaks, Performance and Balancing
  • Added the graphics settings file to help fine-tuning the performance on particular systems
  • Added the possibility to lower the game speed below 1
  • The player orders for aircraft are not overruled by AI anymore
  • AI is now more hesitant to accept peace while it is invading
  • Holding CRTL will now queue attack orders
  • Boosted ABM performance, low-level ABMs should be responsive now
  • Increased the bonus offered by GDP-boosting techs
  • Clarified AGM + GBU requirements in the tech tree
  • Added additional visual aids to tutorial 7
  • Reenabled Terminal ABM Laser vehicles being air-deployable
  • Increased AAM salvo size for 6th gen fighters
  • Added additional nuclear weapons to the starting loadouts for campaign missions where appropriate
  • Reduced the spawn rate of Soviet convoys in Mission 4
  • Updated some art assets

[/expand]

We’re committed to continuing to improve ICBM: Escalation with your feedback and support. Thank you for being part of this journey and for helping us make the game even better with every update.

We’re actively working on improvements to the French and Chinese localizations, with Russian expected to be added soon.

Stay tuned for more updates, and don’t hesitate to share your thoughts, ideas, or any issues you encounter, join our Discord to connect with the community and to report any bugs you find.

If you need technical assistance, our support team is also available at [email protected]

ICBM: Escalation - Out Now

[previewyoutube][/previewyoutube]

The wait is finally over. ICBM: Escalation, the expanded and enhanced version of the acclaimed global strategy game, is out now. With deeper mechanics, new scenarios, and advanced technologies, this release gives players even more tools to rewrite history and define the fate of nations.

[previewyoutube][/previewyoutube]

To celebrate the launch, a series of discounts are available:

ICBM: Escalation is 10% off for a limited time until November 28th.

https://store.steampowered.com/app/2647680/ICBM_Escalation/

The original ICBM is 25% off for a limited time until November 25th.

https://store.steampowered.com/app/1178220/ICBM/

A special bundle featuring both games is also available at a discounted price.

https://store.steampowered.com/bundle/46660/ICBM_Collection/

The Russian translation for ICBM: Escalation wasn’t ready for release. The translation is a high priority and will be added soon in an upcoming update.

And don't miss Hexaboo live on our Twitch channel today at 4 PM UK time, streaming ICBM: Escalation and showcasing everything the game has to offer.

This is your chance to shape the future or watch it burn. ICBM: Escalation is available now on Steam with launch discounts, so don’t miss out. Take command and lead your nation to victory.

ICBM: Escalation - Rimmy Plays the First Campaign Mission

Rimmy is diving into the first mission of the ICBM: Escalation campaign, titled "...And Into The Fire." Set during the Korean War in 1950, this mission takes you to a tense era of conflict, strategy, and high-stakes decisions. Watch as Rimmy navigates this pivotal historical scenario

ICBM: Escalation - Live Multiplayer Match

Commanders,

To celebrate the upcoming launch of ICBM: Escalation, we’re hosting a special Standoff multiplayer match, streamed and commented live on our Twitch channel.

This exciting event will feature some of our trusted beta testers alongside a few select streamers and YouTubers, all going head-to-head in a thrilling battle for global supremacy.

When:
🗓 November 21st
🕐 12:00 PM UTC / 4:00 AM PST / 7:00 AM EST

Don’t miss this unique opportunity to see ICBM: Escalation in action, with live commentary guiding you through every strategic decision and explosive moment.

Mark your calendars, and we’ll see you on the battlefield.

https://store.steampowered.com/app/2647680/ICBM_Escalation/