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ICBM: Escalation News

United States of Annihilation - Announcement + Beta

[p][dynamiclink][/dynamiclink]
We’re excited to reveal United States of Annihilation, the next DLC for ICBM: Escalation. This new campaign explores an alternate history where the United States rises from WWII determined to impose its will on the entire world.[/p][p]The DLC is now entering beta, and we’re inviting players to sign up and help us test before release. Your feedback will be essential in shaping the final version.[/p][p]Sign up for the beta and learn more on the official product page.

BETA[/p]

Update 1.1.0 & 1.1.0a

[p]the developers have fixed the issues that occurred with the previous update, so the changelog for version 1.1.0 is now validated. The latest update is version 1.1.0a, and you can find its changelog below:

1.1.0a [/p]
  • [p]Fixed the excessive aggressiveness of aircraft units when not in war,[/p]
  • [p]Fixed the occational crash with the modded game handling transport queue,[/p]
  • [p]Fixed the problem with MP games failing to perform region transfer,[/p]
  • [p]Fixed the crash when loading MP autosave,[/p]
  • [p]Fixed the Endgame achievement in single player in some cases,[/p]
  • [p]Fixed the incorrect result of the REGION_ORIGINAL_OWNER event function

    ----------------------------------------------

    Hi everyone,

    a new update for ICBM: Escalation has been released.

    v. 1.1.0[/p]
  • [p]Fixed the MP saves not loading when more than 255 units are in reserve,[/p]
  • [p]Fixed the problem with loading saves for Mission 6 of DLC,[/p]
  • [p]Fixed the exploit with the possibility to rearm your SSBNs by shift-clicking on config of another SSBN within your territory,[/p]
  • [p]Fixed the overly aggressive behaviour of the aircraft units towards air transports,[/p]
  • [p]Fixed the problem of incorrect selection of units to build by the AI (rnd range overflow),[/p]
  • [p]Fixed the incorrect techmod application for the specific terrain in some cases,[/p]
  • [p]Fixed the crash when ctrl+clicking on the "up state" icon for a unit that already has his path set,[/p]
  • [p]Fixed the problem when destroying the entrenched armies when transferring regions,[/p]
  • [p]Fixed a bug in scenario scripts when creating new units,[/p]
  • [p]Fixed the Continue button not working for SP some time after having a MP match,[/p]
  • [p]Changed the unit drawing order in War Planner,[/p]
  • [p]Added the unit visibility filter[/p]
  • [p]Not destroying the units when transferring regions to allies anymore,[/p]
  • [p]Added Saving/Loading of the war plans[/p]
  • [p]Changed the nuclear attack alert logic. Now it is triggered only by 100K+ warheads[/p]
  • [p]Army bases, FOBs and Naval Stations can now be set as attackers in the war planner[/p]
  • [p]HGVs are now harder to intercept[/p]
  • [p]Increased the production cost for high-yield nuclear ABMs[/p]
  • [p]Increased the minimum firing distance for midcourse ABM sites[/p]
  • [p]Reduced the splash damage radius of nuclear ABMs, making MIRV weapons harder to stop after separating[/p]
  • [p]Increased the range of the fixed laser ABM site[/p]
  • [p]Fixed a problem where AI factions research new technology in Mission 5[/p]
  • [p]Fixed a rare problem with certain AI factions failing to produce new units or weapons[/p]

How to Win | Video #2

[p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink]
We've just released the second episode of How to Win, a video series for ICBM: Escalation that explores different strategies to help you complete key missions from the single-player campaign.

In each episode, we'll walk you through one campaign mission and show you a range of tactical options you can use to secure victory. Whether you prefer overwhelming force, calculated strikes, or unconventional weapons, the series is here to offer new perspectives on how to approach each challenge.

Episode 2 takes you into the 5th campaign mission, "Bloodied Bowman", and highlights two viable strategies:
[/p]
  • [p]Staggered Deployment - Fly your forces out from a single base one at a time[/p]
  • [p]Amphibious Assault - Deploy forces overseas by ship for a large-scale coordinated attack[/p]
[p]
You'll see both strategies in action, giving you a clear sense of how each one plays out and what kind of results you can expect.

The second episode is available now, we'll be releasing more soon, each one focused on a different mission, with fresh strategies for you to try.

Stay tuned, and get ready to command the battlefield your way.
[/p][previewyoutube][/previewyoutube]

Endless October - Give us your Feedback

[p][dynamiclink][/dynamiclink]Endless October has officially launched, and we hope you're enjoying your time commanding the Soviet Union through decades of alternate history. As always, your feedback is crucial to helping us refine and improve both the gameplay and the overall experience.

