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ICBM: Escalation News

How to Win | Video #2

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We've just released the second episode of How to Win, a video series for ICBM: Escalation that explores different strategies to help you complete key missions from the single-player campaign.

In each episode, we'll walk you through one campaign mission and show you a range of tactical options you can use to secure victory. Whether you prefer overwhelming force, calculated strikes, or unconventional weapons, the series is here to offer new perspectives on how to approach each challenge.

Episode 2 takes you into the 5th campaign mission, "Bloodied Bowman", and highlights two viable strategies:
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  • [p]Staggered Deployment - Fly your forces out from a single base one at a time[/p]
  • [p]Amphibious Assault - Deploy forces overseas by ship for a large-scale coordinated attack[/p]
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You'll see both strategies in action, giving you a clear sense of how each one plays out and what kind of results you can expect.

The second episode is available now, we'll be releasing more soon, each one focused on a different mission, with fresh strategies for you to try.

Stay tuned, and get ready to command the battlefield your way.
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Endless October - Give us your Feedback

[p][dynamiclink][/dynamiclink]Endless October has officially launched, and we hope you're enjoying your time commanding the Soviet Union through decades of alternate history. As always, your feedback is crucial to helping us refine and improve both the gameplay and the overall experience.

Last week, we also released a new patch that addressed numerous bugs and introduced several balancing changes based on early player feedback. If you haven’t yet updated your game, make sure you’re running the latest version for the best experience.
[dynamiclink][/dynamiclink]We’ve prepared a short form where you can tell us what you liked, what could be improved, and what you'd like to see in the future.[/p][p]The form is quick to fill out, and your input will directly influence how we approach future content and updates for ICBM: Escalation.[/p][p]Thank you for playing and for being part of our community.

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Update v1.0.9

https://store.steampowered.com/app/3535540/ICBM_Escalation__Endless_October/
Hi everyone,

a brand new update for ICBM: Escalation is here. It focuses on fixing a multiplayer issue, along with various balancing adjustments and bug fixes for the DLC missions.

Here is the full changelog:

1.0.9
  • Fixed the MP issue with lagging and disconnecting when the server is run on much more powerful machine than client,
  • Fixed the crash on server migration when lagging,
  • Fixed the crash on forced sync with out-of-sync hosted units,
  • Changed the handling of the diplomacy offers for the Events system,
  • Fixed the "My Last Words" achievement (once again),
  • Fixed "Down With The Sickness" achievement,
  • Fixed the possibility to skip pre-requisite techs when distributing points,
  • Fixed the AI not using nukes for air strikes on armies and bases
GENERAL FIXES
  • Fixed unit model animations for all Soviet tanks, the tier 5 Soviet Spec-Ops Helicopter, and the static laser defence site
  • Added flavour text for Mission Pass/Fail screens
  • Fixed captured territories carrying casualties over to the player for several missions
MISSION 3
  • Fixed a bug where losing Cambodia and re-invading it would trigger a nuclear war
  • Causing a US retreat now completes an objective, destroying the retreating US units is no longer required
  • Visually clarified the time available for the bonus objective
MISSION 4
  • Fixed a bug where the AWACS tech would not carry over from earlier missions if unlocked
  • Visually clarified the time available for the bonus objective
MISSION 5
  • Changed the Warsaw Pact to be neutral to avoid confusion
  • Removed passive research and production from European NATO
  • Visually clarified the time available for the bonus objective
  • Moved an enemy SSBN to a different location to prevent accidental nuclear war
  • Increased player's baseline production GDP
  • Territories captured by the player and lost to the US are now auto-reassigned to European NATO
  • Fixed a bug where losing a captured territory to the US and re-invading it would trigger a nuclear war
  • Fixed a bug where using nuclear weapons in a US-captured territory would trigger a nuclear war
  • Increased mission point rewards for next mission
MISSION 6
  • Changed the mission ending immediately upon finishing the primary objectives if secondary objectives are available
  • Increased mission point rewards for next mission
MISSION 7
  • Overhauled the spawning system for insurgents inside the USSR, which are much more active
  • Added periodic enemy army reinforcements to Afghanistan
  • Clarified an objective location involving a unit spawn
  • Changed timings for mission phases
  • Reduced mission time from 30 mins to 20
  • Adjusted ISAF landing zone
  • Reduced player production GDP
  • Added more starting units for the player
  • Increased mission point rewards for next mission
MISSION 8
  • Added several free starting techs
  • Added more starting units in Primorsky and south of Japan
  • Increased player's baseline production power
  • Adjusted aid ship spawns slightly
  • Landing spec-ops in Japan no longer triggers war
  • Lowered Japanese tolerance for casualties before starting total war
  • Increased mission point rewards for next mission
MISSION 9
  • Fixed the Alaska bonus objective not working properly and causing nuclear war
  • Fixed the 'Surface ship' and 'Submarine' objectives not being counted separately
  • Adjusted routes for some NATO fleet responses
  • Landing spec-ops in enemy territory no longer triggers war
  • Added a Carrier to one of the player's Cruiser groups.
  • Added resupply ships to several friendly naval groups
  • Added the 'Advanced warship' tech to the player for free
  • Increased mission point rewards for next mission
MISSION 10
  • Fixed a bug where Mongolia controlling Baotou after 40 mins instead of the player would cause a fail
  • Added several free starting techs
  • Increased the player's baseline production and research output
MISSION 11
  • Greatly increased the budget available from the previous mission for more starting units + techs

