1. Ad Fundum
  2. News

Ad Fundum News

Update 1.2.2 - Turkish localization!

[h2]Hey dieselminers![/h2]

Long time no see!

It's been a while since I announced the end of support for Ad Fundum, and I expected that there would be no further content updates or improvements, except for bug fixes. However, when I was approached by one of our Turkish players, Samet, with an offer to translate the game, I simply couldn't say no.

So, what's new in the patch 1.2.2?

[h3]Bug fixes:[/h3]
  • Fixed a bug where Terrain depth monitor displayed incorrect altitude at which the player's mech would hit the ground (thanks to leforeg for the report);
  • Ore at the bottom of level 3 can no longer become invisible when Claustrophobia safe mode on (thanks to leforeg for the report);
  • Heat and cold auras are no longer producing a "ghosting" effect after new thruster upgrades are installed;
  • Uninstalling certain special upgrades now removes their effects correctly;
  • Fixed a bug where the game sometimes considered player to be out of the base upon loading. This bug was preventing saving and producing fuel drain issues at the base;
  • Several text typos and misleading upgrade descriptions have been corrected;
  • Laser defense system is now more effective at destroying chemotrophic plant seeds while the player is mining.


[h3]Balance changes:[/h3]
  • Laser defense system is now more effective at destroying chemotrophic plant seeds while the player is mining;
  • LEVEL 8 SPOILER WARNING: The duration of "normal" gravity in the level 8 has been increased from 25 to 35 seconds.


[h3]And, most importantly, the game now supports Turkish![/h3]
This has become possible thanks to the efforts of Samet Hüseyin Erdoğan and his friend Kerem Ün, who have voluntarily translated dozens of thousands of words of the game's text. Let's salute their valiant efforts!

Now, a word to Samet, who wants to reach out to the Turkish community:

Originally posted by baba
Hello everyone!
Today I want to share a very exciting development with you. Recently, I discovered that Ad Fundum, a game I love to play in the browser, is also on Steam. I immediately thought that this great game should have Turkish language support and I took action.
I reached out to dear Denis, the developer of the game, and offered to translate the game into Turkish. He responded positively to my offer and thanked me for this initiative.
I do not claim that this translation is completely professional or error-free. I have been careful as much as I could, but I know that there may be minor errors. That's where I need your help! I would like you to share with me any translation errors or suggestions you notice while playing the game. Thanks to your feedback, we can further improve and update the Turkish language support.
I'd like to take this opportunity to make a call to the entire Turkish gaming community: Let's all take concrete steps to bring Turkish-language support to other games we love! I've contacted over 50 game developers so far, but unfortunately, most of them rejected me. Perhaps by combining our efforts, we can make an even stronger impact.
I hope you enjoy the Turkish translation of Ad Fundum and help us make it better with your feedback!


P.S. If you want to help bringing new languages to Ad Fundum or want to report issues with existing translations, please contact me at [email protected]

P.P.S. Stay tuned for the news about the console release of Ad Fundum ;)

Hotfix 1.2.1d

[h3]Bug fixes:[/h3]
  • Fixed a bug that limited the movement of the camera. This will now allow players to see more clearly what is below them when they are falling, helping them avoid taking fall damage;
  • Fixed an issue where the game would sometimes not detect that the player was on the base, preventing them from saving their game and draining fuel on Overcoming difficulty (thanks to Techbane for reporting this);
  • Addressed an issue with the main menu, where the loader truck was visible outside the menu art at certain screen resolutions. Additionally, resolved an issue where players could see parts of the map while loading the game on certain resolutions;
  • Resolved a problem where random location music theme could begin playing during the game loading process.

Hotfix 1.2.1c

[h3]Bug fixes:[/h3]
  • Fixed an issue where the Difficulty settings menu was displayed incorrectly at certain screen resolutions. (thanks to UndecidedTrout for the report);
  • Fixed a bug where the player couldn’t use Esc to leave the Keyboard controls menu after rebinding a button (thanks to UndecidedTrout for the report);
  • Fixed an issue where UI elements at the top and bottom of the Controls settings menu were not visible;
  • Fixed a bug that caused the Yes, No, and Cancel buttons in the Apply settings window to appear as white rectangles;
  • Resolved a problem where using Threat analyzer at level 4 with the Claustrophobia safe mode enabled would cause most tiles to become invisible (thanks to for 肯定ペンギン the report);
  • Addressed a situation where loading backups multiple times after completing the game could cause the boss fight becoming unavailable (thanks to UndecidedTrout again for the report).

Hotfix 1.2.1b

[h3]Bug fixes:[/h3]
  • Fixed a bug where ore piles sometimes wouldn't drop from stones falling during an earthquake (thanks to SPEED RUNNER - Z for the report).

[h3]Other changes:[/h3]
  • The message telling that ore piles will not drop from stones if Seismic Charge is used twice in a row has been updated to flash red, making it more noticeable.

Hopefully, this would be the last hotfix for the game :)

Hotfix 1.2.1a

Bug fixes:
  • Fixed an issue where player's mech could sometimes pass through dirt or get stuck in empty tiles after an earthquake (thanks to Torum for the report).

That's it. Only one, but an important fix :)