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ICBM: Escalation News

Update v1.0.5 and v1.0.5.a

EDIT
We've just released a hotfix to address a few critical issues from the previous update.

v1.0.5a
  • Fixed a crash in Diplomacy when command bunker is built
  • Resolved an issue where Mission 6 could not be completed
  • Fixed a crash that occurred when starting the game after loading a configuration from the previous version


Thanks for your support and reports. Enjoy the game and have fun.

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Today, we released update 1.0.5, focusing on addressing the issues you reported.

We’re committed to continuing to improve ICBM: Escalation with your feedback and support. Thank you for being part of this journey and for helping us make the game even better with every update.

Stay tuned for more updates, and don’t hesitate to share your thoughts, ideas, or any issues you encounter, join our Discord to connect with the community and to report any bugs you find.

Here is the changelog:
1.0.5

[expand]
- Fixed unit tables not drawing when deploying a unit from production menu
- Fixed the problem with ships not keeping the "follow" position and remaining in the tail of the escorted ship
- Fixed the problem with returned or non-active units not always deleted from the list of launched hosted units
- Fixed the crash when a saved game contains references to the "dummy" units
- AI does not try to invade during Peace Time anymore
- Fixed a crash related to incorrect counting of the launched hosted units
- Fixed the problem with helicopters not obeying the MaxAutoEngage range
- Fixed the problem with the AI remembering the original ownership of the regions re-allocated with "Tune Regions"
- Fixed the "teleporting" of the deployed unit when placing to follow a unit that already follows a far-away unit
- Fixed the crash when AI has nothing more to research (opened the whole tech tree)
- Fixed the AI keeping armies in the long occupied regions
- Fixed units having duplicated UIDs in Mission #5
- Fixed the gradual slowing down of the unit processing when the game is run without pausing
- Lowered the amount of used memory
- Fixed the problem with Mission #7 when occupation of Iraq + Afghanistan leads to immediate completion of the hidden mission
- Fixed the problem of occupation sometimes not staring a war
- Decreased the amount of units "dancing" when fighting
- Added HideOwnership property for units
- SpecOps teams do not show their faction until destroyed
- Added the possibility to ban Instant Research Sharing in the game settings
- If all players pause in consensus, pause time pool does not go down
- Added new difficulty levels
- Tuned up the AI aggressiveness
- Changed the font size
- Added Loading Screen images
- Changed artwork for several techs/weapons
- Fixed an issue with destroyers not initially following in Mission 10
- Fixed Covert Action tutorial text being absent in Spanish
- Fixed a bug with fusion torpedo loadouts showing up before they are unlocked
- Fixed heavy bomb trucks being immune to small arms fire
- Removed Tibet and Hong Kong from China in Mission 1 for historical accuracy
- Clarified the bonus time objective in Mission 4, added a secondary timer
- Increased size/frequency of Soviet attacks in Mission 5
- Fixed a bug with Mission 7 not completing properly
- Changed nuclear war behavior in Mission 9
- Added several techs to China in Mission 9
- Several other localization fixes[/expand]

ICBM: Escalation Soundtrack - Now Available

Immerse yourself in the tension and intensity of global thermonuclear warfare with the ICBM: Escalation Soundtrack Pack. Featuring a curated selection of original tracks that capture the game’s high-stakes atmosphere, this pack lets you relive your most strategic moments outside of the battlefield.

From hauntingly ominous tones to adrenaline-pumping beats, the soundtrack is the perfect companion for fans of ICBM: Escalation, whether you're planning your next move or simply enjoying the music's dynamic energy.

Available now on Steam, the Soundtrack Pack is a must-have for those who want to experience the escalation of conflict in a whole new way.

Don't miss the chance to bring the world of ICBM: Escalation to your playlist.

https://store.steampowered.com/app/3355050/ICBM_Escalation_Soundtrack/

Update v1.0.4

The update 1.0.4 is now available. Here below you can find the full changelog:

  • Fixed a crash on hosting machine in multiplayer when a game lasts more than 20 minutes without pausing
  • Added conditional research strategy mechanics for AI
  • Changed research targets in different AI strategies
  • Changed the aggressiveness of the AI in the conventional war
  • Changed the AI tactics on invasion and defence
  • Allowed the AI to build more units when required by invasion/defence goals
  • Allowed the AI to research past the defined strategy
  • Missile disable/enable with shift+click now works for hosted units as well
  • Fixed Terminal ABM on Destroyers and Carriers not firing
  • Updated several tech and missile art assets
  • Fixed an issue with Naval Monitoring Stations having limited ammo
  • Allied ship kills now count towards the secondary objective in Mission 9


We’re committed to continuing to improve ICBM: Escalation with your feedback and support. Thank you for being part of this journey and for helping us make the game even better with every update.

Stay tuned for more updates, and don’t hesitate to share your thoughts, ideas, or any issues you encounter, join our Discord to connect with the community and to report any bugs you find.

Merry Christmas and Happy New Year, we'll see you in 2025.

Update v1.0.3

The update 1.0.3 is now available. Here below you can find the full changelog:

We are actively working on improving the AI, with some changes already included in this patch and more coming in the next one.

