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Hotfix 1.1.2a

[h3]Bug fixes:[/h3]
  • Fixed a bug where at a rare occasion, the map wouldn't fully load;
  • Fixed an issue where the sum of items bought required for the discount in Tobias's shop was calculated incorrectly;
  • Dialogue with Tobias on the lava level can now be replayed if the player skips it.


[h3]Other changes:[/h3]
  • Unique comments from Tobias in his shop are now shown for a longer time to reduce the chance of accidentally skipping them;
  • Added an alternative way to get the maximum discount in Tobias' shop for the "Best Friend of Capitalism" achievement. With this, you can get this achievement in a single playthrough with the "A Minute of Self-Love" and "No Appeals!" achievements. I will keep this alternate path secret, but here's a hint: Tobias really loves money.

Update 1.1.2

[h2]Hey dieselminers![/h2]

First of all, unfortunately, Update 1.1.2 does not include New Game+, but it is my next priority and will be released soon.

Update 1.1.2 took way longer than I expected, but it brings many fixes and improvements:


[h3]Changing difficulty after the game has started[/h3]
You can now change the difficulty settings any time. The respective option has been added to the Settings menu. NOTE: Changing difficulty settings will automatically load the last save.


[h3]The English text of the game has been improved[/h3]
Thanks to the Steam curator Steel Cathedral from Steel Cathedral's Cuppa Tea Reviews who volunteered to help, the English translation of the game has been significantly improved.


[h3]New special upgrade - Magnetic field inverter[/h3]
A new late-game special upgrade has been added. FINAL LEVEL SPOILER WARNING: Not only does it protect your mech from gravity inversion in the final level of the game, but it allows you to subjugate the power of gravity for your mining profits. With it, you can invert the gravity when you want and where you want. However, this upgrade can only be obtained if you start a new game after an update.


[h3]Balance changes:[/h3]
  1. The threshold for crystal breakdown in level 3 has been reduced by 50%. Now it is more difficult to mine them without a vibration suppressor or an advanced drill; 
  2. The threshold for sea mine explosions has been increased by 30%. Additionally, their "charge" decays much more quickly now, making them easier to deal with; 
  3. Elevator platforms are now visible on the minimap at all levels of the Scanning Tower; 
  4. Charging stations on level 7 (the "bunker" level) now display their current charge (thanks to user Preston for the suggestion); 
  5. The Threat Analyzer special upgrade has been enhanced. It now also allows you to remove the darkness in level 4; 
  6. The hit collider the mech has been improved to reduce the chances of being hit by a projectile when you think you have avoided it, or not being hit when you think that you were hit 
  7. The amortization ability of mechanical legs has been improved, allowing you to fall from greater heights without taking damage;
  8. FINAL LEVEL SPOILER WARNING: In the final level, the timing of the gravity inversion effect has been synchronized with the Antigravity Engine. Now, normal gravity persists for 25 seconds (corresponding to the charging time of the engine), while inverted gravity lasts for 10 seconds (corresponding to the antigravitational effect of the engine);
  9. FINAL LEVEL SPOILER WARNING: Destroying sharp metal tiles in the final level now produces several metal spikes that fly upward and downward.



[h3]Other changes:[/h3]
  1. A button to load the latest save has been added to the main menu. Pressing "Continue" will allow you to continue your last game session. To load a specific save file, press "Load Game" (thanks to user Dystopia Dweller for the suggestion);
  2. Radar sound can now be easily turned on and off. The corresponding button has been added to the minimap. Additionally, radar sound will play even with the max level minimap;
  3. The graphics of the "Special upgrades" button in the mech workshop menu have been reworked. The button should be more visible now;
  4. A message about the Seismic Charge cooldown will now appear if the player attempts to use it when the charge is unavailable;
  5. An animation of Oscar picking up his father's letter in the intro cutscene has been expanded with new frames;
  6. Concrete walls can now be destroyed from the outside if the player has met the necessary conditions for doing so. Additionally, the explosion effects will no longer appear on the wall tiles if the conditions are not met. After all, Oscar knows how to direct the blasts;
  7. A warning sound has been added when the player attempts to leave the Mech workshop with the chassis overweight (thanks to user Dystopia Dweller for the idea). I also added a special effect when the player is trying to ignore the overweight, but I will keep this effect in secret :)