Endless October Out Now

The Cold War never ended. The Soviet Union never fell.

https://store.steampowered.com/app/3535540/ICBM_Escalation__Endless_October/
Endless October, the new DLC for ICBM: Escalation, is available now for $6.99. In this alternate history campaign, you’ll lead a stronger, more stable Soviet Union from the early days of the Korean War in 1950 through nearly a century of escalating global conflict, all the way to 2047.

The DLC features an 11-mission single player campaign, offering a reimagined timeline where the USSR never collapses. Across these missions, you’ll fight through historical flashpoints and speculative future wars, commanding your forces in a world defined by lasting ideological confrontation.

With faction-specific unit models that visually reflect your alignment, Endless October lets you experience the Cold War from a new perspective, one where communism never collapsed, and global power dynamics play out on entirely different terms.

[h2]New Visual Models[/h2]
The DLC also adds new visual models that reflect your faction's identity. Now, depending on the nation you're playing, you'll see appropriate counterparts on the battlefield, your Leopard 1s might appear as T-62s, your F-22s as Su-57s, and so on. Units are automatically represented using faction-specific models to better match historical and stylistic context. So whether you're simulating Soviet dominance or leading a modernized Russia, your forces will look the part.

To celebrate the launch, both games in the series are currently discounted:

  • ICBM is 30% off
  • ICBM: Escalation is 10% off

https://store.steampowered.com/bundle/46660/ICBM_Collection/
If you’ve been waiting to start your global domination strategy or expand your arsenal, now is the time.

Alongside the release, a new update introduces a range of improvements and fixes:
1.0.8b
  • Fixed Spanish translation of several techs,
  • Fixed potential crashes when handling hosted units,
  • Fixed the crash when loading saves with ships positioned on ground,
  • Fixed the potential problem with hosting the already killed units,
  • Fixed the potential problem with armies boarded on ship but keeping the occupation data,
  • Fixed "Electric Eye" achievement,
  • Fixed "Angry Again" achievement,
  • Fixed "Symphony of Destruction" achievement,
  • Fixed "Run To The Hills" achievement,
  • Fixed "Breaking The Law" achievement,
  • Fixed "My Last Words" achievement,
  • Added support for parameters in throw event,
  • Added new events functions,
  • Added support for configurable faction-specific units,
  • Pressing Cancel now deselects units

Endless October - Preview Stream and Release Date reveal

https://store.steampowered.com/app/3535540/ICBM_Escalation__Endless_October/
We’re excited to invite you to a special live preview of the upcoming ICBM: Escalation DLC, Endless October, streaming on May 24 at 20:00 UK time on our official Twitch channel.

The stream will be hosted by Hexaboo, who will play through a couple of missions from the new campaign and answer questions from the community.

At the end of the stream, we’ll also reveal the official release date for Endless October.

You can watch the stream here.

We look forward to seeing you there.