Last week, we also released a new patch that addressed numerous bugs and introduced several balancing changes based on early player feedback. If you haven’t yet updated your game, make sure you’re running the latest version for the best experience.
[dynamiclink][/dynamiclink]We’ve prepared a short form where you can tell us what you liked, what could be improved, and what you'd like to see in the future.[/p][p]The form is quick to fill out, and your input will directly influence how we approach future content and updates for ICBM: Escalation.[/p][p]Thank you for playing and for being part of our community.

[dynamiclink][/dynamiclink][/p]

Update v1.0.9

https://store.steampowered.com/app/3535540/ICBM_Escalation__Endless_October/
Hi everyone,

a brand new update for ICBM: Escalation is here. It focuses on fixing a multiplayer issue, along with various balancing adjustments and bug fixes for the DLC missions.

Here is the full changelog:

1.0.9
  • Fixed the MP issue with lagging and disconnecting when the server is run on much more powerful machine than client,
  • Fixed the crash on server migration when lagging,
  • Fixed the crash on forced sync with out-of-sync hosted units,
  • Changed the handling of the diplomacy offers for the Events system,
  • Fixed the "My Last Words" achievement (once again),
  • Fixed "Down With The Sickness" achievement,
  • Fixed the possibility to skip pre-requisite techs when distributing points,
  • Fixed the AI not using nukes for air strikes on armies and bases
GENERAL FIXES
  • Fixed unit model animations for all Soviet tanks, the tier 5 Soviet Spec-Ops Helicopter, and the static laser defence site
  • Added flavour text for Mission Pass/Fail screens
  • Fixed captured territories carrying casualties over to the player for several missions
MISSION 3
  • Fixed a bug where losing Cambodia and re-invading it would trigger a nuclear war
  • Causing a US retreat now completes an objective, destroying the retreating US units is no longer required
  • Visually clarified the time available for the bonus objective
MISSION 4
  • Fixed a bug where the AWACS tech would not carry over from earlier missions if unlocked
  • Visually clarified the time available for the bonus objective
MISSION 5
  • Changed the Warsaw Pact to be neutral to avoid confusion
  • Removed passive research and production from European NATO
  • Visually clarified the time available for the bonus objective
  • Moved an enemy SSBN to a different location to prevent accidental nuclear war
  • Increased player's baseline production GDP
  • Territories captured by the player and lost to the US are now auto-reassigned to European NATO
  • Fixed a bug where losing a captured territory to the US and re-invading it would trigger a nuclear war
  • Fixed a bug where using nuclear weapons in a US-captured territory would trigger a nuclear war
  • Increased mission point rewards for next mission
MISSION 6
  • Changed the mission ending immediately upon finishing the primary objectives if secondary objectives are available
  • Increased mission point rewards for next mission
MISSION 7
  • Overhauled the spawning system for insurgents inside the USSR, which are much more active
  • Added periodic enemy army reinforcements to Afghanistan
  • Clarified an objective location involving a unit spawn
  • Changed timings for mission phases
  • Reduced mission time from 30 mins to 20
  • Adjusted ISAF landing zone
  • Reduced player production GDP
  • Added more starting units for the player
  • Increased mission point rewards for next mission
MISSION 8
  • Added several free starting techs
  • Added more starting units in Primorsky and south of Japan
  • Increased player's baseline production power
  • Adjusted aid ship spawns slightly
  • Landing spec-ops in Japan no longer triggers war
  • Lowered Japanese tolerance for casualties before starting total war
  • Increased mission point rewards for next mission
MISSION 9
  • Fixed the Alaska bonus objective not working properly and causing nuclear war
  • Fixed the 'Surface ship' and 'Submarine' objectives not being counted separately
  • Adjusted routes for some NATO fleet responses
  • Landing spec-ops in enemy territory no longer triggers war
  • Added a Carrier to one of the player's Cruiser groups.
  • Added resupply ships to several friendly naval groups
  • Added the 'Advanced warship' tech to the player for free
  • Increased mission point rewards for next mission
MISSION 10
  • Fixed a bug where Mongolia controlling Baotou after 40 mins instead of the player would cause a fail
  • Added several free starting techs
  • Increased the player's baseline production and research output
MISSION 11
  • Greatly increased the budget available from the previous mission for more starting units + techs