[h3]Bug fixes:[/h3]
  1. Fixed issues with sea mines sometimes disappearing in level 4;
  2. The system for displaying messages about getting or spending money has been reworked to fix issues with messages being stuck or showing incorrect values (thanks to user Gnafu for pointing this out); 
  3. Tooltips for hidden items in the inventory menu will no longer appear; 
  4. The Improved temperature control system special upgrade in level 4 has been replaced with a second instance of Vibration suppressor 2.0; 
  5. Fixed an issue where switches did not update correctly in New Game settings (thanks to Dystopia Dweller for the report); 
  6. Fixed issues where invisible blocks remained after destroying one-way gates on level 7 (the "bunker" level) or walls of vaults. Also fixed an issue where one-way gate sometimes got stuck in the middle of its opening animation (again thanks to Dystopia Dweller for the report);
  7. Navigation with gamepad in the exit window and control settings now work properly;
  8. Fixed an exploit where the player could reset the cooldown of the Seismic Charge by reloading the game (thanks to user ۞TW۞北方棲姬⚓ for bringing this to my attention);
  9. Fixed an issue where exit gates in level 7 could not be destroyed (thanks to user raven128.gaming.hq for the report); 
  10. Fixed a bug where players couldn't enter buildings if they were standing in their area during an earthquake (thanks to Dystopia Dweller for the report); 
  11. FINAL LEVEL SPOILER WARNING: Fixed issues with air flow appearing under the player when using thrusters to accelerate downward with inverted gravity. Also, Automated air deceleration system now works properly with inverted gravity (thanks to user Kelly F. for the report);
  12. ENDGAME SPOILER WARNING: Earthquakes can no longer start during the boss fight. Additionally, the player can no longer to enter the boss area during an earthquake.


P.S. The following Hotfix 1.1.2a has brought an althernative path to get maximum discount at Tobias' shop. I will keep this alternate path secret, but here's a hint: Tobias really loves money.

Buy Ad Fundum with 20% off as part of the PixExated Festival!

Hey everyone,

I'm thrilled to announce that as part of the PixElated Festival, Ad Fundum is now available at a 20% discount!



Whether you’ve been waiting to dive in or are just discovering the game for the first time, now’s the perfect moment to jump in and experience all the adventure, challenge, and fun that Ad Fundum has to offer!

The discount is live now and will be available until 5th August, so don’t miss out! Head over to Ad Fundum store page on Steam and grab your copy and join the fun!

Hotfix 1.1.1d

[h3]Bug fixes:[/h3]
  • Fixed an issue where some tutorial arrows pointed at the wrong buttons (thanks to the user Supaserrin for reporting this and other tutorial-related bugs);
  • Fixed a problem where the player didn't receive money after a certain dialogue in full tutorial, despite "Prometheus" stating that they would get a cash bonus;
  • Resolved an issue with some dialogue lines in the tutorial not appearing in English localization;
  • Addressed issues with difficulty ratings sometimes displaying incorrect values when selecting a new game difficulty;
  • Vaults should no longer spawn at the same location as elevator platforms (thanks to the user Daniel for reporting);
  • A bug where starting a new game rarely led to freezing has been fixed. If it persists, please let me know.


[h3]Other changes: [/h3]
  • The new game menu now requires the player to select difficulty before pressing the "Into the Depths" button (thanks to the user Supaserrin for the suggestion);
  • Difficulty settings in the new menu can now be changed with any preset selected. However, changing any setting sets the preset to "Custom."

Hotfix 1.1.1c

[h3]Bug fixes:[/h3]
  • Fixed an issue where the cargo cleanse protocol was useless at the "Meditating" difficulty level;
  • Fixed a bug where loading the last save right after starting a new game led to the map not loading properly.



[h3]Regarding New game+:[/h3]
When the game was released, I shared that New game+ would be released in mid-July. Unfortunately, due to the fact that the game required more fixes and QoL improvements than I had originally expected, I was unable to begin working on New game+.

However, following the release of Update 1.1.2, which will include additional QoL improvements and some adjustments to the final stages of the game, and which is scheduled for release next week, I will begin working on New Game+. Hopefully, this update will be available in mid-August.