[expand]
  • Fixed Tutorial 11
  • Fixed ABMs losing the track of ICBMs
  • Changed handling of the AutoEngage option
  • Changed handling of the Air Patrol option
  • Naval Monitoring station cannot follow units anymore
  • Fixed the problem with the game not starting on the main monitor in 2+ monitor configuration
  • Fixed Multiplayer sync / MP Save crash when some player had more than 255 units in production queue
  • Fixed technologies and units localization for Blitz
  • Fixed the points distribution when loading the "Default" distribution in the game with lowered points
  • Fixed the problem that allowed to place more armies into army base than possible when shift+clicking
  • Fixed the problem with the units placed at the same position when auto-deploying (and probably for the AI units as well)
  • Added the setting to show the faction name for the unit under cursor
  • Added the setting to show the ranges for all selected units
  • Added the advanced settings menu in the config screen
  • The initially disabled technologies cannot be unbanned anymore
  • In the spectator mode it is now possible to enter the diplomacy menu and see the detailed faction info
  • Shift + click on togglable weapon now disables/enables it not only for all existing units of this type, but also sets default for the new units
  • In Mission #5 chemical weapon is now switched off by default for all US Army divisions
  • AWACS, Bombers and Spy Planes during Peace Time or Ceasefire automatically cancel orders and return to the airbase after entering other faction's airspace
  • Changed Mission #10 to ensure only the original US territories counted when calculating losses
  • Changed the invasion handling by the AI
  • Adjusted some tutorials slightly to reduce confusion
  • Fixed a bug with 2nd Generation Fighters not having access to AGMs
  • Updated nuclear war behavior for enemy factions in the campaign
  • Reduced the auto-engage radius for spec-ops helis, to prevent dangerous attacks
  • Updated artwork for several technologies and weapons
  • Added new player portraits
  • Added localization for locations in Chinese
  • Added missing localization for bio/chemical weapon status effects
  • Extended the default peace treaty and ceasefire times
  • Increased Chinese naval spawns in Mission 9
  • Added checks in Mission 10 to see if there are enough survivors left to complete the objectives
  • Fixed some weapons showing up as bannable
[/expand]

We’re committed to continuing to improve ICBM: Escalation with your feedback and support. Thank you for being part of this journey and for helping us make the game even better with every update.

Stay tuned for more updates, and don’t hesitate to share your thoughts, ideas, or any issues you encounter, join our Discord to connect with the community and to report any bugs you find.

If you need technical assistance, our support team is also available at [email protected]

Update v.1.0.2

Hi everyone,

Thank you for your incredible support and enthusiasm for ICBM: Escalation. We're thrilled to see so many of you diving into the game, exploring its new mechanics, and reshaping the fate of nations.

Your passion and feedback have been instrumental in helping us improve and refine the experience, and we couldn’t be more grateful for this amazing community.

Today, we released update 1.0.2, focusing on addressing the issues you reported. The changelog below includes the patch notes for both updates 1.0.1 and 1.0.2

Changelog:
[expand]
Workshop is now available.
  • Workshop is now available to everyone. We look forward to seeing the mods.


Multiplayer
  • A new feature for ICBM: Escalation, that we implemented during the beta.... you can now save multiplayer games, including autosaves, allowing you to continue your sessions another day, especially useful for Conquest mode.


Fixes
  • Fixed an issue with audio devices. Now the game does not quit when no sound device is found, instead it continues running without sound
  • Fixed a desync issue after loading in some scenarios
  • Fixed total score transitioning on retry and continue
  • Fixed a potential crash when starting/loading a game right after finishing the previous one
  • Fixed a crash when reconnecting with war planner active
  • Fixed a crash in war planner in MP on client
  • Legacy DirectX support is now installed with the game, this will help with some installation issues reported.
  • Fixed issue with mod_tool running without radar_stub.png
  • Fixed issue with the AI invading and not declaring war
  • Fixed an issue with Mission 9 and 10 when triggering a nuclear war
  • Fixed an issue with Mission 10 causing the coastal batteries technology to disappear
  • Fixed localization for city and region names in French, Spanish, Italian and German
  • Fixed localization for Mission 9 and 10 in Chinese
  • Fixed issue in Mission #10 with player units moved by the friendly AI
  • Fixed a crash when explodes a slow nuke launched by the already destroyed unit
  • Fixed the bug with game modes not switching in single player
  • Fixed a common random crash in campaign
  • Fixed alliance color drawing in ScoreBoard
  • Fixed Mission #5 wrong winning conditions
  • Fixed the problem with specific MP room name causing crash for everyone searching for MP game
  • Fixed incorrect sound for some explosions
  • Fixed a bug where trying to use the 'Tune Regions' feature would cause a crash for French users
  • Fixed the localization for map descriptions
  • Fixed the problem with searching for MP lobbies if there are more than 50 lobbies
  • Fixed the significant FPS drop issue on some systems
  • Fixed warhead production efficiency in Blitz mode
  • Fixed occupation-based score reset on disconnect
  • Fixed the Equalize Population option


Additions, Tweaks, Performance and Balancing
  • Added the graphics settings file to help fine-tuning the performance on particular systems
  • Added the possibility to lower the game speed below 1
  • The player orders for aircraft are not overruled by AI anymore
  • AI is now more hesitant to accept peace while it is invading
  • Holding CRTL will now queue attack orders
  • Boosted ABM performance, low-level ABMs should be responsive now
  • Increased the bonus offered by GDP-boosting techs
  • Clarified AGM + GBU requirements in the tech tree
  • Added additional visual aids to tutorial 7
  • Reenabled Terminal ABM Laser vehicles being air-deployable
  • Increased AAM salvo size for 6th gen fighters
  • Added additional nuclear weapons to the starting loadouts for campaign missions where appropriate
  • Reduced the spawn rate of Soviet convoys in Mission 4
  • Updated some art assets

[/expand]

We’re committed to continuing to improve ICBM: Escalation with your feedback and support. Thank you for being part of this journey and for helping us make the game even better with every update.

We’re actively working on improvements to the French and Chinese localizations, with Russian expected to be added soon.

Stay tuned for more updates, and don’t hesitate to share your thoughts, ideas, or any issues you encounter, join our Discord to connect with the community and to report any bugs you find.

If you need technical assistance, our support team is also available at [email protected]